Boba Fett’s Slave I Vs Samus’ Gunship

Boba Fetts Slave I Vs Samus Guship

Here we have a fun match in which the pilot might be the determining factor. For this fight, Samus would be piloting her craft, and Boba would be in his, so all their skills come in to play as well.

Who wins this?

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31 Comments on "Boba Fett’s Slave I Vs Samus’ Gunship"

  1. Matapiojo December 25, 2008 at 2:33 am -      #1

    Samus has solid skills ad her gunship is pretty dangerous for absolutely any opponent, but I think Fett is far superior to the Nintendo champion in all respects and his heavily customized ship is an extension of this most infamous of Bounty Hunters.

    Win goes to Slave-1

  2. WTFMACHINE December 29, 2008 at 3:50 am -      #2

    too right mate.

    6 homeing rockets, two repeating blaster cannons and two heavy blaster cannons.

  3. Zach January 2, 2009 at 9:39 am -      #3

    Samus’s gun ship all the way.

  4. Tim January 20, 2009 at 6:45 am -      #4

    The two ships are actually pretty evenly matched, so I don’t know who would win here.

  5. puffinslaughter January 31, 2009 at 5:25 pm -      #5

    slave 1 also has siesmic charges if you dont know wat those are go watch episode 2 again

  6. puffinslaughter January 31, 2009 at 5:26 pm -      #6

    also slave one has homing lasers(!)

  7. aggro January 31, 2009 at 5:33 pm -      #7

    those seismic charges on s 1 totally destroyed everythingwithn its huge radius

  8. THe Chosen One February 1, 2009 at 12:30 am -      #8

    Slave 1 sounds like it has more ammunition but no one has said anthing on what weapons samus has

  9. Darkforce February 4, 2009 at 1:11 am -      #9

    yikes! fett would win. his ship slave 1 has more wepons than ever shown in the movies, it has a proton topedo launcher that holds twelve shots (proton topedos are nini nukes) then it has the heavy laser turets on the “nose” of the ship, then it has several other rapid fire laser canons located further up on the ships nose and then it also carries a payload of cuncusion missles along with the uber space mines. the final trick in fetts ship is a secondary sheild generator that can deflect a direct tubolaser blast. and for those who dont know a turbolaser has the same ( or greater) destrutive power as a nuke…. so i think he out guns the gunship seeing as it only has missles and a graple beam….

  10. Skrunks March 9, 2009 at 3:56 am -      #10

    I’m sure Samus’ gunship has it’s own tricks up it’s sleeve, but we haven’t seen enough of it to know. All we’ve seen are the air to surface bombs. Although, seeing how long it took Ghor to punch a hole in that armor was pretty impressive. I dare say that her hunter’s armor outclasses the Slave I, but other then that, from what we’ve seen the Slave I tears the Hunter to pieces. Hopefully a future Metroid game can give us some insight to what Samus’ ship can actually do.

  11. Matapiojo March 9, 2009 at 8:49 am -      #11

    “Hopefully a future Metroid game can give us some insight to what Samus’ ship can actually do.”

    Now that the prime series is at an end, I would love for a spin-off title to have some heavy space combat situations. I am thinking of a Metroid title gone Starfox/F-Zero. THAT would be an interesting game indeed.

  12. Albert Wikowonkavitz March 13, 2009 at 6:08 pm -      #12

    Samus, her ship doesn’t look like a sneaker. :P

  13. Skrunks April 13, 2009 at 10:45 pm -      #13

    Maybe we were too quick to judge Samus’ ship. If her weapons operate in the terawatt range, and her ship is almost immune to damage from terawatt range weapons, then her ship might actually be a formidable challange for the Slave 1.

  14. ZomBninjasamurai November 4, 2009 at 3:16 pm -      #14

    Slave I takes this, proton torpedoes are awesome

  15. Captain Epic December 28, 2009 at 11:09 pm -      #15

    I wouldn’t be so quik to jump on the ZOMG Slave 1 ftw bandwagon. Aran is quite a good pilot.

  16. The Guy Who is actually Intelligent December 29, 2009 at 12:47 am -      #16

    Samus is a good pilot, and the ship can destroy things that multi-terawatt level blasts can’t. Just Saiyan (1000 points to everyone who gets it.)

  17. Envoy December 29, 2009 at 1:25 am -      #17

    Just ONE thousand? Can I have over nine?

