Dark Horn Vs AT-AT Vs Imperial Knight

Dark Horn Vs AT-AT Vs Imperial Knight

Suggested by Sauroposeidon

A three way walker battle!

Fighting in, oh, let’s say Afghanistan, we have an Imperial Knight Warden (Warhammer 4oK), an utterly enormous AT-AT (Star Wars), and a fully loaded Dark Horn zoid.

Only one mech gets to live.

Special rules:

  1. The Knight may customize its load out with available imperial knight weapons and gear that comes with the kit and as detailed in its rules.
  2. The AT-AT may carry storm troopers armed with various anti-armor weaponry, or even equipment if available that would permit them to try to board the enemy walkers.
  3. The Dark Horn may use any customization kit that Tomy has released for zoids which could conceivably be used on a zoid of its size.
  4. Each mech’s crew gets to read one (relatively poorly written) “wiki page” on the others’ vehicles as a briefing, but nothing on their faction, tactics, ect.

Who will win?

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80 Comments on "Dark Horn Vs AT-AT Vs Imperial Knight"

  1. Shadow-Knight August 30, 2015 at 12:25 am -      #1

    Well, I can’t speak for the other Mechs but I can point out a couple weak points on the AT-AT that can be exploited. The most obvious is its leg joints, tangle them up and the walker is going down. A second weak spot is the walker’s “neck”. It is relatively unarmored to allow it to move….that makes it a perverbial Achilles Heel

  2. Rookie August 30, 2015 at 3:36 am -      #2

    Feats for Dark Horn?

  3. pimpmage August 30, 2015 at 3:55 am -      #3

    “The Knight may customize its load out with available imperial knight weapons and gear that comes with the kit and as detailed in its rules.”

    Any gear? What about this?

    Quake Cannon – A Quake Cannon is a massive artillery piece capable of shattering the armour of Titans or demolishing entire buildings. Quake Cannons are most usually placed on the arm hardpoints of Warlord-class Titans or on the carapace hardpoints of Imperator-class Titans. This is also a weapon employed by Knight Crusaders and Castellans. The Quake Cannon’s great weight and these Knights’ heavier armour prevents them from achieving the speeds necessary to make use of the Shock Lance.

    Also, apparently there is a bit of extreme fluff about the quake cannon’s ammo. I’m not sure I believe it, because it sounds a bit rediculous. But wiki states the following,

    It is the ammunition of the Quake Cannon — the ghoulish Quake Shell — that marks out the weapon as unique. Each shell contains fragments of a planet that has undergone the ultimate Imperial sanction of Exterminatus. Whenever planets are to be destroyed, Tech-priests and Magos Geologis from the Adeptus Mechanicus are dispatched to the sector to capture and store the shattered planet’s death-throes as quickly as possible — a dangerous task in and of itself. From orbit, as their voidships are buffeted by the destruction, these ghoulish blast-waves are captured by immense, arcane wave-recorders. Later they are replicated back on Forge Worlds, where this energy is reborn in the form of Quake Shells. It is not uncommon for such shells to be named after the planets from which their potency has been captured. Quake Shells sometimes scream as they rocket through the air, and many suggest that this noise is in fact the combined death wails of a lost planet’s population. The Tech-priests have not quashed these macabre rumours.

    When one of these shells strikes its target, it does so with enormous, heart-stopping power, transferring the echoes of a planet-shattering blast into a localised area. When the smoke clears, if a smouldering hole has not appeared in the fortress walls, then the shell will have caused instant fissures; fault-lines will begin to appear across the perimeter of the citadel, meaning the next blow will be the one to enable the Imperial forces to breach its defences.

    That stuff is attributed to this:
    Warhammer 40,000 Munitorum – Quake Cannon (Digital Edition) pp. 84-89
    Warhammer 40,000 Munitorum Volume One, “Quake Cannon” (Digital Edition), pp. 110-113, 116-118

    But I don’t own that book, so I can’t check.

  4. lethal_gecko August 30, 2015 at 4:09 am -      #4

    I don’t know about the first one, but the Imperial Knight will need a thermal cannon to bring down the AT-AT, it could then have another main gun or a reaper chainsword but tbh another gun would be best in this situation.

    [#]

    The AT-AT has the maneuverability and height/mass advantage due to it being designed for desert terrain (Hoth is considered a desert just like the poles are).
    The knight’s shielding will be effective due to the AT-AT having it’s guns only facing forward so I believe the knight wins out of the two, now if it was an AT-TE then it would be different as it has guns in every direction which can negate the ion shield of the knight and will be harder to hit due to being smaller.

    [#]
    However, the AT-AT may be tall enough (20 meters to the knights 9 meters) to shoot the top of the knight from the front where it’s ion shield will not cover since they would put it up in front (as that would make sense in the situation of someone shooting you from the front).

    [#]

    Something tells me that the AT-AT also has the range advantage of its weapons plus the troops it has can flank the knight with anti armor weapons. If the knight gets close then it’s over, the AT-AT will get carved to bits, however the AT-AT is more than capable of blasting it to pieces before it reaches it but also vice versa if the knight has a thermal cannon.

    [#]

    What’s the sand like in Afghanistan? The knight might get bogged down while the AT-AT will be cruising along without trouble.

  5. Darth Bombad August 30, 2015 at 6:20 am -      #5

    O.k. two questions, first EU or no EU? second how fast are the other mechs?.
    Because the AT-AT can do 60 km/h, of course that’s max speed on ideal terrain.

  6. Sauroposeidon August 30, 2015 at 7:54 am -      #6

    Dark Horns are improved Red Horns. In the official battle story, this is due to an enhanced power source. No reason is given in the anime. Their most notable advancement over the previous model zoid is their hybrid vulcan. That giant rotary gun on its back, which their power source lets them use.

    They are 20 meters long, and 13 meters tall. So they’re quite a big smaller than the AT-AT. They weigh in at 115 tons and can run at 130kph, although in the anime they are rarely depicted as running. They tend to use saturation fire with their hybrid vulcan in order to just out gun anything they run in to.

    They have an extensive sensors sweet. The horns normally on a styracosaur’s frill are some kind of sensor rods which work in “all weather” as a 3D radar system.

