Halo Vs Mass Effect

Halo Vs Mass Effect

Here we have a clash of two Sci-Fi franchises looking for bragging rights. I don’t know enough about the Mass Effect universe to give a fair estimation on who would win, so I’ll leave it to the good hands of the BankGambling readers.

Who wins?

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5,093 Comments on "Halo Vs Mass Effect"

  1. Galorian July 12, 2013 at 2:33 am -      #5001

    Trap??
    .
    Did you miss the part where the Reapers were capable of moving the things?
    .
    A relay is essentially a stupendously massive FTL drive- they could have one make a jump to high Charity and self destruct…

  2. OberHeresy July 12, 2013 at 3:04 am -      #5002

    Ok, weren’t all the ME relays destroyed? I specifically remember that being a big part of the ending.

  3. OberHeresy July 12, 2013 at 3:05 am -      #5003

    @Galorian
    Ummm…..sorry to break it too you, but High Charity is sorta…..gone.

  4. Galorian July 12, 2013 at 3:08 am -      #5004

    Was just an example, and no- the Relays were repaired in the post victory CGIs (control had the Reapers actually fix them themselves like some giant cuttlefish handymen).

  5. erickyboo July 12, 2013 at 3:14 am -      #5005

    The minds of the geth cannot be the size of a galaxy’s arms… All the geth combined don’t even do a light year…
    -
    There is no more high charity… It has been destroyed by John. And even if it was alive, it can move.
    -
    There is a defense against such detonation: slipspace. Going into slipspace/using a slipspace bomb to eat the relay. I looked up the mass effect destruction and… How did the normandy’s sensors pick that up in FTL travel and it going at that speed?
    -
    Doesn’t synthesis give people organic properties as well as mechanical?

    I think destroy will probably be the canon ending. By default, it takes the minimum when you start a new game. Hopefully we will know when mass effect 4 is announced…
    -
    What if Doctor Halsey replaced doctor Chakwas?

  6. wpago July 12, 2013 at 3:23 am -      #5006

    “A relay is essentially a stupendously massive FTL drive- they could have one make a jump to high Charity and self destruct”

    We appear from all differnt Angels using Slispace, Drop off 2 slispace drives that explode. Take every planet you own with them.

    Oh btw Every race that has a navy can mkae a slispace drive quickly and effectivly for this purpose. So if you really really want to go down this route…

  7. mack006 July 12, 2013 at 3:38 am -      #5007

    The Mass Effect series endings/current incarnation sorta made them alot more powerful don’t cha all agree
    -
    Halo’s ending/current incarnation left all the races severly crippled and weakened which is hardly fair for them in this match.
    -
    So at the end I believe the ME universe would win the battle. The events in the Halo series severly weakened everyone while in the ME series it was the complete opposite. At the meantime ME wins but if 343 Industries manages to cook up something new and manages to do some SUPA plot twist then maybe Halo might stand a chance.
    -
    Maybe the Halo series will finish up with humans gaining complete access the Forerunner tech and empowering themselves into SUPER SAIYANS. So at the mean time ME wins…

  8. Watchdog Lowk July 12, 2013 at 3:41 am -      #5008

    “Trap??
    .
    Did you miss the part where the Reapers were capable of moving the things?”
    -
    I know I mean to avoid being blown up themselves.

    Something like
    random Elite: Enemy ships and large object approaching.
    Captain: Is it forerunner tech?
    Random elite: No.
    Captain: Glass it!
    *Reaper retreat, Covie open fire, BOOM*
    ===
    “The minds of the geth cannot be the size of a galaxy’s arms… All the geth combined don’t even do a light year…”
    -
    Physically they don’t. Are you forgetting what a Geth actually was? She’s not talking about the number of bodies they have. One platform actually was a whole bunch of Geth in one body. Legion himself is thousands of Geth, he’s barely taller then most of the crew. Physical size/number of bodies ≠ actual number/size of Geth.
    ===
    “I think destroy will probably be the canon ending.”
    -
    Bioware seems to treat endings like that do shep’s gender. There’s no actual canon. And wouldn’t the ending that fit in average or middle ground be closer to what default would be?

  9. mack006 July 12, 2013 at 3:52 am -      #5009

    The ‘destroy’ option sounds more canon as it was what Sherpard was fighting for in the whole series (It was debated and agreed by most people).
    -
    If he was a renegade then he might have picked the control the Reapers ending but it is highly unlikely because if Sherpard chose the Renegade path then the ME series would have ended REALLY soon. Also everytime you play a new ME game Sherpard does not look as if he is a Renegade with all those scars, red eyes and evilish personality (You get what I mean right?)
    -
    I don’t think he might have picked the merge synthesis with organic life as well as it was a complete random and derpy choice that came out of no where to give the players a ‘happier’ ending. Besides I don’t think he would willingly want to corrupt and taint humanity with such an curse.
    -
    “Every race that has a navy can mkae a slispace drive quickly and effectivly for this purpose. So if you really really want to go down this route…”
    -
    LOL I could just imagine the two universes playing hot potato with the Relays until one of them blows up xD

  10. Watchdog Lowk July 12, 2013 at 3:59 am -      #5010

    “The ‘destroy’ option sounds more canon as it was what Sherpard was fighting for in the whole series”
    -
    Except that it would mean Shep would be killing a race that he apparently got to join the fight and killing possible billions of other people including one of his crew members even though their was not one but two choices that saved everyone which is what they were trying to accomplish.

  11. Kytheros July 12, 2013 at 4:01 am -      #5011

    ““I think destroy will probably be the canon ending.”
    -
    Bioware seems to treat endings like that do shep’s gender. There’s no actual canon. And wouldn’t the ending that fit in average or middle ground be closer to what default would be?”

    -
    Eh, the “default” tends to lean toward the Paragon side. As a result, I would say Synthesis is most likely the “default” ending, as it is the most Paragon of the endings, followed by Control, then Destroy, then Do Nothing.
    It is certain that Do Nothing is not the most canon or default ending. Of Control, Destroy, and Synthesis, Synthesis requires the least effort/input from the player, simply running forwards, whereas both Control and Destroy require more input from the player and turning.
    -
    Destroy is not the Paragon ending – it’s Red – that means Renegade; though far less renegade than Do Nothing.
    Control is Blue, Blue=Paragon. Synthesis is Green, a new color, but it appears to be more in line with Paragon, because, it not only solves the Reaper threat, it also permanently fixes the problem the Reaper were created to “fix”, and turns them into allies. Besides, Para-Shep gives second chances – and it wasn’t really the Reapers who were at fault for what they were doing – that’s the fault of the assholes who fucked up when they created the Reapers.

  12. wpago July 12, 2013 at 4:12 am -      #5012

    As for moving relays Halo can do that too. It is called strap a big ass rocket to it and activate the rocket. most complex awnser, simple salution.

    Anyways let us get back on topic shall we?

  13. Namer July 12, 2013 at 6:18 am -      #5013

    This is the topic.
    -
    No, Halo can’t. The Relays are quantum locked in the places and these locking needs to be disabled before they can be moved. Plus, they have to FIND the relays first, whereas ME knows all the locations by default and can simply pluck one up from an unused system.
    -
    For the Endings, I played it three times through, Once with a Paragon Male, then Paragon Female, then Paragade Male. First time, I picked Synthesis, second time Control, the last time, do nothing just to see what happens. I’ll do a renegade playthrough, but only after getting the Trilogy edition so I can play from ME1.

