Battle of Five Armada’s

Battle of Five Armada's

Suggested by Jake_Uzumaki

Two Science Fiction teams face off today, on one side combined fleets from the Galactic Empire (Star Wars Legend’s Canon), United Federation of Planets (Star Trek), Dominion (Star Craft) and the Ori, first time here, (StarGate) facing off against the combined forces of Holy Terra bolstered by the entirety of the Imperium of Man fleet, every ship they have (Warhammer 40K).

Team Stellar Alliance’s mission, wipe the Imperium Forces out and capture the planet in the name of their alliance.

The GE Fleet consists of The Executor Class Super Star Destroyer commanded by Grand Admiral Thrawn himself leading 7 other Executor Class Super Star Destroyers, 8 Eclipse Class Super Star Destroyers, 8 Vengeance Class Super Star Destroyer’s, 8 Sovereign Class Super Star Destroyer’s, the Death Squadron, 3000 additional Star Destroyers and 1000 of the Conqueror Star Destroyer, and finally 6,000 frigates. The Death Star Battle Station 2 (fully completed and functional for the purpose of this battle) commanded by Dark Lord of the Sith Emperor Palpatine aka Darth Sidious, and the Death Star Battle Station 1. The Ground Forces the Galactic Empire brings to bear are a mix of 402,508,846 standard infantry and Storm Troopers, 200,000,000 of Palpatine’s Elite Royal Guards, 100,000,000 Phase 3 Dark Troopers, 84,680 AT-AT‘s, 123,440 AT-ST’s 100,000 Repulsortanks, 100,000 Repulsorcraft, 200,000 Juggernauts, 50,000 Mobile Command Bases, 90,000 Floating Fortresses, all commanded by the Dark Lord Darth Vader and all combat oriented Dark Side Acolytes Sidious had under his sway at any point in the EU (Emperor’s Hand’s, Inquisitori, etc etc and including the Squad of Cuis Sith Clones).

The Starfleet forces consist of Picard‘s Enterprise of course commanded by Picard himself leading 9,000 Galaxy Class ships, 3,000, Constitution Class Ships, 3,000, Nebula Class Ships, 3,000 Ambassador Class Ships, and 3,000 Excelsior Class Ships. Starfleet brings 300,000,000 infantry to the ground game.

The Dominion brings The Loki commanded by Arcturus Mengsk leading 6,000 Dominion Battle Crusiers and bringing 400,000,000 Light Infantry and 300,000,000 Terran Marines bolsterd by 85,000 Odin’s and 124,000 Thor’s on the ground.

The Ori bring 6,000 Ori Warships and on the ground 300,000,000 standard Ori infantry and 100,000,000 Priors all commanded by Adria. In addition the ground forces will have Commander Shepard and all the Squadmates he had throughout the series with the best possible loadouts from their series, and Master Chief and Noble Team armed with M739 Machine guns, an M6 Pistols, combat knives, an assortment of Lotus Anti-tank mines, HE grenades, Type 18 Claymores, and ARC 920 Railguns. Can the Stellar Alliance overcome the Imperium’s naval forces and capture the Golden Throne? Or will the Imperium successfully repel the invaders.

Who will win?

Related Posts:



Read before commenting! We welcome constructive comments and allow any that meet our common sense criteria. This means being respectful and polite to others. It means providing helpful information that contributes to a story or discussion. It means leaving links only that substantially add further to a discussion.

Comments being disrespectful to others or otherwise violating what we believe are common sense standards of discussion can lead to the banhammer getting used. You can read more about our comments policy here.



91 Comments on "Battle of Five Armada’s"

  1. Rookie June 13, 2015 at 6:18 am -      #1

    Feats for Oni Warhsips?

    About IoM ships firepower:

    “The orks came closer. When the largest of their craft resolved into diamond chips of light, the gathered Imperial fleet opened fire. Every vessel turned, bringing their powerful broadsides to bear. There were four great Imperial Navy battleships alone, all capable of reducing a continent to rubble. “

  2. pimpmage June 13, 2015 at 7:40 am -      #2

    Is this literally 4 sci fi fleets vs an undisclosed number of 40k ships? Oh dear.

    If we go off of the horus heresy alone… there was like 4600 fleets. Numbers are quoted to be in this book somewhere.
    1: Horus Rising (Novel) by Dan Abnett

  3. Darth Bombad June 13, 2015 at 7:56 am -      #3

    “Feats for Oni Warhsips?”

    They have incredibly powerful weapons and near impenetrable shields.

    www.youtube.com/watch?v=RYVLc9HRXDk

    Enough to effortlessly decimate a fleet that includes Asgard warships.

  4. Rookie June 13, 2015 at 8:56 am -      #4

    @pimpmage

    “If we go off of the horus heresy alone”

    Horus Heresy ships are inferior to current ships in terms of weapons and range. Although their armor usually better.

  5. itcheyness June 13, 2015 at 9:58 am -      #5

    At 8:00 in this video an Ori warship is rammed by a fully operational Goa’uld mothership.

    It pretty much laughs it off.

  6. Sauroposeidon June 13, 2015 at 10:00 am -      #6

    Apparently Jake hates the IoM more than me. Damn, dude.

  7. pimpmage June 13, 2015 at 10:07 am -      #7

    Rookie, that’s not true. There is a steady decline in tech from the horus heresy till the current time. That goes for ships being built with increasingly substandard information. That can be proved with baneblade tanks. In one of my books, this tank crew had a relic baneblade that was shown do have an incredibly good electronics and sensor package aboard. That tank was destroyed, and the same crew received a freshly built baneblade new from mars. The same crew then remarks about how subpar everything is now. There is a really meager electronics package and the armor is inferior.

  8. Jake_Uzumaki June 13, 2015 at 10:20 am -      #8

    @Sauro
    No hate intended but the IoM seemed to have been seriously undersold in past matches from what I read in the last couple of matches and clearly no single scifi faction has any business fighting them.
    —————-
    oh and if anyone’s curious before this gets to far, by 1000 of the Conqueror I mean this img3.wikia.nocookie.net/__cb20100323185310/starwars/images/d/d9/Conqueror_superlaser.jpg

  9. Sauroposeidon June 13, 2015 at 10:26 am -      #9

    “oh and if anyone’s curious before this gets to far, by 1000 of the Conqueror I mean this”

    “No hate intended but the IoM”

    You are blatantly lying LOL. This match seems super spitey to me.

