StarCraft Vs Warhammer 40K

StarCraft Vs Warhammer 40K

I think the best way to describe this match is very much like when you hear a a great song that you like. As you listen to it and learn more, you realize that there was an original version of the song performed by an artist and most times, the original is the better version of the song. I’d have to say this is the same with me for StarCraft. I started playing WAY back in 1999 and only afterwards did I start to learn more about Warhammer.

So, I’d have to say that SC introduced me to Warhammer 40K, but for a head to head match, it’s really not much of a fight…

…What do you think?

Related Posts:



Read before commenting! We welcome constructive comments and allow any that meet our common sense criteria. This means being respectful and polite to others. It means providing helpful information that contributes to a story or discussion. It means leaving links only that substantially add further to a discussion.

Comments being disrespectful to others or otherwise violating what we believe are common sense standards of discussion can lead to the banhammer getting used. You can read more about our comments policy here.



164 Comments on "StarCraft Vs Warhammer 40K"

  1. AJN January 20, 2009 at 1:44 pm -      #1

    Hey man, Admin, thanks a ton for this.

    Okay, NOW we’re in business.
    Battle of the giants. Well come on, all you Starcraft fans, time to whip your asses one by one.

    Warhammer40k hands down!!

  2. Matapiojo January 20, 2009 at 1:48 pm -      #2

    This is a ROFLSTOMP! courtesy of a far future full of war.

  3. marche January 20, 2009 at 2:36 pm -      #3

    star wars easily beats star craft,warhammer easily beats star wars.
    therefore: warhammer>star wars>star craft.
    so warhammer>star craft.

  4. SteelFury January 20, 2009 at 4:58 pm -      #4

    EXTERMINATUS!!!!

  5. SteelFury January 20, 2009 at 5:12 pm -      #5

    ^By by Zerg

    Yeah considering the starcraft humans have what, a couple of colonies,vs the billions of worlds controlled by the imperium, you can bet that the inquisition would come along and shoot every zerg infested planet with the life eater virus, and that would be about it for them. Not like they need the planets anytime soon.

  6. Bouncl January 20, 2009 at 7:52 pm -      #6

    I have to say, Warhammer 40k wins this one hands down (again). I think that given, the same amount of resources while keeping the respective tehc levels we’d have a battle of epic proportions. As it is, Warhammer wins if only by virtue of numbers.

  7. Sharagran January 21, 2009 at 2:23 am -      #7

    Warhammer 40K doesn’t only win by numbers, they also win because of their troops, which are of far greater quality than anything the StarCraft universe could throw against them.

    The Imperium would brand the Terran Dominion as techno-heretics, following up with a new Crusade, which would be over in less than a day. The Eldar would outsmart, outrun, and outgun the Protoss. And the Tyranids would show the Zerg who’s the bigger, badder, meaner, and stronger swarm of the two.

    Or Chaos would simply corrupt and taint all of the StarCraft races, but that would be kinda boring.

  8. AJN January 21, 2009 at 3:40 am -      #8

    Is there really no believer for Starcraft?

  9. Matapiojo January 21, 2009 at 7:22 am -      #9

    “The Far Future: Space Marines, Imperial Guard, Eldar, Dark Eldar, Orks, Tau Empire, Necrons, Tyranids, Chaos

    Total: 10″

    Just to pur salt on the wound. There are many more sentient races than the ones you outline here. Some are considerably more powerful than these.

  10. Locutus January 21, 2009 at 8:49 pm -      #10

    Star Craft would be crushed by just one major 40k species. Another easy win for Warhammer 40k. \,,/, (-_-)

    “The Far Future: Space Marines, Imperial Guard, Eldar, Dark Eldar, Orks, Tau Empire, Necrons, Tyranids, Chaos

    Total: 10″ – Diana

    It should be 9 major powers, some Godlike creatures, and many more smaller powers. The Space Marine chapters and the Imperial Guard are branches of the Imperium’s militiry force and are all more or less Human. They are not 2 seperate species.

  11. Bouncl January 21, 2009 at 9:30 pm -      #11

    Not to burst your bubble Sharagran, but it really is resources alone. The starcraft universe has a high enough tech level that it only lacks resources, not ability.

  12. AJN January 21, 2009 at 10:12 pm -      #12

    The only reason that starcraft is more popular as a gaming franchise is because the creators of W40K are dumb. ANd if your enemy is dumb, then you’ve practically won the battle.
    That is not to say that DOW is a bad frachise, but that it could be a lot better.

    What they fail to understand is that they have, at their disposal, tonnes of lore and great units and armies.

    Instead of making use of them, they instead focus on matching Starcraft in their own element. When Starcraft launched, they weren’t stupid enough to launch it as a table top game. They knew that it was Warhammer area.

    If warhammer were to launch themselves differently, then they’d have a lot more success. Possibly even become a more popular franchise.

    P.S. I was hoping for some dumbass to root for Starcraft so I could rip the hell out of him/her.

  13. AlphaCommando January 21, 2009 at 11:30 pm -      #13

    I beg to differ Bouncl, everything Sharagran said is right on the money….and that’s with a mere 3 races.

  14. Matapiojo January 23, 2009 at 10:17 am -      #14

    @Diana

    Pfft. Most certainly. A few warlords on land and a few Emperors in orbit and thats all she f***ing wrote. Really, no chance at all.

    @AJN

    While you have trully valid points, comparing the two RTSes as such is a matter of opinion. I for one enjoy DoW’s play much more than SC. The later mainly focuses on holding off you oponent untill you can amass a horde of the top units available to you (and variation of tactics to achieve or prevent this course of action). Not my cup o joe.

    On the other hand, DoW presents us with a much more interesting scenario of having to constantly fight for your resources, more intricate unit management, making tactical decisions as to what should compose your force, and a more intricate scenario for ability combos.

    I think that in many, many ways DoW is a far superior game within the genre. Sadly, SC’s “simplistic” nature attracts more followers. The jury is still out on a final veredict on my part until I try the respective sequels of these franchises.

  15. GEOM January 23, 2009 at 4:47 pm -      #15

    DUM DADA DUUUUMMMMM!!!! *Trumpet fanfare* I shall defend Starcraft! Let’s see, first off, Starcraft has the awesome might of its… um… Carriers! Yeah, the Carriers. Each one is what, two or three kilometers long? Wow, how mighty! It might take a full five seconds for a small Imperial escort frigate to wipe it out. Yes, the Protoss can vaporise planets, and yes they are powerful psykers. The entire Protoss race might actually be able to kill a tactical squad of SM’s in a ground fight! Wow. A chapter of Space Marines would use the Protoss like a ventriloquist uses a puppet, but what mighty puppets they’d be. Actually, let’s pair this up the right way.

    Eldar vs. Protoss

    Imperium vs. Terrans

    Tyranids vs. Zerg

    THE FIRST MATCH

    The mighty Protoss warfleets warp into the system surrounding an Eldar craftworld. The noble Protoss are courageously destroyed by the pathetic, invisible Eldar with their weak holo-fields. The valiant Protoss cloaking technology, being millions of years younger than Eldar tech, fails spectacularly as their vast, fleet is heroically massacred. If any troops were truly mighty enough to land on the actual craftworld, I have three words for them: Khaela Mensha Kaine.

    THE SECOND MATCH

    The dust settles as the Terran Marine, an absolute brute of a convict soldier over seven feet tall in his armor, steps onto the dirty brown plain of the planet, along with almost 10,000 of his fellows. The colossal invasion force, backed up by armor and air support, was going to take this colony back from the false “Empire of Man”.

    -two hours later

    The Astartes Warrior, almost twice as large as the false “Space Marine” from the Terran Confederacy, hunkers down over the dying grunt. The smoking wreckage of a thousand arclite siege tanks litter the bloody soil. The smoke from the funeral pyres of the slain fills the Astartes’ heightened senses: he sees it, tastes the rich, burning carbons, hears the crackle of the flames and how it differs as it jumps from skin to pathetic armor, and feels it on his skin, like the lightest gauze. He mourns for the sixteen of his brethren lost in this senseless conflict. The Astartes picks up the grunt’s Gauss Rifle and crushes it in his mailed fist. He speaks the benediction of the Emperor over the fallen humans, places a bolt pistol to the head of the Confederacy’s finest and murmurs two words – Imperator Victrix.

