Adventure quest: Into the Thay

Adventure quest Into the Thay

Suggested by Rookie

A team of adventures will try to enter the Thay (Forgotten Realms) and destroy it’s ruler Szass Tam, before he can finish his spell and replace the multiverse.

Adventures starts in city Escalant, Wizard’s Reach.

Adventures team:

Link (Legend of Zelda).

Talion (LOTR).

Dragonborn (Elder Scrolls).

Harry Dresden (Dresden Files).

Percy Jackson (PJU).

Corvo Attano (Dishonored).

Legolas (LOTR).

Jason Grace (PJU).

Bearer of the Curse (Dark Souls 2).

The Hunter (Bloodborne)

Can they find a way into the dread Thay empire and destroy powerful lich?

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30 Comments on "Adventure quest: Into the Thay"

  1. Commander Cross October 2, 2015 at 2:09 am -      #1

    NOW I GOT MY BLOODY HANDS FULL HERE!!!

    Here I was, looking up info for where the Legends of the Golden Hinds of Olympus hailed from or were first talked about, specifically regarding the properties of their blood.
    If anyone can bring in the links, please show it to me ASAP, okay?

    As for this fight here?
    Well this is gonna take a while.
    At any rate, what version(s) of Link are we gonna use?
    I’d picture HW, WW/PH or LttP/Oracles/LA Link being intended, unless we wanna go with a Link based on JUST ONE of the 3 Great LoZ timelines + Hyrule warriors factored in as well.

  2. Neon Lord October 2, 2015 at 3:08 am -      #2

    It will be quite hard to keep the Bearer of the Curse dead.

  3. Total_Overkill October 2, 2015 at 3:11 am -      #3

    … Banishment kinda wrecks this fight o_O
    And most Realms casters have it at their disposal.

  4. Darth Bombad October 2, 2015 at 5:26 am -      #4

    I take it the Dragonborn is at the max that he/she can possibly be?.

  5. Nsl98 October 2, 2015 at 9:02 am -      #5

    How hard is it to enter Thay? Is it guarded or anything?

  6. Batz October 2, 2015 at 11:09 am -      #6

    Which Link is this?

  7. Friendlysociopath October 2, 2015 at 11:45 am -      #7

    Into the Thay
    I see what you did there Rookie.

    How hard is it to enter Thay?

    Thay is a nation controlled by the Red Wizards. As a Magocracy, people with magic are given power while everyone else is treated like crap. Indeed, slavery is one of the primary features of Thay.
    Currently (since this is about Szass Tam) the capital and place where he will likely be would be the Thaymount, a chain of mountains in the center of Thay. The Thaymount contains several active volcanoes and is home to the strongest and most important Red Wizards. The greatest of which is, of course, Szass Tam.

    In other words, it’s gonna be a pain in the ass for the Adventurers to get past all of the wards and monsters to even get to Szass.
    They do start inside Escalant, which is a city in Thay, so that helps. If they have any money or valuables they could get extra stuff to help them out. Faerun is full of magical items you can have.

  8. oakranger October 2, 2015 at 12:40 pm -      #8

    This is my kind of party!

    What kind of rivers are in the thay? If any river is started from the Thaymount then Percy could get the whole team their in no time.

    What does Dresden have with him? Give him a day or two with the right stuff and he could probably pull of an eruption spell on those volcanos your mentioned. Dresden’s magic doesn’t work like Forgotten Realm magic so no idea about compatibility.

    @Total_Overkill
    Why would banishment mess up the fight? It wouldn’t work on the named characters only on anything they summoned. So their goes most of conjuration from dragonborn.

    What Link is important because that could change the over all strategy of the group.

    Wait a minute…. Dresden plays D&D… and reads a lot of fiction… does he know about Forgotten Realms?

  9. Friendlysociopath October 2, 2015 at 1:29 pm -      #9

    Why would banishment mess up the fight?

    Because they’re all quite literally not from that dimension. They all qualify as Extraplanar creatures/characters under D&D magic system so they can all be banished.

    What kind of rivers are in the thay?

