Master Chief vs Commander Shepard

Master chief vs Commander Shepard (Mass Effect)

I haven’t had a chance to play Mass Effect yet, so I’ll simply post this fight and let the comments dictate the winner…

Related Posts:



Read before commenting! We welcome constructive comments and allow any that meet our common sense criteria. This means being respectful and polite to others. It means providing helpful information that contributes to a story or discussion. It means leaving links only that substantially add further to a discussion.

Comments being disrespectful to others or otherwise violating what we believe are common sense standards of discussion can lead to the banhammer getting used. You can read more about our comments policy here.



« Previous 1 3 4 5 6 7

635 Comments on "Master Chief vs Commander Shepard"

  1. SgCombine October 10, 2011 at 2:28 pm -      #401

    There was no damage to the Chief’s suit, he got knocked out for a while but his suit was fine, only thing that happened was the gel layer got locked. And didn’t shepherd die in the begining on mass effect 2 from that fall?

  2. Lowk October 10, 2011 at 2:38 pm -      #402

    “master chiefs armor also got damaged while Shepards armor did not.”

    Shepard’s armor seemed to be pretty scratched up, though that could have been wear and tear since it didn’t exactly start out brand new even in me1.

    “here was no damage to the Chief’s suit, he got knocked out for a while but his suit was fine,”

    He had some minor damage on the right side of the armor’s chest area. But like Shep it seemed to amount to nothing.

  3. Lowk October 10, 2011 at 2:40 pm -      #403

    “But like Shep it seemed to amount to nothing.”

    But like Shep’s armor it seemed to amount to nothing but surface deep wear/tear.

  4. midnite marauder October 10, 2011 at 3:40 pm -      #404

    “There was no damage to the Chief’s suit, he got knocked out for a while but his suit was fine, only thing that happened was the gel layer got locked. And didn’t shepherd die in the begining on mass effect 2 from that fall?”

    You neglect the fact that he was previously blown up when his ship was hit by a ship grade particle beam weapon, he was bounced around the interior of the ship due to that explosion, then ejected by the force of that explosion then landed on a moon which had much rougher terrain then the raince force MC landed on as in MC landed in moist dirt Shepard landed on solid rock. Also Shephard technically died before he hit the ground since his suits oxygen supply was ruptured.

  5. Galorian October 10, 2011 at 4:24 pm -      #405

    The fact remains that Sheppard’s rifle is powerful enough to turn MC’s armor into swiss cheese and MC’s rifle can’t scratch the paint off of Sheppard’s.

    Really all there is to it.

  6. Carmega October 10, 2011 at 5:01 pm -      #406

    Commander shepard lol’s as master chief fails to kill him.

  7. the_man_with The_Answers October 10, 2011 at 11:50 pm -      #407

    “Master chief did not fall from orbit :/”

    Terminal velocity is terminal velocity wether you fall from orbit or only half a mile up.

    “You neglect the fact that he was previously blown up when his ship was hit by a ship grade particle beam weapon, he was bounced around the interior of the ship due to that explosion, then ejected by the force of that explosion then landed on a moon which had much rougher terrain then the raince force MC landed on as in MC landed in moist dirt Shepard landed on solid rock.

    And you neglect that even Fred’s MJOLNIR Mark V armor(1/2 shields and 1/5 alloy density) withstood a terminal velocity impact with a tree trunk, and the only damage was Fred losing sight for a second or two and the pressure seal on the gel layer ruptured due to over-pressurization. The suit and user was still almsot 100% intact.

    Also, terminal velocity for a MJOLNIR-clad SPARTAN would be MUCH higher than an N7-clad soldier.

  8. the_man_with The_Answers October 11, 2011 at 12:00 am -      #408

    “The fact remains that Sheppard’s rifle is powerful enough to turn MC’s armor into swiss cheese ”

    Yes. Because the rounds fired from Shepard’s gun are basically like rail/guass gun rounds in terms of velocity. Just making an educated guess here based on similar calculations, I would put each basic assault rifle round at 200kJ(25 rounds to drop MC’s shields), more specialized assualt rifles at 250kJ-300kJ(20-15 rounds), and heavy assault rounds in the 400kJ range(12 rounds). Sniper Rifles would down him in with 1-5 shots, depending on the varient(1 bieng the Widow and 5 being the Inscisor).

    However, Even if MC is allowed the sniper rifle, he would have to dump at bare minimum of 60 rounds to do significant damage to Shepard’s shields. An assault rifle would take about 600 rounds to match the sniper rifle.

  9. Galorian October 11, 2011 at 5:15 am -      #409

    @The Man with the Answers

    Neither MC’s shield nor Sheppard’s rifle are anywhere near as powerful as that.

    Sheppard’s AR bullets are equivalent to 50 cal rounds, and the games are highest canon as far as MC’s shields are concerned.

  10. the_man_with The_Answers October 11, 2011 at 11:46 pm -      #410

    “Neither MC’s shield nor Sheppard’s rifle are anywhere near as powerful as that”

    *sigh*
    How many times do I have to post this? I have already shown multiple time MC’s chield calcs, through 2 different times in canon, and they both correspond. 1)smattering of 50mm rounds only took his Mark V shields to half(250kJ per round, a smattering would be roughly 5, Mark 6 chields are 2x as powerful. It comes out to be 5MJ) 2)Terminal velocity impact for an S-II in MJOLNIR armor=7.5MJ
    List of other times that support this:
    1)Fred/red Teams terminal velocity impact on Reach in Mark V
    2)MC’s Mark V shields only dropping 1/4 after being hit by multiple 30mm rounds(Which he didn’t even notice until he looked at the shield bar)
    3)MC’s Mark V shields only dropping to half after being hit by some 50mm rounds
    4)MC’s terminal velocity impact in Halo 3

    The only thing that contradicts this is game mechanics, which are not considered canon.

    “Sheppard’s AR bullets are equivalent to 50 cal rounds”

    Where did you get that from? All his rounds are moving at very high speeds but with the same weight as regular rounds(thanks to element zero). Even low-end calcs for Shep’s pistol have come in at around 60kJ, twice that of a 14.5mmX114mm sniper Rifle round, which carries almost 2.5x the energy of a .50 cal round. Mid calcs for Shep’s inscisor sniper rifle come in at about 1MJ per shot.

    Unless of course I am giving element zero’s properties too much benefit, but from Codex information, I don’t think so.

  11. Galorian October 12, 2011 at 5:58 am -      #411

    @TMWTA

    First of all, surviving a 7.5 mJ blunt impact does not mean it can survive 7.5 mJ of bullets, or even 0.5 mJ. Rating the armor itself in this way is extremely fallacious.

    As for the shields, Halo canon policy is that the games are highest canon.

  12. Cananatra October 12, 2011 at 7:38 am -      #412

    “First of all, surviving a 7.5 mJ blunt impact does not mean it can survive 7.5 mJ of bullets, or even 0.5 mJ. Rating the armor itself in this way is extremely fallacious.”

    Actually, counting as they are energy shields it would have the exact same effect. It’s kinetic energy, and unlike void shields, most sci-fi shields do not have a weakness against focused attacks. Meaning a 7Mj blunt impact is the same, from the shields point of view, as 7mj worth of bullets.

