Rand, Dresden, and Rahl walk into Thay

rand-harry-and-rahl

Suggested by Amm0Vampire/Aelfinn

Pre-Dark One Fight Rand al’Thor with the Fat-Man Angreal (Wheel of Time)
Current Harry Dresden (Dresden Files)
Current Richard Rahl (Sword of Truth)
vs.
Szass Tam (Forgotten Realms) leading the Red Mages of Thay
Quick Ben (Malazan)
Anomander Rake (Malazan)
Deathwing (World of Warcraft)
Gwen Tennyson (Ben 10)
Arhiman (Warhammer 40K)

Related Posts:



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77 Comments on "Rand, Dresden, and Rahl walk into Thay"

  1. Commander Cross January 2, 2016 at 12:12 am -      #1

    Well this is gonna take a while, we’ll be here all week most likely.

  2. Ninja Lowk January 2, 2016 at 3:21 am -      #2

    Gwen can cut people of from thier source of power, absorb energy, paralyze people, and has block an explosion with a radius of half a mile point-blank.

  3. Numinous One January 2, 2016 at 6:01 am -      #3

    We’re giving Tam the home field advantage, in which he has had decades to booby trap pretty much the whole country against unwelcome guests?
    Balefire and Subtractive will only take you about as far as the plain wooden door that will disintergrate/petrify/transmutate/explode/imprison/other many nasty perks of a paranoid Lich ruling a country like a god.

    Definite uphill battle for the trio.

  4. Kitten Lord January 2, 2016 at 7:36 am -      #4

    I remember Gwen from a thread where Kain had to face her and she seemed to have nearly as many powers as he has and some hax. So this should be interesting.

  5. Friendlysociopath January 2, 2016 at 11:39 am -      #5

    Yeah, Szass and the combined might of Thay, alone, would be a significant challenge for the three of them. DnD spells are awesomely hax- and he’s so powerful his descriptions tend to read “He knows all the spells” or some variant.

    Not to mention if he wishes he’s all but impossible to find. Nondetection prevents any divination spell from finding him- you can’t scry him- you can’t sense his location via ESP- you can’t see through any invisibility spells he enacts- you can’t read his mind- you can’t sense his life energy or alignment, etc. If it’s a supernatural way of finding someone, Nondetection prevents it from working.
    And Szass comes from editions before everything is Concentration-based, meaning he can stack as many buffs and enchantments on himself as he damn well pleases.

  6. Friendlysociopath January 2, 2016 at 1:10 pm -      #6

    Just a question for Aelfinn or another WoT buff when he gets here- do Rand’s shields block light? I would assume they don’t since he can still see but I figured I would ask.

  7. Aelfinn January 2, 2016 at 4:17 pm -      #7

    “Just a question for Aelfinn or another WoT buff when he gets here- do Rand’s shields block light?”

    Well as far as I know his normal shields don’t, but Rand can make himself invisible, which is explicitly light-bending.
    =
    Rand isn’t just “balefire” and Richard isn’t just “subtractive magic”, btw. They both bring a lot of other options to the table.

    For one, they have both demonstrated super-human reaction times and casting speed. Richard has stopped arrows/crossbow bolts from extremely close ranges, and Rand has blocked lightning (I insist he was lightning-timing, but Ptaine argues otherwise). Even assuming he didn’t react to the lightning directly, Ptaine and I have agreed he at least reacted before the supersonic blast waves reached him, giving him a very low reaction time. Rand has also reacted very well to traps set against him, including ones that changed the air to lava, changed the air to stone, massively increased the air pressure “to where it felt like every inch supported a mountain”, massively increased the gravity, canceled out gravity, and one that threatened to push him into non-existence.

    Rand knows a spell that can stop time for his target, he can open wormholes to practically wherever he pleases, he can make himself or others invisible, he can disguise himself or others to look like someone else even including a change in height, he can make shields that can “keep anything out short of balefire”, and that was after wielding world-melting amounts of the One Power.

    Rand should logically be capable of instantly melting any city he walks into, the first time he used the One Power he broke a mountain, he can manipulate air in such a way as to simulate TK, and Word of God confirms it’s immune to outside force. He can make people explode, instantly freeze them, light them on fire, turn them into dust, send wormholes that are able to slice through anything flying through the battlefield, shoot arrows of fire that flash-vaporize the blood in a target. He can cut through an opponent’s magic, rendering a spell inert or he can cut an opponent off from their source of magic. Permanently, if he so desires.

    Rand’ mind is protected from manipulation, as I know Richard’s is as well.

    I did a calc on Rand’s past life’s suicide, and when Lews Therin blew himself up, the energy he put out was minimally in the single-digit teratons, but should logically be in the triple-digit teratons.
    =
    The trio certainly has options, nor are they defenseless. I would argue that they could easily slip into disguises and infiltrate the country. They’d live easily for a while, form plans of attack, and eventually take down the opposing force. Dresden is nothing but the man with a plan, and Rand and Richard are experts at taking down countries or larger forces with nothing on their side.

  8. pimpmage January 2, 2016 at 6:22 pm -      #8

    “he can make shields that can “keep anything out short of balefire”

    I’ve posted a quote showing the multitude of ways a psyker of the thousand sons can reality warp people to death.

    “Electrical discharge lept from staffs and fingertips. Radiant filth, like the unlight of the warp, spilled out of eye slits and speared from warding palms. Wolves were torn apart of the touch of their battle magic. or thrown back, mangled and scorched. Some were petrified into smouldering attitudes of excruciation. Their weapons charged with sorcerous power, fuming with helsmoke and sick light, the accursed traitors launched into our assaulting ranks.
    Threads(Space wolf word for souls) were cut in swaths, like scythed corn. Threads were more than cut. Some were torched back along their lengths, so that men did not merely die; the lives they had led before their deaths burned away into forgetfulness. Some were left as smears of blood or haphazardly butchered carcasses. Some were pulled limb from limb by invisible wights and the sprites of the air. Some were left as nothing but heaped white bones and scads of blackened armor. Oje died there, turned inside out by a warlock’s gesture. I saw Svessl too, split in two by an invisible blade. His blood came out of him with great, explosive force, like liquid from a pressurised cask. Hekken: cooked inside his armor. Orm Ormssen: exsanguinated. Vos-sul: blinded and pulped. Lycas Snowpelt: gutted and decapitated. Bane Fel: engulfed in a cold blue fire that consumed him but would not go out. Sfen Saarl: withered to a vile powder. Aerdor: transmogrified into a twisted, steaming, inhuman stump.”

    One of those methods sounds remarkably similar to balefire.

  9. Aelfinn January 2, 2016 at 8:04 pm -      #9

    “One of those methods sounds remarkably similar to balefire.”

    Lol it sounds exactly like balefire, so much so I’m quite nearly convinced the author read the Wheel of Time. Guess what souls/lives are referred to in WoT? Threads.

    Anyway, the reason it can’t keep balefire out is that balefire causes anything it touches to cease to exist, which means the very air itself that comprises the shield will cease to exist. The text goes on to say that it also keeps “weaves” out, meaning it stops magic from going through it. It sounds like it doesn’t have the “remove-from-existence” oomph to get through it, considering it leaves matter behind.

  10. Ishamael January 2, 2016 at 10:28 pm -      #10

    “One of those methods sounds remarkably similar to balefire.”

    “Lol it sounds exactly like balefire, so much so I’m quite nearly convinced the author read the Wheel of Time.”

    Reason being: Chaos is chaotic. Arhiman, while a powerful psyker with the ability to channel the warp into various forms (some with intention), is still manipulating things with Chaos. This means that the entire excerpt you cited is inherently inconsistent. There is nothing stable about the result of Chaos power. The same chance exists for Arhiman to cast “balefire”, as there is for his lightning to cause someone to randomly begin growing hair again on his head.

    The most important thing to note (in respect to Arhiman vs Rand) is that a Thousand Sons psyker’s reality warping powers can potentially be undone or countered by Rand’s own ta’veren reality warping powers that we see in the Last Battle. The Dark One’s touch, arguably, being much more effective than Warhammer 40K psyker’s transmutation, as it is effectively supernatural.

  11. pimpmage January 2, 2016 at 10:43 pm -      #11

    “The same chance exists for Arhiman to cast “balefire”, as there is for his lightning to cause someone to randomly begin growing hair again on his head.”

    Uh, no. Casting psyker powers is not like opening pandoras box. You channel what you want to happen in your mind, and it happens, within reason. People wanted to cast balefire like abilities, so they do. If you are gonna BS me like this, at least back up that claim.

  12. Ishamael January 2, 2016 at 11:23 pm -      #12

    ” If you are gonna BS me like this, at least back up that claim.”

    Actually, the very NATURE of Chaos is inherent in every psychic power that he casts, as a psyker.
    Examples from the wh40k lexicanum:
    1) “Bolt of Change: Hurls a bolt of roiling energy, formed of raw immaterium…” rapid and random mutation is caused (and the result is not controllable by Ahriman himself)
    2) “Boon of Mutation: Channeling the power of Chaos into him until his flesh mutates…” Again, the warp and Chaos energies are channeled into being. Ahriman’s intention is notwithstanding.

    Lastly, the very excerpt you quoted has two paths. Either: A) They were not Thousand Sons, and, as such, do not follow the schema of warp powers that servants of Tzeentch have available (making them irrelevant to Ahriman and this battle); or, B) They were from Thousand Sons, and ultimately follow the same schema of powers that Tzeentch bestows upon his subjects, that are, in the majority (for anything evocative or transmutant), using raw psychic power.

    I’m sorry, but to understand the nature of Tzeentch powers you must understand the nature of Chaos. Therefore, Chaos=chaos. The result of chaotic/random energies is not determined or definite. My last post still stands as claiming Ahriman’s powers to be inconsistent in effect and result. I’d say that Rand’s shield could hold up, but would be vulnerable to breaking (by Chaos standards), or turned into a dome of jam for all we know.

  13. Friendlysociopath January 2, 2016 at 11:36 pm -      #13

    Well as far as I know his normal shields don’t, but Rand can make himself invisible, which is explicitly light-bending.

    Well the reason I ask is several higher-level spells in D&D work by… well- magical light hitting you.

    www.dandwiki.com/wiki/SRD:Prismatic_Spray
    www.dandwiki.com/wiki/SRD:Prismatic_Sphere
    www.dandwiki.com/wiki/SRD:Prismatic_Wall

    I would argue that they could easily slip into disguises and infiltrate the country

    Most likely, Rand’s teleportation in particular will make them hard to catch; Thay does routinely import slaves so new faces would hardly be a novelty.