    Shouldnt all metroid ships be in the pentawatt range,pentawatt is stronger the terrawatt right?

  18. Who? December 29, 2009 at 9:00 pm -      #18

    Whoa whoa whoa, did we not establish that Metroid and SW firepower is closer in comparison than what was preveously speculated?

    Standard Metroid weapons are stronger than clone sidearms, sure. Skrunks estimated that Samus’ standard beams have the energy output a little over 100 GJs (the volt driver anyway), while Clone sidearms, at standard setting, have an energy output of around 10MJs of energy and can reach a little over 30GJs when overcharged. Once overcharged, a clone sidearm can vaporize a 0.5 section of feroconcrete, which has around the tensile strength of iron.

    “Durasteel, the most commonly used metallic alloy used in the construction of vessels and vehicles, possesses a unique atomic structure that allows the material to remain incredibly light even in human hands, but has a structural integrity greater than most alloys available. A single cubic inch of dense and processed Durasteel has only 0.01 the equivalent mass of modern day steel (Or even Titanium) of equal density, yet it is possesses a hundred times the tensile strength.”

    – Star Wars: The Essential Guide to Vehicles and Vessels

    Well, the standard E-11 particle beam rifle can vaporize ‘grapefruit’ sized chunks of a reinforced durasteel wall at standard setting. This may or may not be an outdated quote though… Wookiepedia claims that durasteel is 300,000 times stronger than regular steel, but I can’t find the source. Don’t get me started on overcharged shots from particle beam weapons… I don’t know the EXACT outputs of an E-11 though, but I won’t speculate. Sorry.

    If you want to learn more about the Slave I, just read what Mike Wong wrote a few months ago:

    Seismic Charges:

    “When you want to send a strongly worded message to an unwanted pursuer, just lob a seismic charge his way. The seismic charge is interesting not so much for its sheer power as for its unusual mechanism. Obi-Wan’s starfighter could barely escape the blast, which spread outwards from each detonation and effortlessly shredded everything in its path. The limits of this blast were difficult to determine without being able to carefully inspect the entire scene in slow motion, but it appeared to spread out for at least 2 kilometres in all directions (limited to its plane, of course), if not much more.

    If we use the 2 km figure (although it seems small in light of the duration of the blast and its expansion rate), its ability to pulverize everything within its range suggests energy yield of at least 60 to 200 megatons, based on empirical data derived from rock blasting. For those of you who are B5 fans, I am aware that some of you believe that the disintegration of a 500 metre wide asteroid (in “Call to Arms”) was a gigaton-level event. However, I am not interested in debating that erroneous (and, I suspect, entirely arbitrary) figure; my source is “Deflection and Fragmentation of Near-Earth Asteroids”, by T.J. Ahrens and A.W. Harris, which indicates that a 1 megaton bomb should disintegrate an asteroid between 0.7km and 1km width. In any case, the SW2ICS quantifies the mines to have roughly 12 gigaton yield, which suggests that the radius of destruction can be as much as 10-30 kilometres at maximum power (although it should be noted that conventional modelling is suspect because of the unusual mechanism of the weapon, and it is difficult to determine the true radius of destruction in the film because of the camera angles used).

    This weapon is obviously not a conventional or nuclear explosive. It does not have a normal explosive effect, and it does not need to be buried inside an asteroid in order to fragment it. Its shockwave is planar, and the expanding planar disc appears to slice asteroids cleanly at the point of contact, while simultaneously imparting significant velocity to the resulting fragments in a direction perpendicular to the plane. It cannot be a conventional explosive device, but it may be an unusual application of forcefield technology. Note that rock fragments thrown away by the interaction are not heated to luminescence, nor do they show any other signs of heating. In fact, the rock appears to fracture in a brittle fashion.

    The motivation for such a specialized device is not initially obvious. It can create impressive destruction in a dense matter field but it is of questionable value as a space weapon, since a starfighter need only avoid the planar disc in order to escape destruction (although flying debris created a secondary hazard in this case, and it would be interesting to see its effects on a large vessel which cannot avoid the disc). However, the name “seismic charge” strongly suggests that it is actually meant to produce seismic shockwaves on a planetary surface: an application for which its planar disc would be perfectly suited, provided it can orient its expansion plane to the ground. Jango Fett was improvising when he used this device against Obi-Wan’s starfighter in the Geonosis rings, but when you look at its characteristics, it is obviously designed for use as a ground attack weapon.