    “As for the shields, Halo canon policy is that the games are highest canon.”

    The game STORY is the highest canon. Unless you feel like agreeing that MC can flip a tank with one hand? That spartans hit by a ghost or spectre, just so, can be instantly accelerated up to a couple of hundred miles per hour, and that they have wolverine levels of regeneration so long as they are not killed by the initial strike?

  13. the_man_with The_Answers October 12, 2011 at 8:00 pm -      #413

    “First of all, surviving a 7.5 mJ blunt impact does not mean it can survive 7.5 mJ of bullets, or even 0.5 mJ. Rating the armor itself in this way is extremely fallacious.”

    Either way, 50mm rounds and 30mm rounds still have shown the shields to be in the 4-5MJ range.

    “As for the shields, Halo canon policy is that the games are highest canon.”

    The story of the games, not the mechanics. If so, Master Chief can flip 70-ton tanks, and some grunts take 2 melees, meaning these grunts can withstand that type of strength.

    “Actually, counting as they are energy shields it would have the exact same effect. It’s kinetic energy, and unlike void shields, most sci-fi shields do not have a weakness against focused attacks. Meaning a 7Mj blunt impact is the same, from the shields point of view, as 7mj worth of bullets.”

    The shield probably fell at the 5MJ mark, leaving another 2.5MJ for the armor, but that 2.5 is indeed different from being hit by bullets. Bullets apply a lot of force to a small area whereas the 2.5MJ could be distrubuted to a very large area, if not the whole suit. Regardless, the suit took this damage while maintianing 100% integerity implying that it can take more.

    “The game STORY is the highest canon. Unless you feel like agreeing that MC can flip a tank with one hand? That spartans hit by a ghost or spectre, just so, can be instantly accelerated up to a couple of hundred miles per hour, and that they have wolverine levels of regeneration so long as they are not killed by the initial strike?”

    ^ this.

  14. Galorian October 12, 2011 at 9:03 pm -      #414

    @TMWTA

    Sorry, from the way you wrote it I thought you meant that the armor itself withstood 7.5 mJ. If you were referring to the shield then you were correct.

    At any rate, Sheppard is the only one of the two with the capability of harming the other, so it doesn’t really matter…

  15. the_man_with The_Answers October 12, 2011 at 9:11 pm -      #415

    “Sorry, from the way you wrote it I thought you meant that the armor itself withstood 7.5 mJ. If you were referring to the shield then you were correct.”

    Sorry, normally I separate it into 5MJ shields and 2.5MJ+ armor(as a whole).

    “At any rate, Sheppard is the only one of the two with the capability of harming the other, so it doesn’t really matter…”

    Well MC could do some damage in close quarters where he can incapacitate Shepard(While the suit is strong, force is still transferred). But Shepard definiatly takes this, as any other range is firmly in Shep’s advantage. Its funny because MC is certianly durable enough to be a contendor, but lacks the weapons.

  16. Galorian October 12, 2011 at 9:37 pm -      #416

    “Well MC could do some damage in close quarters where he can incapacitate Shepard(While the suit is strong, force is still transferred). But Shepard definiatly takes this, as any other range is firmly in Shep’s advantage. Its funny because MC is certianly durable enough to be a contendor, but lacks the weapons.”

    I’m not at all sure MC takes Sheppard in melee- the commander has been heavily upgraded with cybernetics when Cerberus fixed him, and he’s no slouch in the training department.

    In the final mission you can see him getting up from under a fairly large metallic plate with no apparent difficulty, and in the lair of the shadow broker he punches the shadow broker into the air (that beast was significantly bigger than a Krogan ffs!). I also seem to recall hearing that he’s managed to dodge a bullet once in one of the books/comics, which would place his reaction time at above MC’s (not going to look for it though, not nearly bored enough for that much digging).

  17. the_man_with The_Answers October 12, 2011 at 9:49 pm -      #417

    “I’m not at all sure MC takes Sheppard in melee- the commander has been heavily upgraded with cybernetics when Cerberus fixed him, and he’s no slouch in the training department.”

    Mostly helped response times and regenerative abilitys but also giving him above-human levels of strength and speed.

    “In the final mission you can see him getting up from under a fairly large metallic plate with no apparent difficulty”

    But he had to have a Krogan lift a metal door out of the way, and he remarked that it was a good thing the Krogan was on their side.

    “and in the lair of the shadow broker he punches the shadow broker into the air (that beast was significantly bigger than a Krogan ffs!).”

    I don’t recall him punching him into the air. but he was able to maintain himself in that fight due to the broker’s significantly slower speed/reaction times.

    “I also seem to recall hearing that he’s managed to dodge a bullet once in one of the books/comics, which would place his reaction time at above MC’s (not going to look for it though, not nearly bored enough for that much digging).”

    He dodged a pistol round in Project Overlord from a distance of 5-10 meters. Regardless, with element zero causing a very fast velocity, that is definaitly faster than MC’s(Though he could dodge a regular pistol round at that range).

  18. Lowk October 12, 2011 at 10:10 pm -      #418

    “But he had to have a Krogan lift a metal door out of the way, and he remarked that it was a good thing the Krogan was on their side.”

    The remark could have come from krogan generally being on everyone’s do fuck with list. The krogan himself kind of just went over and did it without asking. If it hadn’t been called for due to plot pretty much anyone of the team could have moved it with either biotics, explosives, or strength (combined or otherwise).

  19. Lowk October 12, 2011 at 10:13 pm -      #419

    ” everyone’s do fuck with list.”

    Do should be don’t

  20. the_man_with The_Answers October 12, 2011 at 10:22 pm -      #420

    They made the comment after he had lifted the door, implying that he is fearsome due to greater strength on an individual level. Otherwise I see no real strength feats that point to any considerable lifting power besides being above peak human.

  21. Lowk October 12, 2011 at 10:35 pm -      #421

    “they made the comment after he had lifted the door, implying that he is fearsome due to greater strength on an individual level.”

    Mordin stated “brute strength, *inhale* key aspect of krogan”. So it’s not just that one individual. Let’s face it out of anything the rest of the crew say, Mordin knows the most about Krogan…

    “Otherwise I see no real strength feats that point to any considerable lifting power besides being above peak human.”

    I’d put him around Cap like levesl of strength.

  22. the_man_with The_Answers October 12, 2011 at 10:51 pm -      #422

    That seems like a good estimate. He can throw a Turian a couple meters, I think I remember that happening, of course not trying to kill or even incapacitate him though.

  23. Galorian October 13, 2011 at 1:27 pm -      #423

    If I’m not mistaken that plate was starship armor or somesuch. A solid slab of steel of that size and thickness would weigh several tons, possibly over MC’s lifting weight, and ME starship hull is super dense, making it even heavier.

  24. the_man_with The_Answers October 13, 2011 at 8:48 pm -      #424

    “If I’m not mistaken that plate was starship armor or somesuch. A solid slab of steel of that size and thickness would weigh several tons”

    I don’t recall it being as big as you are making it out to be, it would be nice if you could provide a video to see exactly how big it was and the style he lifted it.

  25. Galorian October 14, 2011 at 5:32 am -      #425

    @TMWTA

    I don’t have exact measurements, but it was fairly thick, about a meter wide and way taller than the krogan lifting it.