    What is supposed to survive having 1,000 of those pointed at it?

  10. Murder June 13, 2015 at 10:30 am -      #10

    There’s no way the IoM can last more than an hour… 9000 galaxy class ships? An Ori fleet? 2 death stars!?! Come on…

  11. pimpmage June 13, 2015 at 10:37 am -      #11

    To be fair… IoM has like 5 planet busting ships. They were necron ships attached to the defense of cadia.

  12. Rookie June 13, 2015 at 10:38 am -      #12

    Speranza in solar system by the way currently.
    Not that it matter I think.

    @Jake_Uzumaki

    Post a rule that Terran and Mars must be capture mostly intact with no orbital bombartment allowed and with some time limit.
    Should even things up IMO.
    Or not.
    You decide.

  13. Jake_Uzumaki June 13, 2015 at 10:39 am -      #13

    @Sauro
    actually this was suggested as a genuine match I consulted with a couple of people to plan out how much fire power would be required to face Terra’s defenses and the entirety of every ship in the Imperium currently, that’s why its specific fleets rather than just the entire factions.

    I did mention they want to capture the planet not turn it to rubble in the OP right? The Super Lasers are just there to counter the planet busting nova cannons and ships that can tank them

  14. pimpmage June 13, 2015 at 11:10 am -      #14

    Wait, I just realized. This is not composite, nor is it prime. The 40k side is fighting at its weakest point in the past 10k years. At least during the horus heresy, we had accurate fleet and ship numbers we could estimate. That can’t be said with current iom.

  15. Sauroposeidon June 13, 2015 at 11:26 am -      #15

    “I did mention they want to capture the planet not turn it to rubble in the OP right? The Super Lasers are just there to counter the planet busting nova cannons and ships that can tank them”

    The problem is these guns are easily used on other ships, unlike Nova Cannons.

    Let me tell you how space ship fights work.

    Admiral: Hey guys, there’s their flag ship.
    Fleet: Yeah?
    Admiral: Yup. He’s primary. Alpha on him.
    Fleet: Ok!
    Target: *gets popped*

    This is how it always goes. It is similar in naval battles but there’s more in the way. In a space battle, there really isn’t much terrain unless you dictate that there is, which is why I always insert it.

    This isn’t “those are there to counter nova cannons”. This is now “those will all fire at once on a single target every time a target is relayed to them. They will move in and out of the furball as required, warping in to fire on a target and then warping or burning out as fast as possible.”

    It’s how we already know they fight in SW. And in EVE, which does a half decent job at simulating space battles, that’s how fleet battles have evolved to be fought most efficiently.

    This is how you PROPERLY use your heavy artillery in a space battle. You basically have a 1000 ship rape fleet popping in and out where ever they want to insta-gib a target given to them by the fleet commander or admiral.

  16. Jake_Uzumaki June 13, 2015 at 11:44 am -      #16

    I guess I overestimated how many ships the IoM had to bring to the party.

    That said I’ll add no orbital bombardment on Terra so the ground aspect should become much more fair right?. Numbers for the ground forces of the ground forces for the Team are in the OP

    I did have the intention of this being a fair fight though.
    The spite match was fully composite Darkseid vs GEoM

  17. pimpmage June 13, 2015 at 12:32 pm -      #17

    If you overestimated the ships IoM had, why not decide a new period to pull from?

  18. Aelfinn June 13, 2015 at 3:09 pm -      #18

    This certainly is…an interesting OP. Both Death Stars? Thousands of Galaxy-Class Ships? This is wonky stuff, man.
    =
    “No hate intended but the IoM seemed to have been seriously undersold in past matches from what I read in the last couple of matches and clearly no single scifi faction has any business fighting them.”

    Not necessarily. The IoM has won its last couple of fights (as far as I was aware) because they were very much 1-v-1, head-to-head battles where their shields, weapons, and armor could be brought to bear. They lost faction/universe fights because they suck ass at logistics. It doesn’t matter how big your fist is if all you can do is punch yourself in the dick with it.

  19. Super Combine June 13, 2015 at 3:28 pm -      #19

    @pimpmage
    “If we go off of the horus heresy alone… there was like 4600 fleets.”

    7000 actually.

    “When the time came to leave Terra, it was a great moment. Not even the triumph at Ullanor can compare with the moment of grief as an entire world wept to see the architect of Unification depart. The alliance of Terra and Mars was complete, and the Mechanicum had outdone itself, building fleets of ships to allow the Emperor to take to the stars and complete his Great Crusade of Unity. The skies over Terra were thick with starships, hundreds of thousands of them organized into more than seven thousand fleets, reserve groups and secondary, follow-on forces. It was an armada designed to conquer the galaxy and that was exactly what we set out to do.”/ A Thousand Sons, p.383

    I don’t think the current IoM fleet is much smaller considering they’re holding significantly more territory against far more powerful and numerous foes.

  20. pimpmage June 13, 2015 at 3:28 pm -      #20

    Horus heresy era logistics were amazing. They mapped and conquered a galaxy in 200 years time. I still don’t know how they birthed so much manpower and built hundreds of thousands of ships in such a short time. But they did somehow. They started from a single planet and its population and then populated the galaxy.

  21. Ordo11 June 13, 2015 at 3:55 pm -      #21

    Okay, with the storm troopers, how many E-Webs do they get and how many T-21s? Both put out a lot more firepower than the E-11s. Also with Thrawn do we have any cloaked ships? He can do some nasty stuff with those.

    So do the Death Stars have all their tie fighters? They have something like millions each.

    Something like 2-3 million fighters with building to large bunker destroying fire power and even heavier bombs can pack a huge punch.

    That is only the fighters from the Death Stars. There are even more.

    Also I understand Terra’s defenses are powerful but really it shouldn’t be able to take this firepower, and really no tank droids? I feel let down.