    Well they come from the mountains: so they’re full of soot, magical experimentation byproducts, waste from the legions of monsters, and just generally foul stuff. They essentially keep an army up there, plus magical facilities and mines.
    Doesn’t Percy say the more polluted a river is- the worse it makes him feel?

    This is Szass Tam’s Personality Page btw
    www.realmshelps.net/npc/szass.shtml

    Of note-
    He is described as always having a Ring of 3 Wishes.
    And is extremely proficient in the use of: animate dead, cone of cold, control undead, magic missile, teleport.
    Also apparently know every spell D&D has to offer- which is a LOT.

  10. sadot06 October 2, 2015 at 5:29 pm -      #10

    How powerful are the other magic users? Dresden level?

  11. Friendlysociopath October 2, 2015 at 5:55 pm -      #11

    How powerful are the other magic users?

    For the adventurers? None of them really focus on magic like Dresden does.

    Link is more of an equipment and fighting guy.
    Talion, Dragonborn, Curse Guy and Hunter can use magic but don’t really specialize in it.
    Percy and Jason have their unique abilities but also don’t really use magic.
    Corvo and Legolas don’t use magic at all to my knowledge.

    Contemptuously the young mage set his staff in the crook of his arm, muttered his incantation in low tones so the Old Mage could not hear, and moved his hands in the deftly gliding gestures of the spell. An instant later, above the grassy meadow, fire grew from nothingness into a great red-violet sphere. It seethed and roiled, rolled over once, and burst in orange ruin over the meadow, raining down small teardrops of flame onto the grass. Heat smote the watchers’ faces, and the ground rocked briefly.
    ^That was from a lesser mage. Szass is an archmage, so he’d be around Elminster’s level.

    Elminster suddenly drew himself up and shouted:
    “By tongue of bat and sulphur’s reek,
    And mystic words I now do speak,
    There, where I wish to play my game,
    Let empty air burst into flame!”

    In answer, the very air seemed to shatter with an ear-splitting shriek. A gigantic ball of flame suddenly towered over the meadow, its heat blistering the watchers’ faces.
    It was like the sun had fallen.
    As mages cried out and shaded their eyes, the fireball rolled away from the awed crowd for a trembling instant, then burst in a blinding white flash, hurling out its mighty energies in a long jet of flame that roared away to the horizon. The earth shook and seemed to leap upward, throwing all but the Old Mage to their knees.

    When the shaking had died away, Storm found herself lying beside the horses on the turf. By the time she had struggled to her feet and shook her head clear, the roiling smoke had died away and everyone could see what Elminster’s magic had wrought in the meadow. Or rather, what had been the meadow.
    Where a broad expanse of flame-scorched grass had stretched a moment before, a smoking crater now yawned, large and deep and very impressive.

    “Umm … nice, isn’t it?” Elminster said rather vaguely.

  12. Commander Cross October 2, 2015 at 10:48 pm -      #12

    Well taking down Szass Tam may take longer than realized anyway.
    Also correct me if I wrong, but dare I ask on if The Dresden Files has any sort of Arena where it MIGHT be possible to kill a Godling under the right circumstances, by chance?

    Some light needs shedding, and how is Tam against getting hit with Water?

  13. Friendlysociopath October 2, 2015 at 11:53 pm -      #13

    how is Tam against getting hit with Water?

    Well he doesn’t really need to breathe so… drowning isn’t gonna do much to him. Perks of being a Lich. Plus he can teleport so he won’t be standing still long enough to get hit with giant waves- if there is even enough water that close to his citadel.

    And if he raises a shield I don’t think anyone on Team Adventurer can break through it- shields of Archmage-level can tank mountain-busting attacks no problem.

  14. Ninja Lowk October 3, 2015 at 1:03 am -      #14

    If the adventures managed to get Tam in one of Dresden’s magic cancelling circles what could Tam do without magic?

  15. Rookie October 3, 2015 at 1:27 am -      #15

    @Ninja Lowk

    “If the adventures managed to get Tam in one of Dresden’s magic cancelling circles what could Tam do without magic?”