  14. pimpmage January 2, 2016 at 11:37 pm -      #14

    “Actually, the very NATURE of Chaos is inherent in every psychic power that he casts, as a psyker.”

    The chaotic nature of chaos has jack fucking shit to do with what people cast. Back up this claim or stfu.

    “rapid and random mutation is caused (and the result is not controllable by Ahriman himself)”

    This part is not quoted, nor sourced.

    “Again, the warp and Chaos energies are channeled into being. Ahriman’s intention is notwithstanding.”

    Recieving GIFTS of mutations is not the same fucking thing as turning someone inside out with a gesture. You are literally pulling this out of your ass, and I am the absolute LAST person you should try to deceive on this topic.

    ” They were not Thousand Sons”

    They were thousand sons.

    “do not follow the schema of warp powers that servants of Tzeentch have available (making them irrelevant to Ahriman and this battle)”

    Tzeench is the lord of sorceries. EVERYTHING spell related is HIS pantheon. Quit bullshitting.

    “I’m sorry, but to understand the nature of Tzeentch powers you must understand the nature of Chaos. Therefore, Chaos=chaos. The result of chaotic/random energies is not determined or definite. My last post still stands as claiming Ahriman’s powers to be inconsistent in effect and result. I’d say that Rand’s shield could hold up, but would be vulnerable to breaking (by Chaos standards), or turned into a dome of jam for all we know.”

    This whole paragraph is nonsense. Were you actually trying to say something?

    “My last post still stands as claiming Ahriman’s powers to be inconsistent in effect and result.”

    No it doesn’t. Casting psyker abilities is not random. You cannot prove it is, and you WILL not because that doesn’t exist. You will literally find no proof to back up that claim. I guarantee it.

  15. Soulerous January 3, 2016 at 12:16 am -      #15

    Some basic information on Deathwing. His size is shown in this video.
    ~
    Warcraft dragons can survive in lava (for a time):
    “But as she neared, all Vereesa saw was yet another of the bubbling pools. This one was so vast that a sailing ship could have been set down in the middle of it, although from there it could not have gone very far. The high elf studied the edges of the pools, searching for anyone who might be near. Despite the constant bubbling, she was certain that it had not been that noise that she had mistaken for much more.
    From the center of the pool burst forth a huge, monstrous head. The heat of the molten lava colored it a bright, burning orange. It opened it’s reptilian maw-
    “Ve- vereesa?” it rasped.
    With a groan, the giant rolled toward her end of the pool. The ranger stumbled back as several tons of steaming dragon fell free of the lava and onto the ground before her. She continued to retreat, stunned by the massive girth of the beast. Rarely had she seen a dragon so huge save the queen of the red flight or Krasus in his true form of Korialstrasz-
    Korialstrasz?
    The steaming leviathan continued to collapse in her direction. The ranger turned and ran, realizing that the dragon was even larger than she had first calculated.
    His shadow loomed over her. Vereesa knew that she was not running fast enough. She braced herself for the inevitable-
    But Korialstrasz did not fall upon her. Indeed, the massive crash she expected did not happen, instead only a slight thud behind her marking the end to the dragon’s fall.
    The high elf dared look back.
    Steam still rising, Krasus the mage lay sprawled at the edge of the pool. His generally-pale complexion was, for a moment, bright red and his body was clearly burning an imprint into the stone floor.”
    -Night of the Dragon, pages 228-229.
    ~
    That same dragon would have been incinerated by Deathwing:
    “Deathwing filled the sky. “YOU!”
    The monstrous dragon exhaled.
    Had it been any other, the chase would have ended there with a small pile of charred bones quickly engulfed by a steaming torrent of molten earth. But, because it was Krasus, who knew Deathwing far too well, the mage reacted in time… just barely.
    As Deathwing’s manic fury spilled down on him,
    the robed figure brought up a wall of pure golden light.”
    -The Sundering, page 158.
    ~
    In this video, Deathwing kills another dragon with his breath.
    ~
    Simple example of his breath’s range.
    ~
    My conclusion is Deathwing can blanket several hundred feet of land in fire that’s hotter than orange, bubbling molten lava.

  16. Ishamael January 3, 2016 at 12:30 am -      #16

    How about this, pimp:
    Your excerpt is from Prospero Burns. This is of the time of the Horus Heresy BEFORE Ahriman’s Rubric. That means that the Thousand Sons AND Ahriman are still a part of Tzeentch and his direct influence.

    By referencing those powers, you are directly referencing the power of minions of Tzeentch. At this point in the timeline, Ahriman IS a Minion of Tzeentch. That means that he is LOGICALLY and NECESSARILY limited by this argument AS FOLLOWS:

    1)Ahriman is a follower of Tzeentch.
    2)Followers of Tzeentch manipulate the sorcery and psychic power of the Warp in their rawest form.
    3)Their rawest form is that of the unfocused energy of the Realm of Chaos, a place of infinite possibilities.
    Conclusion:
    Ahriman wields unfocused energies of infinite possibilities.

    This is SUPPORTED by the Codex: Chaos Space Marines for the ruinous powers limited to Tzeentch (in their major and minor forms), and the Core Rulebook as well as the Codex for the Daemons of Chaos, through these very simple quotations: “The raw, unfocused energy of the Realm of Chaos forms a parallel dimension to the material universe, a place of infinite possibilities where raw emotion, belief and Jungian symbolism hold sway.”Black Crusade: Core Rulebook (RPG), pp. 10-30

    “The minions and followers of Tzeentch manipulate the sorcery and psychic power of the Warp in their rawest form”

    Finally, we have the second (and current incarnation) timeline of Ahriman: The still Master of Precog powers, but also a prodigy of the occult and dark powers. As the foremost dark sorcerer, he has access and great power with those powers of Tzeentch and Chaos Undivided (only the gifts of specific other gods are not bestowed willingly). Please continue to reference the wiki, codex, rulebooks and such for these powers accessed. Anything in () are my own opinions, based on the seemed implications there-of.

    Anyways. Ahriman’s powers, though great in writing, in rules and in lore, still brings us to one point. In all of the books I have/have read, there are NO powers that EXPLICITLY state anything like balefire. The ONLY effects garnered, to that end, are from Chaotic spells out of FOCUSED control by any of the psykers in Warhammer.

    Find me even ONE power that states EXPLICITLY “removes a soul from time” in a non-random effect.

    “Tzeench is the lord of sorceries. EVERYTHING spell related is HIS pantheon. Quit bullshitting.”

    TZEENTCH is the lord of sorceries. AHRIMAN is not TZEENTCH. Ahriman has only ONE mastery, and his remaining powers are of the dark occult spells of chaos, not of the other general psyker disciplines. Read your codex/lore.

    “The chaotic nature of chaos has jack fucking shit to do with what people cast.”

    I think I’ve proven that the chaotic nature of chaos has a DIRECT shit to do with what AHRIMAN casts.

  17. Ragnorke January 3, 2016 at 1:42 am -      #17

    @Lowk
    “Gwen can cut people of from thier source of power, ”

    This seems too broad a statement to make…
    Surely there needs to be some Elemental Compatibility between the opponents and her past feats.

    @pimp
    “I’ve posted a quote showing the multitude of ways a psyker of the thousand sons can reality warp people to death.”

    Just out of curiosity, is the “Reality warping” in that fiction EC to simply “magic” in other fictions?
    Or does wh40k also have its own laws of magic, which these psykers can bypass/break.. Thus being reality warping?

    On another note, it’s good to be back on BankGambling ^^
    A late happy newyears & Christmas to you all

  18. Ishamael January 3, 2016 at 2:28 am -      #18

    “Or does wh40k also have its own laws of magic, which these psykers can bypass/break.. Thus being reality warping?”

    40K “laws” aren’t magic, per say. They are powered by the Warp. As the Materium and Immaterium are two separate (mirrored) realms, they have similar forms and shapes of laws, but the content of those laws or physics can (potentially) be very different.

    Psykers could possibly bypass/break barriers or severances, but I’d wager the same mental process would be required to access it (as with many different forms of magic). Most are concentration-based (a psyker’s powers almost more integrally so), so anything that severs the mind from that concentration would cause a LOT of dmg to a 40K psyker. That being said, a 6th-level psyker (such as Ahriman) would be extremely difficult to mentally overwhelm.

    A belated Happy New Years and Merry Christmas to you too! 😀

  19. Neon Lord January 3, 2016 at 5:01 am -      #19

    “Actually, the very NATURE of Chaos is inherent in every psychic power that he casts, as a psyker.”

    99% of psychic powers DO NOT have random effects. Those two psychic powers are two of the 1% that do.

    “The raw, unfocused energy of the Realm of Chaos forms a parallel dimension to the material universe, a place of infinite possibilities where raw emotion, belief and Jungian symbolism hold sway.”Black Crusade: Core Rulebook (RPG), pp. 10-30″

    The definition of the Warp has nothing to do with how psychic powers are manifest.

    “Your excerpt is from Prospero Burns. This is of the time of the Horus Heresy BEFORE Ahriman’s Rubric. That means that the Thousand Sons AND Ahriman are still a part of Tzeentch and his direct influence.”

    Quite blatantly wrong. The Thousand Sons only come under Tzeentch’s direct influence AFTER the Horus Heresy. Everything pre-heresy was Prospero-homemade.

    “Find me even ONE power that states EXPLICITLY “removes a soul from time” in a non-random effect.).”

    Literally what happens when the Emperor smacks Horus.

    “TZEENTCH is the lord of sorceries. AHRIMAN is not TZEENTCH. Ahriman has only ONE mastery, and his remaining powers are of the dark occult spells of chaos, not of the other general psyker disciplines. Read your codex/lore.”

    ALL psychic powers are ‘sorceries’.

    In Codex: Chaos Space Marines (6th Edition), he knows Biomancy, Pyromancy and Telepathy on top of Tzeentch. I don’t see how the codexes support you.

    “Just out of curiosity, is the “Reality warping” in that fiction EC to simply “magic” in other fictions?
    Or does wh40k also have its own laws of magic, which these psykers can bypass/break.. Thus being reality warping?”

    Yes to first question, no to second. Pimp is using the term reality warping to describe the effects of psychic powers. You can’t ‘break’ psychic powers since the only limit on what they can do is how much Warp you can channel before you accidentally blow your own head off, or let a Daemon take over (or both).