  22. Michael50210 June 13, 2015 at 4:44 pm -      #22

    Okay, how is this match even remotely fair? At least let the IoM have some damn allies, hell let them have the Emperor for whatever that’s worth.

    And really, had to throw in commander shepard and master chief and his bunch into this? I smell some spite there.

  23. Darth Bombad June 13, 2015 at 5:52 pm -      #23

    @Jake “to counter the planet busting nova cannons and ships that can tank them”
    Nova Cannons are NOT planet busting not even close, they’re life wiping.
    And only a relic ship can truly tank them, a battleship may survive albeit crippled.

  24. Monochrome June 13, 2015 at 6:07 pm -      #24

    @Michael50210

    Well if we want to start the whole ‘spite matches’ then the Siege of Byss was pretty Spiteful seeing as how their already was the Lexell Kotov’s Explorator Fleet Vs Coruscant match. Tilting the odds in the WH40K Match so greatly that it made the space battle all but invalid for the SW side.

    Speaking of which I’m not too knowledgeable of Stargate..who are the Ori?

  25. Sauroposeidon June 13, 2015 at 6:53 pm -      #25

    “who are the Ori?”

    SG I would say is on par with SW, ST, and 40k in general.

    An Ori ship or two will steam role small fleets of the normal factions in SG.

  26. Jake_Uzumaki June 13, 2015 at 8:28 pm -      #26

    “And really, had to throw in commander shepard and master chief and his bunch into this?”

    I wanted the major SciFi franchises represented. Originally the other two fleets were going to be UNSC and Systems Alliance fleets but I was informed they didn’t have the punch to be useful so I replaced them with the Dominion and Ori forces. The small squads are there just for some representation.

    The idea was a Battle of Five Armies type deal 4 vs 1 with better firepower and overall numbers…I had thought anyway. No PIS ensuring one side wins no matter what or anything. Initially I was going to do it with various anime armies but couldn’t figure out how to pull it off. Then I had this idea.

    “Thousands of Galaxy-Class Ships? This is wonky stuff, man.”

    Well Trek’s ground forces are kind of….not that great so I had them make up for it in another way to help pull their weight. I couldn’t find hard fleet numbers anywhere so had to improvise.

    “Both Death Stars?”

    And EU Palpatine.

    “the Emperor for whatever that’s worth.”

    He’s there, I didn’t dissalow him or anything. And aren’t there like thousands of Psychers or something on Terra at any one time?

  27. Zazax June 13, 2015 at 8:38 pm -      #27

    “SG I would say is on par with SW, ST, and 40k in general.”
    Stargate actually beat 40k in a pure tech fight on this very site. Although that was mostly because of the Replicators, not the Ori.
    Now that was a match. Good times.

  28. Neon Lord June 13, 2015 at 9:18 pm -      #28

    The IoM still have a couple of Blackstone Fortresses, which are planet-busting.

    The Phalanx and other starforts are also pretty huge, and their’s at least one Dark Age of Technology ship around as per “Death of Integrity”.

    “He’s there, I didn’t dissalow him or anything. And aren’t there like thousands of Psychers or something on Terra at any one time?”

    A thousand psykers are sacrificed every day to help power the Astronomicon.

    The outcome of this match depends on how many ships there actually are in the Imperium, for which there is no information about.

  29. Murder June 13, 2015 at 9:21 pm -      #29

    9000 Galaxy class ships get in single file, then warp straff the hell out of the Imperium until theyve vaporized everything in orbit. Then they begin to teleport everyone on the planet into space. Any forces left surrender to the the massive fleet threatening planetary annihilation.

  30. pimpmage June 13, 2015 at 9:28 pm -      #30

    IoM has 3 blackstone fortresses in it’s navy currently. They used to have 6, but 3 were taken by chaos during the gothic war(12th black crusade). These things can pool power like halo’s sentinels and combine their destructive capability. One wiki stated they blow up solar systems, though that might be with like 6x working together. Lexicanium quotes that 3 working together burst stars.

  31. Murder June 13, 2015 at 9:47 pm -      #31

    “IoM has 3 blackstone fortresses in it’s navy currently. They used to have 6, but 3 were taken by chaos during the gothic war(12th black crusade). These things can pool power like halo’s sentinels and combine their destructive capability. One wiki stated they blow up solar systems, though that might be with like 6x working together. Lexicanium quotes that 3 working together burst stars.”

    They can’t hit a real space ftl target. Ds9 placed the number of galaxy class at 10. 9000 galaxy class+warp straff=win. Star Fleet only have like 5-10k ships total and most are not war ships.

  32. pimpmage June 13, 2015 at 9:55 pm -      #32

    @murder
    Ftl strafing does not sound at all realistic. That arguement has never been used before with SW stuff. That makes me believe you are probably wanking. Unless you got proof that’s possible.

  33. Murder June 13, 2015 at 10:10 pm -      #33

    Have you watched Star Trek into darkness? Warp straffing.

  34. Kara Zor-El June 13, 2015 at 10:21 pm -      #34

    Ftl strafing does not sound at all realistic. That arguement has never been used before with SW stuff. That makes me believe you are probably wanking. Unless you got proof that’s possible.
    _
    Warp strafing comes from en.memory-alpha.wikia.com/wiki/Picard_Maneuver . It’s a ST technique that is fully cannon. Not ever seen outside of that one instance, but has been used in debates for Trek as a legitimate strategy. Basically you jump to Warp 1, which in Trek is lightspeed, to bounce yourself around an opponent. You warp behind an enemy ship, unleash a hail of torpedoes and phaser fire, jump back to warp to re-manoeuvre yourself, rinse and repeat. Murder is saying that 9k Galaxy class ships all doing this, will equal a win. Because they’re basically moving with impunity, unable to be hit by 40k weapons.
    _
    So you’re right, it’s not a SW thing, but it is a ST thing.

  35. pimpmage June 13, 2015 at 10:43 pm -      #35

    Maybe its just me.. but I see a different explanation of that maneuvering ability. They are only hitting eachother when both are moving light speed. When one drops out, the other drops out to continue firing. They do not fire at non ftl targets while moving ftl. And the ship ranges don’t seem that extreme at all either. That would put them well within imperial lance range. Also, how do star trek ship weapons rate compared to that of SW or 40k? Would they actually threaten void shields?