    1) I doubt that he is this stupid (anti-magic is a thing in DnD).
    2) He can always dispel this circle:

    “Kesson pronounced the last word of the disjunction and it shredded Rivalen’s sphere of anti-magic. Rivalen rolled over, felt in the grass for his holy symbol, found it, and closed his hand over the cold metal. He climbed to his feet, hissing with pain.”

    It is possible for DnD mage even if they are inside of anti-magic field.

  16. Friendlysociopath October 3, 2015 at 1:49 am -      #16

    One of Szass’ favorite tricks is a maximized Energy Drain. Essentially the ray will strike you and remove all of your powers for… 8 days if you are quite hardy in constitution. Never if you aren’t.
    He will have a quickened teleport ready in case things go sour- most likely to a location full of items and equipment.

    As a lich his touch will also paralyze those he touches.
    He gives off palpable waves of fear that even seasoned adventurers may become terrified off.
    He cannot be harmed by electricity or cold.
    He cannot be polymorphed or mind-raped.
    He is sturdy enough that some physical attacks may simple bounce off of him (Damage Resistance).

    Annnnnnd of course he knows Magic Missile- the spell that shoots straight through armor and also can’t miss; though it can be blocked by shield spells.

    Btw, that Disjunction spell even works on artifacts- that’s a big deal in D&D. That’s undoing the work of a God in most cases.

  17. Ninja Lowk October 3, 2015 at 2:04 am -      #17

    “1) I doubt that he is this stupid (anti-magic is a thing in DnD).
    2) He can always dispel this circle:”

    You don’t really have to be stupid. A circle hidden underwater. Or built around entire building. Or built at super speed. There are a few ways were being intelligent wouldn’t matter as much unless you know everything about the people.
    Also how would he know how to dispel a circle? It’s just a circle on the ground. How would even use dispel if he was inside the thing that keeps magic out and makes a magical deadzone inside of it.

  18. Zazax October 3, 2015 at 6:44 am -      #18

    “There are a few ways were being intelligent wouldn’t matter as much unless you know everything about the people.”
    This is extremely possible in D&D. Divination is an entire (and powerful) school of magic and includes things like outright seeing the future.

    “Also how would he know how to dispel a circle? It’s just a circle on the ground.”
    Magic Circle spells are a thing in D&D. Quite a common thing, actually.

    And, as has been said, Antimagic Fields and naturally-occurring Dead Magic Zones are also things in D&D, and especially in the Forgotten Realms (where Szass is from) since the Spellplague messed everything up. None of this is stuff he hasn’t faced before that would take him by surprise.

    I should also point out that if Team Adventurer does manage to get to Tam, they’re probably not going to be fighting just him. One of Thay’s schticks is Circle Magic, where a whole bunch of spellcasters all link up and combine their powers, which somehow ends up coming out to more than the sum of its parts. And that’s to say nothing of the (very high) possibility of there being things like summoned monsters/Outsiders/Golems/etc.
    Or at least that was the case in 3.P. Can’t comment on the state of Thay from 4e onwards.

  19. Ninja Lowk October 3, 2015 at 9:02 am -      #19

    “None of this is stuff he hasn’t faced before that would take him by surprise.”

    But how would he counter it with magic if magic is cancelled with the circle?
    ===
    Is Thay a place filled with stuff like magic ley lines and what not? Place or areas with a lot of power in them.

  20. Rookie October 3, 2015 at 9:11 am -      #20

    @Ninja Lowk

    “But how would he counter it with magic if magic is cancelled with the circle?”

    We already had similar cituation in books. In quote above a quasi-deity Kesson Rel was inside of anti-magic sphere, yet he still used dispelling magic and destroyed anti-magic zone. After that he was able to use his other spells again. It just works apparently.

  21. Friendlysociopath October 3, 2015 at 1:00 pm -      #21

    You don’t really have to be stupid.

    From a defensive point of view yeah- you would have to be pretty stupid. Say someone is outside your house with a bear trap, how in all the hell are you going to be so stupid to walk out and step on it?
    They’re coming to Szass, there is no scenario where he would deliberately walk out to meet them and walk into a circle.

