Old Guard Vs New Power

Old Guard Vs New Power

Suggested by Rookie

Strange powers tore Adeptus Mechanicus faction from Warhammer 40K universe (only planets and fleets that were fully under Adeptus Mechanicus were teleported, Void Dragon still in his prison and can’t help in any way). At the same time both new X-Com and old X-Com verses were teleported (X-Com from action games are not included, aliens untited with humans) and forced to join forces with Adeptus Mechanicus. And lastly mysterious powers teleported Kain‘s Empire along with planet from LOK (during events of SR, Raziel and Elder God are not included) and forced them to join forces with old guard alliance as well. Now they all must face another alliance in battle.

Strange powers teleprted both StarCraft (StarCraft vers is at the time of StarCraft 2, after Kerrigan became leader of Zerg again, but before Mengsk death, Amon not allowed)) and Destiny (for now Oryx is the only god who allowed for Destiny‘s side, all factions united of course) verses in order to force them to fight against several other faction.

Tech share is allowed, Kain or his vampires are not allowed to make new vampires from members of old guard alliance.

Who will win?

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59 Comments on "Old Guard Vs New Power"

  1. Shadow-Knight September 6, 2015 at 3:26 am -      #1

    Holy……are…..is there a possibility of an army of Vampires using plasma miniguns while wearing jetpacks?

  2. Shadow-Knight September 6, 2015 at 3:33 am -      #2

    Oh, and the xcom aliens are involved and in the old guard team?……they bring a lot of mind rape to the table with their comander units and their Mech walkers can turn an experienced X-com squad into a pile of corpses in seconds. Game mechanics turned off those aliens (imho) could hand t he covenant their collective asses in a land war.

  3. Rookie September 6, 2015 at 3:42 am -      #3

    @Shadow-Knight

    “Holy……are…..is there a possibility of an army of Vampires using plasma miniguns while wearing jetpacks?”

    I needed some magic faction to balance protoss, Orys and Kerrigan. So I pick LOK. There is not many of them, but better than nothing.

    “Game mechanics turned off those aliens (imho) could hand t he covenant their collective asses in a land war.”

    Why IMHO? Aliens have them:
    i1329.photobucket.com/albums/w541/Listor3/dosbox2014-08-0913-43-24-28_zpsb96cffd1.jpg
    www.xcomufo.com/usopaedia/pics/big/shot0077.png
    Who have sonic guns, can walk at the bottom of the sea without suit and tank torpedos. Also there is many memes with them, such as (because even a single one with luck can turn squad of 28 mens in PA with end-game weapons into pile of limbs):

    www.youtube.com/watch?v=WziO005uM3g

  4. OriginalA September 6, 2015 at 4:06 am -      #4

    I’m assuming that the phrase “X-Com from action games are not included” is referring to Enforcer, The Bureau, and (most importantly) Interceptor?

    Cause clarification on that point is going to have a large influence on my next post.

    EDIT:
    Noticed this: “Tech share is allowed, Kain or his vampires are not allowed to make new vampires from members of old guard alliance.”

    Doesn’t say anything about Crysalids not making new Crysalids out of the Old Guard … MWHAHAHAHAHAHAH

    EDIT2
    Okay… maybe I just like the idea of Crysalids getting out of control and causing a zombie outbreack, which is quickly put to an end… because the zombies all died when they turned into Crysalids.

  5. Rookie September 6, 2015 at 4:08 am -      #5

    @OriginalA

    “Interceptor”

    Interceptor allowed, since Apocalypse allowed too, And Interceptor was mostly strategy unlike Bureau. But Nova bomb not allowed for now, I am not sure if I should allow such thing here.

  6. Neon Lord September 6, 2015 at 4:23 am -      #6

    The Admech alone outnumbers everything else here I think.

    Any ground war is going to be dominated by Titans, Imperial Knights and Legio Cybernetica constructs (Protoss psionics aside), whilst Admech ships should be able to secure space superiority with little effort.

  7. Rookie September 6, 2015 at 4:28 am -      #7

    www.youtube.com/watch?v=K9hFFIfw_1A

  8. OriginalA September 6, 2015 at 4:50 am -      #8

    “Interceptor allowed”

    😀


    “But Nova bomb not allowed”

    (–.–)

    You tease.

    Well since the Apocalypse aliens are coming along for the ride anyways… Brain Suckers and Mind Control for everyone! … So, seriously, there are going to be gene modded humans that can jump two stories high, regenerate from wounds like they are Wolverine, control you with their minds, and for a weapon they will carry a gun that shoot aliens that will eat your brain and turn you into their slaves… alternative weapons will include a man portable guided nuke launchers, and anti-matter mines. … Oh, and he can fly and turn invisible, has a shield that warps space, and can teleport. … This will be the elite Xcom grunt.