  36. Kara Zor-El June 13, 2015 at 10:55 pm -      #36

    Murders vid isn’t warp strafing. It’s just two ships fighting while both are at warp. ST’s firepower was considered on par or greater than SW’s during the ST vs SW debate. I’m not expecting 40ks sensors to be that great tbh, so warp strafing would look, to the 40k side, to being attacked by invisible targets. I’ve not really seen anything that leads me to believe they couldn’t take down void shields tbh.

  37. Ordo11 June 13, 2015 at 11:03 pm -      #37

    Apparently a galaxy class Can life wipe a planet 36 times with its torpedoes.

    Also with Thrawn there those black stones are pretty much dead.

    Really there is no hope for the Imperium in this fight.

    Also if I read someone’s statement about weapon power, this is kind of like the Infinity vs HMS Fearless match I suggested, is megaton- range nukes good? That’s what that debate would depend on.

  38. Murder June 13, 2015 at 11:07 pm -      #38

    m.youtube.com/?#/watch?v=Zp-cecoVTy8

    Plenty of examples here, such as at 450 voyager pursues a ship at warp and fires photons.Note the ship falls out of warp in the next frame, just like Enterprise in st2id.

    Photons details:
    orpedoes used by the Federation in 2365 could burrow through the surface of a planet intact. By 2367, the shields of a torpedo could protect it for several seconds, during which the torpedo entered a sun and burrowed into its stellar core.

    USS Voyager was equipped with type-6 photon torpedoes. They were not in use before Voyager was launched in 2371. Some of these torpedoes had a yield of 25 isotons. A class-6 warhead in this type of torpedo had the explosive yield of 200 isotons. These torpedoes had an effective range of approximately eight million kilometers. The class-6 torpedoes were not capable of creating tears into subspace.
    _
    When outfitted with a phase discriminator, the phase differential of the explosion of a photon torpedo could re-phased to be delivered into the variance of a different time continuum.

    The second type warhead was loaded with a maximum yield of only 1.5 kilograms of antideuterium. Due to the premixed reactants, the released energy per unit time is greater than in a rupture of a storage pod containing 100 cubic meters of antideuterium. The torpedo had a dry mass of 247.5 kilograms. (pg. 129, 68 referenced) By using standard physics calculations, a payload of 1.5 kilograms equals to about 64.4 megatons. The second type, at maximum yield, generates the destructive effects greater than in an antimatter pod rupture. Antimatter is stored as liquid or slush on starships. (pg. 69) Density of mere liquid antideuterium is around 160 kilograms per cubic meter. According to this comparison the high annihilation rate energy release would be comparable to the effects in a 690 gigaton explosion.

    -http://en.memory-alpha.wikia.com/wiki/Photon_torpedo
    So an ftl weapon that has a range of 8 million km and a max yield of 690 gigatons. Could a few hundred thousand of those warp straffing the iom hurt void shields?

  39. pimpmage June 13, 2015 at 11:07 pm -      #39

    Is there a cooldown time for warp jumping in ST? Or is it super streamlined?

    “I’m not expecting 40ks sensors to be that great tbh”

    I wouldn’t say they are that bad either. There are showing that have them completely scanning every detail about a planet within a few mins at max. Scanning down to the complete lack of any living bacteria. I posted a quote of this on another match… though I cant remember what. Someone else was asking me to show 40k ship scanning stuff. I think it was a robo planet vs an imperial fleet.

    “So an ftl weapon that has a rang3 of 700k km and a max yield of 690 gigatons. Could a few hundred thousand of those warp straffing the iom hurt void shields?”

    That sounds reasonable enough to do so. But there are would be hundreds of thousands of ships going off of just the beginning of the great crusade numbers. Would they have the ammo to do that to that many ships?

  40. Murder June 13, 2015 at 11:16 pm -      #40

    Correction, at 5:40 you can see voyager in warp firing photons.

  41. Kara Zor-El June 13, 2015 at 11:22 pm -      #41

    Sensor wise I meant their ability to track FTL targets, esp in the scenario given. There is no cool down for warping.

  42. Ordo11 June 13, 2015 at 11:23 pm -      #42

    Umm, are we forgetting those thousands upon thousands of super lasers and Thrawn’s analytical abilities, or are we just determining if Star Trek solos the space fight.

    There is no way that the IoM wins this fight.

  43. pimpmage June 13, 2015 at 11:32 pm -      #43

    “Sensor wise I meant their ability to track FTL targets, esp in the scenario given. There is no cool down for warping.”

    They wouldn’t be moving ftl. They stop moving ftl and fire for a few seconds. What stops point defense macro batteries from responding? Also, imperial fleets are capable of laying fields of mines. I can get quotes on that if need be.

    “There is no way that the IoM wins this fight.”

    Are you actually adding anything? Or just making statements you will not ever back up? Imperial ships look like they would outnumber the opposition 10 to 1. Even when imperial ships have double digit petaton shielding, that is nowhere near remotely true.

  44. Murder June 14, 2015 at 12:07 am -      #44

    They can move and fire at warp, as long as its photons, which is why most st battles take place at sublight because only at sublight can their shields work. If ST ships try to fight at warp its whoever fires first wins. They can also fire phasers and disruptors at warp but only if their warp field overlaps their targets warp field otherwise phasers just pewpew out into real space.
    _
    Those point defenses also need to track and fire at ships dropping out of warp, which would have to take a few seconds from tracking to impact which aint happening, but would result in mass blue on blue casualties(friendly fire from pd firing at a st ship that was there and gone after it fired).

    Im a huge w40k fan(chaos player) but this is just a clash of universes where one universes laws give them the edge.

    SW would be a straight up shoot out that would favor… who the hell knows with 10 conquers and 2 deathstars plus a bajillion squadrons and super weapon, psyker/force wielding, space marine boarding parties…

    Ori seem to be invincible to anything not a duece ex machina… so i cant say.

    Domminion… meh

  45. Ordo11 June 14, 2015 at 12:21 am -      #45

    I am counting around 1,018 planet killing superlasers. So if 2 or 3 fire at the battle ships, I think that is what they are, so that kills around 306 or so to 509 of those. Then there are still all the other forces of the non Imperium forces.