  14. wpago July 12, 2013 at 8:53 am -      #5014

    “The Relays are quantum ” and if i slap a slip-space drive on the dang thing and send it into another diminsion?
    As for you having to find rellays, i once again bring up the Slip Space generator. We can mass produce these (Espically if we jsut need to to not be safe) and drop in on planets/citadeal/relays.
    Also the trilogy edition is amazing all DLCs for 1 and 2 plus from ahses for 3.

    Also this may disturp some people. For my Paragon ending I always choice Destory. For my rengaded same thing. Ext. Ext. Also thinking of play a female just to romance tranyor. Is it worth it?

  15. Namer July 12, 2013 at 10:30 am -      #5015

    Halo has to FIND the damn relays first. Then they can slipspace it. Once the first few relays get slipspaced, ME would grab the relays and move them to interstellar dark space. Halo then would have to try finding needles in a haystack.
    -
    Slipspacing the Citadel ? Find it first. And ME is highly adaptable in war and can change tactics very quickly. If they realise Halo has a weapon that can transport the Citadel to another dimension, they’ll move the Citadel immediately. The Reapers moved it across a quarter of a galaxy in a couple hours.
    -
    The Destroy is the simplest and most short-sighted ending, second to being a douche and doing nothing.
    “So…this’ll kill all the Reapers”
    “Yep”
    *Shoots away*
    Aside from doing nothing, Destroy has the most devastating consequences on the galaxy. It nearly unravels all that Shepard fought for.
    -
    Do a new playthrough if you like, or think a single lesbian shower scene that you can youtube is worth it.

  16. OberHeresy July 12, 2013 at 11:25 am -      #5016

    The thing is, Halo has close to limitless amount of these slipspace bombs, and a heck of a lot of nova. Bombs. ME can only afford to use so many of these relays, and even then, the damage they could possible do is limited.
    -
    Most ships that would be ME’s targets would probably slipspace jump away if confronted with something like that.
    -
    And also…..can’t the UNSC just build more Infinitys? Like, that class of ship? Whats stopping them afterall.

  17. Zazax July 12, 2013 at 1:16 pm -      #5017

    “The thing is, Halo has close to limitless amount of these slipspace bombs, and a heck of a lot of nova. Bombs.”
    I was under the impression that both of those were actually quite rare. Could you provide some sort of quotation or evidence detailing how many there are?
    -
    “And also…..can’t the UNSC just build more Infinitys? Like, that class of ship? Whats stopping them afterall.”
    Perhaps all the Forerunner technology they have no idea how to reproduce that they’ve essentially taped onto it?

  18. mack006 July 12, 2013 at 4:34 pm -      #5018

    “Do a new playthrough if you like, or think a single lesbian shower scene that you can youtube is worth it.”
    -
    Wtf man I was trying to add something on this thread and this is how you act? I wasn’t doing it on purpose you know and I was trying to settle an argument. You can be so mean sometimes Namer. No one responded like this but you :(
    -
    I was just trying to fit in…

  19. erickyboo July 12, 2013 at 9:25 pm -      #5019

    Infinity was build as this ship that would match covenant ships, pouring all forerunner artifacts they could. It did eat up a lot of the budget so it had to be shared with others, not just ONI. Tremendous amount of money. They have forerunner legacy huragoks from Trevelyan, replicating forerunner technology isn’t much of an issue with them. They have replicated forerunner armour. It’s from a forerunner prefect.
    Currently, it’s no longer “war time emergency” I believe. Shouldn’t be at least.

  20. OberHeresy July 12, 2013 at 10:04 pm -      #5020

    “I was under the impression that both of those were actually quite rare. Could you provide some sort of quotation or evidence detailing how many there are?”
    -
    Slips pace bombs can be made from any slips pace engine, which are on virtually every big ship in Halo, and several small ones. Nova bombs just require a lot of material to make. They are expensive, but they can be made.

  21. wpago July 12, 2013 at 10:26 pm -      #5021

    “I was under the impression that both of those were actually quite rare. Could you provide some sort of quotation or evidence detailing how many there are?”

    What a slip space bomb is, is just a slip space drive that has something wrong with it (Like missing a single line of coding, a small crack, imurities used in the drive its’ self) Litterally the UNSC can produce these things by the thousands. Why? They hjave been making slip Space drives for a veyr long time. Add in the fact that it dosent have to be a fully functional slip space drive and youcan cut all the conerners you want. Well your looking at a very easly disposeable bomb.

  22. OriginalA July 12, 2013 at 11:05 pm -      #5022

    Slip Space drives are also the single most expensive part of their space ships.
    -
    Any bomb that can be derived from them can also be, for relatively little additional cost, also be turned into a complete warship.
    -
    Between the choices of a single use, high yield bomb vs a multi-use full scale warship with multiple high yield weapons… yeah you’re going to pick the warship more often than not.
    -
    Just because you CAN doesn’t mean you should.
    -
    You’re better off making high yield nukes. Their cheaper, easier to control and maintain, you can easily have multiples of them on a single warship.
    -
    Slip space bombs don’t make good weapons.
    -
    Heck one of the major reasons why the Spartan II project was resisted is because their armor is so damn expensive and that only contains a small amount of the same material of the exterior hull of a starship, and they are soldiers that basically pay for themselves in terms of results. Slipspace bombs are going to be even more expensive per unit and one use only per unit.
    -
    The UNSC would bankrupt themselves mass producing Slipspace drives to be used as bombs. They already did not do this when faced with extinction by the Covenant; why would they do this here?

  23. wpago July 12, 2013 at 11:19 pm -      #5023

    Why would we not make them to use as bombs when your using exploding relays?

    Slip space drive= less money suppilies, less hours put into making it than a Mass relay.

  24. wpago July 12, 2013 at 11:25 pm -      #5024

    Also the UNSC has on times when needed done this ery thing.

    Captian Cutter of the Unsc Spirt of Fire gave its’ Slip Space drive to destory a Forrunner shield world and all Forrunner ships with in it.

    Reach, they gave up a slip space drive to kill a Covenate Super Carieer.
    This right away shows they do use them in this manner. However, only when they are needed. You start sending exploding relays our way. We will send malfunctioning Slip Space drives your way.

    Imagine, the STG capture a Slipspace drive, only for it to be sabatoged in some way. They take back to their home planet… well we know how this goes.

  25. TheSorrow July 12, 2013 at 11:31 pm -      #5025

    The current state of the UNSC and the Covenant is dismal at best. They don’t have the luxury to afford to use such invaluable items so liberally.
    -
    The only times they have been used to as a weapon, was for a last resort only. It’s not a tactic they would employ, unless it was absolutely necessary.

  26. TheSorrow July 12, 2013 at 11:37 pm -      #5026

    Case and point, the instances in which they would be used willingly are so rare that it’s not relevant to the entire match itself.

  27. wpago July 12, 2013 at 11:37 pm -      #5027

    “The current state of the UNSC and the Covenant is dismal at best. They don’t have the luxury to afford to use such invaluable items so liberally.”

    Evidence shows the covenate are this way but not the UNSC. The UNSC is actually shown as having recovered fairly well (Not back up to peak yet).