    A slab of iron 20 cm thick, 1 meter wide and 4 meters tall will weigh around 6.3 tons.

    And as I’ve said, ME armor is far denser than iron.

  26. TrashMan October 14, 2011 at 6:19 am -      #426

    I’d like to point out that ME shields don’t protect against anything other than small, fast moving objects.
    Lasers, plasma, heat, radiation – they all pass trough them.

    Also, personal firearms in ME universe are not as powefull as you think.

    The main gun of a DN accelerates a 20kg slug to 1.5% light speed. The speed of a rifle is far, far lower (and the bullet is the size of a grain of sand).

    The small arms from ME are not that much superior really.

  27. Galorian October 14, 2011 at 7:01 am -      #427

    Halo smallarms are not superior to modern day equivalents, sometimes even inferior to them. ME smallarms on the other hand are FAR superior to both, with their assault rifles and pistols inflicting damage like modern day 50 cals.

    Given the incredibly small mass and size of ME bullets that implies substantially greater energies than 50 cal rounds.

    ME armor can stop said bullets even without kinetic barriers, and the kinetic barriers themselves can tank a whole bunch of them.

    Hell, the fact kinetic barriers aren’t effective against high mass objects means that Sheppard’s suit can handle a fall from orbit without its shields.

  28. Lowk October 14, 2011 at 10:40 am -      #428

    “I don’t recall it being as big as you are making it out to be, it would be nice if you could provide a video to see exactly how big it was and the style he lifted it.”

    6:40-6:48
    www.youtube.com/watch?v=Y00bF2IasaM

    “The main gun of a DN accelerates a 20kg slug to 1.5% light speed. The speed of a rifle is far, far lower (and the bullet is the size of a grain of sand).”

    Not all mass effect ammo are grains of sand.
    “Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically.”
    In-game description: M-22 Eviscerator

    So that either means the ammo size/shape varies(possible considering the gun can determine the size/shape of what it shaves off) or the grain of sand is outdated. Personally I think it’s the former.
    As for speed I think its somewhere near or in the hypersonic range. Shepard also has upgrades that can increase the velocity as well.

  29. the_man_with The_Answers October 14, 2011 at 10:52 pm -      #429

    Oh, then the size of the rounds are significantly smaller than I thought, so yes they would be comparable to .50 caliber rifle rounds(12kJ) and anything higher than a pistol would be in the 14.5x114mm range(30kJ), and sniper rifles being in the 200kJ range(The widow would be significantly higher)

  30. sgtnacho October 14, 2011 at 11:20 pm -      #430

    @Answers

    So it should take about 50 sniper rifle rounds to drop the Chief’s shields? If the Mark VI has double the shield strength of the Mark V (5MJ) meaning it has 10MJ shields, thus requiring 50 200kJ sniper rounds?

    That would be far more effective than ME shielding as most Sniper rifles are supposed to kill in one shot according to codex? I’m not positive so don’t kill me on this.

    Also, the Mjolnir can adjust how powerful the shields are in certain areas correct? So the shield strength we see from a fall may not be the same as in combat, as you could put all your shielding facing the ground. I would think. Not saying your calcs are wrong, but we could estimate the 5MJ shields is high?

  31. the_man_with The_Answers October 14, 2011 at 11:35 pm -      #431

    “So it should take about 50 sniper rifle rounds to drop the Chief’s shields? If the Mark VI has double the shield strength of the Mark V (5MJ) meaning it has 10MJ shields, thus requiring 50 200kJ sniper rounds?”

    Mark VI only has 5MJ shields, so more like 25(Probably a few less)

    “That would be far more effective than ME shielding as most Sniper rifles are supposed to kill in one shot according to codex? I’m not positive so don’t kill me on this.”

    If you think about it though, it isn’t really that strange. For Mark VI, they dumped massive amounts of research into making like 6 suits, working off of previous work(That had dumped even more amounts of money per suit into 33 or so suits). ME needs to be able to mass produce shielding systems and distribute them out to large amounts of soldiers, and not all the soldiers need to be one man armies like the S-IIs are supposed to be.

    “Also, the Mjolnir can adjust how powerful the shields are in certain areas correct? So the shield strength we see from a fall may not be the same as in combat, as you could put all your shielding facing the ground. I would think. Not saying your calcs are wrong, but we could estimate the 5MJ shields is high?”

    The 5MJ came from being hit by 50mm rounds, and in that case, he did not re-direct his shields. I simply cross referenced that with the 2km drop, and it corresponded. Though that could explain how the suit was so intact. If he directed all his shields to forward facing, I’m sure he could squeez in another MJ or two. Though Fred’s Mark V suit was still fine(Except for the pressure seal, but that was only due to overpressurization) after impact without diverting shields so……

  32. Lowk October 14, 2011 at 11:56 pm -      #432

    “ME needs to be able to mass produce shielding systems and distribute them out to large amounts of soldiers, and not all the soldiers need to be one man armies like the S-IIs are supposed to be.”

    The people that do seem to be one man armies tend to be Crime lords, Geth primes, Krogan Warlords, or working for the reapers… badguys always seem to get the good stuff.

    On an slightly off topic note, how is this for a feat for ME vehicle shielding?
    “Five servicemen were riding in a C77 Tyrus vehicle when the explosive, buried in the center of the road, went off. The bomb, made from two artillery shells and a detonator, threw the 13-ton vehicle into the air but failed to pierce its kinetic barriers and armor.”

    Good/Bad? I’m trying to compile a list of feats for MEverse.

  33. sgtnacho October 15, 2011 at 1:08 am -      #433

    oh right, I got confused, thanks for clarification. The point still stands, that is ALOT of rounds for the ME verse, or any verse really, for a sniper rifle. I’m fairly certain the default sniper can’t even carry that many rounds. I know its thermal clips and game mechanics etc. but their canon does use thermal clips, and as such, ammunition restrictions, doesn’t it?

    Oh, quick note, I think the idea of the thermal clip makes little sense. It seems like a downgrade in effectiveness. I know the canon weaponry isn’t unlimited ammo, but it’s like power packs for blasters, you bring extras just in case, but you rarely use that much ammo. Also, the thermal clips don’t cooldown or anything. Maybe I’m totally missing the point, but I don’t understand why having to carry a bunch of small red cylinders around, as well as ammo block things, and limiting your ammo supply further, is worth the few extra shots and necessary reload. What do you guys think of them?

  34. Lowk October 15, 2011 at 1:25 am -      #434

    “Oh, quick note, I think the idea of the thermal clip makes little sense. It seems like a downgrade in effectiveness. I know the canon weaponry isn’t unlimited ammo, but it’s like power packs for blasters, you bring extras just in case, but you rarely use that much ammo. Also, the thermal clips don’t cooldown or anything.””

    I think TCs are meant for quick changes so people wouldn’t have to wait to cooldown during a firefight. As for the no cooldown enitirely thing, it’s is likely for gameplay reasons since thermal clips are essentially just easy-to-swap heat sinks.

  35. Galorian October 15, 2011 at 6:54 am -      #435

    You do realize that all of this is rendered moot by the fact just about any of Sheppard’s superweapons would pulverize MC.