    BTW I am being generous with the 2 to 3 per battleship thing. So that does a whole lot of damage, you still haven’t answered how you deal with the millions of ties strafing let alone the bigger stuff.

    So with Thrawn figuring out how to counter every move the imperium will make with opening feints, yeah I think this is in their favor.

  46. pimpmage June 14, 2015 at 7:37 am -      #46

    “Those point defenses also need to track and fire at ships dropping out of warp, which would have to take a few seconds from tracking to impact which aint happening, but would result in mass blue on blue casualties(friendly fire from pd firing at a st ship that was there and gone after it fired).”

    I still have not seen proof of this. The picard maneuver showed someone warping a short distance in a flank maneuver. Not shooting from warp speed.

    “Ori seem to be invincible to anything not a duece ex machina… so i cant say.”

    You know thats nlf. People just have yet to post the limit of their shields.

  47. Sauroposeidon June 14, 2015 at 8:08 am -      #47

    I’m pretty certain ST ships don’t warp strafe. This has just been something fans speculate on a lot in debates. It was never shown in all of DS9 for instance, the only time we get a big war in ST.

    I often speculate that it’s because it’s just not easy to hit shit in space. The distances are extreme. Unless your target is moving in a straight line and so are you, it’s not easy to figure out where to put your round. ST weapons have travel times, and a slight turn by an enemy results in a dodge more often than not, even at sublight speeds.

    I conclude that they don’t warp strafe for the same reason that subs don’t launch torpedoes from extreme distances. Adding a slight zig zag to a ship’s path renders them immune to such weapons generally.Even the slightest turn at 10,000km away makes your ship drastically change where it’s going to be by the time the pho-torp gets there.Let alone phaser bolts.

    This is why they tend to hop out of warp to attack a target. Accuracy sky rockets.

    “Also, imperial fleets are capable of laying fields of mines”

    The most useless of weapons in space.

    “Well Trek’s ground forces are kind of….not that great so I had them make up for it in another way to help pull their weight. I couldn’t find hard fleet numbers anywhere so had to improvise.”

    You have apparently not seen Voth ground forces, then.. They are fucking ridiculous.

  48. Sauroposeidon June 14, 2015 at 8:21 am -      #48

    “Because they’re basically moving with impunity, unable to be hit by 40k weapons.”

    That’s not really warp strafing. I think people get confused. That’s specifically called the Picard Maneuver.. and it results in a 50/50 chance of the ship getting hit due to a lack of shields.

    The technique used by the Bortas’qu is much more useful, because it uses a subspace snare to yank a ship to the position it wants. =D

    But then.. that’s STO, which seems unpopular here.

  49. Kara Zor-El June 14, 2015 at 8:29 am -      #49

    That’s not really warp strafing. I think people get confused. That’s specifically called the Picard Maneuver.. and it results in a 50/50 chance of the ship getting hit due to a lack of shields.
    _
    Then I stand corrected. I had thought warp strafing was pretty much the Picard manoeuvre. Though I’m not sure why you think the shields would be down during this manoeuvre. Trek shields can be up while at warp.
    _
    I played STO a few years back, I enjoyed. Tried getting into it again recently, it’s still a fun game imo. Though as far as I know STO isn’t cannon.

  50. pimpmage June 14, 2015 at 8:33 am -      #50

    “The most useless of weapons in space.”

    I can post quotes of a field of mines destoying 40k frigates outright. They even somewhat stress battle barge void shields. I can post quotes later. I assume mines are like torpedo sized bombs with ~ firepower. Those can be placed all around the the imperial ship lines to prevent flanking maneuvers.

  51. Super Combine June 14, 2015 at 8:44 am -      #51

    Ori ships have powerful shields, but they’re nowhere near invincible. Start at 1:40. 7 hits from the Asgard beam will destroy a shielded Ori ship.



    They’re also about as maneuverable as an oil freighter and their weapons, like the majority of SG ships, can barely hit anything more than a few kilometers away.

  52. Sauroposeidon June 14, 2015 at 9:11 am -      #52

    “Then I stand corrected. I had thought warp strafing was pretty much the Picard manoeuvre. Though I’m not sure why you think the shields would be down during this manoeuvre. Trek shields can be up while at warp.”

    I am under the impression that the ship is vulnerable while doing this, since they seem to think if they get hit, it will destroy them.

    “I can post quotes of a field of mines destoying 40k frigates outright”

    That doesn’t exactly help 40k. It just makes them look dumb.

  53. Karen Starr June 14, 2015 at 9:41 am -      #53

    I currently play STO, shame it isn’t canon though some of the plots for episodes are amazing.

  54. pimpmage June 14, 2015 at 10:02 am -      #54

    “That doesn’t exactly help 40k. It just makes them look dumb.”

    Thousands of possibly teraton level mines make frigates look bad?

  55. GrandMaster June 14, 2015 at 10:06 am -      #55

    “The IoM still have a couple of Blackstone Fortresses, which are planet-busting.”

    Assuming this is current IOM, Abaddon took 3 and the other 3 were destroyed. And the IOM did not know how to turn them on, only Abaddon did.

    While we do not know how many ships the IOM has, I think it would probably be around 500,000, perhaps more. I’m not really sure who would win this one. The Super-Lasers will be blowing away 1018 ships per salvo, but the IOM might just have enough to Zerg rush everybody.

  56. pimpmage June 14, 2015 at 10:19 am -      #56

    Nobody has even calced those super lasers. That’s a big assumption to make.

  57. itcheyness June 14, 2015 at 10:19 am -      #57

    “Thousands of possibly teraton level mines make frigates look bad?”

    It makes the Imperial Navy as a whole look bad since they somehow ran into a minefield in space.

    Minefields in space are a ridiculously dumb idea since it would be somewhat simple to just go around them.

    Unless you’re putting them at a chokepoint like a wormhole or literally surrounding a planet with them, it’s kind of a waste.

    Even in the case of surrounding a planet, an opponent could just shoot them all before they’re anywhere near them and get through the minefield that way.