    Evidence SPARTAN IV program. The continualed deployment of the Infinty. (It costs alot of money to put ships out here like that) The funding of the Anti-human groups to destablize the Elites.

    Now we are not talking about fully functioning slispace drives either. They just need to be able to open a portal to slipspace. Dosent have to be stable, dosent have to be able to be activated more than once, ext.

    This will make production costs go way down. Example of a real life thing. The
    Russians saved alot of money by only giving every 5th man a clip. The idea was the first guy would shoot one shot then die, the 2nd would shoot a shot and so on. Till only the 5th guy was left. He would then reload.

  28. wpago July 12, 2013 at 11:39 pm -      #5028

    Also sorry for double post, but nice to see you again sorrow. Mabey I can win this one.

    Also absolutely necessary comes when the other team is sending exploding relays our way.

  29. TheSorrow July 12, 2013 at 11:43 pm -      #5029

    Also absolutely necessary comes when the other team is sending exploding relays our way.
    -
    You have to ask yourself the question, when will Mass Effect ever be in a situation desperate enough to use their best means of transportation?

  30. OriginalA July 12, 2013 at 11:47 pm -      #5030

    Spirit of Fire was a situation where a single UNSC ship had to quickly end the threat of the Covenant getting access to an entire fleet of Forerunner capital ships. That is an extraordinary situation. Notably, as soon as the decision to use the engine as a bomb was made, everybody knew they weren’t going to make it home; at least not in any meaningful amount of time. It crippled the Spirit of Fire.
    -
    Reach was a fleet of relatively tiny and nearly helpless ships against a Super Carrier; the biggest, badest, most powerful ship the Covenant have. AND they asked for, and were denied, high yield weapons. Their first choice was to use conventional weapons. That choice was prevented by arm chair commanders that were withholding those weapons for some purpose… or they were out of ammo for those weapons (depends on how you read the canon, and how much you think ONI is willing to shove the UNSC under the bus for its own ends, and endless retcons). They only used the Slipspace drive as a measure of last resort. Still crippled the ship they took it from (FTL wise anyways; sublight it was fine.).
    -
    There is fewer precedents of using Mass Relays as weapons in Mass Effect, I’ll grant you that much. If you notice, I’m not one to back that line of thinking either. I only called you out because I saw your post. I didn’t see one about the Mass Relays as weapons… at least, not while I was in the mood to post about it. Simply put, that isn’t an acceptable weapon either.
    -
    Now let’s look at them as weapons.
    The most powerful “conventional” weapon the UNSC has made is the NOVA Bomb, which destroyed the majority of a fleet, a large section of a moon, and slight damage to a nearby planet with its one detonation. A Slipspace Drive, jury rigged to be bomb, destroyed a single ship that was in orbit. Simply put, you’re better off making NOVA Bombs as they are orders of magnitude more powerful… probably cheaper to since they are made out of conventional nukes.
    -
    The one time I can think of a Mass Relay being destroyed (not disabled as per the ending of ME3) resulted in the destruction of the entire solar system. Mass Relays, as weapons of mass destruction, are several MILLION times more powerful than a NOVA Bomb.
    -
    I don’t think you grasp the disparity of destruction between a slipspace “bomb, a NOVA bomb, and a Mass Relay exploding.
    -
    That said, I don’t think Mass Relays or slipspace engines will be used as weapons outside of some extremely situational, unique events.

  31. wpago July 12, 2013 at 11:47 pm -      #5031

    @ the Sarrow

    GalorianJuly 12, 2013 at 2:33 am – #5001

    Trap??
    .
    Did you miss the part where the Reapers were capable of moving the things?
    .
    A relay is essentially a stupendously massive FTL drive- they could have one make a jump to high Charity and self destruct…

    This is what we were talking about. Our counter to a relay going and exploding was bankrupting ourselfs with SlipSpace drives which we can make much more numerous much more quickly and much more cheaply than they can with relays.

  32. Glutinous-Bicarbonate July 12, 2013 at 11:48 pm -      #5032

    I wouldn’t say the UNSC has unlimited nukes. The whole first section of Ghosts of Onyx, where Blue Team is captured by Innies, happens because the UNSC was running low on fissionable material for Shivas and HAVOKs. The Insurrection played them for suckers by scraping together some bomb-making material, and proposing a trade–the fission material for medical attention for (nonexistent) Innie personnel suffering from Boren’s syndrome. Just like they knew they would, the UNSC tried to simply steal the nukes, allowing an entire team of Spartans to be captured by rebels, excepting Kurt, one of the savviest fuckers alive at the time.
    -
    They don’t have the capacity to start pumping NOVAs out the wazoo.
    -
    Same with Shaw-Fujikawa drives. A bulk cargo freighter, filled with food products, was worth “Orders of Magnitude” less than its slipspace drive. As was said, S-K engines are too precious to waste on blowing up.

  33. OriginalA July 12, 2013 at 11:52 pm -      #5033

    That’s why I hate the Slipspace Drive Bomb argument!
    -
    NOVA Bombs are better weapons in every respect. There is absolutely no downside to using a NOVA Bomb instead of a Slipspace bomb unless your goal is to do less than the maximum amount of possible damage. NOVA Bombs flat out do more damage than a Slipspace bomb (at least, a Slipspace bomb built by the UNSC).
    -
    Contrast that to the Mass Relay argument (which I do not support) and a weaponized Mass Relay detonation is just… You can’t reproduce that conventional weapons… not even close.
    -
    So that’s why I hate the Slipspace Bomb idea… you have an in-universe superior alternative that is flat out designed to be the biggest explosion possible… and it does just that. Use that one instead.

  34. TheSorrow July 12, 2013 at 11:52 pm -      #5034

    That still begs my question wpago. It’s something that needs to be answered before we can proceed with discussing a counter to the Relay self-destruction argument.

  35. Neon Lord July 12, 2013 at 11:55 pm -      #5035

    You can’t just say you are going to spam your most powerful weapon when deployment of it has never shown it to be on the scale you want it to be. If it was so easy to mass-produce NOVA bombs or slipspace bombs, they would’ve done so in Halo. But they haven’t, which means there is obviously a very good reason why they aren’t spammable, seeing as it would otherwise be PIS.

  36. wpago July 12, 2013 at 11:59 pm -      #5036

    @ The Sorrow
    Not sure which one so i will try my best to awnser each one:
    1. “The only times they have been used to as a weapon, was for a last resort only. It’s not a tactic they would employ, unless it was absolutely necessary”
    Destablizing a sun is actually a good responce to them blowing up an entire system with a relay.
    2.
    “You have to ask yourself the question, when will Mass Effect ever be in a situation desperate enough to use their best means of transportation”
    Personaly, i do not think the would do this, I am saying if they did this is what we would do in responce. You’ll have to ask the Mass Effect guys when it would call for them to blow one up. As personally i think it is stupid. You are going to sacrifise millions of innocents and untold amount of resources by blowing one up.

    @OriginalA
    A nova bomb one on one is better than a Slispace bomb by far. Once you add in a Son and making said sun go Super Nova, make a black hole possible, a slipspace bomb is better.
    An example of this is UNSC Spirt of Fire when Sgt Forge activated it near the sun on the shield world.

  37. Watchdog Lowk July 13, 2013 at 12:04 am -      #5037

    “Why would we not make them to use as bombs when your using exploding relays?”
    -
    Like I said that they would probably only be useful as a trap or something with the Relays they don’t use or need.