    Dark Horn’s biggest weakness is its short legs. While powerful, giving the animal impressive forward speed, it is reportedly awful at cornering, in Zoids Zero Episode 3 it expressly is equipped with special thrusters to let it turn better. Repeated stress on the legs however caused its legs to break. They weren’t designed to handle internal stress in that fashion.

    The Dark Horn is likely the fastest mech here, but probably the least maneuverable, although it can perform impressive jumps with those stubby legs, easily clearly other zoids its own size.

    The Hybrid Vulcan is generally depicted as shredding anything it hits, but like any rotary gun, it’s highly inaccurate.

    Despite its close range fire power and competent speeds, it is not able to keep up with newer zoids. Usually out maneuvered, its horn is a useful weapon but in the face of something like a Blade Liger it can’t keep up to make use of its horn very effectively, and it is out gunned by newer generation zoids such as the DiBison.

    I’d estimate it as a very dangerous, but clearly aging machine of war by zoids standards. When first deployed it was given to aces. Centuries later, it’s a mook mech given to all but the lowest of ranked pilots.

  7. Crystalion445 September 2, 2015 at 3:14 pm -      #7

    I see the Imperial Knight taking this fight. It will use it’s superior mobility (at least, compared to the other two) to maneuver around fields of fire and flank.

    There isn’t really much more I can contribute to this post.

  8. Ordo11 September 2, 2015 at 10:45 pm -      #8

    Maneuverability, but not necessarily the tactile flexibility to take out the walker and the storm troopers inside.

    Basically the walker is going to be and as hell to attack, and even more so if they are in an Afghanistani village as the stormtroopers would have more ambush points and the At-At has the sight and height advantage.

  9. GrandMaster September 2, 2015 at 11:04 pm -      #9

    The Knight Warden’s primary weapon is the Avenger Gatling Canon, not great for a tank battle. However it will help with the Storm Troopers. Same with the Dark Horn from Sauro’s depiction it appears only the AT-AT brings dedicated anti-tank to the fight.

  10. Crystalion445 September 3, 2015 at 8:58 am -      #10

    But, one should not forget the massive missile pack that the Warden brings, that could be used in an anti-armour role. And the Reaper Chainsword should make short work of anything in close combat. It can also mount a Thermal cannon in an anti-armor capacity.

  11. lethal_gecko September 3, 2015 at 11:52 am -      #11

    The missiles in game aren’t all that impressive, good for the troopers but nothing more.

  12. Sauroposeidon September 3, 2015 at 12:11 pm -      #12

    Well, you should remember, each mech brings something to the table for Melee.

    The Warden is more agile than the other two, and has a chain sword.

    The Dark Horn is faster and has its horn, and is strong enough to tackle the AT-AT and toss the Warden.

    The AT-AT is big enough to make it easy to kick the Dark Horn or just out right stomp the Warden.

    None of them are defenseless at melee.

  13. Crystalion445 September 3, 2015 at 2:20 pm -      #13

    Regarding my previous comment, if we were to swap out just one of the weapons, as described, would it still be a Warden?

  14. Sauroposeidon September 3, 2015 at 4:46 pm -      #14

    It gets whatever comes with its kit to switch out with.

  15. Crystalion445 September 3, 2015 at 5:03 pm -      #15

    Ah. So it could get the Thermal Cannon. Thanks.
    ————————————————————————
    The Knight Houses train the Princeps(The pilots for Knights and Titans) for something like decades right? And don’t they also accrue another couple decades of experience? That could be quite a factor in this match.

  16. Sauroposeidon September 3, 2015 at 5:11 pm -      #16

    Zenebas ace pilots with years of experience were often forced in to fighting for Guylos after I think it was their princess that was captured?

    Blizzard Force is on par with the 501st and have worked beside them successfully as some of the Empire’s most elite and capable soldiers.

    Everybody here has combat experience and has tasted real war quite a bit, and proven themselves with a number of kills to their name.

    No one in this match is intended to be green.

  17. Commissar Gaunt September 6, 2015 at 1:06 am -      #17

    Hey, Gaunt here, just how big do you all think a Knight is? Judging from the AT-AT size in the movie a knight would look it in the eye, so to speak. They aren’t these little tiny mechs, you all seem to think them Dreadnoughts. As for feats i don’t have quotes other than from the codex, but the codex states that knights can fight a Titan and win, with the Knight Gallant Honoured Vigilance having killed a Gargant in close combat by himself. Looking at his foes i believe that the best choice woukd be a Knight Errant, with Thermal Cannon, Stormspear Rocket Pod, and Thunderstrike Gauntlet.

    Thermal Cannon ” Even the mightiest foes must fear such as weapon as the Thermal Cannon, for it is an incredibly large and powerful melta device. Its hissing blast can immolate everything in a wide radius, melting throught a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag. There is no armor that offers any proof against its super heated shot, and the Thermal Cannon only becomes even more effective at closer ranges. ”
    Page 116 of the Knight Codex.
    Post other weapons later

  18. Sauroposeidon September 6, 2015 at 11:28 pm -      #18

    Dreadnaughts should be around 4 or 5 meters. It’s around 40-50 feet tall so it’s probably around half the height of the AT-AT, and a little taller than the Dark Horn, but not over all as big due to its length. It’s likely heavier than the Dark Horn, which is a featherweight for its size, but probably lighter than the AT-AT.

    If it has a long range weapon that’d probably be preferably over the Melta based weapon due to their traditionally shorter ranges compared to other armaments.

    The AT-AT is gonna massively out range both mechs here. The Dark Horn has the triple barrel mortar as well which gives it the ability to bombard from long distances, including from behind cover.

    In my mind, all of the mechs here function well and can seriously mangle each other from virtually any engagement range.. but the AT-AT does it best from range, and the Dark Horn does it best in CQC. The Warden Imperial Knight was intended as the more adaptable middle ground mech in this fight which can really pick and choose how it wants to fight. While the AT-AT can do close and urban combat well with rocket troops, and the Dark Horn can equip zoid customization parts for long range combat, neither are going to really excel, merely be adequate. The Warden is intended, from its weapons, to be better than that at both ranged and CQC, but not as phenomenal at either as they are at their respective fields.