  58. pimpmage June 14, 2015 at 10:35 am -      #58

    “Minefields in space are a ridiculously dumb idea since it would be somewhat simple to just go around them.”

    A psyker saw into the future where a small amount of ships was going to arrived at, and laid a field of mines before hand.

    “Even in the case of surrounding a planet, an opponent could just shoot them all before they’re anywhere near them and get through the minefield that way.”

    Time spent shooting mines dropped from tens of thousands of ships is time spent not firing at ships that outnumber them.

  59. Sauroposeidon June 14, 2015 at 10:36 am -      #59

    “Thousands of possibly teraton level mines make frigates look bad?”

    Extremely bad.

    “It makes the Imperial Navy as a whole look bad since they somehow ran into a minefield in space.”

    This.

    “Minefields in space are a ridiculously dumb idea since it would be somewhat simple to just go around them.”

    And this.

    “Unless you’re putting them at a chokepoint like a wormhole or literally surrounding a planet with them, it’s kind of a waste.

    Even in the case of surrounding a planet, an opponent could just shoot them all before they’re anywhere near them and get through the minefield that way.”

    And these too.

  60. Sauroposeidon June 14, 2015 at 10:38 am -      #60

    “The Super-Lasers will be blowing away 1018 ships per salvo”

    I think they can only target one target per shot, if RotJ is any indication. Which doesn’t matter. Just target the flagship and fire. Enemy fleet falls in to disarray. It can surgically cripple a fleet.

  61. pimpmage June 14, 2015 at 11:01 am -      #61

    “I think they can only target one target per shot, if RotJ is any indication. Which doesn’t matter. Just target the flagship and fire. Enemy fleet falls in to disarray. It can surgically cripple a fleet.”

    You are making many assumptions here. One, you assume flagships would be in range of those ships when they would be behind hundreds of thousands of other ships. Two, you assume those do enough damage to damage void shields. And three, you assume those ships are getting close enough for those weapons and their undisclosed ranges to hit 40k front lines before 40k weapon ranged blast them. Four, you assume they would be able to pick out flagships out of hundreds of thousands of vessels.

  62. Sauroposeidon June 14, 2015 at 11:35 am -      #62

    “You are making many assumptions here. One, you assume flagships would be in range of those ships when they would be behind hundreds of thousands of other ships. Two, you assume those do enough damage to damage void shields.”

    It mass scatters a planet at either super-luminal or near such speeds. Are you going to make the argument that a death star can’t punch through void shields? Because you’re about to get laughed out of the debate if you are, pimp.

    www.youtube.com/watch?v=p0qLzsIhUMk

    I think a super laser out ranges virtually everything in this fight.

    “And three, you assume those ships are getting close enough for those weapons and their undisclosed ranges to hit 40k front lines before 40k weapon ranged blast them.”

    I point to my previous point.

    “Four, you assume they would be able to pick out flagships out of hundreds of thousands of vessels.”

    It’s kind of easiest to say “hey, that’s the biggest fucking ship over there” and target it. Or the ship putting out the most noise.

  63. GrandMaster June 14, 2015 at 11:45 am -      #63

    “I think they can only target one target per shot, if RotJ is any indication. Which doesn’t matter. Just target the flagship and fire. Enemy fleet falls in to disarray. It can surgically cripple a fleet.”

    There are 1000 Conquerers, the Star Destroyers with the mini super-lasers on them.

  64. pimpmage June 14, 2015 at 12:04 pm -      #64

    Sauro, we are talking about the mini super lasers. Not death stars. I have yet to see anyone post the range and damage those things can do. And that bit with flagships. The largest fleet I have read about before had like 5000 ships and a single flagship. Flagships are usually only capital ships. They can be any type of capital ship. And of if the ratio on capital ships to normal ships is at least 1 in 5 escorts, there would be more than 100,000 capital ships. And tens of thousands of veteran ship captains or space marine commanders capable of commanding.

  65. Xornell June 14, 2015 at 2:05 pm -      #65

    Bringing me back twice in a week. Wanted to continue lurking but boy howdy do I want to chime in.

    Okay, so while I agree the Conquerors’ Superlasers aren’t as powerful as any of the others here, there’s a lot of them. If they were just 1/10 the power of the Eclipse, that’s still 100 more Eclipses to deal with. So with that said, the total number of superlasers capable of 1-shotting IoM ships here is, by my count, 125. GG to the 125 biggest ships the IoM has right off the bat. While that’s happening though, there’s the rest of the fleet firing as well.

    The combined total weaponry of the Star Wars fleet alone is staggering. I left out the Death Squadron here because they don’t add much to the total pewpew unless you cheat a bit and add in another Executor. I also assumed the Conqueror’s didn’t have any other weapons and used the Victory I as the frigates and ISD II as the Star Destroyers in this calc.

    Turbolasers of the heavy and regular variety total 814,000 guns. Ion cannons total 72,700. Proton torpedo/ missile tubes add up to at least 492,000 tubes, most with 50 missiles each or more. There are 26,500 point defense lasers. I didn’t bother to count the fighters, but a rough estimate puts it at half a million. Though not all of this weaponry can be brought to bear at once, most of it can. And this is a shitload of pewpew.

    Granted this is coming from the largest faction on it’s side of the match. But it doesn’t take into account the weaponry from 21,000 Starfleet ships, 6,000 Yamato Cannons and Nukes (and totally balanced teleportation across the map) from the Dominion, or whatever weapons the Ori fleet has. Or, you know… Force Storms and battle meditation.


    Besides this I think the ground invasion would be the most difficult part. Trek could pull Teleporter shenanigans but aside from that it’s a relatively small military for the amount of populace they need to control. Finding it hard to pin down a source but I recall Terra having a population in the hundred billion range? That’s going to be a challenge with 2.1 billion infantry of wildly varying degrees of skill and a billion vehicles. IIRC Terra is crawling with gangs who have weapons and love to shoot shit, so losses could potentially be enormous without orbital support. Then again, Phase 3 Dark Troopers.

    This was my dank meme for the day. Thank you.