  38. TheSorrow July 13, 2013 at 12:08 am -      #5038

    Personaly, i do not think the would do this, I am saying if they did this is what we would do in responce.
    -
    Well if they cannot or have not brousght the appropriate evidence to prove they would use the Relays, you do not need to waste your time thinking of ways to counter it. It’s a non-factor.

  39. wpago July 13, 2013 at 12:12 am -      #5039

    @ TheSorrow Reason why I thought of a way to counter it was because they said the reapers would build them and they would use other relays and send them to our systems and blow them up.

    Kinda stupid of me to think of a way around it since i should have factor in resources time ext. Thank you for advice. (Meant in a senser way)

  40. Watchdog Lowk July 13, 2013 at 12:26 am -      #5040

    “You have to ask yourself the question, when will Mass Effect ever be in a situation desperate enough to use their best means of transportation?”
    -
    Well they did it to try to slow down the Reapers doing it, so I think it depends on how powerful the force of halo are.
    Also, they did consider it but the places they could use it held to many lives to evacuate.
    Populated system unlikely.
    Unpopluated areas possible.
    Then there the added ability to move them to less populated/useful areas.

    Covies glassing planets probably isn’t going to help the matter against using them either. Since they are basically eliminating the reason for why they the avoid using relays. Kind of paints a target on their backs.
    Wait, Do covie still glass planets?

  41. Watchdog Lowk July 13, 2013 at 12:33 am -      #5041

    “Reason why I thought of a way to counter it was because they said the reapers would build them and they would use other relays and send them to our systems and blow them up.”
    -
    I meant since they can rebuild them eventually, the loss of a relay they don’t use wouldn’t be as big of a waste as if they couldn’t rebuild them in the end. More of a “in the end” sort of thing rather then building an large supply of relay nukes.

  42. BC July 13, 2013 at 4:06 am -      #5042

    “ That said, I don’t think Mass Relays or slipspace engines will be used as weapons outside of some extremely situational, unique events. “
    -
    The suggestion was for an extreme situation if I remember correctly. Someone mentioned (yet again) the old saw about towing Halos over and setting them off and that there was nothing ME forces could do to destroy a Halo to prevent that. Someone else replied with the trick of waking up a dormant relay and sending it to blow up the Halo (though there are enough of the things scattered around that Halo forces would have a good chance of ending up in a system that already has one).
    -
    The chances of sending either are low though, even ONI did not try to tow one into the middle of Covenant space to get rid of them even though there was probably a spot they could put one that would cripple the Covies without damaging the UNSC. And ME would not sacrifice a relay for anything less, they still take a lot of resources to make, resources that could outfit several fleets with thanix guns very easily, not to mention building a small fleet.
    -
    “ That still begs my question wpago. It’s something that needs to be answered before we can proceed with discussing a counter to the Relay self-destruction argument. “
    -
    Actually the counter to the relay bomb is easy, simply don’t sent Halos on the offensive and there is nothing worth using a relay on.
    -
    “ You are going to sacrifise millions of innocents and untold amount of resources by blowing one up. “
    -
    That is only true if they blew a relay in an inhabited system. There are actually more relays in uninhabited systems than there are in inhabited ones if you know where to look (a dormant relay collects dust and ice and is very hard to tell from a moon or planetoid). The reason the Charon relay is called that is that it IS Charon, what astronomers thought was Pluto’s moon was actually an ice covered relay.

  43. Galorian July 13, 2013 at 4:57 am -      #5043

    1) You CAN’T run away from a Relay detonation unless you know about it in advance- the disruption wave propagates at over seven thousand times the speed of light and neither side here has realspace FTL sensors, meaning the victim is hit before his sensors identify the detonation.
    .
    2) It took the Covenant 30 f**king years to find Earth, why the hell would anyone think they’re going to be finding Relays in any reasonable timeframe?

  44. erickyboo July 13, 2013 at 5:03 am -      #5044

    Well slipspace drives with huragoks don’t seem to hard to make considering a pelican was damaged then quickly repaired, upgraded and even outfitted with slip space drive. They don’t seem rare anymore, and they’re upgraded. One traveled from sangheilios to a human colony.

    Isn’t the crucible consumed in the activation?

  45. OriginalA July 13, 2013 at 10:29 am -      #5045

    “neither side here has realspace FTL sensors”
    -
    Halo does. Spirit of Fire tracked a Covenant ship after it hit ftl for several seconds.

  46. Namer July 13, 2013 at 11:00 am -      #5046

    Wasn’t that through Slipspace ? Or can Covenant vessels go FTL in Realspace ?
    -
    @Mack
    Wtf man I was trying to add something on this thread and this is how you act? I wasn’t doing it on purpose you know and I was trying to settle an argument. You can be so mean sometimes Namer. No one responded like this but you :(
    -
    Uhh, Sorry. I was trying to be sarcastic. Sorry if I offended you.

  47. OriginalA July 13, 2013 at 11:04 am -      #5047

    That was slipspace. They were still going FTL though. Are you suggesting that they cannot see objects going FTL in realspace? Or am I missing your point? Cause you might be right about that, now that I think about it, but… yeah… I don’t know.

  48. BC July 13, 2013 at 12:13 pm -      #5048

    “ Well slipspace drives with huragoks don’t seem to hard to make considering a pelican was damaged then quickly repaired, upgraded and even outfitted with slip space drive. They don’t seem rare anymore, and they’re upgraded. One traveled from sangheilios to a human colony.

    Isn’t the crucible consumed in the activation? “
    -
    ME has had shuttles with FTL drives for a long time, a lot of the travel in the novels is done with FTL shuttles. Fighters have FTL drives too, the same way Star Wars fighters do. I do not imagine a trip in the cramped confines of a fighter cockpit would be pleasant but they do it when they need to.
    -
    Something being more common does not mean that it is not still expensive, just that they have put the necessary resources into building them. There is no guarantee that a shuttle sized slipspace drive would be anywhere near as effective as a ship drive either. It is quite possible that they would not be much if any more effective than disrupter torpedoes or Javelins for that matter.
    -
    “ That was slipspace. They were still going FTL though. Are you suggesting that they cannot see objects going FTL in realspace? Or am I missing your point? Cause you might be right about that, now that I think about it, but… yeah… I don’t know. “
    -
    In Ghosts of Onyx at least their sensors were definitely not FTL in realspace. Sensing other ships in slipspace or sensing into slipspace for a few seconds through an open transfer point or whatever is not the same thing as sensing objects going FTL in realspace.
    -
    I think the reason the relay explosion goes at FTL speeds is not that it is some kind of wavefront like a nuke explosion or nova actually travelling at those speeds. I suspect that it is some kind of membrane disturbance that propagates at what appears to be realspace speeds when it manifests in the material plane. It is just as deadly and does not break the laws of physics that way (or at least not as badly). Kind of a little like a Star Trek quantum torpedo detonation except that instead of a single point it is an expanding hollow sphere that erupts with a deadly energy release.

  49. Namer July 13, 2013 at 1:07 pm -      #5049

    So, basically, the Slipspace Drives that can create a sizeable explosion are really expensive, while the cheaper, smaller ones aren’t that destructive.
    -
    By the way, another small advantage for ME : Moving in and out of ME FTL is far subtler than ripping a hole into an alternate dimension. Found this while watching a few ME3 cutscenes. The Normandy simply appears with a small flash of light, and simply pops right up while exiting a relay. At the very least, this’ll give them a small advantage in the initial moments of an engagement.
    ME defenses are all about being fast enough to react to this. There’s little chance of Halo taking them by surprise in a conventional assault.