  20. Kitten Lord January 3, 2016 at 6:36 am -      #20

    I am reading the war of the ancients archive at the moment. Around 1500-2000 pages so will take me a while since I do not have time to read that much nowadays but some feats for Dragons in general are likely to come up.

    Whether they are all compatible/power scaled to Deathwing I cannot be certain but considering he is like, the major player in that series ill probably dig up some feats while reading if Soul does not snipe me first.

    Things like dragons flying so fast miles go by in moments or dragons dwindling to a dot in the sky within seconds. The language is sometimes debatable.

    Deathwing also was able to easily match and defeat all the other Dragon aspects an their elements in one chapter I recently read in a different book. Ill get the quote if necessery but he was buffeted by powers from Nozdormu that was supposed to age him massively but did not work properly, Ysera tried to get in his head and he resisted, Malygos blasted him with all kinds of elements and he shrugged them off.

    Without knowing warcraft, appreciating some of that would be hard but the aspects are like the top tier of the universe save the old gods and Titans and considering even the humblest mages in warcrafts high fantasy setting can do all sorts of things from teleportation, reality warping and what not Deathwing can tank quite a bit.

  21. pimpmage January 3, 2016 at 7:42 am -      #21

    Thanks for replying to that stuff neon. Saved me the effort.

  22. Ishamael January 3, 2016 at 8:14 am -      #22

    I’m going to make this quick, because I have stuff to do until late afternoon, starting in about 20 minutes.

    “Quite blatantly wrong. The Thousand Sons only come under Tzeentch’s direct influence AFTER the Horus Heresy. Everything pre-heresy was Prospero-homemade.”

    This very statement is false. After the Horus Heresy, Ahriman’s Rubric comes into affect. The very fact that Ahriman put the Thousand Sons through this trial was to make them immune to the effects of Chaos, because “The Thousand Sons were losing the only thing they had left after the Horus Heresy and the destruction of Prospero, thier humanity.” ~Sourced: warhammer40kwiki

    It was LITERALLY during the time of Horus’ Betrayal, and the precursor to the Fall of Prospero, that the Thousand Sons embraced Tzeentch and the Ruinous Powers. Perhaps your time-line is skewed, but it seems to be opposite of what you and Pimp are positing.

    “Literally what happens when the Emperor smacks Horus.”

    Is not a sourced power with ANY explicit description. You haven’t supplied any FACTS.

    “ALL psychic powers are ‘sorceries’.”

    That is a misnomer. Sorceries, specifically CHAOS SORCERIES, are granted by the Ruinous Powers. Psychic Powers are just psychic powers. That is why the sorcerers and minions of Chaos are the only ones who have their codex label their powers as “sorceries”, whereas the Eldar’s are categorized by others, and don’t categorize themselves that way.

    “The definition of the Warp has nothing to do with how psychic powers are manifest.”

    That’d be fine, if I was using the definition of the Warp to do this. Unfortunately, I was using the definition of the energies that constitute the “Realm of Chaos”, from which Ahriman and all other sorcerers’ powers stem from. Logically speaking, it is the most accurate AND the most logical way of approaching powers described as vague as those of Tzeentch.

    “99% of psychic powers DO NOT have random effects. Those two psychic powers are two of the 1% that do.”

    Ahriman does not have Mastery of ALL psychic powers. His Mastery of a discipline is that of Precognition. That is in any lorebook that describes him and his power. He might have knowledge of powers and abilities of other disciplines (as many, if not all, other psychers can have), but has a vast well of knowledge when it comes to the sorceries of Chaos (Many of which detail the “raw” power of the warp and Chaos as their source for empowerment).

    The thing that sets Ahriman apart from all other psykers is his staff, giving him considerable power more than many of the most potent psykers of the present millenium.
    “His Enumeratory rank was that of Adept Exemptus, meaning that he had attained mastery of a psychic discipline (precognition in Ahriman’s case), connection with a Tutelary, could unshackle his astral form from that of his body, sense and read the auras of ensoulled creatures and possessed complete knowledge of the legion’s rites and practices.” ~Information Taken from A Thousand Sons: Chapters One, Two and Five.

  23. Friendlysociopath January 3, 2016 at 9:43 am -      #23

    On another note, it’s good to be back on BankGambling ^^

    Rag’s back, huzzah!

    I have to leave for D&D today (ironic). So all I’ll drop right now is the 3.5 spell list, according to almost any official media that portrays him- Szass can use any of these.
    www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List
    And he rules a country of Mages, so he’s got plenty of people who should be capable of 5th level spells.

    For non-D&D types
    Evocation = Blasting magic
    Divination = Detection magic
    Abjuration = Alter the person

  24. Ninja Lowk January 3, 2016 at 11:00 am -      #24

    Some shield and tk feats for Gwen younger
    youtu.be/XWwCXIIIvIQ
    1:52 lifts multiple trucks
    ==_
    “This seems too broad a statement to make…
    Surely there needs to be some Elemental Compatibility between the opponents and her past feats.”

    Specifically a magic source.
    youtu.be/U1w3Np1pskA

  25. Neon Lord January 3, 2016 at 6:41 pm -      #25

    “This very statement is false. After the Horus Heresy, Ahriman’s Rubric comes into affect. The very fact that Ahriman put the Thousand Sons through this trial was to make them immune to the effects of Chaos, because “The Thousand Sons were losing the only thing they had left after the Horus Heresy and the destruction of Prospero, thier humanity.”

    The cause of the accelerated rate of mutation was due to their exposure to Warp energies when they went into the Eye of Terror AFTER the Horus Heresy. This also has nothing to do with the psychic powers they are casting – the changes were physical and mental mutations that turned them into monsters.

    “It was LITERALLY during the time of Horus’ Betrayal, and the precursor to the Fall of Prospero, that the Thousand Sons embraced Tzeentch and the Ruinous Powers. Perhaps your time-line is skewed, but it seems to be opposite of what you and Pimp are positing.”

    Magnus didn’t bend over to Tzeentch until right at the point when he was about to lose in the Fall of Prospero. The rest of the Thousand Sons didn’t even have anything to do with Tzeentch until they got teleported into the Eye of Terror.

    “Is not a sourced power with ANY explicit description. You haven’t supplied any FACTS.”

    “With a last effort, the Emperor struck home, slaying his beloved son and blasting his psyche, utterly destroying his presence in the Warp” – Codex: Chaos Space Marines (6th Edition), pg. 11

    There’s also a number of other sources and one novel (that I can’t recall off the top of my head) that state similar things. In essence, his soul was completely and utterly obliterated.

    “That is a misnomer. Sorceries, specifically CHAOS SORCERIES, are granted by the Ruinous Powers.”

    Chaos sorceries are a specific subset of all sorceries. Sorceries is just another name for psychic powers.

    Chaos Sorceror’s know psychic powers that aren’t from Chaos disciplines, yet still call them sorceries.

    “That’d be fine, if I was using the definition of the Warp to do this. Unfortunately, I was using the definition of the energies that constitute the “Realm of Chaos”, from which Ahriman and all other sorcerers’ powers stem from.”

    So you basically used the definition of the Warp as evidence for how psychic powers are manifest, when it has nothing to do with such. All psyker’s draw upon the Warp, and somehow 99% of them manage to do so without resorting to powers with random effects.

    “His Mastery of a discipline is that of Precognition. That is in any lorebook that describes him and his power.”

    Source for this? It’s not in the latest Chaos Space Marine codex, nor in the Ahriman series of novels.

    “but has a vast well of knowledge when it comes to the sorceries of Chaos (Many of which detail the “raw” power of the warp and Chaos as their source for empowerment).”

    ALL psychic powers draw upon the Warp. This has nothing to do with how their are manifest.

  26. Neon Lord January 3, 2016 at 6:57 pm -      #26

    “The flame leapt from Tolbek’s hand. Ahriman froze as shock washed through him in a cold wave. For a fraction of a heartbeat he could not believe the suddenness of Tolbek’s attack.
    He is my brother, he thought, and felt the warp coiling around him, held taut, waiting for his will to give it form. It was like regaining feeling in a forgotten limb. There will be no way back after this, he thought, and felt paths of cause and effect skitter at the edge of his awareness: the old divinations of the Corvidae, so long sealed off, returning like insects drawn to light.
    Ahriman was still as the fire reached for him.
    He raised a hand.
    Tolbek was moving, his blade in his hand, its edge blinding bright.
    The flame hit Ahriman’s palm and exploded outwards.

    Ahriman’s mind was a still point at the centre of a storm. Beside him Xiatsis raised his hand, energy flowing to the gesture. Ahriman felt the threat and shifted the shape of his thoughts. Xiatsis came off the floor and split apart into armour fragments and tatters of flesh. One of the Harrowing initiates beside Gzrel had taken a step towards Ahriman, the teeth of his chainsword starting to spin. With a thought Ahriman flung the bloody cloud of bone splinters at the champion. A shard found an eyepiece and the champion went down, his chainsword shrieking to life in his dead man’s grip.

    Tolbek had taken two paces towards Ahriman, fire still spraying from his hand. Ahriman’s mind reached across the warp, grasped the flame and pulled with his will. It felt like sinking his teeth into soft meat. Tolbek cried out in surprise and pain. The fire curled around Ahriman, spinning in a cyclone, turning faster and faster, roaring as it fed on the chamber’s air.
    -snip-
    “Reality blinked back into place. Tolbek was charging, sword rising in a glowing crescent. At the chamber door the two Harrowing guards had started forwards. Maroth gasped, shaking where he stood, and Ahriman could taste the fear fuming from him in black clouds. Ahriman reshaped his thoughts and the fire storm enveloped Tolbek. Tolbek was burning, his robes charring, his armour glowing with heat. Tolbek spoke a word and the flame sucked into his body like water draining into sand.