  66. pimpmage June 14, 2015 at 2:24 pm -      #66

    Honestly I should do an estimate with 40k fleet weapons based on the HH book quote because thats all we have. Maybe tonight some time.

    i0.kym-cdn.com/entries/icons/original/000/016/958/dank.PNG
    Come back to us xornell, we need your witty insults back.

    Do any sw or star trek ships have protection against teleportation? I smell SM boarding parties…

  67. Xornell June 14, 2015 at 3:17 pm -      #67

    “Come back to us xornell, we need your witty insults back.”

    The dankest. I made a post a while back detailing this, but I just haven’t really been interested in debates in general lately. Had a bit of fun with the numbers here but overall just haven’t felt it.

    “Do any sw or star trek ships have protection against teleportation? I smell SM boarding parties…”

    Trek does, Wars and Craft don’t, don’t know about the Ori. Considering the troops for the Armada have to be somewhere, though, perhaps teleporting handfuls of Spess Mehreens into hundreds of millions of troops isn’t the best idea.

  68. Aelfinn June 14, 2015 at 3:31 pm -      #68

    “Do any sw or star trek ships have protection against teleportation? I smell SM boarding parties…”

    Star Trek shields tend to protect against teleportation.
    =
    Also, I’m pretty sure Ori ships are like…WAY below any other ship here. Like, “take 3 shots to wipe out a city block-sized village” kind of below. With 100,000,000 Priors though…can’t they do something like make black holes?

  69. Zazax June 14, 2015 at 3:43 pm -      #69

    “Ori ships have powerful shields, but they’re nowhere near invincible. Start at 1:40. 7 hits from the Asgard beam will destroy a shielded Ori ship.”
    Unless it’s since been overturned (haven’t been paying as much attention as I could be), during 40k vs Stargate those Asgard Beams were calc’d to fire in multi-petaton volleys. Ori ships are the only things in the entire series (other than the Wraith Super Hive form the Atlantis finale) that we see take more hits from Asgard Beams than you can count on one hand.

    “Trek does, Wars and Craft don’t, don’t know about the Ori.”
    Ori have it too. Teleportaton/Beaming blocking shields are bog-standard in Stargate. Even the Goa’uld have it.
    Hell, the Wraith don’t even use shields, but they have teleportation jammer things instead, to give you an idea how ubiquitous it is.
    Although none of it is 100% foolproof; it’s possible to beam something *out* of shields if it’s got a special beacon on it, for example. But beaming *in* is usually impossible.

    “Also, I’m pretty sure Ori ships are like…WAY below any other ship here. Like, “take 3 shots to wipe out a city block-sized village” kind of below. With 100,000,000 Priors though…can’t they do something like make black holes?”
    Again, if Cananatra’s calcs from 40k vs Stargate stand, they’ve got multi-Teraton-level weapons and shields. But it’s been a while, so they might have been overturned.
    As for Black Holes, the Ori do crush a planet into a black hole with a shield at one point, yeah. And they have shields that get stronger the more you shoot at it too. Just not on their ships for some reason.

  70. itcheyness June 14, 2015 at 3:59 pm -      #70

    Ori ships do have protection against teleportation.

    With the exception of a brief window when their shields shift during the firing of their weapons, and a specially modified transport beam can slip through.

  71. pimpmage June 14, 2015 at 4:36 pm -      #71

    Imperium teleport tech doesn’t function that way itchy. The machines dial in a location in real space, the machine then briefly shoots the users through the warp and then into real space at the target location. Anti teleportation tech that stops beam teleportation would not effect it. Same goes with other same such tech in other universes unless they have similar methods of teleporting as the imperium. How does star trek teleportation work?

  72. pimpmage June 14, 2015 at 4:56 pm -      #72

    Oh, forgot to explain. Higher tier psykers are capable of manipulating the exit coordinates the machine uses by messing with the warp in that location. That is the only means 40 k had of manipulating teleportation.

  73. Aelfinn June 14, 2015 at 5:06 pm -      #73

    I mean, I don’t see how the Ori could be calced in the teratons.

    Look at 35:35 and then 36:30 to see what it did to the village.
    =
    www.youtube.com/watch?v=ZXMnXrmXkgU
    =
    “How does star trek teleportation work?”

    They convert matter to energy, move the energy where they want, and then convert it back into matter. I’m not quite sure…but I think ST ships can teleport anyone in any part of the ship to outside. I’ll look into it.

  74. Zazax June 14, 2015 at 5:45 pm -      #74

    “I mean, I don’t see how the Ori could be calced in the teratons.”
    Don’t look at me, I’m not one who calc’d them.
    If I recall, it was calc’d off a chain of ‘this weapon is this strong, and destroys this ship in X hits. This weapon destroys the same ships in Y hits, so it’s that strong”, based ultimately off of the Ha’tak. And it was actually low-balled, since it used season 1 Ha’taks, which we actually had a canon number for, and didn’t take into account the fact that Ha’taks get a lot better over the course of the show.
    There was also side calcs for things like the CME deflection thing in Atlantis, but they were independent of the main chain of calcs.

    “Look at 35:35 and then 36:30 to see what it did to the village.”
    I dunno what to say, man. Not my calcs.
    To be fair, though, we also know they 1-shot Ha’taks no problem, and Ha’taks shoot 200 megatons according to season 1 dialogue and can take multiple hits from each other, so they’re a couple gigatons at absolute minimum. That video is also inconsistent with that.
    My theory is that since we know 100% that Stargate tech scales with power generation, it’s entirely possible they just dial back weapons for bombardment to not totally fuck up the entire planet.
    But all orbital bombardment in Stargate is decidedly lackluster-looking, with the single exception of the Horizon missile weapon thing. A couple times we get Ha’tak shots hitting the ground with an explosion that looks like a chunk of C4, but we know for a fact they’re stronger than that.
    *shrug*
    Accursed inconsistency.

  75. Aelfinn June 14, 2015 at 7:13 pm -      #75

    “Ha’taks shoot 200 megatons according to season 1 dialogue”

    That was actually an alternate universe, and I believe the quote goes something like “They’ve caused 200 megaton explosions on the East Coast” or something to that effect. Hell, look at the Battle over Antarctica, where Anubis’ Ha’tak fires a bunch of times at Antarctica and doesn’t turn it into a giant fireball.
    =
    “My theory is that since we know 100% that Stargate tech scales with power generation, it’s entirely possible they just dial back weapons for bombardment to not totally fuck up the entire planet.”