  19. Commissar Gaunt September 6, 2015 at 11:43 pm -      #19

    The issue is the main machine gun struggles to pierce heavy armor, where as the Melta cannon has a middle range weapon. The carapace rocket pod does terrible things to viechles, but is a little limited in power on superheavy armor.the Thunderstrike Gauntlet will so totally destroy anything it touches, the weapon has a Antimatter field that burst wuth emp. It has tge strength to throw main battle tanks and cave in any fortress. The other walkers cannot take a hit from it, and a Knight is pretty dang fast in close combat. When you think about it a dreadnought is listed as around 20 feet tall in books that use feet. They barely pass the knee of a knight. I am not home, I will grab a size qoute or picture later.

  20. Sauroposeidon September 7, 2015 at 12:08 am -      #20

    That’s because dreadnoughts in the game are extremely chibi and do not represent how they actually look or how big they actually are. If you look up imagery of how big they should be and what they should look like, they’re actually impressive looking, instead of just being silly.

    At their proper size, they’re generally around half the size of a knight, I think, with the knight probably being around 4 to 6 times heavier.

  21. Neon Lord September 7, 2015 at 12:13 am -      #21

    Standard Castaferrum pattern Dreadnoughts are 3.7 metres high, and 3.4 metres wide
    (IA: Volume 2 2nd Ed.)

    An Imperial Knight’s height is somewhere between twice that of a Dreadnought, and below the 15 metres of a Warhound Titan. Around the 10 metre mark seems about right.

    Imperial Knights have pivotal Ion Shields, which can soak up low-level Titan firepower. That should be enough to allow it to get into combat intact.

  22. pimpmage September 7, 2015 at 12:21 am -      #22

    Guys there was a neat showing of how big a 15m mech is. MGS spoilers:

    youtu.be/oSptmsyN6u4?t=984

    Big MGS 5 spoilers

    That mech is the exact same height as this warhound.
    vignette3.wikia.nocookie.net/warhammer40k/images/6/69/WarhoundMarsPattern.jpg/revision/latest?cb=20111208183438

    Goes to show how fn scary those things are on foot.

  23. Commissar Gaunt September 7, 2015 at 12:24 am -      #23

    From the movie images of the AT-AT i would say that would look it in the head…..

  24. Sauroposeidon September 7, 2015 at 12:28 am -      #24

    As a reminder, Gundams are only 60ish feet, at around 18 meters. I’ve had a driveway that was 60 feet. It doesn’t feel big just thinking about the number or walking the distance.

    But when its standing right fucking there in front of a person it’s suddenly a fucking monster.

    15 meters is monstrous.. and closer to what I thought the Knight was. The AT-AT I think is roughly 20.

  25. Dmtl September 9, 2015 at 1:15 am -      #25

    Imperial Knight roflstomps though I do not know much about the Dark Horn

  26. Dmtl September 9, 2015 at 1:15 am -      #26

    Sorry double post.

  27. Darth Bombad September 9, 2015 at 2:25 am -      #27

    The AT-AT is 22.5 meters high, that’s the official height determined by
    careful scaling of models, in particular the scene where Luke
    ascend’s a tow cable right underneath the one that he blows up.

  28. Sauroposeidon September 9, 2015 at 8:33 am -      #28

    “Imperial Knight roflstomps though I do not know much about the Dark Horn”

    I love it when people say stupid shit like that.

    Hey I don’t know anything about Y in X vs Y but clearly X wins with out effort.

    Great argument there. Quite excellent. You’ve moved me to your side.

  29. Sauroposeidon September 9, 2015 at 8:40 am -      #29

    m2.behance.net/rendition/pm/3631129/disp/dee90c8bf1c08ddc95edf9eb9da3db3a.jpg

    A good comparison of heights of various mecha. We can find rough representations of the Dark Horn, which is 13 and the Imperial Knight which is apparently a smidge shorter, represented not exactly in this but pretty close. There is also an AT-AT in this line up.

  30. Dmtl September 9, 2015 at 11:59 pm -      #30

    The AT-AT loses to the Imperial Knight but again I do not know much about the Dark Horn.
    ——
    Knights normally deploy in squadrons comprised of several of these war machines. These ancient battlesuits stand thirty to forty feet tall, are protected by nearly impenetrable Ion Shields and armed with a devastating array of heavy weapons. Imperial Knights are colossal war machines that tower over the battlefield. They are propelled into battle by powerful servos and have the power to kick over tanks and crush soldiers into red paste. Vulnerable limbs and joints are protected by sweeping armour plates of adamantium and supported by an incorporated Ion Shield which responds to the thought-commands of its noble pilot
    ——-
    One of the weapons an Imperial Knight can use is the: Graviton Gun – A Grav-Gun is a devastating weapon usually employed by the malevolent Questoris Knight Styrix pattern suits, and is based on ancient and forgotten technology dating back to the time of the Dark Age of Technology. Manipulating the very nature of gravity itself, a Grav-Gun turns a target’s mass against it, crushing it to pulp under its own weight. Blasts from the Styrix’s integral grav-gun pin hapless targets in place while scything vokite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.

  31. Dmtl September 10, 2015 at 12:06 am -      #31

    For a full list warhammer40k.wikia.com/wiki/Imperial_Knight
    for the armor,weaponry etc…I don’t want to spam too much here.

  32. Darth Bombad September 10, 2015 at 12:18 am -      #32

    ^ Yay! he can copy and paste a wiki! good job :) except none of that is very impressive.
    Or would be much use against an AT-AT and it’s twin heavy laser cannons.

  33. Commissar Gaunt September 10, 2015 at 12:25 am -      #33

    @Darth except it would. Knight Weapons tear up Titans, which are more powerful and better armored then an AT-AT. Knight armor laughts off even heavy Anti-armor laser fire for a long time. The ion Field can deflect Titan grade fire without collapsing, and the better your pilot the harder it is to even hit him throught the shield. What makes you think AT-ATs can just laught this off?

  34. pimpmage September 10, 2015 at 12:42 am -      #34

    ” Knight Weapons tear up Titans”

    No they dont. Knights have at most, tank level weapons, which barely scratch void shields.

    “Knight armor laughts off even heavy Anti-armor laser fire for a long time. ”

    No it doesn’t. Knights rely heavily on their ion shields. Their armor is probably on par with super heavy tanks, not titans.

    “The ion Field can deflect Titan grade fire without collapsing”

    No they don’t.