    THE THIRD MATCH

    Zerg meets Tyranid. Tyranid swarm eats overmind. Tyranids excrete zerg DNA as inferior, and move on.

  16. DeathBite66 January 23, 2009 at 6:02 pm -      #16

    well if the zerg infets the cho’s or the inperam or a random race the starcraft will have a hell of a fight , and what if the orks get borad of fight with the humes and the orks go like FFa or with the star craft guy or the protoss ( if you think orks are a meele race and the protoss are to kida ) or he will just go ffa and think of the chos
    they do no like the… well who am i kinding they hate all and the SM well try to burn the hritick( did not spell that right) to sum it all up i am a BIG fan of star craft and dawn of war it will be a hella fight. but if it was like protoss vs eldar the eldar will not put up a fight. i vote for both
    p.s i suck at spelling so if you have trubel reading it surry

  17. Space marine January 24, 2009 at 8:11 am -      #17

    Your thinking of DOW as canon, Which it is not.
    Anything in Starcraft would be Oblitherated by Warhammer40k.

  18. AlphaCommando January 25, 2009 at 6:40 pm -      #18

    Actually Dawn of War (or rather the novelization) is canon, thats the whole reason they used the Blood Ravens, because then they could do what they wanted without any discontinuity problems.

  19. Locutus January 26, 2009 at 8:36 pm -      #19

    I think he is talking about the PC game DoW and how they completely nerfed all the units to be balanced like in the tabletop game.

  20. Space marine January 27, 2009 at 4:09 am -      #20

    “I think he is talking about the PC game DoW and how they completely nerfed all the units to be balanced like in the tabletop game.”

    Ding Ding Ding!

  21. warmasterhorus February 14, 2009 at 12:55 pm -      #21

    all the races of starcraft in there full might couldnt stand up to the combined fury of chaos

  22. chaplain February 24, 2009 at 6:41 am -      #22

    Erm sry but Space Marines human?
    Mekeke… Thats like calling the necrons skeletons just cuz they look like skeletons.
    3 hearts, 3 lounges multiple backup organs, able to carry a heavy bolter etc…
    Does that sound human?
    Space marine vs 100 terran marines= 100 dead terran marines and some polishing on the marines armour.
    Anyways, a sinle librarian could probably make 10.000 terran marines go bonkers.
    As for the terrans, dont the 3 hive fleets fool you… The Empire of Man in all its glory and size is probably like a ant compared to the size of the tyranid infested galaxy.
    Oh btw, 3km carrier vs 8km Emperor class battleship? Cmon protoss cant handle a Imperial Navy frigate yet alone a emperor class battleship and lets not mention the titans and the fact that the space marines in the boardgame and dow are super nerfed. I think they released a set of rules in white dwarf that was to make the space marines “realistic”. Realistic ment 2 space marines vs 2000 orks = total ork rapage

  23. chaplain February 24, 2009 at 6:43 am -      #23

    Oh but i forgot. Im preaty sure starcraft would win since evreyone in WH40k would just kill each other

  24. Dagg March 3, 2009 at 1:49 pm -      #24

    StarCraft got it’s ideas from Warhammer 40,000
    If starcraft has any chance in surviving is to make a warp drive faster then anything so they can all run away
    17,000 Terran battle cruisers= 1 Chaos planet kiler.
    10,000 Protoss cruisers= An emperor classed battle ship.
    100,000 of everything=Nightbringer
    And Warhammer 40,000 is still making more.

  25. sangheli_special_ops_elite April 10, 2009 at 8:44 pm -      #25

    space marines>terrans

    tyrannids>zerg

    tau=protos

    40k ftw

  26. guns_talk_louder April 25, 2009 at 12:28 am -      #26

    Oh but i forgot. Im preaty sure starcraft would win since evreyone in WH40k would just kill each other

    what are the people in star craft doing then?

  27. Skrunks April 25, 2009 at 2:25 am -      #27

    *cries*

    I love Starcraft, but it’s hopeless. There are a “few” heroes in Starcraft who might be able to put up a small fight. Zeratul would be able to do some damage, and so would Kerrigan. But no where near enough to put any sort of dent in. Anywhere. Ever.

    So I’ll debate the only thing I can in this thread:

    “While you have trully valid points, comparing the two RTSes as such is a matter of opinion. I for one enjoy DoW’s play much more than SC. The later mainly focuses on holding off you oponent untill you can amass a horde of the top units available to you (and variation of tactics to achieve or prevent this course of action).”

    I disagree on every level possible! This is like saying “I don’t like Dawn of War. I can’t mine minerals.” In competitive online games, which I still play fairly frequently, doing this is an epic fail. It’s basically a super game of rock, paper scissors. There is no one ‘Beat All Strategy’. Everything is balanced, and everything is counterable. For Example, you could list ANY army produceable in Star Craft and I could tell you the exact counter to that, and I don’t mean counter as in “Might possibly win” I mean counter as in DOMINATED. The trick in Star Craft is balancing your resources, your race and your army. If you build to many expensive things early, you might leave yourself at a military disadvantage. If you save up for the big guys, you might find yourself swamped by little guys early on. It’s all tradeoffs. The only difference in Dawn of War is that units last longer.

  28. Shadow Archon September 14, 2009 at 11:05 pm -      #28

    In war, WH40k wins by numbers and whole bunches of superweapons. Until we know more about the Xel’naga that is.

    As for which franchise is better, Id have to say starcraft. Starcraft did not rip anybody off. Starcraft is simply a homage to sci-fi as Warcraft was a homage to fantasy. There are references to many sci-fi realms in starcraft, and vice-versa for Warcraft. WH40k is good, but it doesn’t really have a good storyline. Its more of KILL,MAIM,BURN,EXTERMINATE. Its good for stories if you want some gore, but thats about it.

  29. Kenny C. September 14, 2009 at 11:10 pm -      #29

    Wow… like is fucking one sided… this isn’t even a fight for Christ sakes!

  30. Syncourt October 13, 2009 at 3:46 pm -      #30

    What Kenny C. said…BankGambling Award for Warhammer 40k now?

  31. W40KSucksDickLol October 30, 2009 at 5:00 pm -      #31

    OH MY GEORGE WASHINGTON Warhammer even included f**kin GODS. GOD EMPEROR WHO LIVES ETERNALLY? ARE YOU SHITTIN ME? WHY WOULD YOU WANNA COMPARE A UNIVERSE WHO HAVE GODS LET ALONE HUMANS WITH MULTIPLE ORGANS. And why the hell is it over at 40,000 years later???? JESUS would already be here and wipe out ALL OF WARHAMMER

  32. shaun182 October 30, 2009 at 5:33 pm -      #32

    W40KSucksDickLol= shithead

    what a pathetic little arsewhip to come onto a debate site put down something they have no knowledge of , and make about as much sense as one legged man at a arse kicking competition
    to actual go out and waste you time signing up to BankGambling and post that just goes to show who much of loser they really are

    i would also be extremelly grateful if someone could explain to me what exactly this means
    “WHY WOULD YOU WANNA COMPARE A UNIVERSE WHO HAVE GODS LET ALONE HUMANS WITH MULTIPLE ORGANS.”

    i mean very little of what they said made sense but its that sentence that caught my eye

  33. Jwlynas October 30, 2009 at 7:15 pm -      #33

    “WH40k is good, but it doesn’t really have a good storyline. Its more of KILL,MAIM,BURN,EXTERMINATE.”

    Read Execution Hour, the Gaunts Ghost series of books, or Tales of the Heresy.

    Just because the tabletop game doesn’t have cut-scenes doesn’t mean there isn’t an intricate story behind each and every battle.

    Hell, read Descent of the Angels or whichever Horus Heresy book focuses on the Alpha Legion… Never again will you claim warhammer is simplistic. (Those Alpha legionnaires are just twistedly cunning)

  34. shaun182 October 30, 2009 at 8:16 pm -      #34

    dont forget to read eisenhorn part sci fi part detective story and also ravenor both epic books in my opinion

    if where talking horus heresy fulgrim is a must read

  35. Paladino March 28, 2010 at 7:41 am -      #35

    Chaos Space Marine is enough to annihilate Starcraft because the Chaos Space Marine because they “NEED ENEMY” that they “MUST KILL” because they “HEAR THE VOICES” of the Chaos Gods “Too”.They will slaughter the Starcraft like a group of insane murderous mighty warrior just like they said “SANITY IS FOR THE WEAK”, they will do it because “the CHAOS GODS speak clearly now!!!”