    I’m sure I missed something. Almost all of that is from Apocalypse, with some NuXCom thrown in there for good measure.

    OH YEAH… he might be a robot…. or an Alien hybrid. But if he is a robot he can’t control you with his mind. … that’s what the alien brain sucker launcher is for!

  9. Rookie September 6, 2015 at 4:54 am -      #9

    @OriginalA

    “I’m sure I missed something. ”

    Yep. Here Necron weapons:

    i1329.photobucket.com/albums/w541/Listor3/Xcom110_zps7e830b3a.png

    Here respect thread:

    forums.spacebattles.com/threads/xcom-feats-and-info-thread.307344/

    And alien battleship from Interceptor:

    www.youtube.com/watch?v=8CRp5RSa-H0

  10. OriginalA September 6, 2015 at 4:57 am -      #10

    As an aside… with the exception of the the mind control, possibly the self healing, and the super jumping powers… everything I just said can be applied to any humanoid on the Old Guard’s side because all of it is tech, and tech sharing is allowed.

  11. Amm0vamp1r3 September 6, 2015 at 5:17 am -      #11

    Pimpmage is going to lose it. The explosion will be seen for miles around

  12. Kitten Lord September 6, 2015 at 5:55 am -      #12

    Kain or his vampires are not allowed to make new vampires from members of old guard alliance.

    Aw come on why not? tech share is allowed but the faction that has no tech cannot share anything, not even the vampiric gift…

    That would make the faction even more powerful. They would not only be technologically advanced and toting super weaponry but hey would have immortality, sick regen and be almost impossible to be put down.

    can Kain at least drink from some of his allies?

    You never said Kain cannot get a combat suit though. Considering Kain is a godlike psionic as it is, puting him in a X-com suit and attaching some of their vortex guns or w/e to his sword…

    Kain drinks Kerrigans blood? curtains people…curtains…a vampire swarm….immortal zergligns the works…

  13. Rookie September 6, 2015 at 5:58 am -      #13

    @Kitten Lord

    “can Kain at least drink from some of his allies? ”

    Of course.

    “You never said Kain cannot get a combat suit though. ”

    Because he can. But will he and his vamps will be smart enough to figure out how to use tech?

    Also better clear this right away. Time travel not allowed).

  14. Kitten Lord September 6, 2015 at 6:00 am -      #14

    @Rookie

    “Because he can. But will he and his vamps will be smart enough to figure out how to use tech?”

    Kain is smarter than more or less any human so he should be able to pick it up. That is also why I asked if he could drink from his allies so he could learn some new information.

    Also is it hard to use anyway? Their just guns right most of the X-com stuff? and the people using them are just soldiers, their not all Reed Richards style scientists.

  15. Amm0vamp1r3 September 6, 2015 at 6:03 am -      #15


    Because he can. But will he and his vamps will be smart enough to figure out how to use tech?


    How complicated are the suits and will kain be given time to study them? I mean this is a war so I’m sure he would

  16. Kitten Lord September 6, 2015 at 6:08 am -      #16

    @Ammo

    “How complicated are the suits and will kain be given time to study them?”


    In the games i have played, the scientists develop the suits and then the grunts, who are often just soldiers put them on. I am not sure its ever said the suits are complicated to use, you just wear them.

    I am mostly talking about the new X-com games like enemy unknown/within, because I have not played my old favorite Apocalypse for a very long time…

    The guns are very much like all other guns in the game. They aim and you pull the trigger.

    The whole LoK planet is there which means the Chronoplast. I know Rookie said no time travelling but he did not say Kain could not observe the future. According to Daniel Kain can look into the timestream of infinite possiblities and streams and determine a course of action.

    If Kains mind can consider infinite information then he should not have much issue with equipment you can just give to the grunts from the barracks.

  17. Amm0vamp1r3 September 6, 2015 at 6:17 am -      #17

    soulreaver era vampires?

    www.nosgoth.com/about/vampires

    The nosgoth vampires are SR era right?

  18. Kitten Lord September 6, 2015 at 6:20 am -      #18

    Possibly pre-soul reaver. Would flesh out the vampire side a bit more. Lets face it, beyond regen and what not, Soul reaver alone did not give us much info on their powers. Nosgoth adds more types to the mythos.

    Would be nice if this was before Raziels clan got killed.

  19. Amm0vamp1r3 September 6, 2015 at 6:30 am -      #19

    If so the clan warfare videos offer a good look at what the vampires are capable of

    youtu.be/qypG4OODHtU

  20. Darth Bombad September 6, 2015 at 7:54 am -      #20

    I agree Nosgoth era gives us alot more to work with than SR’s low res vamps.