    But how would he counter it with magic if magic is cancelled with the circle?

    Because D&D magic apparently isn’t as limited as Dresden’s magic. It’s not like it was done lightly- Disjunction is a 9th level spell and like I said- it can destroy artifacts. It was not a bog-standard spell.

    Also, as Zazax said, Divination plus scrying and wards is going to make sneaking up on Szass almost impossible. And he’s going to learn a lot about the team before they even reach him.

    Is Thay a place filled with stuff like magic ley lines and what not?

    No ley lines, no; not unless you go really out of your way in expansions to include them.
    Thay itself is just like every other region, it just is ruled by evil mages instead of kings or anything else.

    I should also point out that if Team Adventurer does manage to get to Tam, they’re probably not going to be fighting just him.

    Course not, they’ve got to travel through mountains full of high-ranking Red Wizards who’ll take a group of adventurers traveling through about as well as any evil mage.
    In other words, with great annoyance and fireballs.
    Plus they actually house their armies in those mountains, and Wizards always have servants and guards in their homes too.

    Since Szass knows all of the spells- I’ll just leave this here:
    www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List#9TH-LEVEL_SORCERER.2FWIZARD_SPELLS

    He also has some custom spells- still working on finding those. But everything in that list is up for grabs except Enchantments and Illusions.

    Some of the nastier examples:
    www.dandwiki.com/wiki/SRD:Prismatic_Wall
    www.dandwiki.com/wiki/SRD:Time_Stop
    www.dandwiki.com/wiki/SRD:Reverse_Gravity
    www.dandwiki.com/wiki/SRD:Maze

  22. Epicazeroth October 3, 2015 at 4:16 pm -      #22

    So, this is basically not a match then? Seems pretty unbalanced to me.

  23. Friendlysociopath October 3, 2015 at 4:26 pm -      #23

    So, this is basically not a match then? Seems pretty unbalanced to me.

    Well, they do have a chance- just not a good one. In the Forgotten Realms:
    Assaulting a Wizard at all is considered unwise.
    Assaulting a Wizard in his home is considered suicide.
    Assaulting the Leader of the Red Wizards in the center of Red Wizard territory is… well, good thing a large chunk of the Adventurer’s believe in Deities- cause they need a miracle to even get close to Szass’ home- let alone defeat him in it.

    Link may or may not be a factor depending on incarnation.
    Percy and Jason are going to be kind of worthless unless they can get into CQC.
    Legolas isn’t going to do anything to him.
    And I have extreme doubts about anyone but Dresden even being able to cope with the magical onslaught they’re in for.

  24. Ninja Lowk October 3, 2015 at 5:05 pm -      #24

    “Say someone is outside your house with a bear trap, how in all the hell are you going to be so stupid to walk out and step on it?”

    Which is why I noted drawing one around his house. The moment that all the magic is momentarily down the teams has people who can blitz him with water lightning.

  25. Epicazeroth October 3, 2015 at 6:32 pm -      #25

    @Friendly: “And I have extreme doubts about anyone but Dresden even being able to cope with the magical onslaught they’re in for.”
    Don’t Percy and Jason have resistance to magic? It won’t be enough to prevent Szass from atomizing them, but it might mean he needs to use stronger spells.
    ===
    Also, why couldn’t someone (Corvo and Talion come to mind) just sneak in and teleport-stab Szass? Like, go separately from the main group that’s causing all the trouble.

  26. Nsl98 October 3, 2015 at 6:39 pm -      #26

    Current Percy (Son of Sobek Trilogy) had Carter’s magic refuse to work on him, although it was kind of unclear on what spell he tried to use. It just said that the magic didn’t know what to do when it hit Percy.

    Although it is mentioned that even less powerful demigods have magic resistance…

    But Szass should most likely be powerful enough to get around it, being a high level mage and all.

  27. Friendlysociopath October 3, 2015 at 6:55 pm -      #27

    Which is why I noted drawing one around his house.