    Gzrel was fast, despite his bulk. His claws reached for Ahriman, lightning coating their tips. Ahriman turned to look at Gzrel and the claws sparked across a wall of invisible force.”
    -snip-
    “The Harrowing initiate on Gzrel’s right began to move, his thoughts a feral babble of instinct and rage. A part of Ahriman’s mind locked around the champion’s thoughts and squeezed. The champion began to spasm…”
    -snip-
    “Gzrel’s claws raked across Ahriman’s kine-shield, each blow shaking the sorcerer’s focus. He turned and looked at Gzrel, seeing the pulsing blood flowing beneath armour and flesh. Warp-twisted molecules spun in the dark liquid. Ahriman broke their bonds with a thought. Gzrel began to shake, then to howl. He scrabbled at the air, claws trailing blue sparks. His face bloated, black blood boiling from his mouth. The vents in his armour coughed and vomited foul liquid. The flesh sloughed from his face, but his skull continued to scream as he fell.
    Cottadaron finally reacted. The twisted sorcerer sent a forked tongue of black lightning from his hand which cut through Ahriman’s kine-shield with a detonation of unlight. Pain bored into him, running up his nerves and across his skin. For an instant his focus almost slipped. He had misjudged Cottadaron; he would not make that mistake twice. Just behind Cottadaron the remaining Harrowing initiate was convulsing on the floor. Ahriman still held the warrior’s mind in his own, and he willed the other to rise. The effort made him shake and he felt a cry rising to his own lips. The champion came to his feet, swayed, and cut Cottadaron’s head from his shoulders. Ahriman ripped his mind out of the champion’s, and then the lifeless body was falling.”
    -snip-
    “The sword shimmered as it cut down towards Ahriman’s head.
    The telekinetic blow was unrefined and desperate, but it worked. Tolbek’s sword twitched to the side, and Ahriman felt Tolbek’s focus break. Ahriman moved forwards, his open hands clamping over Tolbek’s grip on the sword as he pivoted. Tolbek flipped through the air, and Ahriman caught the movement with his mind and slammed his brother into the floor. He stamped down on Tolbek’s chest and felt something crack. Tolbek’s sword was in his hand, its sigil-etched blade still crawling with fire. On the floor Tolbek tried to come to his feet. Ahriman hammered his mind into Tolbek’s, breaking wards and mental shields with raw power.”

    Ahriman: Exile

    This is Ahriman using psychic powers for the first time after a long period of being undercover/self-imposed restrictions. Not a hint of randomness or Chaos in any of the powers he uses.

  27. pimpmage January 3, 2016 at 8:10 pm -      #27

    I have absolutely no clue why someone would try to create bald faced lies to a community like us who has many 40k debaters. Nobody can lie to us. This gets extremely silly at times.

    There are sorcery fights in the ravenor novels I can bring up, but they are kinda long. Might be overkill seeing as your quotes specifically mention ahrimann so they would take priority.

  28. Zazax January 3, 2016 at 8:50 pm -      #28

    “For non-D&D types
    Evocation = Blasting magic
    Divination = Detection magic
    Abjuration = Alter the person”
    I imagine this is just a typo/brainfart, Friendly, but Abjuration is ‘defensive’ magic (Mage Armor, Resistance, etc) with a bit of semi-related stuff like Dispel Magic thrown in as well. You’re probably thinking Transmutation for the altering people stuff.

  29. Friendlysociopath January 3, 2016 at 9:57 pm -      #29

    I imagine this is just a typo/brainfart

    A bit of both with a little extra, it was me knowing I had to leave and trying to type as much as possible as quickly as possible in the comment as the edit timer ticked away.
    On a semi-related note, my D&D group tests my patience sometimes,
    DM- “There’s a Demon Lord in that hallway with hundreds of oozes.”
    Party- ‘Let’s go get him!’
    Party- ‘Aren’t you coming?’
    Me- “Hell no, there’s a reason I survived meeting the last two and nobody else did!”

  30. pimpmage January 3, 2016 at 10:15 pm -      #30

    “On a semi-related note, my D&D group tests my patience sometimes,”

    I had an amazing experience with my lvl 8 witch (pathfinder). We were having an escape scene indiana jones style (with the boulder) against a giant creature that looked like this:
    pre06.deviantart.net/281c/th/pre/f/2014/142/8/d/the_rotten___dark_souls_2_by_saintwho-d7jakin.png

    And i managed to dibilitate the ever loving shit out of him even though we had to run from him. In one turn, I hit him with two different hexes, and my fox hit him with a curse. So every turn, every roll he made had to be rolled twice, and take the lower roll, with -4 to all attack rolls, and every turn, he had a 50% chance to preform no actions that turn. I was flying on my broom (flight hex) cackling at him as he tried and failed horribly to chase us through a labyrinth .

  31. Friendlysociopath January 3, 2016 at 10:34 pm -      #31

    I had an amazing experience with my lvl 8 witch (pathfinder).

    I only got to play Pathfinder once-if you ever get the chance, this is the module
    pathfinder.wikia.com/wiki/Guide_to_the_River_Kingdoms

    It’s great, at one point I legit had to walk out onto a battlefield and solo an invading army to save our kingdom. Just the sheer body-count I racked up made every bit of suffering in that campaign worth it.

    Related to the match though- is the Fat-Man immune to being broken? D&D Mages tend to throw stuff like Wish at magical items they see their enemies using to destroy them.

  32. pimpmage January 3, 2016 at 10:42 pm -      #32

    “Mages tend to throw stuff like Wish at magical items they see their enemies using to destroy them.”

    Wish is not as great as everyone thinks it is. You say you want the most powerful armor in existance, you have it. But turns out, it belonged to a massive greater demon. And he wants it back. And now you are dead.

    You want alot of gold? You turn into a gold statue.

    Your wish has to be meager for you to get the exact effect you want with no side effects. And wishes have a maximum potential in gold value. You cannot summon a kingdom into existance for example. Wishes are actually extremely limited.

  33. Zazax January 3, 2016 at 10:44 pm -      #33

    “On a semi-related note, my D&D group tests my patience sometimes”
    Don’t I know it. I’m the main DM for my group, and I know full well the old DMing adage that no campaign survives contact with the PCs.

    “D&D Mages tend to throw stuff like Wish at magical items they see their enemies using to destroy them.”
    Can’t speak to later editions, but in 3rd a better answer may be Mordenkainen’s/Mage’s Disjunction. Lower level than wish with less casting cost, and it permanently disenchants magic items with even a chance to destroy Artifacts. It’s one of those spells most groups like to pretend doesn’t exist, because it can so easily break a campaign.

  34. Friendlysociopath January 3, 2016 at 10:52 pm -      #34

    Mordenkainen’s/Mage’s Disjunction

    This would also work, I just need an answer as to whether an Angreal can be magically destroyed or if it’s protected from such things. There’s no shortage of tricks to do such a thing. I was just using Wish as an example I know has occurred in fluff books.

    I try very hard to not let personal D&D practices jump into D&D matches – generally I want an example from fluff to say anyone “would do X” – otherwise there’d be a lot of people suddenly finding Explosive Rune Cards in their pockets.
    Also a Demon-Bloodline Sorceror throwing around blasts that were, by word of DM, shaking the continent.

    On another note, I read the first Mistborn book, that series is pretty cool.

  35. pimpmage January 3, 2016 at 10:52 pm -      #35

    “Don’t I know it. I’m the main DM for my group, and I know full well the old DMing adage that no campaign survives contact with the PCs.”

    PC: “I want to go to the tavern and bang some wenches”
    DM: “You politely accept the quest to clear out a cave of monsters”
    PC”But thats not what I…”
    DM: ” CHOO CHOO MOTHERFUCKER! THIS RAILROAD HAS NO BREAKS!!!”

    4.bp.blogspot.com/-_N1UanV4-p4/TxNMFj9YvWI/AAAAAAAAAM4/upeuPWtERTY/s1600/SpaceWolvesDemotivator.jpg

  36. Zazax January 3, 2016 at 11:07 pm -      #36

    “PC: “I want to go to the tavern and bang some wenches”
    DM: “You politely accept the quest to clear out a cave of monsters”
    PC”But thats not what I…”
    DM: ” CHOO CHOO MOTHERFUCKER! THIS RAILROAD HAS NO BREAKS!!!””
    Well, I suppose there’s that too, but I meant it more in of a ‘and so the game world wakes up naked in a wheat field, covered in bees, with its head shaved and foreign curse words tattooed all over its face, with no idea how it got there or memory of the past 48 hours’ sense. =P

  37. pimpmage January 3, 2016 at 11:11 pm -      #37

    “Well, I suppose there’s that too, but I meant it more in of a ‘and so the game world wakes up naked in a wheat field, covered in bees, with its head shaved and foreign curse words tattooed all over its face, with no idea how it got there or memory of the past 48 hours’ sense. =P”

    DM: ” And you wake up to the smell of your wife cooking breakfast, and the sound of your children chasing eachother around outside. It was all a dream it seems.”
    DM: OOC: Now give me your character sheets and start writing up a new one with a backstory.

  38. Karen Starr January 4, 2016 at 12:38 am -      #38

    My Last pathfinder game the party was so terrible that it caused my neutral good ranger to drop to pure Neutral because they kept fucking shit up. Hell the first time she ran into the party rogue he got the fighter/her best friend ICly killed, because he ran away with the only torch the two had. like I had to roll to make sure she wouldn’t just plant two arrows into his back for it.

  39. pimpmage January 4, 2016 at 12:49 am -      #39

    I remember playing a halfling sorcerer that was crazy about fire in pathfinder once. We started off in a cage/cart being transported along a road. We managed to break out and kill all the guards. Then a nun stumbles across the carnage. The group, not myself, decides she has seen to much and silence her forever. Me being a chaotic good sorcerer, I try to run away from the party of evil murderers. They chase me down and snap my neck. All within the first hour of gameplay.

    I rerolled a barbarian after that. And in one fight, a magic party member used enlarge creature on me. Being the crazy barbarian I was, now enlarged, I bit a dude’s head off and swallowed it. Then contemplated what would happen once I reverted to normal size. Would the head shrink? Or would it kill my character.

  40. Aelfinn January 4, 2016 at 1:18 am -      #40

    Hey, Ragnorke, welcome back!
    =
    “This would also work, I just need an answer as to whether an Angreal can be magically destroyed or if it’s protected from such things.”

    I believe Angreals tend to be mildly protected, but they are not indestructible, I know that. The thing is that Rand doesn’t wave it around or anything like that. It’s just..on his person, it doesn’t glow or anything, and it gives him a power boost. Not to mention that a major problem with using a spell against Rand is that it’s his MO to shield or cut through the magic once the spell has been cast.

  41. Ninja Lowk January 4, 2016 at 3:08 am -      #41

    “I believe Angreals tend to be mildly protected, but they are not indestructible, I know that. The thing is that Rand doesn’t wave it around or anything like that. It’s just..on his person, it doesn’t glow or anything, and it gives him a power boost. Not to mention that a major problem with using a spell against Rand is that it’s his MO to shield or cut through the magic once the spell has been cast.”