  21. pimpmage September 6, 2015 at 10:25 am -      #21

    Why kain…. whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy.

    The last 30 fucking kain matches devolved into debating kitten into the fucking ground about semantics and interpretations of kain. What the fucking fuck rookie… Fuck you.

    In fact, it’s already started here… again.

  22. Shadow-Knight September 6, 2015 at 1:44 pm -      #22

    @original a post #4

    I fucking HATED Crysalids, those bastards whiped the floor with my A team during my first playthrough of X-Com

  23. Shadow-Knight September 6, 2015 at 1:56 pm -      #23

    @pimp
    But…but, X-Com! They got aliens that will rip you apart , turn you to a zombie…..which then births a new alien!

  24. pimpmage September 6, 2015 at 2:07 pm -      #24

    I have beaten xcom EU nearly 3 times already. The final mission always crashes my game so I stopped trying. This match is 100% guaranteed to devolve in to kitten lord retardation. No point in trying to actually discuss the match. This has been going on for 3 months now. It’s actually depressing me. This site is going to shit before my eyes and I can’t do anything to stop it.

  25. Kitten Lord September 6, 2015 at 2:11 pm -      #25

    @Pimpmage

    “Why kain…. whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy.”

    People love kain. This should be called Kainpile.

  26. Amm0vamp1r3 September 6, 2015 at 2:13 pm -      #26

    I doubt kitten lord/ Kain could do that

    It’s very reminiscent of Chuck Inglish/ Dante, Rhododendron/Kratos and if I remember right Dreager/Bass

  27. Shadow-Knight September 6, 2015 at 2:20 pm -      #27

    That’s just it though, Kain really isn’t bringing to this match anything X-Com doesn’t already have(and then some) as far as TK and mind rape abilities go.

  28. pimpmage September 6, 2015 at 2:27 pm -      #28

    This site doesn’t love kain. They love trying to figure out dozens of ways to tell you how you are wrong kitten. Literally nobody has ever agreed with anything you claim about kain. You are a retard. Too stupid to notice.

  29. Ninja Lowk September 6, 2015 at 3:20 pm -      #29

    “Dreager/Bass”

    Pretty sure none of them were in the same league. Dude had his own blog and pit Bass againt all of media and essentially said he wins cuz “he always finds a way”.

    Also Ladidala/Lara Croft or anything british

  30. pimpmage September 6, 2015 at 6:13 pm -      #30

    So I played through the SC2 main campaign and did not notice anything worth notice. Are the psionic protoss/zerg hybrids in this match?

    Also, what can destiny bring to the table?

    Adeptus mechanicus personnel would number in the untold billions, and tens of thousands of space ships too. And being given all the forge planets too… seems overkill.

  31. Ninja Lowk September 6, 2015 at 6:39 pm -      #31

    “Also, what can destiny bring to the table?”

    Time travel hax and Oryx’s dimensional kidnap brainwashing thing.

  32. Darth Bombad September 6, 2015 at 10:56 pm -      #32

    “Kainpile”
    I love Kain, (though i prefer Raziel) i just don’t support wank, for anyone.
    On an unrelated note how would you guys feel about Kain vs Khârn?.

  33. Neon Lord September 6, 2015 at 11:24 pm -      #33

    “Time travel hax and Oryx’s dimensional kidnap brainwashing thing.”

    Post #13 no time travel.

    What can Oryx do?

  34. pimpmage September 6, 2015 at 11:48 pm -      #34

    “On an unrelated note how would you guys feel about Kain vs Khârn?.”

    No. Just dont. He extrapolates every single word to infinity, bending everything to fit his kain fanboyism. And everyone on this site entertains his ideas and tries to get through to him with no success. That has been going on for months, and people don’t learn. NO MORE FUCKING KAIN. Kain loses to literally everybody, except in kittens mind where he can lose to nobody. Just stop making kain matches. Nomatter how one sided it is, kitten is gonna wank him to infinity.

  35. Ninja Lowk September 7, 2015 at 12:40 am -      #35

    “Post #13 no time travel.”

    Well that fucks up the Vex. There who thing is time and space fuckery. Actually, pretty sure that’s how they normally send in troops to places.
    ===
    “What can Oryx do?”

    This is his ship.
    www.youtube.com/watch?v=HQymFddoo9I
    It emits some kind of shockwave
    youtu.be/jnTYt_lu4CE?t=1m28s

    See post #7 for one of his abilities. to clarify he rips people out of our dimension and sent back controlled by him with new abilities
    youtu.be/qOzF4D6EdiY?t=1m4s
    ===
    The Cabal are noted as moon destroyers. Have psychics that can jump into computer system and I think it is noted somewhere a group of them moved a moon or something out of place. BUt all we have is flavor text on them.
    ===
    The Awoken have the Queen who going by the bits of cutscene we’ve gotten and a short story, uses space magic to fuck up ships and machines.