  36. Cananatra October 15, 2011 at 7:28 am -      #436

    And a spartan laser would pass through Sheppard’s shields without being effected whatsoever. Whats your point? These matches are usually standard load out, and super weapons are not standard load out. Not that I see any calcs for the super weapons.

  37. Galorian October 15, 2011 at 8:04 am -      #437

    Sheppard’s standard load-out includes one superweapon. He has the whole bunch in his armory and simply picks one whenever he goes anywhere.

    ME armor is ablative to resist laser weaponry, not to mention the fact that Sheppard’s suit survived an uncontrolled re-entry unharmed. Can you prove the splazor will even generate enough heat to harm it?

    As for superweapon calcs, we’d have to do one for each seperately. I’ll get on it.

  38. Cananatra October 15, 2011 at 9:28 am -      #438

    “Sheppard’s standard load-out includes one superweapon. He has the whole bunch in his armory and simply picks one whenever he goes anywhere.”

    Having played through Mass effect 2 (not 1 though) I have to disagree with that statement. All his superweapons are definitely unlockables or show up later in the story. Perhaps with the exception of that grenade launcher look-alike.

    “ME armor is ablative to resist laser weaponry, not to mention the fact that Sheppard’s suit survived an uncontrolled re-entry unharmed. Can you prove the splazor will even generate enough heat to harm it?”

    Yes it is ablative, but you do realise that by being ablative, it therefore loses layers as struck? Aside from that, spartan lasers are designed to take out tanks and other heavily armoured vehicles. Additionally, as far as i am aware, a human falling to earth, without a significant orbital velocity (which Sheppard didn’t have) isn’t going to experience that much heat upon reentry. Low earth orbit is 7.8km/s which has to be braked by the atmosphere on reentry (hence shuttles building so much). The highest parachute jump was 31km (which needed a pressure suit as he was in a virtual vacuum) and he hit 614mph on the way down, just shy of the speed of sound. So acceleration due to gravity through the atmosphere is not sufficient alone to generate any meaningful heat. Sheppard, upon his reentry, was carrying no significant orbital velocity.

  39. Lowk October 15, 2011 at 9:56 am -      #439

    “All his superweapons are definitely unlockables or show up later in the story. Perhaps with the exception of that grenade launcher look-alike.”

    The blackstorm and arc projector last I checked are given to him aren’t they? So wouldn’t that mean they’d be part of the story just like kasumi, zaeed, and the arrival dlc?

  40. Lowk October 15, 2011 at 10:00 am -      #440

    Sorry double post.

    Also as far as status goes wouldn’t this be end of game Shepard meaning he at some point he did the research for the other weapons…

    “So acceleration due to gravity through the atmosphere is not sufficient alone to generate any meaningful heat. Sheppard, upon his reentry, was carrying no significant orbital velocity.”

    Wasn’t Shepard blasted to the planet by the the normandy explosion?

  41. sgtnacho October 15, 2011 at 10:33 am -      #441

    @Lowk

    He was thrown into space via an explosion, later a second explosion sent a piece of shrapnel into his suit, rupturing it and causing him to lose his internal atmosphere.

    Also, I don’t think the upgrades are indeed canon (except maybe the ship upgrades to survive the base), DLC is strange though in that like you said the missions and characters are canon, idk about weapons and armor. I would say the weapons he could use would be
    Greanade Launcher (found in Lazarus Facility)
    Collector Particle Beam (Horizon)
    “Firestorm thing” (Zaeed’s loyalty Mission)
    Maybe the Arc, can’t remember where you get that.

    But I would say the weapons he finds laying around can count, but not ones he pays Cerberus (or whoever) for.

    Well let’s look at these weapons.

    The Collector beam would most likely be the most useful against the Chief, as it’s a beam and travels instantaneously.
    The Firestorm will most likely be useless as it’s so short ranged that the Chief could most likely just sprint through the flames and tackle Shepard.
    We need calcs on the strength of the Nade Launcher, and even then, it shoots pretty slow grenades so the Chief wouldn’t be too strung out trying to outrun his aim.
    The Arc projector is interesting, I doubt some basic electricity would harm his suit, but if it’s really high voltage, or just a different kind of attack (like the Cain) with similar effects.

  42. Lowk October 15, 2011 at 10:46 am -      #442

    “DLC is strange though in that like you said the missions and characters are canon, idk about weapons and armor.”

    They tend to be followed up with emails referring to how and why Shepard is given them, much like missions(dlc or otherwise) . Some even have in-game lore detailing how others in the verse use them.

    “but not ones he pays Cerberus (or whoever) for.”

    Like I said in the above point he is given them, he doesn’t pay for them. For example
    “Shepard,
    Miranda was reviewing your weapons’ auto-recorded telemetry, particularly the hit-to-kill ratio. Being the busybody she is, she sent a request for additional firepower. The techs think something long-range and anti-shield would be useful, so we’ve issued you an Incisor sniper rifle. It will be in the Normandy’s armory. Put it through its paces, and let us know what you think.”

  43. Cananatra October 15, 2011 at 11:13 am -      #443

    This is not an issue of Canon, it is an issue of standard load out. The Chief is issued with a Spartan Laser or a Rocket Launcher at certain times in the games because that is what is required for the mission, it does not mean it is standard load out though.

  44. OriginalA October 15, 2011 at 11:36 am -      #444

    Why would Shepard not get some of his Heavy Weapons? Dah Rulez say he has:

    “5. Powers and Equipment
    Combatants will be ported into battle with their standard power-set and equipment associated with their used incarnations for the combatant to take part of the battle at [b]maximum efficiency[/b].”

    Doesn’t that basically mean, all possible weapons and upgrades? That is the way I understand it anyways.

  45. Lowk October 15, 2011 at 11:42 am -      #445

    “The Chief is issued with a Spartan Laser or a Rocket Launcher at certain times in the games because that is what is required for the mission, it does not mean it is standard load out though.”

    Shepard isn’t sometimes issued certain weapons required for certain missions though. There are his property to choose from for whatever, regardless of the situation or mission.

  46. sgtnacho October 15, 2011 at 11:45 am -      #446

    @Cananatra

    Oh, you’re right, I was kind of thinking standard load out, but it came out as canon.

    Idk :P

    Thank you for clarification.

    Well what counts as the standard load out for a weapon type that constantly changes throughout the game but cannot be removed? I would say the grenade launcher since it is the first one you get, but I’m not sure

  47. SgCombine October 15, 2011 at 1:10 pm -      #447

    Someone on an earlier debate claimed that the Spartan Laser was 800 Mega Joules, because that’s how much is required to one shot a tank with thermal energy, though I’m not saying this, its just something I read.

  48. Cananatra October 15, 2011 at 3:16 pm -      #448

    “Well what counts as the standard load out for a weapon type that constantly changes throughout the game but cannot be removed? I would say the grenade launcher since it is the first one you get, but I’m not sure”

    That’s the problem with shepard, he’s a RPG (of sorts) character who can be several different versions of himself. Personally my opinion of standard load out on him is pistol, some mid-rifle that most of his incarnations seem to have, and the grenade launcher.

  49. Galorian October 15, 2011 at 3:30 pm -      #449

    Actually, CGI trailers had Sheppard outfitted with the rocket launcher, not grenade launcher. If We have to pick one overruling canon superweapon that would be it.