    “and the better your pilot the harder it is to even hit him throught the shield.”

    They don’t even move extremely fast. They are probably around human speed walking for their size. They don’t run. Zoids move much faster than any 40k titan.

    And I think you guys might underestimate just how big zoids are… Going off some videos, zoids like the dark horn should be like 25~ meters tall while on all fours. Probably 3x that long. Thats goddam huge.

  35. Commissar Gaunt September 10, 2015 at 1:03 am -      #35

    @Pimpage there are knight honors lauding Titan level kills, that are common in codex. 5 out of 12 knights pictured have that honor, 3 of whom are not high ranking knights. How does this not say that their weapons are Titan killers?
    EDIT- While i don’t have my codex on me the i believe the codex weapon discription says that it can tear Titan limbs off. As for Armor it is Adimantium.Lascannons in fluff don’t punch that substance. Lascannons are Heavy Anti-armor laser weapons. Can’t adress the rest right now, will respond tomorrow

  36. pimpmage September 10, 2015 at 1:18 am -      #36

    Those honors are most likely for specific opponent specifications. Like ork stompas. They are generally the same size, so you could count it as being a worthy kill. Larger titans like reavers would not count killing a knight as worthy of counting on honor flags because they are barely even considered titans. In one of my books, it took a group of like 30 knights all using thermal cannons on the exact same point in a weak spot in an imperator titan’s void shields to bring it down. Kinda like how Smaug was killed in the LOTR lore.

  37. Darth Bombad September 10, 2015 at 1:34 am -      #37

    @CG#33
    What Pimp said, i’m interested in the Dark Horn, he seems alot! faster
    than the other two, might come down to the Zoid’s speed vs AT-AT power.

    (edit) You ninja’d me Pimp! good thing i checked before i hit post.

  38. Neon Lord September 10, 2015 at 2:10 am -      #38

    “No they dont. Knights have at most, tank level weapons, which barely scratch void shields.”

    Their weapons are above tank level, and a small group of Knights is able to take down a Titan.


    “No they don’t.”

    They actually can.

    “‘Let’s see how you like this!’ roared Uggrim. He depressed the big red button that activated Fat Mork’s gaze. A beam of energy much like that emitted by his pistol, only many hundreds of times bigger, spat from the Stompa’s killy eye. It splashed onto the humie Stompa’s shield like a torrent of water hitting a bucket. Uggrim blinked afterimages from his vision and sniffed the ozone in the air appreciatively.

    The zogging thing was still standing!”
    =
    “‘Can’t snatch it, boss. It’s like trying to grab an oiled squig,’ shouted Snikgob up the tubes. He snatched up a speeding buggy and tossed it at the walker. It exploded on the shields, buffeting the Knight but not bringing it down.”

    “The Stompa thundered with the noise of the gigashoota. Talker’s shells bounced off the energy shield of their enemy. The air wobbled like jelly where the powerful grav-beams of the lifta-droppa slipped off. The two walkers traded fire, neither machine piercing the other’s energy fields.”
    =
    “The Knight moved fluidly, torso pivoting. It destroyed the kan as a second rocket came off the small walker’s arm. This exploded well short of the body of the thing, fire smeared across the tell-tale flare of an energy field.”
    =
    “Big Mouth had been modified more extensively than Uggrim had suspected. His motion brought into view a weapon the meks had not seen before. A panel in Big Mouth’s right side below the gigashoota swung open. Held up by chains, in the manner of a drawbridge, this dropped hatch allowed a rack of rockets to extend outwards. Not your usual fat, short-bodied rockets, but sleek, deadly, and more importantly accurate looking rockets. They were the business.

    I am not the only sneaky one, Uggrim thought. I am not the only sneaky one.

    Big Mouth let out a deafening roar, and all the rockets whooshed off their rack to streak at Fat Mork. The Red Sunz’ Stompa was turning as the shoal of missiles hit it. Bozgat had got the narrow-arc humie shield to cover some of the threatened area, but not all. Six of the rockets exploded harmlessly on the looted energy field, another three on Fat Mork’s bubble field. Two got through, armour-piercing heads smacking into the side of the Stompa. The steel core of each warhead was instantly melted and squirted forwards by the explosions, drilling through the layered plates of Fat Mork’s side.”
    Evil Sun Rising Novel. Any reference to a humie Stompa is to a Knight.
    =
    When I say their shields can tank Titan weapons, I mean Warhound/Stompa level weapons, and possibly Reaver. Anything larger will get through.

  39. pimpmage September 10, 2015 at 4:03 am -      #39

    “When I say their shields can tank Titan weapons, I mean Warhound/Stompa level weapons, and possibly Reaver. Anything larger will get through.”

    I was going off of two books, Vengful Spirit, and Mechanicus. The former shows off their weapons seeing as it took 30 to blow up an imperator titan. The latter had 2 knights on mars facing off against a strange AI controlled robot that had dozens of weapon arms firing both anti-infantry weapons and anti tank. It was making short work of the ion shields both knights had. Ion shields also supposidly take much longer to bring back up than voids. You read either of those? Both were from the HH series.

    All in all, if they were to be able to recieve any sort of weapons fire, it should last a few seconds against smaller titan weapons that both the warhound and reaver can hold, yes. But they won’t necessarily ‘tank’ it.

  40. Dmtl September 10, 2015 at 4:03 am -      #40

    @pimpmage – If you read the Knights list of weapons, it is clearly indicated they have WAY above tank level weapons. Some that shred a Titan’s void shields others that can shred the Titan’s armour. I can list the entire thing but I posted the wiki to avoid spamming here.

  41. Neon Lord September 10, 2015 at 4:13 am -      #41

    “All in all, if they were to be able to recieve any sort of weapons fire, it should last a few seconds against smaller titan weapons that both the warhound and reaver can hold, yes. But they won’t necessarily ‘tank’ it.”

    Well I just posted feats of Knights using Ion Shields to tank Stompa main weapons, and its probably more indicative of their current capabilites as it occurs during the Sanctus Reach campaign.

  42. pimpmage September 10, 2015 at 4:20 am -      #42

    @Dmtl
    The most common main weapon for knights is the battle cannon, which is the main weapon of a leman russ tank. Thats pretty tank level…
    vignette3.wikia.nocookie.net/warhammer40k/images/3/37/IKTerrynPaladin02.jpg/revision/latest?cb=20140222071129
    See there, his right arm has a battle cannon mounted. The other is a cqc chainsaw.