    The Awoken fleet cuts their engines. Drifts. Wolf strike elements, torpedo-armed Skiffs hidden under jamming and camouflage, find their firing solutions.

    The Queen’s ship broadcasts. I AM NOBLE TOO, she says, OH LORD OF WOLVES.

    The Kell doesn’t mind a little banter before the kill. It gives the Wolf ships longer to draw the battle away from Ceres. The Kell replies. YOU HAVE NO LINE. YOU HAVE NO POWER. Captains and Barons signal their readiness, Skolas and Pirsis and Irxis, Drevis, Peekis, Parixas, all of them bound by fear and loyalty, all ready for war.
    STARLIGHT WAS MY MOTHER. The Queen’s ship whispers in eerie erratic radio bursts. Servitors begin to report a strange taste in the void. AND MY FATHER WAS THE DARK.
    Here, at last, too late, the Kell begins to feel fear. CALL ON THEM, THEN, the Kell sends, one last mocking signal before death and ruin, AND SEE WHAT HELP THEY OFFER.

    So the Queen calls, as only she can. Every Servitor in every Ketch hears it. Every Captain and Baron roars at their underlings as sensors go blind, as firing solutions falter, as reactors stutter and power systems hum with induction. Stealth fails. Space warps. The House of Wolves shouts in spikes of war-code, maneuvers wild, fires blind.
    Behind the Queen’s ship, the Harbingers awaken.
    ===
    Then the Guardian. Use space magic. Can vaporize/disintegrate/whatever. Carry big guns. yadda yadda super soldiers.
    ===
    Fallen don’t really have much. They gave a dicent ship speed in atmosphere. They can go from the ground out of orbit in under a second. So ships fighters and such are pretty nimble.

  36. Commissar Gaunt September 7, 2015 at 3:39 am -      #36

    Adaptus would also bring Knights and Titan Legio into the fight. Not to mention Ordinatus weapons. Plus god knows how many trillions of Skitari weapon servitors.

  37. Kitten Lord September 7, 2015 at 6:22 am -      #37

    @Pimp

    “He extrapolates every single word to infinity,”

    This is a complete lie. If everything was infnity then I would not be argueing calculations at all, I would simply be claiming Kain can move anything .

    “That has been going on for months, and people don’t learn”


    Unfortunately they do not. Because they have preconcieved notion of what Kain is, even those who have hardly played the games.

    @Shadow

    “That’s just it though, Kain really isn’t bringing to this match anything X-Com doesn’t already have(and then some) as far as TK and mind rape abilities go.”


    yeah but Kain has a lot more to him than those. And the powers he does have, combined with teleportation and what not, and the AoE nature of some of them would mean that this match could quickly become all about him again in 100 posts flat.

    Concerning TK and what not, I do not recall anyone in the games I have played (EU/EW) recently that have anything major in those areas. They can mind control the weaker willed aliens and what not, but usally only one at a time, and for a limited duration.

    I cannot honestly recall TK.

  38. Ninja Lowk September 7, 2015 at 2:29 pm -      #38

    So what the counter to Oryx bfring and/or turning old guards troop.

  39. OriginalA September 7, 2015 at 3:01 pm -      #39

    XCom has transdimensional ships. Mind Shields help prevent telepathic mind control abilities from being used against XCom agents.

    They might be able to wage war in Oryx’s dimension rather than the normal one where Oryx “recruits” from.

  40. Neon Lord September 7, 2015 at 8:04 pm -      #40

    “So what the counter to Oryx bfring and/or turning old guards troop.”

    Planet-busting. Exterminatus. Vortex Weapons. Robots.

    If Guardians can fight against Oryx and his forces without being at a major disadvantage, Admech can too, especially since they have armoured support and a lot more troops.

  41. pimpmage September 7, 2015 at 8:33 pm -      #41

    ““So what the counter to Oryx bfring and/or turning old guards troop.”

    Billions of robots with guns, and millions of combat capable ships. Keep in mind these are mechanicus ships too… so they should all be extremely pimped out compared to standard warships.

  42. Friendlysociopath September 7, 2015 at 9:03 pm -      #42

    so they should all be extremely pimped out compared to standard warships.

    Was that intentional?

  43. Monochrome September 7, 2015 at 9:11 pm -      #43

    @Friendlysociopath
    Let him have his word play he’s already suffering on the inside I can tell.

  44. pimpmage September 7, 2015 at 9:18 pm -      #44

    That wasn’t intentional lol. But ok. Thank you for the compassion mono.