    It’s also a damned effective one.

  50. Lowk October 15, 2011 at 3:33 pm -      #450

    “Personally my opinion of standard load out on him is pistol, some mid-rifle that most of his incarnations seem to have, and the grenade launcher.”

    Shepard normally carries 5 to 6 weapons. So in addition to whatever heavy weapon(arc reactor/blackstorm/grenade launcher[starting heavy weapons]) It would be: rifle,shotgun,heavy psitol, shotgun, and possibly a machine pistol/submachine gun.

  51. Lowk October 15, 2011 at 3:38 pm -      #451

    my bad, I shotgun twice.

  52. Cananatra October 15, 2011 at 3:40 pm -      #452

    Strangely the grenade launcher acted much like a rocket anyway.

    Are you sure about 5-6 weapons. I’m remembering 3 in total.
    Pistol you must have, light rifle of some sort and your heavy weapon.
    (Been a good while since i played it though)

  53. Kytheros October 15, 2011 at 3:47 pm -      #453

    Standard Load-out on Shepard as it applies to Master Chief isn’t exactly applicable. MC (nominally, anyways) has the same basic armory and ability set throughout, with mission-specific variations.
    Shepard doesn’t – beginning Shepard is not end-game Shepard, with a wider spread of abilities, and with a wider selection in his armory.
    Latest incarnation rule dictates the latest game incarnation of MC; latest incarnation rule dictates the end-game status of the latest game incarnation of Shepard.
    “Standard Equipment” can be easily applied to MC – human grenades, his “normal” or most common human armament, which actually probably winds up being a pistol and the AR, but w/e.
    “Standard Equipment” doesn’t applies to Shepard in the same way – for the different “classes” or specializations, Shepard is proficient with different sets of weapons(possibly what Cananatra is getting confused with), but he carries one of each variety at all times, which one in each variety depends on the player. The available selection increases throughout the game, so at the end of the game, one nominally has access to every weapon.

  54. Commander Cross October 15, 2011 at 3:55 pm -      #454

    An even trickier matter to consider, when you take to account that Shepard can actually carry more than two weapons, whereas unless Sequel-upgrades got Chief covered, Chief gets only 2 weapons at a time, for that matter.
    Here’s hoping Halo 4 fixes this issue.

  55. Lowk October 15, 2011 at 3:58 pm -      #455

    “Are you sure about 5-6 weapons. I’m remembering 3 in total.
    Pistol you must have, light rifle of some sort and your heavy weapon.”

    Soldier class carries 3 on his upper back, 1 on the lower back, and can carry one on either hip. Vanguard standard is 3, the other class’ standards are 2.

  56. Lowk October 15, 2011 at 4:00 pm -      #456

    ” Chief gets only 2 weapons at a time, for that matter.”

    I belived it was proven he can carry more then two weapons+extra(provided he has a backpack and tape)

  57. Cananatra October 15, 2011 at 4:01 pm -      #457

    If you’re going end of the game character carries at cutscene weapons then you could easily give MC the vast majority of weapons, as the last level is usually a fairly frantic fight where you fight so many covenant armed with everything you can pick up most weapons you feel like.

    You say MC is unable to choose the weapons he uses, compared to sheppard who can choose, yet that is technically incorrect. All you cant do is choose your level starting weapons (though some levels use carryover from the previous one). Once into the level you can choose to use any weapon you come across, unlike sheppard who is stuck with his initial choice.

    However I do feel that both of those are options seriously limited by game mechanics rather then canon. If one participant is arbitrarily limited to a set weapon load out which represents supposed average equipment, then so should the other.

  58. midnite marauder October 15, 2011 at 4:12 pm -      #458

    “Shepard normally carries 5 to 6 weapons. So in addition to whatever heavy weapon(arc reactor/blackstorm/grenade launcher[starting heavy weapons]) It would be: rifle,shotgun,heavy psitol, shotgun, and possibly a machine pistol/submachine gun.”

    This. Plus the Shephard we typically go with is Soldier Shephard since that’s the default one and defaults are usually the canon version. We also go with current event as well meaning Shephard at the end of the game meaning he has all the ammo types meaning mc’s armor and shields are useless, as well as the end game weapons. Shephard has to pick up the Carnifex heavy handgun since he gets it from Solus or whatever the Salarian doctors name is and the Revenant heavy machine gun which he gets to pick during a mandatory cutscene out of a choice of the Revenant, Claymore Shotgun(Krogan shotgun), and Widowmaker sniper rifle. So yes Shephard does have the advantage in firepower since these are weapons he has to pick up. He also has a mandatory underbarrel grenade launcher called the concussion shot as well as adrenal boosters leading credence to the theory that his genetic upgrades are canon. He is a cyborg after all and at the hardest difficulty its pretty difficult to beat the game not leveling up or buying upgrades. Not that matters when it comes to MC.

  59. Galorian October 15, 2011 at 4:18 pm -      #459

    Going by trailers canon Sheppard is soldier class with a full load-out and the missile launcher.

    MC does have a standard load-out, it’s the same one he starts almost every mission with (assault rifle, pistol and 2 grenades).

    Sheppard owns his own armory and has a large number of holsters built into his suit, that’s an advantage.

  60. the_man_with The_Answers October 15, 2011 at 4:24 pm -      #460

    I have come to the conclusion that MC has 4 different standard loadouts, due to him using certian weapons very commonly throughout canon.

    LOADOUT #1:
    M6D “Up-sized” Pistol
    M7 Caseless SMG
    MA5C Assault Rifle
    BR55 Battle Rifle
    Combat Knife
    8 Frag Grenades

    LOADOUT #2:
    M6D “Up-Sized” Pistol
    M7 Caseless SMG
    MA5C Assault Rifle
    M90 Shotgun
    Combat Knife
    8 Frag Grenades

    LOADOUT #3
    M6D “Up-Sized”
    M7 Caseless SMG
    MA5C Assault Rifle
    SR9 Sniper Rifle
    Combat Knife
    8 Frag Grenades

    LOADOUT #4
    M6D “Up-Sized”
    M7 Caseless SMG
    MA5C Assault Rifle
    Rocket Luancher
    Combat Knife
    8 Frag Grenades

    Carrying 2 small weapons comes from having 2 spots on his thighs for them. Carrying 2 primary weapons comes from the magnetic way in which they attach, and in the games if you rip off a turret you are still carrying 2 primarys. The Combat knife is a pretty standard thing for SPARTANs. And the 8 grenades comes from the 8 total grenade spots you have in the games.

  61. Lowk October 15, 2011 at 4:28 pm -      #461

    “If you’re going end of the game character carries at cutscene weapons then you could easily give MC the vast majority of weapons, as the last level is usually a fairly frantic fight where you fight so many covenant armed with everything you can pick up most weapons you feel like.”

    I wasn’t talking about what Shepard was carrying at the end game cutscene, I was referring to overall what he’s collected/owns by the end of the events of ME two. He has that stuff to choose from before going into battle. Chief however tends to only be able to choose special weapons on certain missions or by scavenging them off others.

    “Once into the level you can choose to use any weapon you come across, unlike sheppard who is stuck with his initial choice.”

    According to the developers that’s no longer the case. Though that’s particular feat seems a bit useless here.