    Gwen can cause items to explode in mass
    youtu.be/Zxhfs7FJh00?t=28s

    How does he shield or cut through magic?
    ===
    youtu.be/LbVSAxK5st8?t=14s
    She can also put someone to sleep
    @1:05 She can increase some gravity to the point it becomes hard to move. The alien She stop is in the same range of strength as aliens that have tossed around cars.
    ===
    youtu.be/CRoNGbyofiA?t=1m32s
    Causes and attack(energy) and the attacker to melt

  42. Neon Lord January 4, 2016 at 3:23 am -      #42

    “This would also work, I just need an answer as to whether an Angreal can be magically destroyed or if it’s protected from such things. There’s no shortage of tricks to do such a thing. I was just using Wish as an example I know has occurred in fluff books.”

    I recall someone posting a feat in another match of someone using Wish in a fight to destroy a magical item on his opponent’s person. Can’t recall the specific match though.

  43. Neon Lord January 4, 2016 at 3:32 am -      #43

    Nvm, found it in the Gromph vs Dresden match.

    “Before Gromph could finish his spell—one meant to burn the already wounded lich once more—Dyrr whispered something the archmage couldn’t quite hear, and the spell took effect. The skull sapphire burned red-hot against Gromph’s forehead, and he reached up to throw it off him—but it disintegrated before he could touch it. The dust that fell over the archmage’s face was dull gray and powerless. There would be no more protection from the skull sapphire and no more stored necromancies. Gromph knew it had taken a wish to destroy it.”

  44. Kitten Lord January 4, 2016 at 6:27 am -      #44

    Do any of the trio require speech to cast their spells? or use speech? Deathwing can make you jabber rubbish and find it hard to speak with just a look.

  45. Aelfinn January 4, 2016 at 2:18 pm -      #45

    “How does he shield or cut through magic?”

    Okay, so in the Wheel of Time, a spell is performed by combining different flows. The flows are named after the avatar elements + Spirit, and combining, or “weaving” them together in certain ways produces an effect. That’s why it’s called a “weave” in-series. Well if an opposing channeler throws an attack at you, you can use your own flows to slice through theirs. This cancels out the effect of the weave, and the spell is effectively no more. This is part of the back-and-forth of any channeler contest.

    That’s how Rand cuts through magical attacks. What he also can do is make a very particular air shield. Now, flows are usually incorporeal. They can pass through solid objects, they’re invisible to all but magic users, and they are immune to outside force. However, Rand has shown he can make a shield using a very particular weaving that keeps flows from crossing it.
    =
    “Do any of the trio require speech to cast their spells? or use speech? Deathwing can make you jabber rubbish and find it hard to speak with just a look.”

    I believe that Dresden does, at least some of the time. Rand and Richard do not, which puts them at a particular advantage against those who do, as it looks like most D&D people have to.

  46. Aelfinn January 4, 2016 at 3:58 pm -      #46

    A few feats from Rand:
    =
    Rand’s first time consciously channeling:
    “He beat at the ground with his fist, and the earth tolled like a gong. He bruised his hands on stony soil, and the earth trembled. Ripples ran through the ground ahead of him in ever-rising waves, waves of dirt and rock towering over Trollocs and Fades, breaking over them as the mountains shattered under their hooved feet. A boiling mass of flesh and rubble churned across the Trolloc army.”
    The Eye of the World, pg 758

    Rand defending against traps laid for him:
    “Water filled the halls from top to bottom, thick and black as the bottom of the sea, choking off breath. He made it air again, unknowingly, and ran on, and suddenly the air gained weight until it seemed every inch of his skin supported a mountain, squeezing in from all directions. In the instant before he was crushed to nothingness he chose tides out of the flood of Power raging through him – he did not know how or which or why; it was too fast for thought or knowing – and the pressure vanished. He pursued Ba’alzamon, and the very air was abruptly solid rock encasing him, then molten stone, then nothing at all to fill his lungs. The ground beneath his boots pulled at him as if every pound suddenly weighed a thousand, then all weight vanished so that a step left him spinning in midair. Unseen maws gaped to rip his mind from his body, to tear away his soul. He sprang each trap and ran on…”
    The Dragon Reborn, pg 665

    Rand melting a hill
    “A memory slid across the emptiness. Not his; Lews Therin’s. For once he did not care. In an instant he channeled, and a ball of fire enveloped the top of a hill nearly five miles away, a churning mass of pale yellow flame. When it faded, he could see without the looking glass that the hill was lower now, and black at the crest, seemingly melted.

    Instead he concentrated everything on channeling, on methodically searing one hill after another.”

    Fires of Heaven, pg. 681
    =
    Also, in the Fires of Heaven it says he keeps the angreal in his pocket, and can use it from there, so, it should be difficult to identify as a power boost.

  47. Friendlysociopath January 4, 2016 at 4:34 pm -      #47

    Also, in the Fires of Heaven it says he keeps the angreal in his pocket, and can use it from there, so, it should be difficult to identify as a power boost.

    Not really, Detection spells are some of the earliest ones you learn in Dungeons and Dragons:
    Detect Magic is a cantrip and even stuff like Mind-Reading is only 2nd level- Szass goes straight up to 9th level stuff and beyond. If Rand does anything like pulling power from or into the Angreal it’s probably going to be noticed.
    That’s without mentioning that once Rand and company are noticed as a problem- the Red Wizards are going to be spending considerable effort to simply scry the crap out of them to learn their powers and location to jump on them.

    How good are Rand, Rahl, and Dresden at finding invisible opponents? That’s pretty standard for Wizards- Invisibility plus Illusions to hide behind while they strike from another direction entirely. Even Mages have a hard time detecting one another when they battle if they start pulling invisibility stunts.

    As mentioned before though- stuff like this
    www.dandwiki.com/wiki/SRD:Mage%27s_Disjunction
    Is really going to mess up their day. That Will save is for items to keep their enchantment- there’s no save that allows you to cast magic while inside that area.

    Also
    www.dandwiki.com/wiki/SRD:Spell_Turning
    Would be potent- and yes, I have come across it in fluff books.

  48. pimpmage January 4, 2016 at 5:28 pm -      #48

    So, do weaves EC with warp? I might need to explain how warp powers come to be. So here it is:

    Psykers are like holes in reality between the warp and real space. They let warp energy through their hole, and shape it with their mind. The more powerful the effect, the more energy is required. So once the warp energy manifests to the psyker’s will, the effect comes into existance.

  49. Aelfinn January 4, 2016 at 7:54 pm -      #49

    “Detect Magic is a cantrip and even stuff like Mind-Reading is only 2nd level- Szass goes straight up to 9th level stuff and beyond. If Rand does anything like pulling power from or into the Angreal it’s probably going to be noticed.”

    So we’re assuming D&D magic is close enough to the One Power so as to be EC? Well then, it’s a trait of all channelers in the Wheel of Time that they can sense when someone uses the One Power around them. Rand should very easily detect if someone uses magic in such a way, and as such, he’ll slice through it when it gets near him. On the subject of mind-reading, Rand has made a point to always keep his mind warded from invasion, and there’s a certain implication that the Creator himself is protecting Rand’s mind.
    =
    “That’s without mentioning that once Rand and company are noticed as a problem- the Red Wizards are going to be spending considerable effort to simply scry the crap out of them to learn their powers and location to jump on them.”

    If they really need to, it’s possible for Rand to open a gateway to the Dream World. But besides that, the entire first book of the Wheel of Time is Rand’s journey as a dirt-poor sheep herder with no powers being chased by supernatural creatures, some of which can teleport between shadows, all the while being assaulted in his dreams by a mad Forsaken. It would really be par for the course.
    =
    “How good are Rand, Rahl, and Dresden at finding invisible opponents? That’s pretty standard for Wizards- Invisibility plus Illusions to hide behind while they strike from another direction entirely. Even Mages have a hard time detecting one another when they battle if they start pulling invisibility stunts.”

    Well barring the fact that Rand can naturally sense magic use/static magic constructs, when he’s holding the One Power all of his senses are heightened. One character, not Rand, was able to feel the cracks in a ceiling at least 20 feet above her when she was holding the One Power.
    =
    “Is really going to mess up their day. That Will save is for items to keep their enchantment- there’s no save that allows you to cast magic while inside that area.”

    Cancelling out one of Rand’s weaves isn’t going to stop every one. Rand weaves incredibly fast, and often more than one at a time, with the ability to stack one attack after another.
    =
    “So, do weaves EC with warp? I might need to explain how warp powers come to be. So here it is:”

    They sound fairly similar. Here’s a run-down with a few more specifics:
    wot.wikia.com/wiki/One_Power

  50. Friendlysociopath January 4, 2016 at 9:03 pm -      #50

    Cancelling out one of Rand’s weaves isn’t going to stop every one.

    Uhhh for that spell yes, yes it will. You cannot use any magic while in that area. It simply won’t happen.
    (The obvious counter being to just leave the area but that’s besides the point)
    That includes casting spells outside of it while you’re in it. That also includes Psionic abilities if that were to be brought up.
    A lesser variant of the spell
    www.dandwiki.com/wiki/SRD:Antimagic_Field
    prevents magical items and spells from functioning altogether. Mage’s Disjunction is noted in that it can even take the magic from artifacts, which are made by D&D deities.

    Also D&D Wizards do have Time Stop, which as I recall for 3.5 was simply speeding yourself up to the point where everything around you stopped.
    Has nothing to do with the enemy so shields and whatnot don’t do anything because it’s just a massive self-buff.

    I literally only know D&D stuff for that list so if anyone else has stuff about others feel free to chip in. Otherwise I’ll just be mentioning stuff D&D Wizards can do.

  51. Aelfinn January 4, 2016 at 9:59 pm -      #51

    “Uhhh for that spell yes, yes it will. You cannot use any magic while in that area. It simply won’t happen.”

    Alright, where does it say that? I’m going to quote the page that you linked to me.
    Casting Time: 1 standard action
    Area: All magical effects and magic items within a 40-ft. radius burst.
    Duration: Instantaneous


    Where does it say that a large magical field is maintained? It literally says that its duration is “instantaneous”, meaning that after that instant, the effect of it goes away. So after that instant…you can cast magic again.
    =
    “prevents magical items and spells from functioning altogether”

    Rand is a blademaster, and I know Richard in particular tends to push the limits of humanity with a sword. They’re both very good at martial arts in general, as well. For example, I believe Rand killed two enhanced super-bodyguards with his bare hands, while Richard once tore someone’s spine out through their stomach. Also: Dresden has a gun. They are very dangerous if they are trapped in an anti-magic field with a wizard, who I know tend to be pretty squishy. Not to mention that a standard action is a relatively long time in a fight.
    =
    Reminder of one of Rand’s feats:
    “Lightning stabbed from the cloudless sky.
    Rand wove Fire and Air to meet Fire and Air, a slow-spreading shield racing lightnings’ fall. Too slow. One bolt struck the shield directly above his head, shattering in a blinding glare, but others grounded themselves, and his hair lifted as the air itself seemed to hammer him down.”