  45. Commissar Gaunt September 7, 2015 at 9:31 pm -      #45

    If a Guardian can fight Oryx can’t the Knights or Siege Automotons destroy him?

  46. Ninja Lowk September 7, 2015 at 9:41 pm -      #46

    “XCom has transdimensional ships. Mind Shields help prevent telepathic mind control abilities from being used against XCom agents.

    They might be able to wage war in Oryx’s dimension rather than the normal one where Oryx “recruits” from.

    Does it make them immune or just resistant because this say it just increase will
    xcom.wikia.com/wiki/Mind_Shield
    And if that’s the case just keeping them there would still be enough to bfr.

    I could understand escaping but he doesn’t seem to take entire ships. He take individuals. How would they know how to get a ship into his dimension?
    ==
    “Planet-busting. Exterminatus. Vortex Weapons. Robots.”

    They don’t have a planet and with Vex aid they can hide places outside of time. or just hide out in space. His reach seems to be from Satarn to earth going by where they are placing him in the star chart.

    The cabal themselves are noted planetbusters and they still fear him.

    I don’t understand how robots would stop bfr. I mean unless they are big. I think the biggest thing shown forcibly taken is the 800 pound aliens with a jetpacks.
    Also iirc even the Vex’s machines get warped.
    ===
    “If Guardians can fight against Oryx and his forces without being at a major disadvantage, Admech can too, especially since they have armoured support and a lot more troops.”

    I don’t have enough to really debate how the guardians avoid it right now (here hoping they give a reason). All I have is speculation. IMO It’s either PiS or the fact that guardians are literally infused by the antithesis of the Hive’s power.
    Because its works on everyone from hulking brutes to techno time travelers.
    ===
    Any starcrafters wanna drop some more info on what SC brings to the match.

  47. Commissar Gaunt September 7, 2015 at 9:46 pm -      #47

    @ninja if there is one thing Admech can do well it is big robots or big servitors, still basically a robot. A knight is a 17 meter tall war machine that uses the bigest chainsaw you have ever seen with a near titan level gun that will blow a main battle tank into next year

  48. pimpmage September 7, 2015 at 9:55 pm -      #48

    Starcraft stuff ain’t too extreme. The terran faction has nukes, minor amounts of psychic powers on special individuals, really powerful stock machine guns. The protoss faction has some moderate shield tech on every unit, tons of psychic peeps, motherships that spawn realistic black holes. Zerg can breed extremely fast, like tyanids. They have powerful acids and burrowing capabilities.

  49. Ninja Lowk September 7, 2015 at 10:14 pm -      #49

    “Billions of robots with guns”

    The awoken Queen and her witches are able to short out an entire fleet and their robots. If properly assisted that could help against the machines if the King doesn’t or can’t take them.
    ===
    “A knight is a 17 meter tall war machine that uses the bigest chainsaw you have ever seen with a near titan level gun that will blow a main battle tank into next year”

    So it’s not piloted or controlled by anyone?
    ===
    Can I vent for a bit?
    Destiny is fun to go lore hunting but makes defending it in a match is annoying. They always seem to give just enough to make me go “oh neat” but not enough for a good chunk of it to be useful. Just noted a line where it is mentioned that The warmind in charge of defending the solar system has doomsday weapons scattered all over.
    Only thing I could find is this
    “The Vex erupt from nothingness and crash down over the Cabal in formations of golden light. Lightning arcs and snaps and gives birth to marching ranks of bronze warrior hulls. Gun positions thunder back. Tracers sweep the sky and she can feel on her skin the electromagnetic howl of Cabal munitions seeking targets and the prickle of stranger signals that whisper of broken space and bent time. A Harvester spins down burning to shatter itself on the sand and now the command network drums with grim Cabal war-speak, a Centurion somewhere crying Black Shield, Black Shield, Firebase Thuria, perimeter compromised, request terminal protective fire, zero six zero, one three eight, immediate effect—
    Something else is watching too.

    Do you feel that? her Ghost whispers, awestruck.
    Yes, she says, yes, what is it?

    A third song, a stealthy regard, something high above them not Vex nor Cabal narrowing its great eye to measure the battle with instruments of light and gravity. Does she—remember it? Does it remember her? It feels like she should…

    She has the sense of something old lifting a long spear. Testing its heft.

    Then dawn light, a terrible dawn—the sky opens up to admit devastation, thrown down from orbit: Minotaurs fall burnt and broken with their fluids boiling out. Cabal guns detonate in thunderous chains as tiny piercing flechettes fall out of the sky and find their ammunition bunkers.