    With a sub-surface detonation, these seismic charges would create a devastating localized ground-quake which can destroy man-made structures within a radius of several kilometres by literally tearing up the ground beneath them. With surface detonations, these weapons would become the ultimate “daisy-cutter”, able to catastrophically disrupt ground installations, vehicles, and of course, personnel. Best of all, this large zone of destruction woud be caused without any of the toxicity or radioactive fallout that normally accompanies the use of weapons powerful enough to devastate such a large area, thus allowing troops to rapidly seize control. Not coincidentally, it would also make it easy for a bounty hunter to quickly enter and retrieve bodies (or at least, parts of bodies) which are still readily identifiable for the purposes of bounty collection, since the weapon would not obliterate flesh with the searing heat and radiation that accompanies nuclear explosives.

    Note the placement of the minelayer: on the bottom of the ship. The design intention was apparently for clearing out a landing area. If Slave-1 dropped to low altitude and needed to quickly clear out hostiles from the landing zone, it could drop a seismic charge to do the job, even from low altitude. Alternatively, if Jango Fett is fleeing pursuers, he need only get into the ship, take off, and drop a seismic charge as soon as his ship gets more than a few dozen metres off the ground. The blast would neutralize all but the most large-scale pursuit.”

    Mid-ship Guns

    “Unlike its seismic charges, Slave-1’s midship guns were clearly designed for ship to ship combat. Their rate of fire was quite high (I estimate one shot every 3 frames at 24 fps, which averages out to roughly 480 shots per minute), which is appropriate for that task. It is unknown whether the firing rate of these guns is linked to their yield (ie- if the high refire rate comes at a cost in per-shot yield). However, at the yield setting used in this incident, each shot was capable of pulverizing asteroids larger than Obi-Wan’s starfighter.

    According to the SW2ICS, the midship guns have a per-shot yield of 2 kilotons, which would be enough to pulverize a well-consolidated 100-150 metre wide asteroid, assuming that the force-coupling efficiency of an energy bolt is equal to the force-coupling efficiency of a centrally buried chemical explosive. Of course, this is not the case, nor is it even close, so the 100-150 metre figure should be treated as an extremely generous estimate. An energy beam primarily heats the target, and the only form of force coupling is secondary, through gas expansion caused by rapid vapourization. Realistically, a 2 kiloton energy beam of perhaps 0.01 second duration would probably be limited to fragmenting an asteroid of only a few dozen metres in size rather than 100-150 (with a lot of heating, melting, and vapourization), which is closer to what we see in the film.”

    Missiles:

    “Unlike its seismic charges, Slave-1’s midship guns were clearly designed for ship to ship combat. Their rate of fire was quite high (I estimate one shot every 3 frames at 24 fps, which averages out to roughly 480 shots per minute), which is appropriate for that task. It is unknown whether the firing rate of these guns is linked to their yield (ie- if the high refire rate comes at a cost in per-shot yield). However, at the yield setting used in this incident, each shot was capable of pulverizing asteroids larger than Obi-Wan’s starfighter.

    According to the SW2ICS, the midship guns have a per-shot yield of 2 kilotons, which would be enough to pulverize a well-consolidated 100-150 metre wide asteroid, assuming that the force-coupling efficiency of an energy bolt is equal to the force-coupling efficiency of a centrally buried chemical explosive. Of course, this is not the case, nor is it even close, so the 100-150 metre figure should be treated as an extremely generous estimate. An energy beam primarily heats the target, and the only form of force coupling is secondary, through gas expansion caused by rapid vapourization. Realistically, a 2 kiloton energy beam of perhaps 0.01 second duration would probably be limited to fragmenting an asteroid of only a few dozen metres in size rather than 100-150 (with a lot of heating, melting, and vapourization), which is closer to what we see in the film.”

    Make of this what you will… but I believe Fett is a more seasoned pilot than Aran, giving him the advantage. There, I said it. Happy?

  19. Who? December 29, 2009 at 9:03 pm -      #19

    Ugh… One of my more putrid posts, is it not?

  20. OriginalA December 29, 2009 at 10:08 pm -      #20

    How fast can Slave 1 cruise at?

    One of Samus’s gunships, as she has had at least 3 differant ships, can cruise at 72 times the speed of light. That is without jumping into Warp speed which is Metroid’s equivilant of jumping into Hyperspace or Star Trek’s Warp speed with the notable exception that Metroid’s Warp speed is fast enough to allow inter galactic travel within undefined short amounts of time.