  50. wpago July 13, 2013 at 3:55 pm -      #5050

    “smaller ones aren’t that destructive.” Not, but they can all Destabalize a sun. Anyways, i dont see either side using Slip Space bombs (Cheaper to use Nova bombs) and relays are expensive as all get out.

    “ME defenses are all about being fast enough to react to this. There’s little chance of Halo taking them by surprise in a conventional assault.”
    So our AI’s would be able to react as fast as your organic crew? Makes no since. Also this will only work extremly well in the first engagment. Just as the UNSC coming out of SlipSpace will cause the ME forces to run like hell.
    Reason:
    Worm hole ahead!
    What? Get us away!
    After the first battle though they wouldnt do that. Same with the UNSC they will expect them to exit FTL.

    Now Question: What t ype of Raditation does Ezzo give off?

  51. BC July 14, 2013 at 1:09 am -      #5051

    “ So our AI’s would be able to react as fast as your organic crew? Makes no since. Also this will only work extremly well in the first engagment. Just as the UNSC coming out of SlipSpace will cause the ME forces to run like hell. “
    -
    An ME VI is fast, it just has no personality or true self awareness. It does not take personality, self awareness, or for that matter much intelligence to spot a Halo ship and open fire on it automatically if it is told to do that on emergences. It can actually be faster than an AI since it never gets surprised or hesitates out of shock or fear like a fully functional AI could.
    -
    “ SlipSpace will cause the ME forces to run like hell. “
    -
    They would avoid it anyway, I am not so sure about “run like hell”.
    -
    “ Now Question: What t ype of Raditation does Ezzo give off? “
    -
    It gives off “dark energy” which causes space to warp and characteristics to change, mostly having to do with mass and gravity though biotics can get some other strange effects out of it. It is nothing that realworld sensors could pick up though they could spot some of the effects of its use.

  52. wpago July 14, 2013 at 4:41 am -      #5052

    @ BC, an UNSC AI is much much faster than a VI, just take a look a couple pages back. The shock that happens would mabey last for a few microseconds. Plus a AI can adapt and improvise were as a VI can not ( on it’s own)
    EDI and the Geth, yea they can adapt as they are AIs. VI can not adapt. Vi dont use Gardian lasers against corvets. (Size of our fights)

    “They would avoid it anyway, I am not so sure about “run like hell”.”
    The only responce they would have when they first see it “Oh Shit Black hole lookin thing! Get away from it” However, after the first engagment or two that effect will ware off.

  53. Watchdog Lowk July 14, 2013 at 5:11 am -      #5053

    “an UNSC AI is much much faster than a VI, just take a look a couple pages back.”
    -
    Where was that agreed on, I remember having a discussion about Halo AI was smarter and could independently adapt. Noting about how fast they could react to something.

  54. Namer July 14, 2013 at 5:15 am -      #5054

    Except GARDIAN lasers are used on any targets that come in range. Missiles take priority, followed by fighters, and then other ships.

  55. Watchdog Lowk July 14, 2013 at 5:18 am -      #5055

    “The only responce they would have when they first see it “Oh Shit Black hole lookin thing! ”
    -
    They can travel faster then light avoiding getting sucked into a blackhole should be that big of a worry. Also ME 2 final mission was on the edge of a blackhole and it didn’t seem to be that big of a deterrent.
    Most likely all they’ll do is not charge into it. Maybe hold back, observe, and rely info they find out about it to the other.

  56. Watchdog Lowk July 14, 2013 at 5:27 am -      #5056

    “Vi dont use Gardian lasers against corvets. (Size of our fights)”
    -
    Gardian attack whatever is specified as hostile and gets within range. Whether it be missile, fighters, or larger ships.

  57. wpago July 14, 2013 at 5:29 am -      #5057

    @ Watchdog If you would watch the mission when they find out he collectors base is at the center of the galaxy it would explain just how wrong you are.
    @ Right, but Consider this, Gardin Lasers will be fensing off 20k mille salvos (From one ship mind you) Plasma torpeados, followed by the fact that Gardin Laser systems can be overwhelmed and overloaded from shear amount of fighters. Your looking at the Gardin Lasers not being very effectiv against our fights.

  58. Namer July 14, 2013 at 5:35 am -      #5058

    I have a little question. What’s preventing ME vessels from doing short-range FTL jumps to behind the attacking ships once they see craptons of missiles or plasma torpedoes heading towards them?

  59. Zazax July 14, 2013 at 5:36 am -      #5059

    “If you would watch the mission when they find out he collectors base is at the center of the galaxy it would explain just how wrong you are.”
    You… are aware that there’s a black hole in the center of the galaxy, right? And not just any black hole, but a ‘supermassive’ black hole, whose gravity is (Dark Matter aside) what holds the entire galaxy together?

  60. wpago July 14, 2013 at 5:39 am -      #5060

    @ Namer Target lock, AI redircting, the rest of the fleet now being at point blank range andBeing in range of boarding parties.

  61. Namer July 14, 2013 at 5:45 am -      #5061

    BEHIND the fleet. I’m not sure Halo ships can do full 180 turns as quickly as you’re implying.
    Nor can the missiles they use do 180′s that fast.

  62. wpago July 14, 2013 at 5:49 am -      #5062

    @ Namer, no need to turn 180 for the fleet. Missle bays are on the sides top and underneath. Just launch another volley an dhave it go your way. Missles can turn pretty quickly even in Atomosphere. Sure they might be a little behind but now your not attacking anymore if you keep going FTL.

    @Zazax Play Mass Effect 2 please. It will explain why the Normandy was able to be that close. I think it is the mission where you go into the collector vessel.

  63. Zazax July 14, 2013 at 5:53 am -      #5063

    “Play Mass Effect 2 please.”
    I have. Several times.
    -
    “It will explain why the Normandy was able to be that close.”
    It doesn’t really matter how they were able to get so close, because that shows that there’s at least one way to counter a black hole, meaning that ME has less reason to be terrified of them than, say, Halo. Which means they will not run screaming from them at the sight of them, as you had implied.

  64. wpago July 14, 2013 at 5:57 am -      #5064

    @ Zazax “I have. Several times.” Then you would know it took an extremly powerful non moveable Mass Effect field Generator that only the Reapers where able to make inorder ot make a very very small area stable next to the worm holes.

  65. Watchdog Lowk July 14, 2013 at 6:04 am -      #5065

    “If you would watch the mission when they find out he collectors base is at the center of the galaxy it would explain just how wrong you are.”
    -
    They were surprise because as stated all that’s known to be there was black holes, exploding suns, and no habitable worlds for them to be on. Then Mordin suggested there could be an artificial space station using powerful mass effect fields and radiation shielding, then Miranda didn’t believe they had the tech to hold a station there, then Shepard stated “ya huh, cuz reapers”. Then EDI stated “there is a possible safe zone where we aint gotta worry”.
    -
    The problem was the possibly of accidentally running into(literally) a blackhole. In which case they wouldn’t be able to do anything on account of being crushed.
    When they got there they were on the outskirts of a giant blackhole, saw it, nobody had the reaction your stating they would.