  36. Dustyboy April 5, 2010 at 1:03 am -      #36

    haha okok
    Starcraft actually has more of a chance than noted…

    First thing first… Warhammer races are generally unable to ally eachother… leaving starcraft generals one advantage… alliance and strategic manipulation of their enemies…

    It all really depends on three elements
    Terran numbers outside of korpulu sector
    Zerg ability to begin infestation on one of the races
    The three race’s co-operation in said fight.

    Terran/imperium seem to have close enough tech that went in different directions..

    WH has many more troops though and some of the races are more advanced

    SC has powerful leaders who seem to be great at diplomacy, strategy and manipulation of circumstances.

    Don’t count starcraft out because of the numbers and don’t doubt the tech level.

  37. DinkerZ May 6, 2010 at 9:19 pm -      #37

    Sure enough if the two games Starcraft and Warhammer 40k all collided in a battle, and dont get me wrong here I play Dawn of War soulstorm and everything and i love and read about Starcraft and Warhammer 40k lore and everything but in the end Warhammer probably would win just because of all the planets each race owns and how much there is and everything and their technology and titans and the fact they have gods on their sides. But if it all came to them all being at the same numbers and all in the same space even sides and they just started firing all they were worth at eachother. Probably in the end their would be massive deaths on both sides but Warhammer 40k would probably win in the end but Starcraft would leave alot of Warhammer on the ground bleeding honestly. Not all of them of course but alot :p

  38. Locutus May 10, 2010 at 1:09 am -      #38

    “First thing first… Warhammer races are generally unable to ally eachother”

    40k is united with the single goal of destroying StarCraft in this match.

    “SC has powerful leaders who seem to be great at diplomacy, strategy and manipulation of circumstances.”

    C’tan, Chaos Gods, Psykers….I put my money of 40k.

    “Don’t count starcraft out because of the numbers and don’t doubt the tech level.”

    40k has superior tech, superior numbers, and gods. StarCraft doesn’t have much of a chance.

  39. Syncourt May 10, 2010 at 1:26 am -      #39

    I’d also like to add…
    BankGambling.com/starcraft-vs-imperium-of-man.htm/comment-page-1#comments

  40. Paladino May 10, 2010 at 2:31 am -      #40

    @Locutus
    Paladino Agree with you

  41. Joe_zombie May 25, 2010 at 4:53 am -      #41

    PEOPLE do you hear ur selves? i mean lol starcraft looses yes, but starcraft is in year 2500 and WH is lol, 40 000 year, I THINK that PROTOSS will becoma gods, all of them, in 38k years lol. And terran will be demi-gods, zerg will be tyranids with eldar tech LOL!! THUS STARCRAFT FUCKING WINS BECAUSE IT LOL, IS ALMOST AS GOOD A WH(tech not gameplay) GAMEPAY IS BETTER AND WELL, 38k years starcraft will have all units like 10x/1000x warhammer stength, ZERATUL will kill all eldar, Jimmy- space marines and ofcourse kariggan-tyranids, ALL ALONE SO WH LOOSES BOOO

  42. lord cthulhu June 13, 2010 at 10:48 am -      #42

    size is all that matters heir.the starcraft universe all takes place with in one nebula,while 40k is a whole galaxy. 40k would crush them without noticing

  43. lord cthulhu June 13, 2010 at 10:51 am -      #43

    joe_zombie if you tell me how to reply to comments i will tell you whow your whole idea is retarded
    yes i know bad spelling

  44. fentons115 June 28, 2010 at 2:45 pm -      #44

    um, the tyranids nearly destroyes earth, are the zerg that different, yes, CUZ THEY HAVE NO STEALER’S OR FEX’S. i like starcraft, but i think any 2, maybe one 40k race cud beat em all. hi everybody btw, im new :D.

  45. Jane July 2, 2010 at 11:15 am -      #45

    Starcraft wins hands down, Kerrigan will own everyone.

  46. Sergey July 3, 2010 at 3:24 am -      #46

    Because you are a fucking idiot?

  47. fisherking August 22, 2010 at 1:59 pm -      #47

    “Because you are a fucking idiot?”

    He suffers from something far worse than just having shit for brains. It’s funny how everyone who rooted for starcraft is a complete retard.

    So Yeah Warhammer wins this hands down.

  48. watcher September 30, 2010 at 12:06 am -      #48

    yo idiots stop hating on sc.sc could win think necron vs zerg winner zerg.zerg would melt necron metal and all that would remain is a puddle of acid there go best race in wh40k

  49. Cargo October 12, 2010 at 6:43 am -      #49

    You are an idiot.

  50. Enoirin October 12, 2010 at 6:50 am -      #50

    Yo Warhammer 40k I’m really happy for you and I’mma let you finish, but SC is one of the best RTS games of all time.

    Of all time!

  51. Paladino November 16, 2010 at 10:52 am -      #51

    Sucks to be starcraft

  52. Jortluz November 22, 2010 at 6:06 am -      #52

    @ watcher
    ROFL you don know the first thing about necrons. 1st the zerg gets disintegrated by the necron gauss weaponry 2nd the zerg gets mutilated by the necron melee infantry (such as flayed ones, scarab swarms,pariahs and wraiths which the zerg cant attack thanks to them coming in and out of phase whenever they are about to get struck so no hits ) and 3rd you cant melt necrons they are made out of self repairing living metal which can recreate from railgun rounds 4th monoliths, you cant destroy the buggers thanks to its regenerating hull which is so strong you might as well be throwing sand at a brick wall and there is one word to finis it all off. NIGHTBRINGER!!!!!!!!

  53. Jortluz November 22, 2010 at 6:07 am -      #53

    @ watcher
    ROFL you don know the first thing about necrons. 1st the zerg gets disintegrated by the necron gauss weaponry 2nd the zerg gets mutilated by the necron melee infantry (such as flayed ones, scarab swarms,pariahs and wraiths which the zerg cant attack thanks to them coming in and out of phase whenever they are about to get struck so no hits ) and 3rd you cant melt necrons they are made out of self repairing living metal which can recreate from railgun rounds 4th monoliths, you cant destroy the buggers thanks to its regenerating hull which is so strong you might as well be throwing sand at a brick wall and there is one word to finish it all off. NIGHTBRINGER!!!!!!!!

  54. Jortluz November 22, 2010 at 6:09 am -      #54

    @ watcher
    beat that

  55. Jortluz November 22, 2010 at 6:11 am -      #55

    @ watcher
    soz for the double post

  56. shasoreska December 28, 2010 at 1:57 pm -      #56

    Nightbringer flagship is more than enough for this though.