    The battle stops. The Vex wink out. On the Cabal network the voice of Valus Ta’aurc roars: Find the source! Rouse the Flayers and find the source!
    She remembers word from Earth: the Array opened. A ghost of the Cosmodrome set loose. And she wonders who won this battle, who learned the most, the Vex baiting out this new power, or the Cabal hunting it. Or the Warmind itself, testing its reborn strength.”

    Ghost Fragment: Rasputin 2

    So Ras watching an event across the solar system after being awakend on earth, Decides to fire what, somekind of mircowave lasers or something?

  50. OriginalA September 7, 2015 at 10:46 pm -      #50

    “Does it make them immune or just resistant because this say it just increase will”

    Resistant; not immune. I brought up the Mind Shield because it is more easy to mass produce that the two gene mods that also serve psionic defenses.

    There is a gene mod, Neural Dampening, that renders the modded solder unconscious for a short while (one turn) when Mind Control is attempted against them, but it has a 100% chance to prevent mind control.

    Another gene mod, Neural Feedback, causes psionic backlash when any directed (i.e. non-area of effect) psionic attack is used on the modded soldier. While this mod does not prevent Mind Control, it does cause damage to the person initiating the Mind Control through the mental link. Regardless of whether or not the Mind Control attempt succeeds or not, the feedback from the Gene Modded target will still damage the person attempting the Mind Control; combined with a Mind Shield this is a fairly effective counter attack method against Mind Control, although occasionally (but not often) the Mind Control does work. … Also occasionally the feedback kills the enemy psionic (they typically have to be wounded first for that to happen though; I forget the exact HP numbers for everyone at the moment).

    The two gene mods are mutually exclusive. You pick one or the other; not both. However, both can be used with a Mind Shield.

    Mind Shields can also be upscaled to building sizes.

    “I don’t understand how robots would stop bfr. ”

    XCOM Robots are immune to mind control. BFRing them to wherever Oryx indoctrinates his new “recruits” would just be effectively teleporting a heavily armed enemy agent into his recruitment center and giving them free reign until physical force is applied to stop them.

    By what method does Oryx convert the people he abducts? Is it a mental control, like the Jedi Mind Trick, or a physical control, like the T-X’s nano machines rewriting the programming of the T-800?

    “How would they know how to get a ship into his dimension?”

    Research. That’s what XCom does. They research the hell out of whatever they are fighting. Figure out how it works. Take it apart. Build it back up again. And then give it to their troops to use. Very rarely can they not reverse engineer something. Plus the aliens from XCom Apocolypse were also interdimensional travelers. While their bio-tech is land locked to Earth (they need to be in their dimension to survive [or teraform their destination] and their interdimensional devise not mobile) they could be valuable assets in working with the research team to develop new transdimensional vehicles. Potentially (although I’m not saying conclusively) a mobile dimensional gate generator, which would allow Xcom to invade rather than just be taken.

    Additionally, Micronoids should be able to re-take over any brainwashed personnel by using Brain Suckers. When a Brainsucker pumps Micronoids into the blood stream of its target, the Micronoids travel through the blood and directly access the brain, hijack the brain, and gain the knowledge and control of the target. That is, of course, if biology allows; this is why Robots are immune to Brainsuckers and psionics.

    So once (assuming if) an enemy unit is brainsucked, it can be extracted from the battlefield, given to the research division, and debriefed on its experience during the brainwashing moment.

    Additionally, in TFTD, the aliens and the Xcom aquanauts are fitted with implants that transmit data (such as current health, line of sight, rank, weapon). These implants share this data with others on the network (presumably all the way back to HQ as well). It is a valuable information gathering tool. It does also offer a weakness though. The implant can be subverted and used to take over the motor control of the person that has the implant. It requires Molecular Control though; very delicate (mechanics wise this is identical to the original Xcom’s Psionic abilities. Lore wise Molecular Control is an extremely small scale, long distance telekinetic ability that preforms tiny changes on the implant and in turn allows the person using Molecular Control to “pilot” the target through the implant against the target’s will).

  51. Ninja Lowk September 7, 2015 at 11:31 pm -      #51

    ” BFRing them to wherever Oryx indoctrinates his new “recruits” would just be effectively teleporting a heavily armed enemy agent into his recruitment center and giving them free reign until physical force is applied to stop them.”

    Then essentially you’ve got them killing themselves.
    ===
    “By what method does Oryx convert the people he abducts? Is it a mental control, like the Jedi Mind Trick, or a physical control, like the T-X’s nano machines rewriting the programming of the T-800?”

    Until the 15th I can’t be sure but it seems warp whatever gets thrown into it. taking away will and reshapes their form and abilities.
    ===
    “Research. That’s what XCom does. They research the hell out of whatever they are fighting. Figure out how it works. Take it apart. Build it back up again. And then give it to their troops to use. Very rarely can they not reverse engineer something. Plus the aliens from XCom Apocolypse were also interdimensional travelers.”