    Fires of Heaven, pg. 915-916

  52. Friendlysociopath January 4, 2016 at 10:26 pm -      #52

    Alright, where does it say that?

    Miscommunication, I thought you meant it would literally only stop one spell. it would stop all weaves Rand was currently using or maintaining during that “instant”.
    So if Rand were using multiple Air weaves to restrain multiple mages, all the weaves would be broken.
    It is not a spell that sticks around.

    So after that instant…you can cast magic again.

    True, entirely true; apologies if that came across as otherwise.

    Not to mention that a standard action is a relatively long time in a fight.

    Honestly the mechanics of that are just weird- no matter how many characters are running around and fighting- the combat round is always 6 seconds.

    Reminder of one of Rand’s feats:

    I’m aware, I was one of the ones who sided with you remember? I’m just trying to find numbers for the Red Mages of Thay and coming up empty.
    They’re not going to be fighting 5 or 6 mages, they’re supposedly going up against all of Thay; that would be multiple hundreds of Mages, many of which should be capable of level 5 and higher spells.

    The sheer amount of magic-fuckery that’s going to be flying around is defying my ability to envision it.

  53. Aelfinn January 5, 2016 at 12:20 am -      #53

    “True, entirely true; apologies if that came across as otherwise.”

    Haha I see, I getchya now.
    =
    “Honestly the mechanics of that are just weird- no matter how many characters are running around and fighting- the combat round is always 6 seconds.”

    I suppose it means that everyone’s actions are occurring within those 6 seconds, and the “turns” exist for gameplay purposes. Like when you’re attacking a goblin, the goblin attacks you at the same time you attack it, but the “initiative” only exists to bring order to the chaos.
    =
    “I’m aware”

    Just throwing it out there again, lol.
    =
    “They’re not going to be fighting 5 or 6 mages, they’re supposedly going up against all of Thay; that would be multiple hundreds of Mages, many of which should be capable of level 5 and higher spells.”

    Right, but it’s not like they are all arranged in a battlefield before each other. There’s more infiltration involved.

  54. CH1C4N0444 is allergic to bullets January 5, 2016 at 1:18 am -      #54

    “Honestly the mechanics of that are just weird- no matter how many characters are running around and fighting- the combat round is always 6 seconds.”

    To be honest, it’s a lot better than the two or three table top RPGs I played where everyone is constantly acting at the same time and there are no “turns” per say.

  55. Friendlysociopath January 5, 2016 at 1:29 am -      #55

    I suppose it means that everyone’s actions are occurring within those 6 seconds, and the “turns” exist for gameplay purposes.

    Well yeah, but I don’t know how long it takes to cast a spell- which kind of matters for D&D matches.
    Considering half your “turn” is movement, that would mean all of your attacks and spellcasts would be in the other half of the turn.
    So 3 seconds for standard and bonus actions. So a possible 2 spells every 3 seconds. Honestly, I wish Salvatore wrote more magic in his books. Them’s the breaks of the main party consisting of nothing but warriors I guess.

    Right, but it’s not like they are all arranged in a battlefield before each other.

    From the start? No, of course not; but unless Rand, Dresden, or Rahl can oneshot all of the Red Wizards in Faerun- there’s going to be a reprisal.
    And Red Wizards do form armies when they want to kill someone badly enough. They did for Simbul and it happens like once a month for Elminster. How did you put it?
    “It would really be par for the course.”

  56. Aelfinn January 5, 2016 at 4:23 pm -      #56

    “So 3 seconds for standard and bonus actions. So a possible 2 spells every 3 seconds. “

    Rand weaves on the order of a couple dozen every second, IIRC.
    =
    “From the start? No, of course not; but unless Rand, Dresden, or Rahl can oneshot all of the Red Wizards in Faerun- there’s going to be a reprisal.
    And Red Wizards do form armies when they want to kill someone badly enough. They did for Simbul and it happens like once a month for Elminster. How did you put it?”


    However, if Rand saw an army he couldn’t fight, he can just teleport the three of them to the other side of the country. It would be exceedingly hard to pin them down. Not to mention that arraying everyone together like that makes balefire a really convenient option. Just swing your arm from left to right and take out the whole army at once.
    =
    On a side note, Rand, Richard, and Dresden’s magic are all elementally incompatible. So if one of them is magically disabled, the other two should still have magical options.

  57. Friendlysociopath January 5, 2016 at 5:31 pm -      #57

    EC is such a pain in the ass with multiple magic systems running around.

    It would be exceedingly hard to pin them down.

    They don’t have to, if they have no method of evading scrying the Red Wizards can always just find them.
    Or just spam-summon demons to throw at them across Faerun, that would work.
    Not to mention traditional assassins and monsters and everything else the Red Wizards have.

    Not to mention that arraying everyone together like that makes balefire a really convenient option.

    And to think, just one Spell Turning and it’s going to turn around and go right back at Rand- nothing touches the Balefire- the spell just turns around.

    On a side note, Rand, Richard, and Dresden’s magic are all elementally incompatible.

    EC is going to bite no matter how you look at it here. I recall a significant amount of head-against-wall action in one of the Dresden vs D&D matches.

    So if one of them is magically disabled, the other two should still have magical options.

    Ah actually no, because it doesn’t matter if they are EC with each other (okay it does matter but not for this) what matters are if they’re EC with D&D magic.

    A key factor for that- Psionic Powers. Stuff like telekinesis and what-not that specifically isn’t magic. Also Divine and Arcane spells, both defining different ways the magic works. Plus the natural magical abilities of monsters.
    All of those are blocked, by default, by D&D spells that stop magic.
    So I’m pretty sure D&D magic will work on all 3 of their magic, regardless of whether they’re EC with each other.

  58. Aelfinn January 5, 2016 at 8:21 pm -      #58

    “They don’t have to, if they have no method of evading scrying the Red Wizards can always just find them.
    Or just spam-summon demons to throw at them across Faerun, that would work.
    Not to mention traditional assassins and monsters and everything else the Red Wizards have.”


    The point isn’t to get completely away from them forever, it was to act as a reset. And like I said, Rand can always just open a portal to the Dream World. They won’t be in this dimension anymore. IIRC, Padain Fain also lost his ability to locate Rand when Rand was holding the One Power. I think.
    =
    “And to think, just one Spell Turning and it’s going to turn around and go right back at Rand- nothing touches the Balefire- the spell just turns around.”

    Firstly, Rand can just shut it off, he’s the one maintaining it. Secondly, Balefire destroys pretty much any weave it comes into contact with. Thirdly, Balefire crosses at least a mile in “a snap of the fingers”. They won’t have time to react to it to cast the counter-spell.
    =
    “Ah actually no, because it doesn’t matter if they are EC with each other (okay it does matter but not for this) what matters are if they’re EC with D&D magic.”

    Alright, then right here, right now, let’s talk about who’s EC.
    Rand gets his power from a magical source that drives time forward.
    Dresden gets his power from…things? It’s unclear. In the first book, he powered a spell with a lightning bolt.
    Richard uses his “Han”, similar to life-force, in order to accomplish things.

    Now, how are they EC with D&D?

  59. pimpmage January 5, 2016 at 8:43 pm -      #59

    “Rand gets his power from a magical source that drives time forward.”

    That sounds nothing like the warp aelf. Real space and time itself can exist without the warp. Why would they be similar in your opinion?

  60. Jake_Uzumaki January 5, 2016 at 8:52 pm -      #60

    “Dresden gets his power from…things? It’s unclear. In the first book, he powered a spell with a lightning bolt.”

    Its sort of a mix of his own internal magic reserves and drawing in the magical energy flowing through the world/universe. Mostly drawing on his own power but also tapping into the power of lakes, the earth itself, or if he wanted to theoretically a variety of deities could loan him power for any spell.

    in universe its been called “the essence of life and creation.”
    It might actually be fairly compatible with Rand at least. In Fool Moon Dresden when discussing magic says “you can’t weave a spell you don’t believe in” and Warden swords can cut through a spell after its been cast be it a projectile or even if its a spell set into a thing or around a doorway or something.

    And the original Merlin set a defense system up to destroy Evil Eldritch gods that works similarly to Balefire and ripples through time…..considering Jim is friends with Wheel of Times Author and has a canon multiverse where a Wizard could in theory reach the star wars universe but might not be able to get back due to his magic possibly not being compatible with that universes physics…….maybe they are similar on purpose, maybe its just shout outs….hell maybe DF Merlin is Rand considering his magic is so alien its described as being like sufficiently advanced tech that can look like magic to cave people only its magic so advanced powerful and complex that it looks that way to Wizards…..and the crazy shit Merlin did to set up the prison sound like something EoS Rand would be capable of if the kept his powers theory is true…….okay yeah I’m getting a bit speculative and fanficy sorry. I’ll grab some quotes describing DF magic though.

  61. Jake_Uzumaki January 5, 2016 at 9:01 pm -      #61

    Jim discussing the fundamentals of DF magic, in comparison to Potterverse magic but eh. This was just him posting on the fan forums of his personal website to answer a question.

    “Nah, the very foundations of the story worlds–their magic–are fundamentally incompatible. Potterverse magic is based largely upon the dictates of story drama. It’s irrational, capricious, finicky, and generally doesn’t make a lot of sense from any rational perspective. (Flick your wand like THIS not like THAT and say the word like THIS and not like THAT and it works.) Magic is a force unto itself, a law unto itself, and while it /does/ operate with absolute fidelity and consistency within the story world, it’s beholden to no one.

    Dresden universe magic is modeled more closely upon physics. Magic still has to pay attention to fundamental universal laws–such as “matter and energy can neither be created nor destroyed, only rearranged.” The energy for all those magical effects has to come from somewhere. There ain’t no free lunch.

    For instance, you could fly someone on a broom in the Dresden universe, but you’d have to be providing the same kind of kinetic energy you’d see from one of those James Bond rocket packs that they fly into the Superbowl from time to time–IE, a buttload. (Those packs are good for about twenty or twenty five seconds of flight, if I remember correctly, and that’s it.) In the Potter universe, dozens of children who know next to nothing about magic can gad about on brooms in the afternoon for fun and recreation, and no one thinks anything of it. There’s a foundational difference in the approach to how magic interacts with reality.”