  57. Rogal Dorn December 30, 2010 at 1:55 am -      #57

    I come into this debate knowing that this is entirely a one sided battle. Warhammer 40K wins hands down in Lore, Tech, Numbers, Brutality, Gore, and everything else that deals with war, especially when this universe has been at war for 10s of 1000s of years!!! I played DoW first before I considered doing the table top version, I loved it for its Unending amounts of blood and gore (Blood For The Blood God). I’ve heard of Starcraft before but never was really interested when I saw the game play. It felt very futuristic Command and Conquer with aliens instead of a crazed psycopath orgasming over green rocks. It was too simiplistic for my taste. You build a base, you gather resources, you build a large army with some special abilities and you go fight another enemy. The most tactical thing I could think of is being a resource hog.
    Now in terms of Lore, WH40K books make SC look like a 1st grader starter book. You cannot beat that detail of war at all (in a futureistic sense). The Black Library pumps books out of 40K by the month, there’s soooo much of a story to a universe that big. And its gonna be a while before their done making all that Lore.
    My next big big problem is the whole rip off deal. YES SC RIPPED OF 40K!! How? Oh simple, A creative designer for Games Workshop left and found a job working for Blizzard. Thats why the two seem soo alike. And besides SC came out in the early 90s as a game, the table top 40K came out in the mid 80′s.
    Tech, 40K is 38,000 years from now, SC is only 500. big difference by 37,500 years. 40K tech can whipe a world from the face of existence in less than a few minuts or hours, SC tech can do almost the same just a few weeks later and not as explosive as Michael Bay would want it (even Bay would choose 40K when in comes to explosions).
    I’ve heard that some planets in 40K are not as defended as well as a world held by… oh idk, how about the IRON WARRIORS (CHAOS) or IMPERIAL FISTS (Imperium)! Those worlds midus well be in a box of metal sooo thick that SC guns would melt down and explode before even making a single scratch. But some worlds don’t need that kind of super defence, and thats why their called DEATH WORLDS for a reason. Quite a few Space Marine Chapters live and train on such worolds (Space Wovles, Salamanders, hell even the “normal” human group called the CATACHAN train and live on a Death World).
    In terms of Leaders 40K has already made SC leaders their bitches. Both on the battlefield tactically and as warriors. I’d like to see the best SC Leader go up agaisnt a Primarch of a Space Marine Legion or Chapter and Win (Chaos or Not). And SC would not be enough of a Blood offereing even to the Blood God himself (For Khorne is eternally thirsting for Blood and Violence).
    I have never played SC, but I have watched it played before (both 1 and 2). Yes it is rated one of the most popular games out there, but its that whole what came first deal. The chicken or the egg? Warhammer 40,000 or Starcraft? I can tell ya that their probably wouldn’t be a SC without the 40K (same goes for Warcraft and Warhammer Fantasy). I will give SC credit for not ripping off CHAOS cause without CHAOS, theres no fun. I am a Loyal Fan of Warhammer 40,000, and I aprove this end message:
    “I mrdered thousands for the Emporer and he gave me nothing except his damning silence. Now his lapdogs yap for every life I take, while the Gods promise me the galaxy.” FOR CHAOS!!!

  58. ShotokanOX December 30, 2010 at 2:30 am -      #58

    I am a major StarCraft fan however, warhammer would waste starcraft just even in resources. Minerals and vespene run out SO damn quick I hate it….

    Oh well that’s game mechanics tho right?

  59. Axalon March 20, 2011 at 8:09 pm -      #59

    “Now in terms of Lore, WH40K books make SC look like a 1st grader starter book.”

    It doesn’t help that Blizzard continuously retcons everything either, making those books almost pointless to read beyond entertainment.

    “40K is 38,000 years from now, SC is only 500. big difference by 37,500 years. ”

    While in this particular case you are correct, and that 40k tech *is* far more advanced than Starcraft’s, using X amount of time against Y’s amount of time in the future isn’t necessarily always going to be correct. A U.S. Abrams tank would mop the floor with a Scorpion from Halo, despite the time difference.

  60. Paramedic March 21, 2011 at 12:13 am -      #60

    Both are damn good games.

    In terms of technology, it is factual that WH40K beats StarCraft with almost no arguement what-so-ever. However everything other than tech, is strictly opinionated.

    The only thing discerning to me is the amount of in-consistencies in StarCraft…

    I am one of the biggest StarCraft fans on the planet, seriously, it’s kind of sad so trust me when I bring these topics up. Still, of course, it’s upto you to actually believe me.
    1.) Marines Guass rifle shoots hypersonic, many elements of this rifle have been brought to attention, yet people have fired it before without the CMC armor…
    2.)If the air of a bullet from the C-14 has enough force to snap someones neck, it would have too much force to be fired with an un-aided human arm.
    3.)The assualt rifle from HALO, and bolter and lasgun from WH40K are both tried and true firearms of sci-fi era’s. Logial magazine with firing cmponents, their all three good, solid, logical guns.

    THE C-14 HOWEVER, even with 8mm rounds, if canon holds true it fires about 30RPS also given amount of ammo discharge in the intro to Brood War, it’s approx 30RPS. If it fires 30 RPS at hypersonic speeds… the clips should be massive, instead, they are only slightly bigger than the users hand, gloved or not. That should optimize a wonderful firefight for about 10 seconds before reloading.
    4.)In regards to reloading, there would have to be hundreds of clips hanging off the marine or somwhere… it’s just sh!tty logic… unlike the HALO and WH40K franchises which are reasonable and tried and true.
    5.)If stimpak increases the marines physical statistics, why does the rifle shoot faster?
    6.)How does the terran population go from 20-30,000 by the end of BW to over 6,000,000,000 in SC2 in the course of 4 years…?

    WH40K has their shit together for more than one reason… everyone points to tech, which yes, is true. However, think outside the box and go deeper into the though process. Look at some of the logical and illogical, and it’s actually quite fun.

    StarCraft is an extremely cool franchise, however too many inconsistencies and fallicies, for one instence, in “Queen of Blades” Zeratul ‘jumps’ onto a devourer and pulls it in two…

    bullsh!t…

    Devourers are comperable to frigate class terran fighters, not only that, Zeratul can’t jump 100 feet into the air, it that was so, protoss could jump to kill an zerg air units.

    Even gameplay, WH40K wins out on, to an extent. While I LOVE StarCraft as said before…

    Making a squad instead of one at a time, is far cooler.

    If we’re looking at WH40K VS StarCraft, we have to look at ALL components, WH40K still wins. But you have to look at the whole picture and not just say the tech. Everyone knows the tech is better.

  61. Chaplin of the Emporer March 21, 2011 at 5:43 am -      #61

    one thing………………………………………………… titain legions

  62. Chaplin of the Emporer March 21, 2011 at 5:47 am -      #62

    oh yes and phsykers

  63. Axalon March 21, 2011 at 11:59 am -      #63

    “StarCraft is an extremely cool franchise, however too many inconsistencies and fallicies, for one instence, in “Queen of Blades” Zeratul ‘jumps’ onto a devourer and pulls it in two…”

    Is this sourced? Because if that is true, and this statement is true:

    “Devourers are comperable to frigate class terran fighters, not only that, Zeratul can’t jump 100 feet into the air, it that was so, protoss could jump to kill an zerg air units. ”

    Then Zeratul’s character may slowly be redeemed in my eyes after the travesty that StarCraft II did to him.. Won’t do anything for the debate, I’m just being selfish.

  64. WaffleTosser March 21, 2011 at 3:19 pm -      #64

    “The only thing discerning to me is the amount of in-consistencies in StarCraft…”

    And warhammer doesn’t?

    “.) Marines Guass rifle shoots hypersonic, many elements of this rifle have been brought to attention, yet people have fired it before without the CMC armor…”

    Shit head writers….

    “THE C-14 HOWEVER, even with 8mm rounds, if canon holds true it fires about 30RPS also given amount of ammo discharge in the intro to Brood War, it’s approx 30RPS. If it fires 30 RPS at hypersonic speeds… the clips should be massive, instead, they are only slightly bigger than the users hand, gloved or not. That should optimize a wonderful firefight for about 10 seconds before reloading.”

    What you talking about, those clips are massive. We see one in broodwar, and its like 1/6 the rifle size…

    “4.)In regards to reloading, there would have to be hundreds of clips hanging off the marine or somwhere”

    Its in the giant armor maybe???

    “… it’s just sh!tty logic… unlike the HALO and WH40K franchises which are reasonable and tried and true.”
    Halos logic is fucking shit, the inconstancy between small arms and space fighting is insane… Its just fucking retarded.

    “5.)If stimpak increases the marines physical statistics, why does the rifle shoot faster?”

    Because they need to balance out terran in the game, i would imagine thats only for game play Ot maybe the ,marine hits the trigger faster?

    “6.)How does the terran population go from 20-30,000 by the end of BW to over 6,000,000,000 in SC2 in the course of 4 years…?”

    The hell are you smoking??? It was over 6,000,000,000 at the end of broodwar. TARSONIS’s population was only ~20,000 Get your lore right man.

    “Making a squad instead of one at a time, is far cooler.”

    What is the difference between the 2??? Its not like they have any different purpose then to fry out your graphics card faster…. 4 guys all with rifles vs 4 guys all with rifle is the same as 1 guy with a rifle vs 1 guy with a rifle… It just makes sides that rely more on numbers get choke-pointed even easier.

  65. Taleric March 21, 2011 at 3:51 pm -      #65

    I have been playing SC since 1999 also, some very epic games. DoW took the cake for me though. SC turns into just a crazy clicky micro fest at the high end of the ladder. I love DoW that I can turn the tide of battle with just the right upgrade on a minor unit vice a representation of the number of point/minerals I have.

    This can swing a close battle back and forth many times over a 20-30 min game of mostly combat.