    “If one participant is arbitrarily limited to a set weapon load out which represents supposed average equipment, then so should the other.”

    Shepard is still limited to a set weapons. rifle,shotgun,pistols,sniper rifle,heavy weapon. He just has a variety of each. Technically speaking he has 4 large weapon holsters and owns 8 super weapons. He could carry 4 super weapons on his back, one in his hand and still have room for two sub-machine guns.

  62. the_man_with The_Answers October 15, 2011 at 4:34 pm -      #462

    “I wasn’t talking about what Shepard was carrying at the end game cutscene, I was referring to overall what he’s collected/owns by the end of the events of ME two. He has that stuff to choose from before going into battle. Chief however tends to only be able to choose special weapons on certain missions or by scavenging them off others.”

    Well under normal circumstances, MC would have access to a full UNSC armory. The only reason you have certian weapons to start is because during the games, MC never really gets to head back to base and arm up. When he does get to, guess what he takes, special weapons.

  63. Lowk October 15, 2011 at 4:45 pm -      #463

    Just found out Shepard’s current incarnation is in chains awaiting a trial, so he currently has nothing until the event of ME3. Do we go by the post Shepard turning himself?

    “The only reason you have certian weapons to start is because during the games, MC never really gets to head back to base and arm up. When he does get to, guess what he takes, special weapons.”

    When did this happen, what did he take, and what was he expecting to go up against?

  64. Lowk October 15, 2011 at 4:46 pm -      #464

    “Do we go by the post Shepard turning himself?”

    should end like
    Turning himself in?

  65. Cananatra October 15, 2011 at 4:54 pm -      #465

    Current incarnation rule is current incarnation in which they can participate in the match. So no, he wouldn’t be in chains.

  66. the_man_with The_Answers October 15, 2011 at 4:57 pm -      #466

    “When did this happen, what did he take, and what was he expecting to go up against?”

    A few times off the top of my head would be

    Halo 3- The Ark

    Master Chief was able to go to base(As evident by the cutscene). He ended arriving with a Battle Rifle and Sniper rifle, his mission was to clear a landing zone for Forward Unto Dawn and secure the Cartographer

    Halo 3- The Covenant

    After establishing a base, Master Chief took a Battle Rifle and SPARTAN Laser with him to fight into the towers in order to get to Truth

    Halo 3- Cortana

    He was expecting Flood, so he brought a shotgun and assault rifle

  67. Lowk October 15, 2011 at 5:02 pm -      #467

    @man
    I thought Chief set equip already had a sniper rifle. Also out of the 4, #3 seems good, not just for this but for other fight as well. It’s like a good mix or short, mid, and long ranges.

  68. Kytheros October 15, 2011 at 5:19 pm -      #468

    That’s 3 instances, in only one of which did he obtain a special weapon – the Spartan Laser.
    The Battle Rifle, Sniper Rifle, and Shotgun are not special weapons.

  69. the_man_with The_Answers October 15, 2011 at 5:45 pm -      #469

    “The Battle Rifle, Sniper Rifle, and Shotgun are not special weapons.”

    I meant outside of the common “Assault rifle, pistol, and 2 grenades.” If you think his standard loaudout is that you are just ignorant.

    @Lowk

    #3 is probably the best fit. It would be better if it had the BR55 though.

  70. sgtnacho October 15, 2011 at 6:28 pm -      #470

    Well I think the point we need to make is thus.

    Shepard should get the latest of each weapon from ME2 that he receives throughout the game without the use of DLC, upgrades, or creating weapons.

    Carnifex hand cannon
    Tempest sub-machine gun
    Vindicator battle rifle
    Scimitar shotgun
    Viper sniper rifle
    Collector Particle Beam

    Now, I didn’t add the collector ship weapon pickup as that is a choice made by the player and there is no default

    I would replace the Vindicator with the Avenger, as that seems to be the canon Assault Rifle (all forms of box art, posters, covers, etc.)

  71. Lowk October 15, 2011 at 7:15 pm -      #471

    “Shepard should get the latest of each weapon from ME2 that he receives throughout the game without the use of DLC, upgrades, or creating weapons.”

    As original A pointed out in the rules the upgrades should be fine. Creating weapons I could understand a bit, though some like krogan shotgun, widow rifle, mordin’s omnitool upgrade are actually somewhat part of the story. And I’m still not sure why your excluding DLC stuff.

    “I would replace the Vindicator with the Avenger, as that seems to be the canon Assault Rifle (all forms of box art, posters, covers, etc.)”

    Some time it’s the vindicator, sometimes it’s the Avenger, recently going by demos and sneak peek at ME 3, Shep seems to have a fondness for the mattock.

    Also going by your list, the Geth pulse rifle would be consider latest since you would get that after the Vindicator.

  72. Kenny C. October 15, 2011 at 7:54 pm -      #472

    ” I meant outside of the common “Assault rifle, pistol, and 2 grenades.” If you think his standard loaudout is that you are just ignorant. ”

    – Actually that has a basis in prior decisions by admin and other members in terms of MC’s standard load out when not otherwise stated. I can look for said comments if you wish.

  73. Galorian October 15, 2011 at 8:08 pm -      #473

    DLCs are canon so I don’t see why you’d exclude them.

    Does someone know how to calculate an explosion’s power based on the size of its mushroom cloud? The Cain makes a distinct, fair sized mushroom cloud with just 25 grams of ME high explosives which cannot be attributed to its impact (25 grams at 5 km/s isn’t nearly enough for that kind of damage).

    on a related note, ME explosives are f***ing powerful…

  74. the_man_with The_Answers October 15, 2011 at 8:30 pm -      #474

    “DLCs are canon so I don’t see why you’d exclude them.

    Does someone know how to calculate an explosion’s power based on the size of its mushroom cloud? The Cain makes a distinct, fair sized mushroom cloud with just 25 grams of ME high explosives which cannot be attributed to its impact (25 grams at 5 km/s isn’t nearly enough for that kind of damage).

    on a related note, ME explosives are f***ing powerful…”

    Well, judging by the size and power within that size, I would say a 1 ton explosion at most. But a 1 ton explosion is 4,184,000 joules(4.184GJ) so…….

  75. lancer_AR October 15, 2011 at 10:26 pm -      #475

    does the shepard we’re using here have the omni-blade? while I doubt its usefulness in this match it would be nice to know if he has it

    also wouldn’t endgame ME2 shep have medi-gel conduits all over his body to accelerate healing vastly (I believe the description for the heavy bone weave mentioned broken bones are fixed within a day or two)

  76. sgtnacho October 15, 2011 at 11:03 pm -      #476

    So then are we going off a fully upgraded Shepard with any weapon you don’t have to pay credits or materials to aquire?

    Yeah I haven’t really done much ME2 DLC at all, all i have is the Shadow Broker, Zaeed, and the Cerberus armor and Eviscerator. I didn’t think of DLC armor and weapons as canon really (probably because I don’t own them :P ) I didn’t even know the Mattock was anything but an ME3 rifle till earlier today.

    Also, forgot about the Geth Rifle as it’s been a while since I played Hardcore.

    But considering he has been rocking the Avenger since the ME1 concept art, I’d say that is his favored AR. Just my opinion, but seeing “canon” Shepard in a picture without his Avenger jsut doesn’t seem right to me.