    And this is just interesting. And it reminded me of the Rand having the power to rewrite reality quote and made me think of another potential connection in the systems of magic. This is from a 2009 book signing
    “Q: What are the upper levels of magic?
    A: There are none, if the person has enough juice. If someone was strong enough, they could completely rewrite reality.”

  62. Jake_Uzumaki January 5, 2016 at 9:10 pm -      #62

    Dresden on magic in Fool Moon (actually where the weave comment comes from.
    “I brooded over that for a block or so, and then shook my head. I wouldn’t run. I had made this trouble for myself, and I would get out of it myself. I had to stay, to help Murphy find the killer, and to help save lives before the full moon rose again. And if Parker wanted to kill me, well—he’d find that doing in a full-fledged wizard is no easy task.
    I gripped the steering wheel grimly. If it came to it, I would kill him. I knew I could do that. Technically, I suppose, Parker and his lycanthropes weren’t human. The First Law of Magic, Thou Shalt Not Kill, wouldn’t necessarily apply to them. Legally, I might be able to make a case for the use of lethal magic to the White Council.
    I just wouldn’t be safe from myself. I wouldn’t be safe from the loathing I would feel, using a tool made of life’s essence, its energy, to bring an end to life. Magic was more than just an energy source, like electricity or petroleum. It was power, true, but it was a lot of other things as well. It was all that was deepest and most powerful in nature, in the human heart and soul. The ways in which I applied it were crude and clumsy in comparison to magic in its pure form. There’s more magic in a baby’s first giggle than in any firestorm a wizard can conjure up, and don’t let anyone tell you any different.
    Magic comes from what is inside you. It is a part of you. You can’t weave together a spell that you don’t believe in.
    I didn’t want to believe that killing was deep inside of me. I didn’t want to think about the part of me that took a dark joy in gathering all the power it could and using it as I saw fit, everything else be damned. There was power to be had in hatred, too, in anger and in lust, in selfishness and in pride. And I knew that there was some dark corner of me that would enjoy using magic for killing—and then long for more. That was black magic, and it was easy to use. Easy and fun. Like Legos.”
    Dresden Files Fool Moon pg 47

  63. Friendlysociopath January 5, 2016 at 9:12 pm -      #63

    Now, how are they EC with D&D?

    Because D&D, by default, is EC with everything for the reasons I mentioned.
    Arcane Magic comes from yourself in some cases, drawing upon the magic in your blood.
    Divine Magic comes from a deity, you channel their power through yourself.
    Psionic powers are neither of these, requiring neither a deity nor the “spark” of magic within you, and are specifically pointed out as “not magic”.
    Druids draw their power from nature.
    ALL of those are stopped, reflected, and otherwise interact with D&D magic.
    The source of power does not matter in regards to D&D- nor does it seem to care how you use the magic.

    And like I said, Rand can always just open a portal to the Dream World

    Can he though? Faerun has no such world for him to jump to.

    Firstly, Rand can just shut it off, he’s the one maintaining it.

    True

    Secondly, Balefire destroys pretty much any weave it comes into contact with.

    That’s great, Spell Turning has nothing to hit it with; there is no projectile nor anything else you use on the spell. What exactly is it going to destroy?

    Thirdly, Balefire crosses at least a mile in “a snap of the fingers”. They won’t have time to react to it to cast the counter-spell.

    Except in any scenario, the Wizards will have prepped themselves with Divination magic to already be prepared for whatever Rand will do.
    Not to mention you yourself said it would be a series of resets.

  64. Aelfinn January 5, 2016 at 9:50 pm -      #64

    “That sounds nothing like the warp aelf. Real space and time itself can exist without the warp. Why would they be similar in your opinion?”

    Well the technicals are never going to quite match up, and there’s always going to be a difference. But they are both extradimensional power that the users draws into themselves before shaping it into the way they want. Channelers and psykers are both conduits through which the magical power flows, and they both have the nasty habit that if you draw in too much really, really, really nasty things start to happen. Rand’s past life drew in too much and caused a 100-teraton burst of energy. There’s also something similar to the One Power called the True Power. This is power that comes directly from the Dark One, who exists outside of the universe and is the embodiment of evil, chaos, and paradox. All evil stems from him, and he regularly threatens creation. Now, the One Power and the True Power are different, but channelers with access to both can switch between them rather easily, as they have the same mechanics.
    =
    =
    “in universe its been called “the essence of life and creation.””

    It sounds like Dresden is close to a mix of Rand and Richard, using the universe and himself to power things. It’s still a little unclear to pin down, though.
    =
    On a side note, what could Dresden do with a hundred lightning bolts at once?
    =
    =
    “Can he though? Faerun has no such world for him to jump to.”

    In the Wheel of Time, the World of Dreams is connected to all worlds within the multiverse. Due to some wonky stuff going on, when Perrin Aybara is flashing in and out of the WoD (because he’s chasing someone doing the same), he notices that the battle going on around them consistently changes soldiers, some of them not even being human.
    =
    “ALL of those are stopped, reflected, and otherwise interact with D&D magic.
    The source of power does not matter in regards to D&D- nor does it seem to care how you use the magic.”


    A lot of those don’t actually sound compatible, though. Just because it blocks all of THOSE doesn’t mean D&D can block magic from all of fiction.
    =
    “That’s great, Spell Turning has nothing to hit it with; there is no projectile nor anything else you use on the spell. What exactly is it going to destroy?”

    The magic itself. Just because there isn’t a projectile doesn’t mean the magic doesn’t interact with it in some way. You have to contact it somehow.
    =
    “Except in any scenario, the Wizards will have prepped themselves with Divination magic to already be prepared for whatever Rand will do.”

    I’m looking at the Divination School right now, and from what I can tell all it tells the user is whether or not a particular action will succeed, and with a varying amount of reliability. Remember, Rand’s Ta’averen nature means incredibly unlikely things will happen much more often, meaning spells will fail more often, the ability to use Wish will be removed more often, and Divination spells will give the incorrect result far more often.
    =
    “Not to mention you yourself said it would be a series of resets.”

    That’s the teleporting thing.

  65. pimpmage January 5, 2016 at 10:01 pm -      #65

    “Well the technicals are never going to quite match up”

    Its not the way the warp gets used that is EC. It’s the energy itself. The warp is made of emotions, the one power is time itself? It doesn’t matter how the powers come to be, its that the energies that power the abilities match up.

  66. Jake_Uzumaki January 5, 2016 at 10:17 pm -      #66

    “It sounds like Dresden is close to a mix of Rand and Richard, using the universe and himself to power things. It’s still a little unclear to pin down, though.
    =
    On a side note, what could Dresden do with a hundred lightning bolts at once?”

    I’m not sure, the one bolt Dresden used sucked all the power out of a thunder storm but he was literally channeling the bolt through his body lightning bender style only keeping it going basically by making the storms energy keep coming through him. So…..depends on exactly whats behind the bolts energy wise I guess.

    Although on the notes of magical combination attacks…..Balefire is basically unmaking things and Soulfire is apparently the fires of creation the White God (DF Omnipotent) used to forge the universe fueled by the users entire being and existence…..what would happen if they collided? Negative space wedgie, magical antimatter reaction, division by zero? Black Hole that eats everything?

    Or what if they were combined….like Dresden adding Soulfire to a blast of Balefire through the Fat Man Angreal? Hmmmm that could cause an interesting effect since Soulfire gives power to the intent of a spell, it made a simple force push into a silver hand manipulating the target with direction and turned a blast of flame Dresden wanted to blast through a Fallen Angel to be a super dense spear of fire, so what happens when you give structure to the intent of erasing something through time?

  67. Aelfinn January 5, 2016 at 10:54 pm -      #67

    “Its not the way the warp gets used that is EC. It’s the energy itself. The warp is made of emotions, the one power is time itself? It doesn’t matter how the powers come to be, its that the energies that power the abilities match up.”

    Not exactly time itself, but it makes time move forward…slightly different, I know, but there it is. I think they’re close enough for E.C., considering both magic users work as a conduit through which they convert power into magical effects.

    There is an option for a compromise, however. During the Rand vs. Richard debates, we decided that although neither side could interfere with the source of magic of the other, once the magic is released/used in some way, they would interact how they would in their respective universes.
    =
    “what would happen if they collided?”

    There’s actually a weave that can counter balefire, that was learned in the last book. It’s called The Flame of Tar Valon, and whereas balefire destroys reality as it is used, the Flame restores it. When the two are used against each other, it’s a case of whichever has the most power behind it wins. It’s unclear just what the Flame does that lets it be as hax as balefire, as it was never described (I think it causes the future to become more reliable/set in stone in some way), but there was a DBZ beam clash in the last book where someone used the Flame and someone used Balefire against each other. Wasn’t quite divide-by-zero, but reality itself fell apart/came back together as the two sides waged back and forth.
    =
    “Or what if they were combined….like Dresden adding Soulfire to a blast of Balefire through the Fat Man Angreal?”

    Balefire on its own was used to wipe out entire cities in the War of Power, and the user can make it as wide as they want…oh bother, that…would be a big blast of balefire.

  68. Friendlysociopath January 5, 2016 at 11:00 pm -      #68

    A lot of those don’t actually sound compatible, though. Just because it blocks all of THOSE doesn’t mean D&D can block magic from all of fiction.

    You’ve not presented any reason they wouldn’t work with the ones presented.
    Whether you create the power on your own (Sorceror), gain it from a deity (Cleric), or use the power of the world around you (Druid) or use psychic abilities that aren’t “magic” (Psionic) your spells and abilities will be affected by D&D magic.

    Whether you cast the magic through years of hard work (Wizard) or through instinct and latent power in the blood (Sorceror). Whether you channel the magic through music (Bard) or your weapon (Arcane Archer).

    Neither power source nor casting style nor medium of magic seems to matter for D&D spells. It works on them all.
    Rand for the record sounds closest to Druidic magic.
    Dresden sounds like a specific Psionic group that appears in the Drizzt books, right down to the absorbing kinetic energy to push things through the air.
    Rahl honestly sounds straight-up like a Sorceror.

    That’s the teleporting thing.

    Yeah, and every time they run away after a fight the Red Wizards (and whatever surviving heroes are left) are going to know more and more about what their enemies are capable of. This applies in reverse as well but it’s perfectly in character for the Red Wizards to throw cannon fodder at their enemies to learn what they can do before building a specific plan around taking them down.

    The magic itself. Just because there isn’t a projectile doesn’t mean the magic doesn’t interact with it in some way. You have to contact it somehow.