    In SC a good bit of your time is spent building here and there with combat, but more just a resource war. (I like to squash people with a viking raid on their second bases)

    Now if SC were to be made with control points I would have to think again. Till then 40k takes the cake for me.

  66. The_Assassin711 March 21, 2011 at 5:12 pm -      #66

    @ParaGod
    You don’t have to be that hard on SC, I’m not exactly a fan of it, and I have my moments, but pointing out the flaws in any franchise is generally painful to read. Everything has its own flaws, 40k has quite a few itself .As far as the BL goes though, the only ones I can think of are the ones that concern the fact that there are dozens of authors, its inevitable that not every little detail will be the same.

    But moving over to the tabletop there are definately noticeable things, I won’t go into too much detail, it mostly concerning that the people that write the codexes, aren’t exactly very good at it. Lets take Codex: Orkz for example (it being the one I’m most familiar with), it’s a good codex and provides for a decent army (although getting a competetive army out of it can be difficulr at times, it is almost without a doubt the most fun army to play though), theres quite a few problems with it though, that make units that had good potential, but border upon weedy or even naff useability.

    For Example:
    Wazdakka Gutzmek, really cool character, he has a great background story and is the leader of a full -fledged WAAGGHH!, yet in game, he’s weaker than a generic Warboss, and is basicly a big mek on a warbike, with a 4 shot rokkit launcher that only hits 20% of the time. (Its not literally a rokkit launcha but it has just about the same stat line) (For what it may be worth mentioning, this guy killed a Titan by himself.)

    Ork boy mobz, don’t really represent thw “Horde” aspect of the orkz very well, the limitations put upon them in-game make it seem like their profile was written in the same manner as Beakkie(Space Marine) tactical squads.

    Looted Wagons (Tanks/Vehicles looted from defeated enmies), used to be pretty good (or so I hear), but nowadays they are basicly the Beakkie Rhino Transport with a bigger gun on it. (As you can probably guess, that means it can’t take a hit very well…)

    I’ll leave it at that, no real reason to continue ranting.

    But I can take the time to address several other things I suppose.

    “… everyone points to tech, which yes, is true.”

    Actually whenever people say “40k Tech is 38,000 years worth of technological advancement” Their not entirely correct.
    The Imperium (and their Adeptus Mechanicus Allies) use downgraded/fragmented technology from the 22nd-25th Millenium. (The Dark Age of Technology (The stuff humans had then (or from what little we can gather of it) is almost on par with the FR and Necrons (not so much but it is really good from what we can imply. (For Example: Tactical Dreadnaught Armor (AKA Terminator Armor) that is used by the most elite of the space marines and is one of the strongest pieces of armor in 40k, was a mere hazmat suit design from the Dark Age of Technology.)))

    “However, think outside the box and go deeper into the though process. Look at some of the logical and illogical, and it’s actually quite fun.”

    I’d agree, when you have an entire galaxy to play around with there are quite a few possibilities.

    “Even gameplay, WH40K wins out on, to an extent. While I LOVE StarCraft as said before…”

    I don’t know if its very fair to use DoW as a basis for that, it really wasn’t all that great (still one of my favorite games though) if we were gunna do that we would have to atleast include DoW2.

    ” SC turns into just a crazy clicky micro fest at the high end of the ladder”

    For me its just that the game can practically be decided in the first several minutes, and that the only real strategy in it is micro-managing.

    “Now if SC were to be made with control points I would have to think again. Till then 40k takes the cake for me.”

    Eh, my problem with both games (and many other video games) what kind of idiotic leader doesn’t bring his army with him at the start of the battle? (Some situations its understandable, and depending on the setting/scenario even would make sense, but overall, it just seems strange to me I suppose.)

    My 2 teef for now. (If that helped anyone at all (I doubt) then I’m satisfied :) )

  67. Fire grot tim March 21, 2011 at 5:24 pm -      #67

    pdfcast.org/images/s/795/grey-knights-epic-list-0-3-2.jpg
    Main reason why wh40k wins…….but i still like orkz more.

  68. Paramedic March 21, 2011 at 9:26 pm -      #68

    “And warhammer doesn’t?”

    Waffle Tosser bro, I don’t know enough about Warhammer to know it’s inconsistencies.

    “Is this sourced? Because if that is true, and this statement is true:

    “Devourers are comperable to frigate class terran fighters, not only that, Zeratul can’t jump 100 feet into the air, it that was so, protoss could jump to kill an zerg air units. ”

    Then Zeratul’s character may slowly be redeemed in my eyes after the travesty that StarCraft II did to him.. Won’t do anything for the debate, I’m just being selfish.”

    Yes, it is true and redeeming Zeratul isn’t the point, Devourers are larger than city busses, HTF can Zeratul tear one in two? I will find it for you after work tonight.

    @Taleric: “This can swing a close battle back and forth many times over a 20-30 min game of mostly combat.”

    That’s one thing I have noticed about DoW… action from beginning to end, StarCraft is so methodically pointed out you can almost tell the entire game based on the map and race. DoW gives excellent circumstancial changes in the field of battle and strategic points within the map base, is an excellent idea. I have to agree with just about everything you’ve said so far. Resources are the weakpoint in SC at any rate. The resources get used up too quickly and even if SC VS WH40K was true, forget everything The Imperium would wipe out the entire SC universe alone just in weight of resources it uses, in an hourly basis.

    “Its in the giant armor maybe???”

    Believe it or not, it’s not. Though that would be a good idea for blizzard to adopt, have you suggested it?

    “The hell are you smoking??? It was over 6,000,000,000 at the end of broodwar. TARSONIS’s population was only ~20,000 Get your lore right man.”

    Even still, for the terran population to be the exact same within a 4 year spread, makes equally as much sense. I am not disbelieving you, however I thought I was pretty decent at StarCraft lore, and I saw no such population at the end of BW. Like I said though I am not disbelieving you.

    Pardon the ignorance but… “Halos logic is fucking shit, the inconstancy between small arms and space fighting is insane… Its just fucking retarded.”… I do not understand, can you elaborate?

    @The_Assassin711

    I stand corrected. Very true about the SC pointed in your post BTW.

    For me, StarCraft was an epic, brilliant RTS game that was truly badass. Until recently I think my problem with StarCraft 2 isn’t that it’s StarCraft 2, it’s that I’ve branched and learned about other… possibly better games, such as WH40K:DoW and DoW2.

    The difference between the squad warfare and single unit warfare I brought up Waffle, while what you sai being very true, in the amount of time it takes to train that one person with a rifle, Imperium trains 4, and can add from there, even HALO Wars has an important squad based system. Using STRICTLY game mechanics, HALO Wars could beat StarCraft.

    *GAME MECHANICS ONLY*
    In about thirty seconds or so, UNSC can train 4 marines in a squad with a secondary weapon of a grenade/RPG and no cooldown due to squad members covering fire, to the Terrans 1 marine with no secondary weapon, and a cooldown.

    *AGAIN STRICTLY GAME MECHANICS*
    UNSC Marines have just as much if not more HP than a terran marine.

    Resources, the UNSC will win, their resources will never run out, and the bunkers use manpower to defend it’s bases. The ranges of HALO Wars will also trump StarCrafts ranges.

    The only reason UNSC would lose out in a battle (OF GAME) is because of their building limitations. Even so, strategically, Halo Wars is a superior game to SC2. Even population wise, 40 squad cap times six troops per squad + a medic per squad… Halo Wars wins out against StarCraft 2.

    Warhammer wins out both of them in game mechanics, A Space marine has what? 250-300 HP to a marines 60 HP, and the UNSC’s base HP which is most liekly higher than the terran marines.
    The range on DoW OMGSTFU it’s crazy… basalisks are among my favorite unit, including animationa long with the firing sequence.

    But enough of MY 2 cents…

    (I’ma get reamed for this) I truly think if the entire might of the Covenant and UNSC joined forces, it would beat the Koprulu sector forces in SC… (waiting for the reaming lol)

  69. Paramedic March 22, 2011 at 1:40 am -      #69

    (surprised the reaming hasn’t started yet….)