  77. TrashMan October 26, 2011 at 7:17 am -      #477

    @Galorian – no. I don’t know where you get that from, but ME weapons are not that uber, and neither is the armor. Sheps armor certanly can’t survive a fall from orbit – because it didn’t. His armor broke on impact.

    Also, IIRC, MC has a laser gun? That would go right trough Sheps shields.

    Not here that I didn’t play Halo or read the books, so I’m talking from the little I know about it.

  78. Galorian October 26, 2011 at 7:58 am -      #478

    “His armor broke on impact.”

    The helm was fully intact and you can find it in game and have it placed as a memento in your captain’s quarters. There are also multiple pieces of that suit that Legion used to patch itself up, such as the shoulder and upper arm plates, which show a couple of scratches and dents with hardly any discoloration. Legion used the chest piece as well, but then he got it shot full of holes so I can’t prove it was fully intact at the time, but the damage to legion under the plates proves the holes were blasted after he put it on.

    Hell, even the paint job survived practically unscathed.

  79. Commander Cross November 29, 2011 at 7:00 pm -      #479

    @Messenger OriginalA

    Doesn’t the Master chief has what it takes to be a Magic Knight, actually?

  80. Commander Cross December 11, 2011 at 7:46 pm -      #480

    Also, can we continue the match so in particular, we can figure out how Master Chief is a canon!-Magic Knight while its looking like the fighting can still go either way, actually?

  81. the_man_with The_Answers December 11, 2011 at 8:00 pm -      #481

    Oh, for MC’s terminal velocity hit, we are wrong. It wasn’t terminal velocity. It was actually the Keyship’s re-entry velocity, which would be significantly faster. So MC hit the ground HARD, not to mention the fact his body was consumed in flames(lol but in game the Flame thrower kills in like 1 second).

  82. VunderGuy December 13, 2011 at 10:09 pm -      #482

    @guest
    In what ways? Because in many ways, the UNSC is superior than the Systems Alliance (both technologically and militarily which do not necessarily go hand in hand). For one, the UNSC developed FTL travel NOT based on that used by Ancient Alien’s as a way to curve life in what essentially amounts to a Galactic sized mouse trap (by actually creating a tear in the fabric of space and time and traveling into another dimension), heavy use of advanced A.I. that are so human like and intelligent it’s scary while the ME-verse outlaws any and all AI, small scale use of DEW (Directed Energy Weapons) in the form of the SPARTAN lasers (which were said to reverse engineered from Covenant tech which uses nothing but DEW’s primarily), SUPER MAC platforms that are so powerful not a single known Covie ship could withstand a single shot (and likely not even Sovereign could withstand a single shot unless they can somehow manage to withstand force equivalent enough to crack a good chunk of a planet as SUPER MAC rounds are in the Terraton Range of power), an armed force that was able to hold its own against a completely and utterly ruthless Alien Conglomerate with the almost single-minded of wiping humanity off of the face of the Universe with ships whose smallest sizes are comparable to the LARGEST sized ME ships (Dreadnaughts and “Reapers” included assuming Sovereign was what the standard Reaper is in size), whose largest vessels were a staggering 27 km’s in length (more than half as long as the Citadel), whose home was a massive Planetoid that dwarfed these “Super Carriers” by a large margin, for 27 years as they slaughtered billions of people and reduced the surfaces of dozens (if not hundreds) of planets until they were glass or molten.
    Now…I like Mass Effect. I do. I really do. When it first came out in late 2007, I played it and squeezed as much mileage as I could out of it because I was enthralled by this new story and all of these interesting new concepts (The Geth, Quarian Immunity Problems, the Genophage, and MASS ACCELERATION being some). It’s one of the best recent video-game Sci-Fi series out there and I hope that if a movie gets made that it does well and hopefully joins Star Wars and Star Trek in the “Trinity of Awesome Sci-Fi Series with Awesome Movies.”
    Likewise, I also like Halo. I do. I really do. Halo 2 was the first Xbox game I ever played back in early 2005 (the year where I as my 10 year old self officially entered the world of gaming thanks in large part to the THEN good G4TV and in particular X-Play). When I got my hands on it (even though at the time my gaming skills were poor at best and the Flood scarred me so bad that I could never get passed the level where the Flood are first introduced without someone playing on Co-Op with me). I likewise played it and squeezed as much mileage as I could out of it because I was also enthralled by this new story and all of these interesting new concepts (Giant Constructs left behind by a long dead race of aliens that are hyper-lethal somehow and a strange new, foreign word known as “Kilometer” being two of them). Likewise, I also think it’s one of the best recent video-game Sci-Fi series out there and I hope that if a movie gets made that it does well and hopefully joins Star Wars and Star Trek in the “Trinity of Awesome Sci-Fi Series with Awesome Movies.”
    This post by no means states that EITHER series is better than the other (on the contrary. If all of the awesome and irksome qualities of these Universes were accounted for, I’d say that over-all quality is quite comparable), it merely suggests rather heavily that in terms of over-all military strength (ship size, armaments, force deployments, military industrial capacity, and SOME aspects of technology), that ONE FACTION from one of the Universes is in many ways the MATCH of BETTER of a faction from a different Universe.

  83. SgCombine December 13, 2011 at 10:21 pm -      #483

    @VunderGuy

    factpile.com/1482-halo-vs-mass-effect/

    Universe battle is over here in case your interested… anyway, I haven’t really looked, looks inconclusive, until ME 3 and Halo 4 comes out that is.

  84. Dr. Lowk McNinja December 13, 2011 at 11:23 pm -      #484

    Just a few nitpicks
    “heavy use of advanced A.I. that are so human like and intelligent it’s scary while the ME-verse outlaws any and all AI”
    Not exactly true they still create AI but they only use them for study and some secretly still use them(Both stated[revelation] and shown[EDI]). One in series even had a pseudo AI baby that got revenge on the parent’s creator by getting him arrested(created by a common thief no less) so human emotions are also a check for them. Though still not as wide spread use as Halo… For now www.youtube.com/watch?v=T55ArHjeR1c

    Unless you count the Geth of course

    “small scale use of DEW (Directed Energy Weapons) in the form of the SPARTAN lasers(which were said to reverse engineered from Covenant tech which uses nothing but DEW’s primarily)”
    Same is a bit true of ME in the Arc Projector, Blackstorm, and Collectors+Geth both make use of them as well use of them.

    “For one, the UNSC developed FTL travel NOT based on that used by Ancient Alien’s as a way to curve life in what essentially amounts to a Galactic sized mouse trap”
    They had already developed FTL on there own after discovering the refined element zero on mars. Your thinking of the faster mode of transport in the Mass Relay which they discovered later after the ftl.
    ===
    “we can figure out how Master Chief is a canon!-Magic Knight”

    He isn’t. The only magic knight here would probably be one of the forms of biotic(slap physics across the face) or techno Shep(Shoot fire, ice, lightning, and summons techno creatures). Biotics and Element Zero=Space Magic.
    MC an Soldier Shep would just come off as Super Soldiers.
    ===
    “Universe battle is over here in case your interested… anyway, I haven’t really looked, looks inconclusive, until ME 3 and Halo 4 comes out that is.”