  66. wpago July 14, 2013 at 6:07 am -      #5066

    “Shepard stated “ya huh, cuz reapers” lols i wish he acrually said this line. Would make it a thousand times funnyer :)

    “When they got there they were on the outskirts of a giant blackhole, saw it, nobody had the reaction your stating they would.”

    Tell me what would a normal organic do when 30 or 40 black hole looking things suddenly appeard with out warrning right infront of them? (Mind you this is just the first time)

  67. Watchdog Lowk July 14, 2013 at 6:17 am -      #5067

    “but Consider this, Gardin Lasers will be fensing off 20k mille salvos (From one ship mind you) Plasma torpeados, followed by the fact that Gardin Laser systems can be overwhelmed and overloaded from shear amount of fighters. Your looking at the Gardin Lasers not being very effectiv against our fights.”
    -
    Overwhelmed from swarms of fighters plus the swarms of missiles they try to fire from point blank range. There’s also fact that it’s stated they would be taking heavy losses in doing so and that only a few missiles get through. Is the UNSC missile swarm your stating normally fired from point blank range? If not, then wouldn’t that be added time for the lasers to pick them off?

  68. Watchdog Lowk July 14, 2013 at 6:26 am -      #5068

    “Tell me what would a normal organic do when 30 or 40 black hole looking things suddenly appeard with out warrning right infront of them? (Mind you this is just the first time)”
    -
    Depends, are these “blackhole looking things” pulling the ships into them and compacting them into nothingness?
    If not then it’ll be a spectacle followed by captains or whoever shouting “to battlestation!” or whatever is the standard for aliens to shout when prepping themselves for battle or going into alert for battle.

  69. wpago July 14, 2013 at 6:27 am -      #5069

    Missles? Yes heavy losses, However, heavlosses out of 20k missles still leaves a few thousand to hit. Plus plasma torpeados are contianed in a magetic field, and thus your just making hte plasma hotter.

    The missle Swarm can be fired long or pointblank.

  70. Watchdog Lowk July 14, 2013 at 6:45 am -      #5070

    “Yes heavy losses, However, heavlosses out of 20k missles still leaves a few thousand to hit.”
    -
    And what about the largers ships with the energy weapons where the beams are wider like shown with the collector ship. The should be able to take most of those out more due to the large area the beams cover.
    ===
    “The missle Swarm can be fired long or pointblank.”
    -
    Wouldn’t that hurt the ship firing it as well. On top of that what if the ME ship hit one right after it launches where it’s right next to the Halo ship… Matter of fact wouldn’t hitting only a few of the missiles cause them to explode taking out the other missiles near it?

  71. wpago July 14, 2013 at 7:35 am -      #5071

    Watchdog Lowk If i am correct about my ordance is that the warhead prime shortly before contact. (I may be wrong ill look this up) Also shields the friend shields. .

    They are also shaped charges which means when they blow up the blast only goes one way. Kinda like how if you shoot a claimor in real life the blast goes forward not back.

    Besides point blank range there is alot worst things to worry about than missles. Such as Elite, and Spartan Boarding Teams

  72. Galorian July 14, 2013 at 7:36 am -      #5072

    OH NO! GIANT MISSILE SWARMS! WHAT CAN WE POSSIBLY DO?!
    .
    Well… I suppose we could do this-
    youtu.be/KNkegHiSspA?t=1m23s
    .
    Or maybe this-
    youtu.be/5fIKeiJypeI?t=2m10s
    .
    It’s funny how being able to accelerate from 0 to FTL in no seconds can affect combat doctrine…

  73. wpago July 14, 2013 at 7:36 am -      #5073

    Sorry for double post but to explain the missle blowing up and taking more, To put it this way, it depends on the angel trajectory and the speed the inerta and about 1000 differnt viables when missles explode when shot. Due to sharplnel and such.

  74. Galorian July 14, 2013 at 7:39 am -      #5074

    “Besides point blank range there is alot worst things to worry about than missles. Such as Elite, and Spartan Boarding Teams”
    .
    You mean “splattered against the barriers” teams, right?
    .
    Or perhaps the few lucky “got killed by superior ground weaponry” teams? You know- the ones that lucked out and did not get splattered against a kinetic barrier…

  75. wpago July 14, 2013 at 7:41 am -      #5075

    @ Galorian ya sure if your planning on not winning. Because when one ship can launch over 20k missles that are can target lock, follow heat emmisions or just plain old be controled by an AI your looking at a swarm of missles that seem to follow you. Add in the fact that it is 20k per salvo your looking at 100k missles within 5 mins. Not including Supermacs, mini-macs ext. You can only keep going FTL and jumping around till there is enough missles to always hit you were ever you go.

    Also keep up the work guys almost first place!

  76. Galorian July 14, 2013 at 7:46 am -      #5076

    “@ Galorian ya sure if your planning on not winning. Because when one ship can launch over 20k missles that are can target lock, follow heat emmisions or just plain old be controled by an AI your looking at a swarm of missles that seem to follow you. Add in the fact that it is 20k per salvo your looking at 100k missles within 5 mins. Not including Supermacs, mini-macs ext. You can only keep going FTL and jumping around till there is enough missles to always hit you were ever you go.”
    .
    Except once they see that giant swarm of missiles they can trivially outdistance them, perhaps even disengage completely for a few minutes and let them all burn out before jumping into a new attack vector.
    .
    “Also keep up the work guys almost first place!”
    .
    Friends don’t let friends let Halo Vs Mass Effect reach first place.

  77. wpago July 14, 2013 at 7:50 am -      #5077

    @ Galorian were updating so fast by the time one of us posts the other one has addressed a new point. Mabey we should lsow down just a little.

    2nd, Your going to look at Elites cloacked with fuel Rod guns, Plasma rifles that melt your armor since your barriers dont stop heat.

    Your looking at SPARTANs with HardLight riot shields protecting their partners who are going to be carrying Railguns (Best gun ever btw) Not to mention even more cloaking figures. Plus hand to hand and we all know that if it came down to hand to hand that SPARTANS would win.

    As for spalttering against your barieers, dont they only block shots coming at terminal velocity or only so fast? Last i checked boarding pods couldnt be that fast less they kill the crew.

    As for burning them out, Plasma torpeados last i checked use magetic pulpushion that dosent run out.

    Also i did say 20k for one ship right? This is not counting escort ships, Fighters ext. Since your goanna be jumping around so much just when do you plan on firing back? Sure most of your ships will avoid the missles but surely and slowly due to error luck timing or any number of factors your looking at your ships dieing as they cant fight back.

    Also mine fields from our prowlers will lay stealth nuke fields. All we have to do is herd you into them.

  78. Galorian July 14, 2013 at 7:57 am -      #5078

    Stealth nuke fields?
    .
    Didn’t we do the math on that already and laughed the idea out of the match on account of space being BIG?
    .
    And starship barriers work just fine even when hitting stationary objects, so I don’t see why they should suddenly fail against boarding craft…
    .
    As for shooting back… The can fire to their heart’s content while the missiles slooooooly cross the thousands of kilometers that separate the fleets and then jump away once they get too close.
    .
    They could also set a few ships to broadside duty and have them use their secondary guns to whittle down the swarm before it reaches GARDIAN range.