    Which they are never going to be able to do. That entire mountain range is home to Red Wizards (plural) and their armies. The Adventurers are not going to have the time, stealth, or ability to safely try anything of the sort.
    Their best bet would honestly be to charge Szass directly and try to take him. Skulking around Thay is just going to get them caught/attacked.

    The moment that all the magic is momentarily down the teams has people who can blitz him with water lightning.

    vignette1.wikia.nocookie.net/forgottenrealms/images/7/7c/Thay.jpg/revision/latest?cb=20111115211127
    They’re in the middle of the mountains- there’s not that much water for Percy to do anything; I don’t recall him ever bringing water miles inland.
    And, as a Lich, Szass is immune to lightning attacks. Jason is kind of boned in terms of what he can do.

    Don’t Percy and Jason have resistance to magic?

    The Last Olympion pg. 166-167
    “I don’t get it. Why didn’t we fall asleep too? Why just the mortals?”
    “This is a huge spell,” Silena Beauregard said. “The bigger the spell, the easier it is to resist. If you want to sleep millions of mortals, you’ve got to cast a very thin layer of magic. Sleeping demigods is much harder.”

    They might be a little resistant, but a little resistance might as well be none at all to Szass. Spell Resistance in D&D is either, “Spell works or spell doesn’t.”
    They’re nowhere near resistant enough to no-sell an Archmage spell.

    Also, why couldn’t someone (Corvo and Talion come to mind) just sneak in and teleport-stab Szass?

    In theory that IS the best method to deal with a mage. Except Szass is:
    1) Able to detect people coming via Divination and Wards. Said Wards are mentioned by multiple mages to prevent unwanted teleportation into their home.
    2) Undead, so no vitals or anything to hit for an assassination; in fact as an undead this point is specifically addressed as immunity to the ‘backstab’ rule.
    3) Extremely resistant to damage.
    I believe losing 1hp in D&D is regarded as the loss of a finger in equivalent pain. Szass has a Damage Reduction of 15- comparatively he could probably shrug off a blow that would cut someone in half and it would do nothing to him at all. And that’s without any buffing spells that he will surely have.

  28. Zazax October 3, 2015 at 11:01 pm -      #28

    “Also, why couldn’t someone (Corvo and Talion come to mind) just sneak in and teleport-stab Szass?”
    I can’t speak for newer editions, but in 3.P in addition to the spells and wards that outright block teleportation, there are spells like Anticipate Teleportation, which is a spell that attaches to a creature (like Szass Tam) and intercepts all teleportation effects in its area (5-foot radius per level, so Tam casting it would give a 100ish-foot radius around him), informs the caster of the size, quantity, and exact arrival location of any creatures teleporting in, and delays the teleporter’s arrival by 6 seconds. There’s also a greater version that ups the delay to 18 seconds, and also informs the caster of the type of creatures arriving.
    6/18 seconds is more than enough time for a spellcaster who knows the exact arrival location of a teleporting creature to prepare himself and/or leave them a nasty surprise.

    Also, obligatory mention of the Celerity spells, although those are probably only 3.P too.

  29. Aelfinn October 4, 2015 at 1:54 am -      #29

    You know, this sounds like one of those fights where Rand al’Thor would have been a balanced addition, and I’m not trying to pull a “Dante solos” here :)

  30. Friendlysociopath October 5, 2015 at 10:43 am -      #30

    You know, this sounds like one of those fights where Rand al’Thor would have been a balanced addition

    Might be slight overkill, but he’d stand a better chance than most of the Adventurers do.

    I can’t speak for newer editions

    Well Szass’ official page is only for 3rd edition- I don’t think he has a stat-page in 5e. That’s why if Time Stop ever comes up I was going to treat it as it’s described in 3e instead of 5e.
    In 3e you just go really fast.
    In 5e it’s a literal time stop.

    I’d just like to point out the Tarrasque- the thing that literally can’t die and destroys kingdoms when it wakes up- has a CR of 20.
    The biggest and baddest dragons have a CR of 23.
    Balors (one of the strongest types of demon in the game) have a CR of 20.
    Mephistopheles, an archdevil and ruler of the Eighth level of hell- has a CR of 29.
    Szass has a CR of 31.

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