    “and its probably more indicative of their current capabilites as it occurs during the Sanctus Reach campaign.”

    I am guessing that is some time long after the HH? A Knight who’s home base is the technological center of the imperium, at the height of technology(relatively) during the great crusade would be more indicative of their best possible feats.

  43. Dmtl September 10, 2015 at 4:20 am -      #43

    Autocannon – An Autocannon is a fully automatic heavy ballistic weapon capable of firing a hail of high-velocity shells. The Autocannons used by the Knights are almost exclusively in the possession of Knight Castellans, and they are heavyweight, multi-barreled, high-caliber weapons, fitting armament for a fire support Titan. A Knight Castellan’s Autocannon is capable of stripping a Titan of its Void Shields in a matter of seconds.
    ————–
    Graviton Gun – A Grav-Gun is a devastating weapon usually employed by the malevolent Questoris Knight Styrix pattern suits, and is based on ancient and forgotten technology dating back to the time of the Dark Age of Technology. Manipulating the very nature of gravity itself, a Grav-Gun turns a target’s mass against it, crushing it to pulp under its own weight. Blasts from the Styrix’s integral grav-gun pin hapless targets in place while scything vokite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.
    ————————
    Hekaton Siege Claw – This large tri-pronged claw is a deadly and effective close-combat weapon, most often employed by the malevolent Questoris Knight Styrix and sometimes the rare Questoris Knight Magaera patterns. When in close combat, the immensely powerful Hekaton Siege Claw can smash vehicles and tear buildings asunder.
    ———————
    Lascannon – A Lascannon is a potent las weapon that fires high-energy laser beams capable of penetrating heavy armour at long range. Twin-linked Lascannons are used by Knight Crusaders for fire support purposes, and these Knights prefer those weapons over the Autocannons used by Knight Castellans for the same purpose due to their longer range.
    ——————–
    Phased-Plasma Fusil – A marvel of lost technology, the Phased-Plasma Fusil is a powerful and deadly plasma weapon used to breach the most heavily defended enemy positions. Plasma technology was far better understood during the dawning age of the Imperium, if still somewhat unsafe. As a result, this weapon was often utilised by the rare Questoris Knight Magaera pattern.
    ———————
    Quake Cannon – A Quake Cannon is a massive artillery piece capable of shattering the armour of Titans or demolishing entire buildings. Quake Cannons are most usually placed on the arm hardpoints of Warlord-class Titans or on the carapace hardpoints of Imperator-class Titans. This is also a weapon employed by Knight Crusaders and Castellans. The Quake Cannon’s great weight and these Knights’ heavier armour prevents them from achieving the speeds necessary to make use of the Shock Lance.
    ————————
    Reaper Chainfist – A large Knight-sized, armed-mounted weapon that contains a pair of massive chain swords mounted side-by-side. This close combat weapon is most commonly employed by the Cerastus Knight-Acheron, with its in-built twin-linked heavy bolter, this deadly weapon can cut down large swathes of enemy infantry and armoured vehicles with its thunderous barrage of mass reactive shells and whirling teeth of it’s deadly blade.
    ———————
    Reaper Chainsword – Three times the height of a man, this adamantium-toothed chainsword is powered by mighty servo-motors and backed by the strong swing of an Imperial Knight. Many have fled from the sound of its revving roar alone. Nothing can stop the grinding cut of its enormous blades — not armour or the thickest ferrocrete. This is the signature weapon of Knight Paladins, though it is not exclusive to this particular pattern.
    ———————
    Thermal Cannon – Even the mightiest foes must fear such as weapon as the Thermal Cannon, for it is an incredibly large and powerful melta device. Its hissing blast can immolate everything in a wide radius, melting through a fortress wall or turning a battle tank into nothing more than a pile of bubbling slag. There is no armour that offers any proof against its super-heated shot, and the Thermal Cannon only becomes even more effective at closer ranges. It is a weapon often employed by Knight Errants, and is, along with the Thunderstrike Gauntlet, that pattern of Knight’s signature weapon. This is only a tradition, however, and the Thermal Cannon is not tied solely to the Knight Errants and could be used by other patterns, if necessary.
    ——————-

    All the weaponry I believe could take down with ease an AT-AT donned by an Imperial Knight.

  44. Dmtl September 10, 2015 at 4:32 am -      #44

    In regards to it’s chainsword.
    ———
    Reaper Chainsword. This massive chain-toothed blade is typically used to destroy the largest of targets, slicing apart battle tanks or delivering the killing blow to Titan-class foes.
    ——————
    It is not uncommon for some Knights Warden to bear a Thunderstrike Gauntlet in lieu of the murderous Reaper, using the energy-crackling power of its prodigious blows to hammer apart even the mightiest of foes.

  45. Sauroposeidon September 10, 2015 at 8:00 am -      #45

    “And I think you guys might underestimate just how big zoids are… Going off some videos, zoids like the dark horn should be like 25~ meters tall while on all fours. Probably 3x that long. Thats goddam huge.”

    They anime does size changing CONSTANTLY depending on the plot of the episode. A nice example being the Death Saurer, which ranges from 20 meters to 100+ depending on the scene it is in.

    Elephander has pretty extreme changes occur A LOT as well, often making it tower over zoids who its only slightly taller than when the plot calls for a big zoid.

    The Gojulas also suffers from this, ranging from like 18 meters to around 50 depending on the episode.

    All zoids suffer some form of size changing from time to time. No one is actually sure why they do this, since the zoids are depicted using 3D animation and would not be difficult to keep to scale by default.

    The numbers I gave for the Dark Horn are its OFFICIAL battle story stats.