    Now since neither are too likely to run away in this battle, warp speed and hyperspace probably isn’t going to factor into this very much. That ship that can hit 72 times the speed of light was never depicted to be faster than the one from MP3:C (pictured in the match intro), and the one from MP3:C has shown faster movements than what we have seen from the other gunship. So my question is this: Can Slave 1 track and attack a target that is moving FTL while it itself has not entered Hyperspace?

  21. HUNTER March 20, 2010 at 6:40 pm -      #21

    @ WHO? you make a very strong point and besides i’ve NEVER seen samus’s ship been though as much as the slave 1.But we have to wait and see if metriod has something up their sleeve. ~_~

  22. Neutrality July 13, 2010 at 6:51 am -      #22

    Samus is a good pilot, and the ship can destroy things that multi-terawatt level blasts can’t. Just Saiyan (1000 points to everyone who gets it.)

    yay i get 1000 points

    anyway i don’t know who will win…i need to see weapon power people!

  23. Who? July 17, 2010 at 7:12 pm -      #23

    Almost forgot about about his one…

    “One of Samus’s gunships, as she has had at least 3 differant ships, can cruise at 72 times the speed of light.”

    Well, I’m not so sure about that Original…

    “Vessel Classification Hunter-class gunship
    Weight 136 tons
    Crew 1
    Dimensions 9.144 meters by 6.096 meters by 2.4384 meters
    Drive type Relativistic: 44MHz
    Power source Field-exclusion Gluino
    Maximum velocity Relativistic: 7.2 x 10 C ”

    It simply says that her drive’s maximum velocity is 7.2 x 10 C. There isn’t any information (that I was able to find anyway…) on a warp/hyper drive unit in Samus’ ship, within the games or other official sources.

    Clearly in we see “Corruption” that the ship does travel beyond that of light, that she jumps into something similer to warp/hyper drive… and it does. But only from the same official drive described above, yes? If there was more than one drive, it would have been offically described by now, yes? So one might consider that Samus’ gunship might achieve these impressive speeds with a single drive… a single uber beefcake surprise drive.

    Lest to say there is an official warpdrive on the gunship, in which case a “72 times the speed of light cruise speed” would be… a considerable advanage. It would also be a “HOLY F#$K’N S%!T!!!” moment, haha.

    “Can Slave 1 track and attack a target that is moving FTL while it itself has not entered Hyperspace?”

    Well, the gunship I’m not so sure about… but yes, she can. Fett can fire modified dummy missles with mounted homing beacons and S thread trackers on them, and proceide to track the target through his contraband HoloNet transceiver.

  24. Who? July 17, 2010 at 7:19 pm -      #24

    Gah! I feel reminiscent with post #19… haha. Clear the rust Who?, clear the rust!

  25. Who? July 17, 2010 at 11:28 pm -      #25

    www.darkhorse.com/Comics/17-650/Star-Wars-Blood-Ties-A-Tale-of-Jango-and-Boba-Fett-3

    Keeps getting more an more interesting…

  26. Who? July 19, 2010 at 3:59 pm -      #26

    Haha, I don’t remember even writing those posts much…

    Anyway, I still kind of stand by them. There is still no hard proof that Samus’ gunship even has a separate warp-drive unit… and even if there was, look at the description:

    “Maximum velocity Relativistic: 7.2 x 10 C ”

    That’s simply the ship’s maximum velocity. No mention of a warp-drive… no mention of the ship’s standard drive. That’s simply her max velocity, period. Chewbacca is a Wookiee living on Endor… that does NOT make sense. So if there is any hard canon proof of there even being a separate warp-drive (let alone it being able to surpass the already labeled max velocity), I would be grateful to have a chance see it.

  27. Who? July 23, 2010 at 4:40 am -      #27

    “As for the gunship, the 72 c figure is stated so there is no disputing that, but her ship MUST be faster than that because we know that she left the Milky Way galaxy, traveled to a competely differant galaxy, and then returned to the Milky Way during the events of Metroid Prime 2, Metroid Prime Hunters, and Metroid Prime 3.