    Oryx uses space magic. EVIL SPACE MAGIC. They would first need to know that it’s a thing. and then thier is the Vex’s ability to lock stuff off outside of time. So now it’s not just a matter of space but time as well.
    ===
    “When a Brainsucker pumps Micronoids into the blood stream of its target”

    When the 15th comes around I see if any of the taken still bleed.
    Appearance wise they come back kind of ethereally
    3ebd2a0c0ea48a333aea-1f531def8e8befb67be56667ce3edd11.r77.cf1.rackcdn.com/75fa033a6f0b1a98eb3f17b680e807d9b36c2b11.jpg__940x420_q85_crop_upscale.jpg
    ===
    “Additionally, in TFTD, the aliens and the Xcom aquanauts are fitted with implants that transmit data (such as current health, line of sight, rank, weapon). These implants share this data with others on the network (presumably all the way back to HQ as well).”

    Wouldn’t that sort of thing have a range limit.

  52. OriginalA September 8, 2015 at 3:51 am -      #52

    “Then essentially you’ve got them killing themselves.”

    This is literally no different than what would happen otherwise except that the XCom agents actually posses technology that is designed to protect them from being controlled by other people. How effective that tech is, is uncertain due to the unknown nature of the mind control method employed by Oryx.

    Explain to me how I have them killing themselves when it is Oryx that is pulling them through the dimension? All I’ve done is give them as much possible defenses as I can.

    “Until the 15th I can’t be sure but it seems warp whatever gets thrown into it. taking away will and reshapes their form and abilities.”

    This sounds closest to psionic abilities due to the fact that it subverts the persons will. Does this work on non-organics?

    “Oryx uses space magic. EVIL SPACE MAGIC. They would first need to know that it’s a thing. ”

    ….. No… Fucking…. Shit….
    THAT IS WHY THEY WOULD RESEARCH IT!!!
    XCom is always put up against an unknown, which they then research over the course of the game. They didn’t know Psionics were a thing before they researched it. They didn’t know Faster Than Light travel was a thing until they researched it. They didn’t know Molecular Control was a thing before they researched it. They didn’t know interdimensional travel was a thing until they researched it!

    This is a fight involving 5 vast factions. Do you think this is going to be over in a single fight? This will be a war that will take months if not years. They will have time to figure out that space magic is a thing. To what extent would they be able to adapt to that I don’t currently know (nor know if I will ever be able to give an answer to that question).

    “and then thier is the Vex’s ability to lock stuff off outside of time. So now it’s not just a matter of space but time as well.”

    How does Destiny deal with this?

    “Wouldn’t that sort of thing have a range limit.”

    The mobile devices are hand held and ranged for close combat. They do not require line of sight, but that is a reasonable range limitation. The room sized Molecular Control Generator that XCom uses is able to hide the entire base from Molecular Control based scans done by the aliens. Those scans are done by roaming ships, so… maybe miles for detection.

    That said, all of the aliens in TFTD are connected to the One Mind; the great dreamer, the Ultimate Alien. The alien that sleeps in T’leth has a Molecular Control range that connects with every alien fought in TFTD; his range is global. There are also Synomium devices that can expand the Molecular Control range of other lesser aliens as well. But that seems to be just coordination and communication. Not the fine control stuff like motion control; that’s restricted to basically an infantry’s battlefield’s range.

    It is heavily implied that the One Mind is Cthulhu.

    The Master Brain from the first game had a near instantaneous communication’s range spanning from Mars to Earth.

  53. Ninja Lowk September 8, 2015 at 6:05 am -      #53

    “Explain to me how I have them killing themselves when it is Oryx that is pulling them through the dimension?”

    If they are only resistant then eventually there is a chance that they could be turned. If that in an eventuality then anybodyor thing possibly immune would have to deal with their own allies. Meaning that you would just keep stacking them against themselves.
    ===
    “THAT IS WHY THEY WOULD RESEARCH IT!!!”

    How many space wizards do they have? X-Com seemed more like a technological sci-fi rather then fantasy dressed up as sci-fi like Desinty.

    For all they know it could be teleporting them across regular space. The hive do that do, ripping holes in space from one point to another.

    How will they study it if anyone that gets close has the possibility of getting sucked in and physically re-purposed?

    Destiny at least has semi-mystical stuff like Warlocks that divine shit somehow and people who have had dealing with most of the enemies they face and space magic themselves.
    ===
    “This is a fight involving 5 vast factions. Do you think this is going to be over in a single fight? This will be a war that will take months if not years. They will have time to figure out that space magic is a thing.”