    Says who exactly? I’d love to see the quote that says even magic that has no physical form is affected by Balefire.

  69. Jake_Uzumaki January 5, 2016 at 11:11 pm -      #69

    “There’s actually a weave that can counter balefire, that was learned in the last book. It’s called The Flame of Tar Valon, and whereas balefire destroys reality as it is used, the Flame restores it. When the two are used against each other, it’s a case of whichever has the most power behind it wins. It’s unclear just what the Flame does that lets it be as hax as balefire, as it was never described (I think it causes the future to become more reliable/set in stone in some way), but there was a DBZ beam clash in the last book where someone used the Flame and someone used Balefire against each other. Wasn’t quite divide-by-zero, but reality itself fell apart/came back together as the two sides waged back and forth.”

    I wonder if Soulfire would be similar enough for Rand and Dresden to have a cross the streams strategy in this if nothing else….*shrugs* although I like the idea of them being combined more for some reason…even though I have no idea what the fuck that would do to either force.

    “Balefire on its own was used to wipe out entire cities in the War of Power, and the user can make it as wide as they want…oh bother, that…would be a big blast of balefire.”

    A big blast of really dense solid timey whimey fucking Balefire….with hints of silver and churchbells…….ooh….ooohhhhh wait.

    Balefire erases things from time but puts stress on the structure of reality….Soulfire is the fires of creation used to make reality and gives structure to….oh fuck Rand could get consequence free Balefire out of this team up from the Soulfire strengthening reality against the erasures meaning no stress on reality no matter how far back the oohhhh damn…oooh the possibilities of that.

  70. pimpmage January 5, 2016 at 11:13 pm -      #70

    “Neither power source nor casting style nor medium of magic seems to matter for D&D spells. It works on them all.”

    I am wondering how much of this is strictly game mechanics. And if that is legitimate here or not. Books would back that up right? Because that line of thought makes me think of MTG like card effects.

  71. Ninja Lowk January 5, 2016 at 11:47 pm -      #71

    In Gwen’s case she doesn’t need something to give her power since she is her own reservoir of energy.
    Her system of Magic is:
    say spell+have power from something=effects happen.

    Without that she still has basic energy manipulation abilities like absorbing various energy, creating constructs, tk, some minor dimensional abilities, and tracking energy.

    Her energy absorb isn’t limited to energies directed at her, she can also pull energy from the world around her like plants or even other people to power up. The most drastic showed on the target was causing some trees to shrivel and die running past them.

  72. Aelfinn January 5, 2016 at 11:59 pm -      #72

    @Friendlysociopath
    You know what…you’re right on elementally compatibility. It’s close enough to work with at least Rand.
    =
    “This applies in reverse as well but it’s perfectly in character for the Red Wizards to throw cannon fodder at their enemies to learn what they can do before building a specific plan around taking them down.”

    Rand doesn’t even use balefire against cannon fodder, at least once he fully forms with Lews Therin (he did in one instance). When he has an army of at least 100,000 before him, he breaks the army using Blossoms of Fire, Deathgates, ice shards, lightning, waves of fire, Arrows of Fire, and things of that nature, but no balefire.
    =
    “Says who exactly? I’d love to see the quote that says even magic that has no physical form is affected by Balefire.”

    You wanted it? Here you go:
    M’Hael, straining, released a small stream of balefire upward, through the gap where the shield had not yet fallen into place. The balefire destroyed the weave – as it did the air, and indeed, the Pattern itself.
    A Memory of Light

    Not to mention that there’s Word of God that enough balefire would be able to kill the Dark One, a giant non-corporeal force of nature.
    =
    =
    “oh fuck Rand could get consequence free Balefire out of this team up from the Soulfire strengthening reality against the erasures meaning no stress on reality no matter how far back the oohhhh damn…oooh the possibilities of that.”

    Rand can get quite nasty with balefire now. Another interesting bit, Rand is quite good at fire-based attacks…Soulfire might be very, very useful when Rand performs a Blossom of Fire, or another one of those giant balls of hill-melting fire.

  73. Zazax January 6, 2016 at 3:00 am -      #73

    “A key factor for that- Psionic Powers. Stuff like telekinesis and what-not that specifically isn’t magic. Also Divine and Arcane spells, both defining different ways the magic works. Plus the natural magical abilities of monsters.
    All of those are blocked, by default, by D&D spells that stop magic.”
    To add to this, there’s more than that. There’s standard Arcane and Divine magic, and Psionics, sure, but there’s also all the various more obscure subsystems.
    Truenaming (Eragon-style magic done by knowing something’s True Name and commanding it), Invocations (Warlock magic gained by making pacts with fell beings), Binding (allowing beings called Vestiges to quasi-possess you and live vicariously through you in exchange for some of their power), Incarnum/Soulmelds/Chakra (essentially soul power), etc. All of these are also blocked by the things that have been said. And those are just the ones off the top of my head.

    Friendly isn’t making the ‘D&D doesn’t care about the source’ argument lightly.

  74. Aelfinn January 6, 2016 at 4:22 pm -      #74

    Richard’s RT feats, taken from Ptaine
    =
    ”…”As the arrow was still flying toward Chandalen, two of his men, who had arrows nocked, drew their bows. The first one shot a ten-step arrow at Richard before his own arrow even reached Chandalen.” Kahlan was incredulous. “He shot at Richard and missed? Chandalen’s men don’t miss.” Savidlin’s voice was low, and trembled slightly. “He would not have missed, but Richard spun, pulling his last arrow from his quiver, a bladed arrow, and shot. I have never seen anyone do such a thing so fast.” He hesitated, as if he didn’t think she would believe him. “Richard’s bladed arrow met the other in the air and split it in half. Each half went to the side of Richard.” Kahlan halted Savidlin with a hand on his arm. “Richard hit the other arrow while it was in the air?” He nodded slowly. “And then the other man shot. Richard had no more arrows. He stood, his bow in one hand, and waited. It too was a ten-step arrow. I could hear it ripping the air.” Savidlin looked around, as if not wanting anyone else to hear. “Richard snatched it right out of the air with his hand. He had his fist around its middle.”…” Stone of Tears, Ch 8, p. 112-113 paperback
    .
    ”…”What about when you caught the arrow out of the air?” He cast her a sidelong glance. “Savidlin told you about that, did he?” She nodded. Richard let out a deep breath. “That was the strangest of all. I don’t know how to explain it. Somehow, I made the air thicker.” She leaned closer, studying his face. “Made the air thicker?” He nodded again. “I knew I had to slow the arrow down, and the only thing I could think of was that if the air was thick, like it was those times with the sword, when the air got thick and stopped the sword, then maybe I had a chance. Otherwise, I was going to die. It just all came into my head at once, the idea, and the doing. Instantly. I have no clue what I did. I just had the thought and I saw my hand snatch the arrow out of the air.”…” Stone of Tears, Ch 8, p. 117 paperback
    .
    ”…“Richard paused. His head came up. Nadine was behind him. He had the oddest sensation. The hair on the back of his neck stiffened. Richard heard the air whine as he spun. The world slowed. Sound dragged. He floated as he moved. The air felt as thick as mud. Everyone seemed a statue in his vision. Time was his. His arm stretched out as he drifted ahead. He commanded the thickness of the air. In the eerie silence, he could hear the feathers singing. He could hear the hiss of blade. Time was his. Nadine’s startled blink took forever. He closed his fist. With a slam of sound, the world crashed back with a wild rush. In his fist, Richard held a bolt from a crossbow. The blade wasn’t three inches from Nadine’s wide eyes. A fraction of a second more and it would have killed her. That fraction of a second had been an hour to him.”…” Temple of the Winds, Ch 51, p. 595 paperback

  75. jesusfreak155 January 7, 2016 at 8:11 pm -      #75

    Why is everyone ignoring the Malazans?

  76. pimpmage January 7, 2016 at 8:35 pm -      #76

    Could you fill us in jesusfreak155? What can the Malazans do?

  77. PrimusxPilus January 25, 2016 at 2:05 pm -      #77

    So torn lol. D&D or WoT?
    How does one get notifications now?

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NetFlix Search Codes

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Kingsman – Church Fight Scene

Here's the epic Kingsman - Church Fight Scene in it's entirety:

T E X T F I L E S

One of the first ways to play a computer game. Don't get sucked into the Rabbit Hole Alice... TEXTFILES

Carl Sagan – Wanderers

Wanderers - a short film by Erik Wernquist from Erik Wernquist on Vimeo.



The Most Astounding Fact

From the one and only, Neil deGrasse Tyson.

Vincent Cochetel: Held hostage for 317 days. Amazing Message.

Vincent Cochetel: Held hostage for 317 days. Amazing Message. Watch now.

NASA’s Software Catalog

Yes, now you can build a rocket too - Actually, there is an amazing amount of free software and complete documentation on how to make and perform some amazing feats of science. I'm interested to know what Facts would do with it... Click here to get started!

Mining the Moon

It's going to happen soon - there are a ton to rare Earth Metals on that big old rock in the sky! Check out this infographic!

Michio Kaku: The Universe In a Nutshell

Fantastic video that easily explains physics of our universe: Michio Kaku - Universe in a Nutshell

Raiders of the Lost Ark – Conception Transcribed

Raiders of the Lost Ark - This is an amazing read on the thought process between George Lucas, Steven Spielberg and Lawrence Kasdan as they talk through the concepts of this amazing film. It's practically peering into the thought process of some of the most influential film makers of our day. And amazingly, shows how creative Lucas was.

Help Out Nepal

Finally a good reason to support Destiny.

Modern Gaming

Sad but true.

Curiosity Rover Spotted by Mars Orbiter on Mount Sharp

Humanity is the invading alien now...

Nope

No way I go here alone

17 Rare Star Wars Pictures

To see them, click here

Comic Con 2013 Cosplay Gallery

Just a ton of pictures of cosplayers from the 2013 Comic Con event

Ancient Aliens Map

If you ever watched the show "Ancient Aliens" and wanted a quick reference to where all the locations they mention are at, this is the site for you!

Fictional Universes Database

Soon to be shut down by Google, but here is a great starting point for Fictional Universes

99 Star Wars Pics

Some are cool, some are a bit absurd, but they are all based on Star Wars

Alternate Movie Posters

Something a bit distinct - Check them out

Epic Swiss Army Knife

Not Really...

Future Me

Write yourself an email letter to the future - Future Me

Neil Degrasse Tyson

Star Talk Radio - As always, keep looking up!