    Probably
    Reapers fuck shit up=Conclusive victory(Halo) if they decide to do prequals only.
    Though I’ve read they were doing a comic series post or Reaper vs Shepard ME arc but that was on the wiki and the link went dead so I’m not entirely sure.
    ===
    So I’m going to take a stab in the dark and guess that a sword/knife(Katar?) fight between Chief(Com Knife or Energy Sword) and Shep(OmniBlade) would likely go to Chief…. Did Chief make regular use of either ES or knife in his time?

  85. SgCombine December 14, 2011 at 2:48 pm -      #485

    @lowk
    fc07.deviantart.net/fs21/i/2007/295/4/6/Savior_by_Alayna.jpg

    While I was looking around to see when Chief uses an Energy Sword (besides Legends) I found this pic, it looks familiar, doesn’t Shepard have a picture that looks like this?

  86. Whatthecell January 23, 2012 at 9:44 pm -      #486

    In terms of standard weaponry, I’ve seen calcs done that Mass Effect assault rifles are twice as powerful as .50 BMG.

    “Let’s assume AK recoil=M-8 Avenger assault rifle’s recoil, the codex says recoil is the limiting factor to ME small arms. Thus it seems reasonable to assume an assault rifle would have about the same recoil as a modern one. I could’ve used a battle rifle to compare but since this is low end, we’ll use the most ubiquitous rifle in the modern world.

    The dimensions of a 30 round AR-15 magazine is 178mm x 69mm x 25mm, for a total volume of 307 cm3. I used an AR-15 magazine because I couldn’t find the dimensions of the curved AK magaizine anywhere, they should be about the same regardless.

    A ME gun’s “block of metal” is said to hold thousands of rounds, let’s use a low end of 2000 and a relatively large magazine size(you sure as hell dont see those on the guns in the game). 307/2000=0.15cm3 per bullet, density of steel is 7.85g/cm3, thus giving us a bullet weight of 1.18 grams.

    Recoil of AK-47 is 8g(bullet weight)*720m/s(muzzle velocity)=5760g-m/s.

    Deriving M-8 projectile’s velocity: 5760/1.18g(M-8 bullet weight)=4881m/s

    .5*1.18g*4881m/s^2~=14000 joules.

    This is a very conservative calc, as we assume a large magazine size that we don’t see in the game, codex, or novel, and we assumed the bullet to be fairly large and not very dense. In one of the novels it’s actually directly stated that a human assault rifle carries 4000 rounds of ammo. If we plug that into the calculation above we get 28 kilojoules.

    A .50 BMG round has a kinetic energy of about 18 kilojoules.

  87. VunderGuy January 23, 2012 at 10:21 pm -      #487

    Also in that same novel (Revelations I think), one of Anderson’s squadmates was hit directly by several assault rifle rounds AFTER her kinetic barriers dropped, and a few rounds hit her square in the chest, only DENTING the Heavy plates she wore, but other wise causing no damage to her person in that area. However, it should be noted that a few ME rounds hit her in the much less protected leg, and turned it into “bloody hamburger.”

  88. VunderGuy January 24, 2012 at 5:28 pm -      #488

    Master Chief: Hand-to-Hand
    halo.wikia.com/wiki/SPARTAN-II_augmentation_procedures#Results
    The Chief is a SPARTAN Super Solider, and as such, possesses all of the augmentations listed above which are enhanced even further by his MJONIR Armor.
    halo.wikia.com/wiki/MJOLNIR_Powered_Assault_Armor/Mark_VI#Introduction
    Just to give you an idea on his strength level, Master Chief is said to weigh 390 pounds.
    halo.wikia.com/wiki/John-117#cite_note-Bestiarum-0
    According to the link to the Augmentation procedures above, the SPARTAN-II’s can lift three times their body weight (without armor). So without armor, he can lift 1170 lbs (390 lbs.X 3). Add this with the fact that MJONIR Armor increases lifting capacity by two, and the Chief can lift 2340 lbs. By comparison, a fully grown Krogan in armor is said to weigh about a ton. So in order words, if the two were fighting hand to hand, a single solid punch from the Chief could break bones (and even a glancing blow is at, the very least, going to hurt very very much).

  89. Commander Cross January 24, 2012 at 5:32 pm -      #489

    I thought we were waiting for Halo 04 to come out.

  90. Whatthecell January 24, 2012 at 5:36 pm -      #490

    Does Master Chief have any defense against biotics? Because if this is, say, Adept or Sentinel shepard then Master Chief will be tossed around mercilessly like a ragdoll.

  91. StealthRanger January 24, 2012 at 5:42 pm -      #491

    “Does Master Chief have any defense against biotics? Because if this is, say, Adept or Sentinel shepard then Master Chief will be tossed around mercilessly like a ragdoll.”

    Wait, what class Shepherd are we takling about here?

    Either way i think he wins

  92. Kytheros January 24, 2012 at 5:57 pm -      #492

    MC does not have any defense against Biotics.

    @CC – I believe you’re thinking of the ME vs Halo universe match. There we’re waiting for the new games to come out, so at least until ME3, and now possibly until H4 as well.

    I actually had thought this match had been decided in favor of Shepard a long time ago.

  93. Whatthecell January 24, 2012 at 6:05 pm -      #493

    Doesn’t Warp tear enemies apart on the molecular level or some crazy shit like that? I’m only on my first playthrough of ME (adept) so I wouldn’t know. Shepard can toss around Geth armatures with his biotics, so the Chief’s weight wouldn’t really have an effect.

  94. Galorian January 24, 2012 at 6:25 pm -      #494

    “I actually had thought this match had been decided in favor of Shepard a long time ago.”
    .
    It was.
    .
    About time it got an award for it though.

  95. VunderGuy January 24, 2012 at 6:29 pm -      #495

    @Whatthecell

    What’s the speed on some of the powers anyways?

  96. VunderGuy January 24, 2012 at 6:31 pm -      #496

    @Galorian

    Award? I thought the FP award only went to stomp battles.

  97. Dr. Lowk McNinja January 24, 2012 at 6:36 pm -      #497

    “Award? I thought the FP award only went to sto battles.”

    It’s supposed to be the other way around. Stomps aren’t suppose to get an FPA.

  98. VunderGuy January 24, 2012 at 6:51 pm -      #498

    Alrighty then. I just hope Shepard winning doesn’t give some asshole the idea that a one one fight with the Chief would be easy (especially if this is defeault Soldier Shepard in which case the only real advantages Shepard would have would be weapons that output more kinetic energy and armor with shields optimized for Kinetic weapons).

  99. Galorian January 24, 2012 at 6:53 pm -      #499

    @VunderGuy
    .
    www.escapistmagazine.com/videos/view/miracle-of-sound/3158-Commander-Shepard
    .
    Besides, Shepard had sex so he wins automatically.

  100. VunderGuy January 24, 2012 at 7:01 pm -      #500

    @Galorian

    Since I’ve vowed never to return to the escapist, do you mind telling me what that video is about?

    As to the second part of your comment, I seriously hope your only joking. Because I dont re-call “going from wall-paper to closet” having a positive affect on combat performance.

« Previous 1 3 4 5 6 7

Leave A Response

You must be logged in to post a comment.