    Since we know that the Prime series takes place over the course of 5 year (3 of which happen before Prime 1 even occurs, and I think [not sure at the moment] another year passes between 1 and 2), that means that Samus has an absolute maximum time limit of about 23 months (not 24 because she was asleep for 1 month during MP3) to make this trip, and even at 72 times the speed of light (oh and we know that she used that particular gunship for the flight too), and even if she went to the nearest galaxy, she would still have spent nearly 3.5 CENTURIES making the trip…. Her ship MUST go faster in order to satisfy the plot…

    Then there is the fact that we know that Metroid ships can travel in non 3 dimensional space (Metroid Manga has a line about “entering 3d space” while dropping out of FTL), and Metroid Prime 3 mentions Warp speed… neither of these are explicately linked with the 72 c figure for her “relativistic” drive.

    Maybe 72 c is the fastest she can go in normal space, I’ll admit that, but we also know that Metroid ships are capable of entering an abnormal realm of space for FTL travel purposes, and that particular ship MUST be able to move faster than 72 c in order to satisfy canon. If not, then she would be close to 700 years too late for MP3:C.”

    Ah, I see… I was unable to find much reference on the so called “warp-drive” unit in my recent game-play on “Corruption,” but you provide a compelling argument. Perhaps her main drive’s FTL capabilities (which I still don’t buy that 72 times the speed of light is her “cruising speed” mister, haha) is only meant for short planetary jumps, and her sublight “cruise speed” is meant for engagement, atmospheric travel, etc.. This… extra-dimensional warp-drive, though not hard in canon (I only saw this sort o’ travel being associated with Federation capitol ships, but whatever), does make sense when considering the amount of time the Prime series takes place, and the distance traveled between the two galaxies. I would like to see a map however…

    So it may not be stone-cold a part of her ship, but I’m pretty much convinced that this wacky-ass drive is there now. It kind of sounds like hyperspace now that I think about it…

    Anyway, Slave I has an impressive 0.7 hyperdrive unit… which can easily travel excess of 10 million c. I’m not quite sure what Slave I’s top speed is, but the Millenium Falcon’s 0.5 unit can travel around sixty million times the speed of light, undoubtedly faster than Slave I, but I wouldn’t think by much… I’ll have to look into it more for a concrete max velocity.

  28. kihunter November 2, 2010 at 8:21 pm -      #28

    Samus’s gunship would win. It’s weapons include rear-mounted plasma beams, twin-linked power beams in the front, two missile lunchers on the sides, and maybe more if we can get more information on her ship in a future game. It also has micro factories that make energy and weapons, a medical bay, a save station, a advanced targeting system, a advanced radio comms, a heavy blast shield, a stealth clocker, a ship garpple beam that can construct and pick up objects, and other high tech gear.

  29. Who? November 2, 2010 at 10:13 pm -      #29

    @Kihunter

    M’kay, why does all that mean the gunship wins? Slave I’s armament is not only similer to the gunship’s own (take away the ammo factory and add advanced sensor masks and jamming systems (Not to mention the library of “endless” weapons in the on-board armory), then replace the twin-linked power beams and back-mounted plasma cannon with with heavy blaster and laser cannons, and presto, they’re pretty much the same), but it probably surpasses it. Ion cannons, a seismic mine layer, and a shield system on par with an Imperial Star Destroyer are just the tip of the iceberg here.

  30. DaMastaChief January 4, 2014 at 7:24 pm -      #30

    This is the Corruption ship, right? That’s the one in the picture.10,000,000C is impressive, is that in hyperspace?
    /
    Samus’s shields have been shown taking multiple blasrt from multi-terrawatt weapons, and, considering it’s designed by her, it’s safe to assume that her ship’s shielding is at least that powerful, and is likely far more resiliant. It took Ghor a long time to even damage the ship, and he used a armorsuit that’s almost as large as the ship itself and been shown forcing it’s way through a wall made of an unknown metal.
    /
    Who?, It’s been proven that Metroid weapons are more powerful that SW weapons, so why are you trying to say that the SW lasers are better than metroid plasma.
    /
    OriginalA, Samus has more than 3 ships. Her original ship (seen in Zero Mission) is different than the one in RoS and that one is different than the one in Prime, which is again different from the one in Echoes. This is, obviously, completely different that the one in MP3. The Super Metroid one is different, the MOM ship is different, and so is the one from Fusion. She has a different gunship in each game.
    /
    This link goes over the different ships, but the “Iconic” ship section is tgree different ships. There are various differences.

  31. DaMastaChief January 4, 2014 at 7:25 pm -      #31

    metroid.wikia.com/wiki/Samus_Aran's_Gunship

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