  70. You Cant Kill Teh Messiah April 10, 2011 at 12:01 am -      #70

    *Yo Warhammer 40k I’m really happy for you and I’mma let you finish, but SC is one of the best RTS games of all time*
    command and conquer 3 kanes wrath is the best RTS game ever
    oh and imperial guard is over kill… just use the tau..
    and there empire is a speck of dust compred to the imperium

  71. ragiskel July 13, 2011 at 12:13 am -      #71

    @AJN “The only reason that starcraft is more popular as a gaming franchise is because the creators of W40K are dumb. *ANd if your enemy is dumb, then you’ve practically won the battle*.”/ i beg to differ the orks are the stupidest ppl ive seen and they murder alot of races in battle

  72. Crismaister July 13, 2011 at 2:08 pm -      #72

    The fabric of the matter sometimes destroys or creates universes, or sometimes fuses two universes together to form one… This is what happened when Warhammer 40k universe and Starcraft collided violently forming a universe with tho forces that will soon meet in battle:

    Council between the Eldar, the Tau and the Imperium:
    Imperium Representative: Do you know anything about the new adversaries?
    Eldar Representative: Only that they stand united indifferent of race.
    Tau Representative: That we should do either until the current danger passes!
    IR: Well we certainly can’t count on Chaos help. They are battling right now the Space Wolves on one of the new planets.
    TR: And the Necrons and Tyranid certainly won’t be of any help either!
    ER: Maybe we can manipulate the Orks in…
    A imperial guard soldier interrupts the meeting: Sir, 100 men from fifth were killed on a recon mission on the new enemy. We were

    gathering info on something that looks like Tyranid, when the real Tyranid ambushed us. The eldar that had to cover us fled to their web gates.
    IR: Damned cowards. You eldar witches are always like that. Run away leaving your allies to their deaths, fearing even one of you will die! I should slaughter you all….

    Two hours later… the forces of Chaos, Tau, Eldar and Imperium fight a desperate battle for dominance over the new planets.

    Finding out about these events the Protoss and Terran commanders decide how they will act:
    Zeratul: These are very strange enemies. They fight themselves instead of allying themselves.
    Raynor: Well and that’s good for us! We will now just keep our eyes on them. I’ll send my ghosts to do the job. Too bad we did not get the Zerg’s support!
    Zeratul: Well it is too late now. They were all wiped out and consumed by a race that looks a lot like them.

    Somewhere on a feral planet:
    Ork Boy: Chief, tzhere iz som’ sneaky’ hummies around. And it doz not lukz lik’ imperials gitz.
    Kaptin: Do it’z haz shinys thingz?
    OB: Ahh…Ya
    K: Then what iz ya gitz waiting fo’? Go Waaaaaghhhhhhh

    Six hour later, in an imperial guard camp:
    Guardsmen1: Have our forces fight the Ork yet?
    Guardsmen2: No, as far as I know. Why?
    G1: They have decorated their armor with human skulls and some other alien species that looks like Tau, but they have no mouths.
    G2: Really?
    G1: Yes, and they have some weird technology… Some king of blue power armors, but not that resistant….

  73. Paramedic July 13, 2011 at 11:01 pm -      #73

    @Chrismaister,

    No, just plain no. You fail hard.

  74. Paramedic July 13, 2011 at 11:25 pm -      #74

    Not in a bad way, just a funny way. I love SC and it’s still one my favorite games to ever be produced ask any one on here they’ve put up with me for long enough, but from my limited knowledge of WH40K it’d go more like this.

    An Imperial cruiser is flying along, and it feels several ‘thuds’ on it’s hull. Whoever runs the Imperial ships would simply ask whoever was under him what hit them.
    “Oh, nothing sir. Ran into Koprulu sector.

    I know this is BankGambling, and right now I am stating an opinion, not fact but WH40K will always win due to it’s SCALE. If StarCraft was on a scale similar to WH40K the fight would be neck in neck. And Zerg have allied with sentient life before. Especially when preserving their own speies. Zerg have pretty nasty tricks up their sleeves and so far everything I’ve learned about the Tyranids, doesn’t impress me.

    However, the Koprulu sector is IN the milky way, it’s not even in it’s own galaxy.

    A lot of people get caught up in ‘who came first, Tyranid or Zerg’. Even though it’s been established several times the Tyranids came first, big whoop. The Zerg’s concepts took and modified the Tyranids mistakes. I still think Zerg are some of the nastiest creatures to fight, but they simply will never win because of numbers.

    The first war all tallied broods came to something like 13,000,000… that’s like a jizz-blow from the Tyranids. However as time went on the broods became innumerable, and ther Overmind was able to stop any Zerg from truly ‘dying’. Even if the Zerg could hold their own against the Tyranids, their resources are finite. Anyone who has played StarCraft knows this. Minerals run out in a matter of maybe an hour on a slow scenario. WH40K, you get strategic points and hold the line, you can have fun for hours.

    Anywho, too much gameplay talk, back to the subject.

    This is not fact, so please no one give me this bullsit about “well that’s not true” I know it’s not true hence, “OPINION”. I think that is StarCraft was on the same large scale basis that WH40k is on, the fight wouldn’t go over so easy.

    Each is a damn good game, I love playing both (haven’t got DoW2 yet, can’t wait though) and they both have strengths and weaknesses as we all, also know. However there is no wa that StarCraft can win based on the sheer numbers alone. There’s 4247585698467324624367849865784573584679468469 (not actual number) of corpse worshipping retard humans and multiply that number by 7 races, 2 of which are on a number scale so large you can’t even count them on the emperor’s wrinkles.

    @Chrismaister,
    Unless StarCraft kicks up the scale, they’ll hardly even be noticed by WH40K.

  75. Thousandth Son July 14, 2011 at 7:10 am -      #75

    No.I think it was shown on Tyranids vs. Zerg that even on equal terms, Zerg are still screwed. Tyranids truly are the greater species.

    On topic: Warhammer wins this match due to several dozen reasons, the most glaringly obvious being the size of the two different sides. Three or four Chapter Companies of Marines could probably take out the Terrans, let alone the entire Adeptus Astartes. I think people forget that the Great Crusade took out upstart human colonies on an hourly basis due to the Astartes- the Terrans are just another empire to be brought over to the light of the God-Emperor. One Daemonic Legion (amongst a possibly infinite number) could probably solo the entire SC Universe.

    Psykers of Warhammer 40k are a whole league above what psychic power we have seen from SC- if you think Kerrigan’s so great, I’d like to see her when she meets the GEoM. Two words: Mind blown- quite literally- they’d be cleaning up her brains from the carpets for months. SC is an awesome game and a cool series- but they’re up against the big boys now, and there’s no saving them.

    Outclassed, outgunned, outnumbered- pointless stomp match is pointless.

  76. Crismaister July 14, 2011 at 8:23 am -      #76

    @Paramedic
    You did miss the points of my posts:
    The Warhammer races would NEVER ally, not even the so called “good” races (Imperium, Eldar and Tau).
    An the last part with the Orks should be telling you that thanks to their huge numbers they would alone beat the Starcraft races. Let’s face it, other than physical strength they don’t have that advanced of a tech, but their numbers are huge, the waaaghhh is huge…. so … this battle between the 2 universes is really pointless, as one 40k race alone would defeat all the Starcraft races.

    On the other hand even if their numbers would be equal, Warhammer would still have an easy victory, Space Marines are a lot tougher than Starcraft Marines (a LOT), and 40k has gods, and Exterminatus, and Warp Storms… is it really necessary to continue the debate?

  77. Zazax July 14, 2011 at 8:47 am -      #77

    “and Exterminatus”
    To be fair, Starcraft is no stranger to wiping out all life on a planet. Hell, the very first thing that happens in Starcraft is the Protoss wipe out all life on Chau Sara (if memory serves, in Liberty’s Crusade it’s described as the Protoss literally melting the planet’s crust. No idea if that’s been retconned since). Starcraft’s firepower is actually in the same ballpark as the Imperium’s.

    However, this doesn’t change the match, because even if we ignore the massive difference in scale, the presence of gods and demons and their Warp powers, the power disparity in psychics, and the individual superiority of the 40k troops over their Starcraft equuivilants (Space Marines beat out Terran Marines, ‘nids beat out Zerg, etc), there’s still the Necrons. 40k stomps.