    Knowing space magic is one thing. Understanding which form of space magic and how it work is another.
    Especially when that space magic is trying to murder or reshape you when you try to study it.
    ===
    “How does Destiny deal with this?”

    Find and kill a specific Vex, get a specific part from said Vex, charge it at a specific place, then go to a specific gate.
    It’s all very specific and questy.

  54. Ninja Lowk September 8, 2015 at 6:30 am -      #54

    Oryx’s ship’s exploding ball of death
    www.destinypedia.com/images/8/8d/Blast_zone.jpg
    Looks as if it might be the reason behind the hole in saturn’s ring
    www.destinypedia.com/images/7/71/RingScar.jpg

    The ring compared to earth
    static2.businessinsider.com/image/54adbf3decad044d2c2702b3-960/saturn-rings-1.jpg

    So, pretty big blast range for an AoE.
    ===
    Also, destroying the ship may cause a solar system destroying event according to an upcoming strike.

  55. Rookie September 8, 2015 at 6:53 am -      #55

    StarCraft respect thread forums.spacebattles.com/threads/starcraft-source-thread.230914/

  56. Commissar Gaunt September 8, 2015 at 9:12 am -      #56

    Admech does know that space magic is a thing, they deal with sorcerers and Daemons as well as psykers. They even have tech to help fight the stuff, and tech share is allowed

  57. Ninja Lowk September 15, 2015 at 9:37 am -      #57

    Little summery of what I’ve learned so far.
    -Taken doesn’t work on dead things.
    -They seem to be some kind of energy so I don’t think the brain suckers will work.
    -Resurrection capabilities is mentioned in a conversation with Cayde-6.
    -Cabal have galaxies worth of resources.
    -Oryx can soul fuck.
    -Vex know the future.
    -Robot Nathan Fillion is a pretty fun guy.

  58. Alphastriker September 17, 2015 at 2:29 am -      #58

    @Ninja Lowk

    Starcraft:
    The Terran have demonstrated that they are extremely adaptable to many circumstances, and specialize heavily in siege warfare and defense. They can utilize Apocalypse-class strategic warheads, (cant remember just what exactly they can do.) have Astartes-lites for their basic ground troops, and have some pretty durable warships. Protoss, have demonstrated that they are quite capable of harnessing weaponized anti-matter with Dragoons, and possess near-instantaneous Warp technology, similar to the Eldar Webway. They also have shown to be able to manipulate space-time to an extent, cloaking allies, creating blackholes, slowing time down, etc. They are also a race of powerful psionic beings and utilize psionic shields. Zerg, are basically Tyranid-lites, and are different in that they are far less numerous, but like Tyranids, can quickly mutate strains of creatures to adapt to any circumstance, and generally rely on force of numbers.

    If you need any more info, just ask, specifically more clarification.

  59. Ninja Lowk September 17, 2015 at 11:21 pm -      #59

    Oryx, Evil pan-dimensional, will destroy, soul fucking, kidnapping overlord. Also a family guy… With a family that would blow up a whole moon to try and kill him.
    ===
    “Sometimes I wonder if I’m a nihilist.

    I don’t do much except break things. That’s what they say about me: we could’ve had a great civilization, if it weren’t for that damn Oryx, that damn Hive. They don’t believe in anything but death.

    The only way to make something good is to make something that can’t be broken. And the only way to do that is to try to break everything.

    I’m glad I learned that the universe runs on death. It’s more beautiful to know.

    But I’m lost somewhere strange.

    I think that Savathûn and Xivu Arath are trying to steal the tablets from me. They must have cut off my tribute while I was away communing with the Deep. I love them so dearly. No one else is clever or strong enough to try to break me. No one else can give me this gift.

    Once, long ago, I killed Xivu Arath on her war moon, and she blew up the whole moon to kill with me her. She was laughing in joy. I laughed too. A whole moon! A whole moon. It was a waste of a moon, but it taught me how to save myself from exploding worlds, which was necessary to fight the Ecumene.

    I love mighty Xivu more than a moon loves the tide. I’ll kill her for this. Over and over, forever and ever.

    When I get home from my wanderings in the Deep, and I take back my throne, I’m going to have children. That’s what I need.

    Sons and daughters to love and kill.”

    ===
    He doesn’t have much in terms of offensive capabilities personally(firing energy blast, draining you of energy, slapping you with a biggast sword that creates a small shockwave) but he is hard to keep dead if you do manage to “kill” him and he has a bit of hax.
    -He can create echo’s of himself from across space.
    -He has magic capable of trapping souls.
    -The taken thing.
    -Spawning his taken almost anywhere(at least within the shown range from satarn to earth).
    -Teleport.
    -Trap you in a wall of weird mist like stuff.

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