  46. Dmtl September 10, 2015 at 9:48 am -      #46

    The Dark Horn weapons
    ———
    Hybrid Vulcan Cannon,
    Beam Launcher,
    Crasher Horn,
    Smash-Up Tail,
    80 mm Surface to Air Double Barreled Beam Cannon,
    Anti-Zoid 3-Barreled Linear Cannon,
    SSM-Pod,
    TEZ 20 mm Linear Laser Gun (2),
    AEZ 20 mm Beam Gun (2),
    High Pressure concentrated Sulfuric Acid Powder Cannon
    ——–
    I have no idea how potent any of these are however…

  47. Dmtl September 10, 2015 at 9:58 am -      #47

    Also not sure how this would factor in but the Dark Horn requires 1-3 people to crew it. The AT-AT by 2 and the Knight 1.
    —————-
    The AT-AT is also between 15-22meters
    Their armor is resistant to most standard blaster weapons
    ———–
    The walkers themselves carry two blasters and two laser cannons
    ——————–
    Also Skywalker destroys 1 by simply lobbing in a grenade into the hole he made…

    IMO AT-AT is the slowest and at the most disadvantaged of all 3 mechs.

  48. Sauroposeidon September 10, 2015 at 10:47 am -      #48

    “Also Skywalker destroys 1 by simply lobbing in a grenade into the hole he made…”

    I think you don’t understand how vehicles work..

    “The AT-AT is also between 15-22meters”

    It’s supposed to be 22 meters.

    “IMO AT-AT is the slowest and at the most disadvantaged of all 3 mechs.”

    As a guy who runs Tanks in Armored Core and ran Quads in Chrome Hounds, I can safely say being the slow mech is not a disadvantage if you pack enough armor and fire power to make up for it.

    The AT-AT’s biggest disadvantage isn’t its lack of speed, but lack of agility and inability to fire behind itself. Think of it like the nazi Ferdinand of this match.. although right now it needs to be determined if the AT-AT hits hard enough against the Knight to determine if it can play that way.

  49. Commissar Gaunt September 10, 2015 at 5:41 pm -      #49

    Knight armor combined with shielding resists hardcore lasers, the crap that can dice a Void shield. The difference is the way they work. A void shield absorbs, the Ion Field deflects. The Knight gets toughter the older and better its Noble is. Considering that a bog standard Noble can deflect Lascannons with ease, which are able to slice throught even Superheavies, you would believe that it will be able to deflect the laser cannon shits, while a Blaster would do next to nothing. Blasters in movie barely burn concrete. Lasguns, nicknamed ” Flashlights” for their effectiveness, crater concrete surfaces. Adimantium will take lasgun shots like rain. Thus that leaves 2 slow firing, loe speed lasers to deflect, that might not even punch the adimantium plating.

  50. pimpmage September 10, 2015 at 6:17 pm -      #50

    “Knight armor combined with shielding resists hardcore lasers, the crap that can dice a Void shield.”

    No. They do not resist stuff that kill void shields. Stop spouting wank. I assure you that me, rookie, and neon lord know like 10x more about 40k than you. Stop spouting wank like that, you make us look bad.

    “Considering that a bog standard Noble can deflect Lascannons with ease, which are able to slice throught even Superheavies,”

    Lascannons do not slice through superheavy tanks.

    ” Lasguns, nicknamed ” Flashlights” for their effectiveness, crater concrete surfaces. Adimantium will take lasgun shots like rain. Thus that leaves 2 slow firing, loe speed lasers to deflect, that might not even punch the adimantium plating.”

    Dude… you are talking to people who know alot about the 40k verse. Getting a hard on while describing stuff does absolutely jack shit here. WE KNOW WHAT THAT STUFF IS ALREADY.

  51. Sauroposeidon September 10, 2015 at 6:42 pm -      #51

    ” which are able to slice throught even Superheavies”

    Hahah, cute. So does my Riptide’s cock.

  52. Commissar Gaunt September 10, 2015 at 7:28 pm -      #52

    Yo Pimp, mind not being an asshole? I look at what i have, the qoutes shown and think . You have shown no proof past ” no it doesn’t ” and seem to assume i am stupid.

  53. Sauroposeidon September 10, 2015 at 7:54 pm -      #53

    1st rule of being a 40k fan is, you are an asshole.

    1st rule of being a mecha fan is, you are an asshole.

    I don’t think that you’re going to get your wish here, Gaunt.

  54. pimpmage September 10, 2015 at 8:19 pm -      #54

    “Yo Pimp, mind not being an asshole?”

    You have been doing this for the past month or so. I didn’t care enought to speak up. But now, when you post opinions on how things work every single time you post, it gets on my nerves. You are making stuff up every time you open your mouth.

    ” I look at what i have, the qoutes shown and think”

    You have shown posts from wikis, which are not proof. Anyone can edit them and post opinions within them. Hows about you post quotes from actual books you own.

    “You have shown no proof past ” no it doesn’t ” and seem to assume i am stupid.”

    I own a little over 100 40k books. All fluff. I know how different weapons work against different vehicals. Lascannons do NOT cut through void shields, autocannons do NOT cut through void shields. The wikis you copy are wrong. You are wrong.

  55. Commissar Gaunt September 10, 2015 at 8:26 pm -      #55

    I have not used a single wiki page, i used the codex. I own approximately 50 40k books, and Lascannon fire CAN punch void shields. I do not have my copy of the book i am thinking of,if you know the book Iron Storm a land raider collapses all the shields on a Warhound in a single salvo, seeming to tell me that a void can go down to Lascannons. When i get a chance i will run off base to go find it. There are qoutes here of a Knight tanking Stompa fire, whitch is a Titan class enemy. If you have that many books then find a qoute, prove me wrong. As for my format i try to explain it so non 40k fans understand what i am saying.

  56. Sauroposeidon September 10, 2015 at 9:18 pm -      #56

    ” a land raider collapses all the shields on a Warhound in a single salvo”

    With a little concentrated fire a Broadside or three can do the same thing to a warhound. A salvo of six seeker missiles in the fluff utterly overwhelms them. Mantas eat them like popcorn. Those teeny little scout hounds are only just barely scraping the qualifications for Titan. The R’Varna is more of a titan than a Warhound will ever be at a fraction of its size.

    It is somewhat misleading to use the word Titan like it is impressive in this context. Sort of like saying our tanks use ship guns, when most people think of the 14-20 inch guns of WW2 battleships as ship guns, as opposed to the little 120 and 150mm scale guns used on the smallest ships.

    You also have been underselling blasters very heavily, when we know they’re around lasgun power, although they can range from light hold out pistols that inflict burns to full on complete atomizing of the target.