  78. Thousandth Son July 14, 2011 at 10:24 am -      #78

    To be fair, Crismaister, for the purposes of the debate the races of the Warhammer Universe ARE aligned. If we went the route you’re taking, half the matches on this website wouldn’t work- it’s not like the Ancients would ever align with the Ori (from Stargate), but we see plenty of Stargate Universe match-ups. Again, for the purposes of debate, we must assume that they are completely co-operating with each other. After the destruction of the Starcraft Universe, however, all bets are off- in fact it would be an interesting “What If” scenario to see how they would battle it out over the remains of the SC worlds.

  79. claric25 July 14, 2011 at 11:07 am -      #79

    wow im surprised that this debate is going on this is as about one sided as warhammer 40k vs halo. its just starcraft would last a bit longer.

  80. Paramedic July 14, 2011 at 6:45 pm -      #80

    @Claric25,

    Nahh I wouldn’t say that man. StarCraft couldn’t overtake or beat Warhammer 40k but they could hold their own in a war. The Dominion, for example, their basic soldier has 1,200 lb CMC-400 neosteel armor, fully life support, auto-tournequets, and is a completely badass suit. The Imperiums basic soldier has a modified laser pointer and a jacket. The C14 impaler, employed by the terrans shoots solid steel spikes at a rate of 30-45 rounds per second at hypersonic speeds, with a droid assisted aiming capacitor. Their accuracy with those lethal projectiles is nearly always 100% accuracy. Designed for maximum armor penetration a group of about 20 terran marines could decimated several hundred guardsman before they themselves dying. Especially if the Guardsman are packed in tight, hypersonic rounds would simply pass through one guardsman into the 100 men behind him.

    Some people are forgetting the more strategic points of StarCraft. Lockdown can disable titans and entire ships. Most guardsman aren’t masked, and the terrans, being a bunch of homicidal murderers and resoc’d convicts, are whiley on their own and they use chemical warfare and irradiation and nuclear weapons. If it were strictly a ground battle. Terrans have it hands down.

    HOWEVER… Adeptus Astartes is the trump card. Without the space marines, the Imperium would not win against the terrans.

  81. Paramedic July 14, 2011 at 8:05 pm -      #81

    What’s yalls opinion on the Covenant VS Imperium?

  82. chuckforest July 14, 2011 at 8:21 pm -      #82

    @Paramedic you seem to be in the boat of people that think thet the guardsmen just get in giant clusters and run, you are wrong, the sheer numbers of guardsmen would swamp them, let alone their tanks that would roll right over them. And those rounds would penetrate a few guardsmen at most, however they don’t just line up for them.

    And what is this Lockdown thing? I seriously doubt it will be disablung titans let alone ships.

    And there are plenty of guardsmen who wear masks ALWAYS and they aren’t stupid, if they need masks they will equip them. The Imperium would ass rape them, with or without the Marines.

    Also Covenant get rape stomped, it’s been done between Tau and Covenant and the Covies got pwned. Imperium would be even worse.

  83. Paramedic July 14, 2011 at 8:42 pm -      #83

    @Chuckforest,

    Right, the terran troops will simply LET themselves be run over right? CMC 400 combat suits enhance everything about the wearer, strength, speed, agility. No, a lasgun does not have the range they need to defeat terran troops at range. C14 Impalers are a highly superior rifle and would decimate guardsman by the dozens of dozens per marine. Guardsman would get picked off before they even got to fight.

    Yes, lockdown temporarily disables any mechanical unit and fries to circuitry in the machine, vessel or ship. A single ghost can put halt to a couple capital ships on his own. Yes, they can disable titans, and ships.

    Vehicles? Not a problem where as most Imperial vehicles that I’ve noticed mvoe rather slow. Basalisk? Equally countered by siege tanks.

    There is nothing STOMP about Imperium VS Dominion.

    I am not saying Guardsman are stupid, AT ALL, don’t get me wrong. There are avenues of attack that the terrans can take that aren’t always fair. They play dirty. I stand by my statement, without the Spehzz mahreens the Imperium could not dominate the Dominion.

  84. chuckforest July 14, 2011 at 9:02 pm -      #84

    By run over I mean they blow them all up. Although baneblades will run them over, if there is anything left.

    And the impaler will not decimate dozens per marine, seeing as they don’t line up and stand there, the lasgun has a range of 4 km with a skilled marksman so I’m not sure where you get this. And seeing how much damage the lasgun does they are going to tear them into pieces.

    Proof of this shutting down capital ships? No gameplay mechanics don’t count.

    Yes many do move slow but they pack way more firepower, and what is the range on the siege tank? Basilisks have massive range.

    There are at least TRILLIONS of guardsmen, with quadrillions being possible, and this is only 10% of the PDF, which is only a percent of a worlds population, it is a stomp.

    And the Guard don’t fight dirty? They would stomp them if they just stood there civilians in lines carrying rocks and had them walk at all of Starcraft. Guard stomp, Astartes MEGA-STOMP.

  85. Paramedic July 14, 2011 at 9:21 pm -      #85

    Just out of curiosity, why don’t gameplay mechanics count? Is it or is it not a terran ability?

    No the guardsman wouldn’t stand there and let themselves be mowed down. I know this.

    HA! 4km? A hypesonic round from a terran goes 4km per second. Hypersonic. Over 9,000 mph. Solid steel slugs traveling at that speed would have enough torque to kill a space marine even inside of his armor, whether the round penetrates or not. Besides, lasguns are meant to maim, burn, cause injury correct? CMC suits have automatic tournequet systems and stimpack systems. Sandbags, barricades, defensive fortifications don’t mean much to impaler rounds, their designed for maximum penetration and designed to be as tough as possible. Lasguns cannot compete with Impalers. As for the trillions of men. Bring em all on. If it was troops vs troops, Imperium would be decimated in no time.

    Troop for troop the terran marine is more suited for combat than nearly any other sci-fi franchise human soldier. Ghosts can use lockdown on the tabletop version does that count as gameplay mechanics? Lockdown titans, and mow down guardsman, if there is ever a stalemate, bring in the nukes. Might not kill the mechs or starships but it’ll sure bring down the Imperial Guard soldiers.

  86. chuckforest July 14, 2011 at 10:06 pm -      #86

    Because they are game mechanics, they don’t represent what they can really do in universe.

    The speed doesn’t tell you how far you can shoot, and if we are judging by speed then the lasgun wins, what with going at the sped of light. And no they are made to kill, what with the pistol version vaporizing meter long fish in 1 shot…

    And the impaler would just tickle the SMs.

    Your hopefully just kidding or are just being really fanboyish. There are more guardsmen than Zerg…

    The terran marines aren’t actually that great. What with the fact they aren’t trained as soldiers and all… And they are in fact facing one of the best suited combat soldiers, who are made entirely for killing. And yes tabletop is also gameplay mechanics. An lol guardsmen get nuked all the time, may take out a bunch but there is ALWAYS more.

  87. Gutsy July 14, 2011 at 10:10 pm -      #87

    I think Chuck meant that a skill marksman with a lasgun can kill from 4km away. It says even the Geno Five Chiliad (most of them anyway) must be able to shoot something the size of a head from 2km away, with a basic lasgun. You said it goes 4km per second and the m16 goes 948m per second, doesn’t mean that that US soldiers can headshot a guy from 948 metres away. I don’t think a regular person could be able to see that far with no optics. Any proof how the gauss rifle would be able to kill a spacemarine even inside his armour? Because I think you’re severely underestimating the Imperium. There’s a reason why they are in still in power and it’s not strength in numbers.

  88. Canoness July 14, 2011 at 10:13 pm -      #88

    “Just out of curiosity, why don’t gameplay mechanics count? Is it or is it not a terran ability?”

    If gameplay mechanics count, the debate becomes somewhat pointless. For example, you could argue Terran Marines can cross kilometres in one step because of the scaling of SC. Or argue that an Earthshaker has a range worse than WWII artillery on account of how its representing in tabletop.

    “HA! 4km? A hypesonic round from a terran goes 4km per second. Hypersonic. Over 9,000 mph.”

    Why are you even mentioning that? From what I remember, light travels pretty quickly. And the Lasgun is a laser…

    “Besides, lasguns are meant to maim, burn, cause injury correct?”

    No, those are generally side effects or glancing hits. Lasguns are designed to kill an opponent; blow large holes through them, blow heads off, and limbs off with a single shot.

    “As for the trillions of men. Bring em all on. If it was troops vs troops, Imperium would be decimated in no time.”