  79. Zazax July 14, 2013 at 8:08 am -      #5079

    “Friends don’t let friends let Halo Vs Mass Effect reach first place.”
    Agreed. IMO 40k vs Stargate should be 1st, because that was a ridiculously awesome debate, but alas…

  80. Watchdog Lowk July 14, 2013 at 8:09 am -      #5080

    “Your going to look at Elites cloacked with fuel Rod guns, Plasma rifles that melt your armor since your barriers dont stop heat.
    Your looking at SPARTANs with HardLight riot shields protecting their partners who are going to be carrying Railguns (Best gun ever btw) Not to mention even more cloaking figures. Plus hand to hand and we all know that if it came down to hand to hand that SPARTANS would win.”
    -
    ME carries device that can overload their weapons, shields, while also paralyzing.
    They have weapons that can freeze them both in bullet and tech ability form.
    And can spawn drones behind them that can fry them and or blast them with rockets.
    ME also has people that ca cloak. paralzye people, and they do posses the ability to make omnishield which function similar to the hard light shield.
    Only real advantage Spartans/elites really have is strength and that depend on who there boarding.

  81. Watchdog Lowk July 14, 2013 at 8:15 am -      #5081

    Said paralyze twice. Weird.
    Also forgot the biotic. Trying to board asari would be ill advised.
    And I think I mentioned this already, they can seal of part of the ship will barriers solid enough to act as walls.

  82. Galorian July 14, 2013 at 8:23 am -      #5082

    I’d love to see an elite try to overpower his way past a Krogan in a tight corridor. :D
    .
    As for boarding an Asari ship- I hope you enjoy receiving a gravitic enema (a.k.a getting a singularity shoved up your ass).

  83. Namer July 14, 2013 at 8:46 am -      #5083

    Here’s another tidbit : Kinetic Barriers can be adjusted to accommodate for projectiles moving at slower speeds.
    -
    And, Shepard’s Hardsuit survived Atmospheric Reentry mostly intact. Don’t tell me covenant plasma weapons are hotter than that.
    -
    Heh, you guys are making all the arguments I can think up. I’ll take a backseater for the moment.

  84. Galorian July 14, 2013 at 9:57 am -      #5084

    “And, Shepard’s Hardsuit survived Atmospheric Reentry mostly intact. Don’t tell me covenant plasma weapons are hotter than that.”
    .
    Not to mention the fact that it also survived a terminal velocity impact into a frozen mountain range with the armor plates suffering only mostly superficial damage (squishy organic contents and unknown level of damage to the electronics notwithstanding).
    .
    At some point I simply got tired of repeatedly bringing that up… It’s like talking to a wall sometimes.

  85. Namer July 14, 2013 at 12:09 pm -      #5085

    Well, All of ME’s evidence’s been pretty much given over the last 50 pages. So until the next games, Halo in ’14 and ME in ’15, this’s pretty much deadlocked.

  86. BC July 14, 2013 at 2:53 pm -      #5086

    “ EDI and the Geth, yea they can adapt as they are AIs. VI can not adapt. Vi dont use Gardian lasers against corvets. (Size of our fights) “
    -
    Not automatically against unknown corvette types if not already in battle as a general rule, but they can be set to recognize ship types and fire on known enemy ship types automatically, especially if the enemy ships are firing or lining up to fire. A VI is not as stupid as one may think. In fact one standard trick for assaults through relays is to clamp Javelin packs all over capital ships to fire under VI control if they accidently (or deliberately) jump into the middle of the enemy formation.
    -
    “ @ Watchdog If you would watch the mission when they find out he collectors base is at the center of the galaxy it would explain just how wrong you are. “
    -
    The Occulus was an unknown fighter type at that time, and the ship was being stealthy before its attack which would mean no shooting unless absolutely necessary.
    -
    “ @ Right, but Consider this, Gardin Lasers will be fensing off 20k mille salvos (From one ship mind you) Plasma torpeados, followed by the fact that Gardin Laser systems can be overwhelmed and overloaded from shear amount of fighters. Your looking at the Gardin Lasers not being very effectiv against our fights. “
    -
    There is a good reason ME does not use long range missile spam with light normal density missiles like that. Besides the long time they would have to analyze, prioritize and schedule the most efficient fire pattern the ME ships can maneuver well enough to shake some of them and spread out the rest somewhat to make knocking them down easier. On top of that any that got though would have to deal with the barriers which would be like trying to throw an empty Styrofoam cup through an air door to a trash bin on the other side.
    -
    “ Tell me what would a normal organic do when 30 or 40 black hole looking things suddenly appeard with out warrning right infront of them? (Mind you this is just the first time) “
    -
    They deal with real suddenly appearing black holes quite often so they would simply avoid them and go to battlestations if they were not already there. Of course slipspace portals do not look that much like black holes which would raise more curiosity than alarm in the observers but ship captains generally do not rush headlong into strange situations anyway.
    -
    Plasma would not be fired on by the GARDIAN system, it is designed to knock down missiles and small ships in very busy battle situations, and it would not get distracted by energy weapons. And before someone repeats the myth about plasma going through barriers, Halo plasma is an energetic gas caught between the states of matterand energy, something the barriers routinely bounce in FTL flight.
    -
    The lasers would tend to damage the warhead shapes so it is not guaranteed that they would blow mostly forward like they are supposed to.
    -
    If the missile swarm gets too thick the ship could simply leave them in the dust and come back after they run out of fuel.
    -
    -

    “ 2nd, Your going to look at Elites cloacked with fuel Rod guns, Plasma rifles that melt your armor since your barriers dont stop heat.

    Your looking at SPARTANs with HardLight riot shields protecting their partners who are going to be carrying Railguns (Best gun ever btw) Not to mention even more cloaking figures. Plus hand to hand and we all know that if it came down to hand to hand that SPARTANS would win. “
    -
    First they would have to reach the ship through the GARDIAN fire and barriers. A raised ship barrier is dangerous at any speed to something as fragile as a living being in a little boarding pod. On top of that rotating barriers would slap the pods sideways with a killing amount of force. This is not Star Trek where shuttles come and go no matter what the shields are set to.
    -
    No, we do not all know Spartans would win. They are biologically enhanced and in power armor against people who are cyber enhanced and have power armor or biotics and using generally superior weapons. It is true not all ME combatants are cyber enhanced or biotics but then not all Halo soldiers are Spartans so it evens out (and the normal UNSC troops would still tend to have the NATO grade slugthrowers). Even if the boarding parties (if they make it through) are armed with railguns that just puts them closer to parity with ME forces whose dead average vanilla weapon is an accelerator and they get nastier from there.
    -
    “ As for burning them out, Plasma torpeados last i checked use magetic pulpushion that dosent run out. “
    -
    Plasma cools rapidly giving them a limited life similar to missiles. And last I heard the magnetic propulsion was partially depended on the warhead for energy which would also limit their live time.
    -
    ME ships are used to fighting on the run, it would not pose a particular problem to dodge and string out missiles and keep firing on the enemy.
    -
    “ Also mine fields from our prowlers will lay stealth nuke fields. All we have to do is herd you into them. “
    -
    Herding cats would be trivial in comparison, the chances of hitting one of those mines is actually rather low since ME ships do not depend so much on vectoring and using massive natural objects to change course. It would be like setting a trap for a sailing ship and expecting a steam cruiser to follow the same constraints necessary to lead it into the trap.
    -

  87. Galorian July 14, 2013 at 4:04 pm -      #5087

    Even the volume of space around a Mass Relay where a ship might emerge is too big to make stealth nuke mines a viable option- you’d need an utterly retarded number of mines to cover a drift zone where 15,000 kilometers off target for a small frigate is considered a praiseworthy degree of accuracy…

  88. wpago July 14, 2013 at 5:47 pm -      #5088

    @ Galorian or just one Nova mine.