    I’m not sure why you’d use hand held anti-infantry weapons as a method to gauge the heavy anti-armor weapons on the AT-AT anyways, even if what you claimed were true of the average blaster weapon.

    You also make claims that certain weapons would be able to pierce the heavy armor of the AT-AT “with ease.”

    Your debating is weak, even if your codex library is impressive. We’re discussing machines here, and you’re using the same poor writing and hyperbole laden style of typical 40k authors as if you think that will convince anyone of anything. Impressive wordings don’t mean anything if at the end of it it boils down to “it maybe can hurt a light scout titan.” Especially if your argument was worded more like “Imperial Knights can defeat Titans!”

    I would suggest revising your arguments to use less fantastic descriptions and more quantifiable feats. If it looks like obscene propaganda and doesn’t tend to fit in with the rest of the fluff, we’ll probably just say it’s an out lying feat and move on to use the meatier stuff which fits in with everything else.

    To recap. Less fancy descriptions that actually tell us nothing of substance. More measurable feats.

  57. Darth Bombad September 10, 2015 at 9:58 pm -      #57

    “Blasters in movie barely burn concrete.”
    You do realise that Han’s little handheld pistol go’s off like a grenade right?.
    And there’s plenty of high setting feats in the Clone Wars to back it up.
    Plus like Sauro said using small arms to dismiss heavy artillery is just stupid.

    And for the record Blasters aren’t lasers (a colloquialism), they’re plasma.

  58. Sauroposeidon September 10, 2015 at 10:02 pm -      #58

    ” they’re plasma.”

    Shh, no, they aren’t. Plasma is unique and different, defined as being used specifically by plasma weapons and light sabers. Blasters are totally different! Just look at their description on how they work, and notice that they.. are described as being plasma as we understand it in the modern, real world. Well, shit.

    Uh, I mean. SHHH! Be quiet! They’re NOT plasma!

  59. Darth Bombad September 10, 2015 at 10:09 pm -      #59

    Errrrr! i of course mean that some are plasma. but most are
    partical beams… that act like plasma. Look its complicated o.k.

  60. pimpmage September 10, 2015 at 10:57 pm -      #60

    “if you know the book Iron Storm a land raider collapses all the shields on a Warhound in a single salvo”

    Single salvo of not just las cannons. Land raiders could have 2x twin linked las cannons, with twin linked heavy bolters supporting. That could mean dozens of las cannon shots with thousands of heavy bolter rounds. A sustained barrage of that seems reasonable enough. Not singular lascannon shots.

    “seeming to tell me that a void can go down to Lascannons. ”

    A single void shield layer on the smallest possible vehical capable of having the reactor power to fuel a void shield. Larger titans have up to like 5 layers of void shields. Powered by extreme plasma reactors. Ones with explosive force of several dozen kilotons worth of TNT should they go critical.

    “There are qoutes here of a Knight tanking Stompa fire, whitch is a Titan class enemy.”

    Stompas are not titan class enemies. They are walkers with similar size to the knight. With similar firepower too. Both the stompa and the knight are about 4 meters shorter than a warhound titan.

    “If you have that many books then find a qoute, prove me wrong. As for my format i try to explain it so non 40k fans understand what i am saying.”

    Prove you wrong about what? I’ve already shown that the most common knight weapon is the battle cannon, which is the main gun of the most common tank in the imperium. That tells me knights have tank level firepower at best.

  61. Neon Lord September 11, 2015 at 12:07 am -      #61

    “Stompas are not titan class enemies. They are walkers with similar size to the knight. With similar firepower too. Both the stompa and the knight are about 4 meters shorter than a warhound titan.”

    Stompas are the equivalent to Warhound Titans. Mega Dreads are closer in comparison to Knights.

  62. pimpmage September 11, 2015 at 12:21 am -      #62

    Equivalent to warhound titans yet they are supposidly like 4 meters shorter than warhounds for their size catagory? (ignoring how random differences can be between ork tech) Wouldn’t a mega dread be comparable to a dreadnaught? Deff dreads pale in comparison to actual dreadnaughts.

  63. Commissar Gaunt September 11, 2015 at 12:41 am -      #63

    The codex states that the Paladin is the most tactical format, NOT the most common. Nowhere does it state a most common variety. As for armor destruction Melta weapons produce the heat close to that of a star, and Lightsabers can slice similar armor plating. A lightsaber, thought i don’t have the exact number burns at a similar temperature inside the containment field. If a lightsaber can slice throught that, would not s cannon shot of the same temperature area slag the area it hits? As for the Land Raider it fired once. Might double post in about 5 minutes with the qoute.

  64. pimpmage September 11, 2015 at 12:57 am -      #64

    “As for armor destruction Melta weapons produce the heat close to that of a star”

    Melta weaponry shoots superheated air that slags tanks. You are thinking of plasma weaponry. And lightsabers are not superheated air.

  65. Commissar Gaunt September 11, 2015 at 1:08 am -      #65

    It is hyper focused energy throught a force aligned crystal. I didn’t think it was, i just was talking about the temperature generated. I thought plasma was a hyper ionized and magnetically compressed hydrogen? ( or was it Helium? ) I just seemed to remember that the Melta weapons melt just about anything.

  66. Dmtl September 13, 2015 at 5:44 am -      #66

    I listed all the weapons previously that I believed and with their descriptions that a Knight uses could take down the AT-AT with.
    ——————-
    After viewing the videos of the Dark Horn unless it can really pack a punch which the videos don’t truly show I believe it to be a non-factor.
    ——————-
    If the AT-AT cannot take the knight out before it closes distance I believe this fight goes to the Knight. The AT-AT should not have trouble taking out the Dark Horn and neither should the Knight.
    ——————-
    Sauro en.wikipedia.org/wiki/Walker_(Star_Wars)
    list the AT-AT at between 15-22 and only resistant to “most STANDARD blast weapons”.
    Based off that info (not the height) I believe the Knight could even take it out from a distance with a few of it’s loadouts.

  67. Sauroposeidon September 13, 2015 at 8:21 am -      #67

    “After viewing the videos of the Dark Horn unless it can really pack a punch which the videos don’t truly show I believe it to be a non-factor.”