    I think you’re greatly underestimated the military prowess of the Imperium. Guardsmen are not untrained mooks who barely know how to fire a weapon; they are extremely competent soldiers. Maybe you’ve only read about Commander Chenkov, but he is a bit of a rarity.

    Speaking of the sheer firepower the Guard can bring to the table, if I recall, the Cadian 91st fired enough ordinance to level a continent. Yes, an Guard regiment can do that.

    “Lockdown titans, and mow down guardsman, if there is ever a stalemate, bring in the nukes. Might not kill the mechs or starships but it’ll sure bring down the Imperial Guard soldiers.”

    Why are you leaving out the possibility of the Imperium defending themselves? The Mechanicus; a galaxy spanning organization that literally worships technology suddenly has no ability to defend against electromagnetic attacks? Do you even know if it will penetrate the shielding?

    Again, why would the Guard sit around and wait for nukes to be dropped on them? What makes you believe the Terrans will have the ability to deploy them in the first place? It’s not as though the Guard won’t blow them up before they come within optimum range.

  89. Paramedic July 14, 2011 at 10:28 pm -      #89

    @Everyone who commented after I have

    I have always conceded when I am mistaken, wrong, or have misinformation do I not?

    This is a debate site, is it not?

    You can argue your points until your blue in the face but the SECOND I try to disput them (in being that this indeed a debate site) I’M a fanboy. Wow, how double standard is that? Nice…

    And yes Chuck, my comment about the guard was a joke. Sometimes I have a rather dry sense of humor that is mistaken for a serious personal affect. However, getting called a fanboy for debating on a debate site is quite ironic.

  90. Sauroposeidon July 14, 2011 at 10:33 pm -      #90

    A fight between two of the most unoriginal franchises in history. Nice.

    Chuck, unless you have really good reason to believe it is game mechanics, just discounting an ability as game mechanics does not count.

    Example of game mechanics:

    Tanks that just use lots of HP, allowing light firing weapons to wittle them down.

    An ability that makes it so the next attack, even a world ending attack will deal only 1 damage against the user, who may be little more than a mook.

    Examples of abilities which may not be game mechanics:

    The ability to fry the electronics of an enemy with some kind of attack

    Zebes wild life taking multiple rounds from Samus’ uber weaponry.

    Figuring out where to draw the line is difficult, so you need to provide proof as to why something is game mechanics for it to work.

  91. chuckforest July 14, 2011 at 10:43 pm -      #91

    @Paramedic I asked if you were being serious or not, I now have an answer.

    @Sauro Because you love giant anime robots who always do the same angsty things and generally have the same exact look, thats fine, doesn’t mean you have to shit all over other peoples interests.

    If he doesn’t provide something that isn’t from INGAME then i’m inclined to believe it is game mechanics. Also applying no-limit fallacy to shut down any unit, let alone a single Ghist shutting down capital ships is obviously a game mechanic. Also I do know what game mechanics are thank you, so glad you came to shed light on this.

  92. Sauroposeidon July 14, 2011 at 11:53 pm -      #92

    Actually, giant robots aren’t exactly original.. considering they were first introduced in the 1890′s. Nor do they generally have the same general look unless you stick to the same franchise. Gundams don’t look like EVA’s don’t look like Zoids don’t look like Aura Battlers don’t look like Mazingers don’t look like Titan’s don’t look like Chome Hounds don’t look like Getter Robos don’t look like ‘mechs don’t look like AT’s don’t look like destroids..er.. -looks back at ‘mechs- Damn you Battletech and your stolen original mech designs!

    The problem is that the attack should have some obvious visual nature to it which shows how it operates. If said target has powerful anti-EMP/ECM gear (such as Gundam mecha) then it has a good chance of being able to stop that. If it’s something which has repeatedly shown to be disturbed easily by strange ECM/EMP phenomena (such as Star Trek ships) then it has an extremely high chance of this. If it’s something which has never shown the ability to stop this sort of underhanded technique, then chances are it’ll still get effected by it because we have no reason to believe it comes with that equipment unless specifically shown or at least implied at some point. Just because no Star Craft vessels are currently equipped with the expensive and usually bulky gear needed to stop an attack which does not feature prominently in warfare doesn’t mean it’s a no limits game mechanics bogus crap attack. It’s easy to infer a lot, but because I’m not familiar with the vehicles I’m not going to pull a Cananatra and just begin making assumptions.

  93. chuckforest July 15, 2011 at 12:05 am -      #93

    He hasn’t said anything about it besides the fact that it turns off vehicles, thats it. And no a random ghost doesn’t carry around “turn off cap ship weapons”.

    If you stacked all those robots next to eachother with a few exceptions and they didn’t know the different verses they wouldn’t be able to tell the mechs in one universe from the next.

  94. Sauroposeidon July 15, 2011 at 12:27 am -      #94

    “He hasn’t said anything about it besides the fact that it turns off vehicles, thats it. And no a random ghost doesn’t carry around “turn off cap ship weapons”.”

    If you ask for a clip that’d be ideal. Or ask other star craft players if Ghosts in fact have the ability to shut down entire cap ships. Just think about it for a second. You’ve claimed that Space Marines can tank those lancer 4 km/s rounds.. does a spec-ops soldier having the ability to shut down large vessels sound any more fantastic? We’re dealing with very, very soft sci-fi here.

    “If you stacked all those robots next to eachother with a few exceptions and they didn’t know the different verses they wouldn’t be able to tell the mechs in one universe from the next.”

    And if you put all the ships from Star Trek , B5, and Star Wars together, with no prior knowledge you’d have no way of knowing that they’re from separate franchises. If you’re completely ignorant, no matter how different a Bio-Tricera looks from a Mad Cat, you can’t say with any real certainty that they are from different series. Especially when an old Iguan Zoid doesn’t look that far off from an old Battlemech, yet it’s from the same franchise as the Bio-Tricera. So no matter which you pick you’re ultimately justified in the end.

  95. chuckforest July 15, 2011 at 12:39 am -      #95

    Way more fantastic, considering they eat bolter shells for breakfast. Disabling capital ships is way more crazy. And I asked for proof, none has been presented.

    Not really, the design is WAY different between say, Star Trek and Star Wars, the design of the ship would tell you it’s from a different series.

    Try this with a random person and your average Gundam and your average Battletech mech :p

  96. Zazax July 15, 2011 at 12:57 am -      #96

    “Or ask other star craft players if Ghosts in fact have the ability to shut down entire cap ships.”
    In-game, yes they do. The ‘Lockdown’ ability affects any unit classified as ‘mechanical’. This means a Ghost can lock down a Vulture bike with the same ability (and same energy cost) as a Battlecruiser.
    However, outside of game mechanics I don’t know of any instances of a Ghost locking down an entire ship. Never happens in any cinematics, and I don’t recall it ever popping up in the books, although I haven’t read all of them.
    This is of course ignoring the fact that Ghosts won’t be able to fire Lockdown into high orbit anyways.

  97. Gutsy July 15, 2011 at 1:00 am -      #97

    I love it when a person walks in and shits all over the other people’s interests.

  98. Sauroposeidon July 15, 2011 at 1:03 am -      #98

    Ok so I’ll do this…

    the two most iconic mechs from gundam and battletech

    www.mahq.net/mecha/gundam/endlesswaltz/xxxg-00w0.jpg

    and

    www.solaris7.com/Files/Members/3622/MadCat_3050U.jpg

    and then we’ll see if they think they’re from the same franchise.

    While compare these with two of the most iconic ships from trek and wars.

    rview.reviewcentre.com/wp-content/uploads/2010/11/millenium-falcon.gif

    and

    t1.gstatic.com/images?q=tbn:ANd9GcRLNUHTbCCJs1YQqDyH2pq6QMtwPEBqZV1ytWbvPL9Rf9xFH3Qd&t=1

  99. chuckforest July 15, 2011 at 1:16 am -      #99

    The Madcat is not from Battletech…Nice try though.

    And the Defiant is not iconic either, nice try though.

  100. Mike July 15, 2011 at 2:27 am -      #100

    even though it’s a pointless argument i’m with chuck forest, mechs seem way more confusing to know which franchise they are from. space ships have way more options to what they look like than humanoid, lol.

    www.evamonkey.com/randomimages/evaheightcomparison.jpg
    -scaling isn’t exactly right but a good general idea of it….

Leave A Response

You must be logged in to post a comment.