    @ BC A Krogan might be able to match a SPARTAN in hand to hand. When i say hand to hand were talking knife fighting ext. A sAPRTAN bones are covered in metal. They weigh around a Ton in full armor, I would love to see a Turian try to fight one in hand to hand.

    ” The Occulus was an unknown fighter type at that time, and the ship was being stealthy before its attack which would mean no shooting unless absolutely necessary.”
    Wasnt talking about that at all. Was statign the fact the reason they didnt care about a black hole was explaned.

    “First they would have to reach the ship through the GARDIAN fire and barriers. A raised ship barrier is dangerous at any speed to something as fragile as a living being in a little boarding pod. On top of that rotating barriers would slap the pods sideways with a killing amount of force. This is not Star Trek where shuttles come and go no matter what the shields are set to.”

    Boarding torpeados have shields i believe. Also once again your shields only bock objects going so fast. If it is going slower it is ingored.

    As for everyone just keep going FTL last i checked you guys made head long charges at th eenemy. (Mass Effect 1 final battle, Mass Effect 3 Taking Earth back) Do you have evidence contrayer to these scenes?

  89. Galorian July 14, 2013 at 6:32 pm -      #5089

    “@ Galorian or just one Nova mine.”
    .
    Which would both be probably insufficient against ships with drift measured in hundreds of thousands of kilometers and about the entire inventory of Nova bombs in the UNSC inventory…
    .
    “If it is going slower it is ingored. “
    .
    We’ve debunked this notion at least twice on this page alone.
    .
    “As for everyone just keep going FTL last i checked you guys made head long charges at th eenemy. (Mass Effect 1 final battle, Mass Effect 3 Taking Earth back) Do you have evidence contrayer to these scenes?”
    .
    Quoting Codex entries:
    “The assault on Thessia did not go as smoothly as the Reapers’ strikes against other races. While other species met the Reapers head-on, the asari resorted to dangerous hit-and-run tactics to harass their attackers. By engaging in guerilla strategies–blast a Reaper ship, then jumping to FTL where they could not be tracked–the asari forced the Reapers to remain on the defensive. “
    .
    “The quarians’ plan to take back their homeworld was risky, but led ultimately to the destruction of the geth.

    In an initial battle against the Reaper-upgraded geth ships, the quarians found their Heavy Fleet and a portion of the Patrol Fleet outmatched. To stave off defeat, the quarians retreated at FTL speeds to rally with the Civilian fleet on the far side of Rannoch’s sun, Tikkun. Temporarily hidden, but with only minutes of advance warning should a geth scout spot them, the quarians planned counterattacks to disrupt the geth link with the Reapers. First preying on a damaged geth dreadnought, the quarians followed by sending strike teams to Rannoch’s surface to destroy the Reaper that was transmitting improved software to geth forces.

    After the quarians eliminated the Reaper, the geth’s processing power dropped precipitously and their bandwidth became clogged with queries for new instructions. Quarian fighters reported the exact positions of geth ships so that the liveships could fire safely on the geth from the far side of Tikkun, using the star’s gravity as a slingshot. The geth command-and-control network was now in tatters, their forces separated by vast distances. The quarians hunted them like animals. It was not a one-sided victory — despite vast losses, the geth staged a tireless defense — but it was final. “
    .
    “When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the “Fifteen-Minute Plan,” stationed only two carriers, Undaunted and Resolute, near the system’s relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers’ effective range, fleet composition, and exact location. The turians’ other ships then deployed to defend the system in earnest.

    Knowing that the Reapers’ weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump–landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers’ size against them–because they could turn faster, and their concentrated firepower downed several Reaper capital ships.

    The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.

    The turians insist that Palaven is not lost–the battle has merely moved to the ground. Reaper troop transports have dumped hordes of husk to capture Palaven’s inhabitants, but met with little success. Reaper capital ships are destroying city after city. But much of the turian fleet is still operable, and the citizenry is heavily armed. The turians refuse to be intimidated. “

  90. BC July 14, 2013 at 8:30 pm -      #5090

    “ They weigh around a Ton in full armor, I would love to see a Turian try to fight one in hand to hand. “
    -
    So would I, it would be a good fight.
    -
    “ ” The Occulus was an unknown fighter type at that time, and the ship was being stealthy before its attack which would mean no shooting unless absolutely necessary.”
    Wasnt talking about that at all. Was statign the fact the reason they didnt care about a black hole was explaned. “
    -
    I may have read it wrong then, it looked like you were referencing the Oculus vs GARDIAN thing again.
    -
    “ Boarding torpeados have shields i believe. Also once again your shields only bock objects going so fast. If it is going slower it is ingored. “
    -
    It is not quite that simple, the velocity thing is more Star Trek than anything else. The efficiency goes up with the velocity of the incoming object, true, but it does not drop off to nothing at slow speeds like Trek shields do. Like the classic example says the reason suit barriers do not push chairs away when the wearer tries to sit in them is that the suit makes adjustments to prevent that.
    -
    It is the same way with ships, if the ship sees a need to let something through unopposed it adjusts the barriers, otherwise it has to fight its way in. Slow speeds help in penetrating the barriers somewhat but it does not make them go away, and rotating barriers add considerable complexity to penetration since the effective velocity is increased by the rotation. Slow enough would mean that they just get pushed instead of crashing into it like it was a flexible but solid wall which would save the boarders but matching velocities with an ME ship with a halo pod would be difficult, especially one with a rotating barrier system. It also would give the GARDIAN a good long time to chop it up too.

  91. Watchdog Lowk July 14, 2013 at 8:52 pm -      #5091

    “ They weigh around a Ton in full armor, I would love to see a Turian try to fight one in hand to hand. “
    “So would I, it would be a good fight.”
    -
    Unless augmented it would be the same as a Spartan taking on an well trained human, except probably a bit faster with claws.

  92. deathmetal3k July 14, 2013 at 10:40 pm -      #5092

    It was decided during the Urdnot Wrex Vs MC match, that Spartans are as strong if not stronger than Krogans. In hand to hand combat it was stated without biotics the Spartan would win due to superior speed and reflexs.

    -

    A Turian against a Spartan? The spartan would win. Like you said it’s like a spartan versus a trained human combatant. MC defeated four ODSTs without his armor at the age of 14. ODSTs are highly trained humans. Without biotics any of the ME forces could not beat a spartan in hand to hand. Now I’m saying Spartans are invincible because they can still die, I am just stating the facts for hand to hand.

    -

    Also everyone seems to have forgotten that halo can do the same hit and run tactics as ME. They can slipspace around the battlefield and do their own hit and run tactics.

  93. Watchdog Lowk July 14, 2013 at 11:25 pm -      #5093

    “They can slipspace around the battlefield and do their own hit and run tactics.”
    -
    Isn’t slipspace a bit unsubtle to do that? I mean wouldn’t the giant hole in space kind of give away where they are coming from?

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