    It doesn’t often pack heavy weaponry, although it can, it tends to rely on saturation fire with its hybrid vulcan in order to turn targets in to swiss cheese. If I had to equate the vulcan to any one 40k weapon it’d be the gau-8. This would make it roughly a step below the mega bolters that the warhound titans use, and seriously dangerous if it can focus fire on its target. It often has space for a second one of these or a heavy beam cannon. This gives it effective ranged fire power to poke and prod its opponents.. but the pilots who use it are often incapable of hitting with it. The dual vulcan variant seems to make short work of heavy zoids at point blank range. Although I don’t believe that Iron Kongs have armor that stands up to AT-AT’s.

    The Knight would probably have to destroy the Dark Horn before it can get in close. It’s high speed, and dangerous frontal melee, and saturation fire would make it a dangerous opponent that could cost it the match if the AT-AT is not already defeated.

    The Dark Horn was specifically selected for its close range qualities. It wasn’t easy trying to find a balanced close range fighter for this match.

    “list the AT-AT at between 15-22 and only resistant to “most STANDARD blast weapons”.
    Based off that info (not the height) I believe the Knight could even take it out from a distance with a few of it’s loadouts.”

    I can tell you from experience that the only thing that I’ve seen reliably hurt AT-AT’s are the obnoxiously powerful blaster cannons on high grade star fighters. But they use those things to hurt ships, so..

    “Also not sure how this would factor in but the Dark Horn requires 1-3 people to crew it. The AT-AT by 2 and the Knight 1.”

    This would give the Dark Horn a major advantage over the Knight and a slight advantage over the AT-AT. That advantage being how well the vehicle reacts, and situational awareness. You need A LOT of tech on a vehicle for a single pilot to be as effective as a crew, both in efficiency of operation and in awareness of the battlefield. Even then, you’re still splitting up the need to focus on both maneuvering and firing to different crew.This is why tanks with more crew tend to perform better than tanks with less crew.

    It’s not too big of an issue in this fight. There’s only 3 fighters, instead of there being an actual war going on.

  68. Dmtl September 14, 2015 at 6:35 am -      #68

    Eh, Imperial pilots (knights/titans) general interfaced with the machine. They see what the machine sees and most of the systems are thought operated.

  69. Sauroposeidon September 22, 2015 at 7:52 am -      #69

    This would give the Knight the needed range of motion to be effective, since really, it’s unrealistic how many mecha seem to have two throttles, a few pedals, and some buttons.. but seem to move and act like us in a melee fight.

    That being said, it doesn’t replace the usefulness of having multiple crew.

    In the case of the Dark Horn, it has a living core which allows it to perform similarly, as it is actually a living, metal being.

    Not sure about the AT-AT. They seem to move like a hybrid of a living thing with its own mind and a machine being clumsily piloted at times.

    As I mentioned though. I don’t think its a factor.

    The biggest factors are..

    AT-AT’s size and range of combat. It may not end up being able to match the knight in fire power actually, but its ability to plink away at the other two from beyond their range due to its height alone is a major contributing factor.

    Knight’s adaptability in this match due to a blend of weapons and its agility compared to the other two.

    Dark Horn’s speed and raw fire power once at point blank ranges.

  70. Ordo11 September 22, 2015 at 8:10 am -      #70

    Don’t forget AT-AT has stormtroopers have some plex rockets on board probably as that falls under anti-armor, so it kills at-at which requires space ships to kill otherwise, I think they will be at least a little useful.

  71. Sauroposeidon September 22, 2015 at 8:14 am -      #71

    “Don’t forget AT-AT has stormtroopers have some plex rockets on board probably as that falls under anti-armor, so it kills at-at which requires space ships to kill otherwise, I think they will be at least a little useful.”

    Yes they are useful. But they may end up being more of a distraction factor since either of the other two mechs can be hurt by them, but can also easily take them out with its return fire.

  72. Dmtl October 1, 2015 at 7:31 am -      #72

    How accurate are AT-AT pilots?

  73. Sauroposeidon October 1, 2015 at 8:18 am -      #73

    It’s somewhat hard to assess. The only thing they had to deal with that had any maneuverability, and the only thing they ever missed, were Snowspeeders.

    Although they did hit them on occasion, as we already know.

    I’d say “Competitive FPS Gamer Accuracy” levels. Which obviously isn’t super human, but they were scoring hits with dumb fire, non-flak weapons on aerial targets.

  74. oakranger October 1, 2015 at 12:35 pm -      #74

    I’m going to suggest we actually write the wiki’s so we can guess at what the others know, I’ll do the AT-AT

    The AT-AT is a mech from Star Wars that attacks on the planet Hoth. It’s really big and has really powerful guns mounted on what looks like it’s face. It looks like an animal with 4 legs and a independent moving head. They were stopped by lassoing them with towlines from enemy aircraft. Luke blew one up by putting a bomb inside of one.

    Their, one extremely poorly written wiki page on the AT-AT

  75. Dmtl October 1, 2015 at 5:50 pm -      #75

    You know 1 thing bothers me from the battle of Hoth. The snowspeeders couldn’t they have just flown above beyond an AT-ATs arc of fire and just taken them all out?

  76. Ordo11 October 1, 2015 at 8:06 pm -      #76

    Probably not, as they should have still had those shields everyone mentions. I am going to guess they were Ray shields as the tow able went through hem.

  77. Dmtl October 1, 2015 at 8:56 pm -      #77

    Didn’t seem like they had any shields to me and SW wiki says it’s only resistant to “most” blaster fire. So doesn’t make sense that they couldn’t just fly over and past them, turn around and shoot the vulnerable parts.

  78. Friendlysociopath October 1, 2015 at 9:05 pm -      #78

    So doesn’t make sense that they couldn’t just fly over and past them, turn around and shoot the vulnerable parts.

    Remember that the Rebels needed to stop them from reaching the Shield Bunker. They needed a fast and decisive way to take them down- no time for extended trades of blaster-fire to try and whittle them down until they fell.

  79. Dmtl October 1, 2015 at 9:49 pm -      #79

    Uh. flying repeatedly in circles instead of flying above and past then making one turn to shoot them down….seems to me like it would have been faster…just saying.

  80. pimpmage October 10, 2015 at 12:46 am -      #80

    video.wikia.com/wiki/File:Warhammer_40,000_Freeblade_-_Official_Trailer

    Found this while looking through the wiki. It appears knights are vastly more mobile and lithe than described in the books.

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