    The big question…why did it fire three shots, then? Why not shoot one?
    =
    Also, I found out that transporters can be used to beam objects within the ship to other parts of the ship, and therefore logically out into space. At 16:54 they do so here:

  76. Sauroposeidon June 14, 2015 at 7:53 pm -      #76

    They should just put the Phase 3’s on photorp casings and launch them at relativistic speeds.

    Most hilarious way to one shot a ship.

  77. pimpmage June 14, 2015 at 8:33 pm -      #77

    Phrik is not indestructible. We went over this already. Just because it survived a planet blowing up does not mean it is capable of withstanding a direct hit from the death star. Dirt and rock also withstood the blast. So phrik is at least as durable as dirt and rock.

  78. Zazax June 14, 2015 at 9:03 pm -      #78

    “That was actually an alternate universe, and I believe the quote goes something like “They’ve caused 200 megaton explosions on the East Coast””
    I know, but technology seemed to be pretty much the same across both universes, and Ha’taks are the only things we see that could possibly be causing them.

    “Hell, look at the Battle over Antarctica, where Anubis’ Ha’tak fires a bunch of times at Antarctica and doesn’t turn it into a giant fireball.”
    I did say most instances of orbital bombardment are underwhelming to look at.

    I will note that the calc’d numbers are somewhat consistent with ‘Unending’, the finale of SG-1, where a bunch of Ori ships attack the Odyssey after it picks up the Asgard Core. The important bit is that the Odyssey is sporting the Asgard Shields + ZPM combo, which is the same thing that let the Daedalus deflect the full force of a Coronal Mass Ejection that ‘dwarfed anything our sun could produce’ in Atlantis (which was somehow like a beam fired at the planet rather than an actual CME, so the Daedalus took the whole thing rather than just a section of it). Since the Ori succeed in destroying the Odyssey before.the time travel kicks in, they must have output a similar and/or higher level of power across their whole attack than the Daedalus took when it deflected the CME.

    Maybe this comes down to whether people put more stock in dialogue vs visuals?

  79. Monochrome June 14, 2015 at 9:17 pm -      #79

    @pimpmage

    IIRC they found a ship made out of Phrik completely intact from the rubble of Aldeeraan.

    Then again I read your post and this post may have become irrelevant.

  80. Neon Lord June 14, 2015 at 9:26 pm -      #80

    “Maybe this comes down to whether people put more stock in dialogue vs visuals?”

    Visual’s should trump dialogue 99% of the time.

    starwars.wikia.com/wiki/Conqueror_(superlaser)

    According to the wiki, their superlaser’s can crack a continent in half or destroy a small moon/planetoid. That’s significantly less than mass scattering a planet (maybe someone who knows biggatons better can estimate?)

    According to this:
    starwars.wikia.com/wiki/Eclipse-class_dreadnought
    Their superlasers sear continents, which would be roughly similar to petatons (someone correct me if I’m wrong). Since Void Shields have been calced to tank petatons, they shouldn’t be one-shotting.

  81. pimpmage June 14, 2015 at 9:43 pm -      #81

    Searing continents is not petatons. That is exactly how lance batteries are described in numerous quotes. So your ship based super weapon is as strong as a single lance salvo.

  82. Sauroposeidon June 14, 2015 at 9:53 pm -      #82

    “Phrik is not indestructible. We went over this already. Just because it survived a planet blowing up does not mean it is capable of withstanding a direct hit from the death star. Dirt and rock also withstood the blast. So phrik is at least as durable as dirt and rock.”

    I never suggested the droid survive.

    Just that it’d be a funny way to gut a ship.

  83. Aelfinn June 14, 2015 at 10:40 pm -      #83

    “Ha’taks are the only things we see that could possibly be causing them.”

    Or pretty much any nuclear stockpile going off unintentionally. Or the Go’uld created a bomb that’s not viable in ship-to-ship combat. Or…pretty much pick whatever you want. The fact of the matter is that we don’t know what caused them, they can’t definitively be proven to be the result of Ha’tak weaponry, and we have multiple examples demonstrating that they aren’t at that level of firepower.
    =
    “I did say most instances of orbital bombardment are underwhelming to look at.”

    It wasn’t even a bombardment. They were firing at the Prometheus, a bunch of shots miss, and nothing really much happens after that.
    =
    “he important bit is that the Odyssey is sporting the Asgard Shields + ZPM combo, which is the same thing that let the Daedalus deflect the full force of a Coronal Mass Ejection that ‘dwarfed anything our sun could produce’ in Atlantis (which was somehow like a beam fired at the planet rather than an actual CME, so the Daedalus took the whole thing rather than just a section of it).”

    Where is that calc again? I’ve always felt suspicious about it, and I want to take another crack at it.
    =
    www.youtube.com/watch?v=nU4lYIuvg58
    Anyway, that’s the high for Star Trek ships.

  84. Sauroposeidon June 14, 2015 at 11:06 pm -      #84

    “Anyway, that’s the high for Star Trek ships.”

    After having actually seen DS9, I am beyond certain that no one actually knew what they were doing with the show. This same fleet was wiped by the Dominion, who, when they tried to genocide the Cardassians.. well.. the results were only slightly better than when they tried to take out Earth.

    Which looked like this after it got bombed.

    vignette1.wikia.nocookie.net/memoryalpha/images/c/cd/San_Francisco_attacked.jpg/revision/latest?cb=20120407202344&path-prefix=en

    That show was all over the place, and the behind the scenes stuff that I see on the the ST Wiki for each episode makes it clear that they had no real set path determined for how they wanted to do the war or even the dominion until it was at their doorstep and they were forced to set things in stone.

    I trust DS9 about as far I can throw a Galaxy-class cruiser.

  85. Xornell June 15, 2015 at 12:09 am -      #85

    “Searing continents is not petatons.”

    After blowing through planetary shields and cracking a planet’s crust. When has a Lance salvo done this much damage through a shield?

  86. pimpmage June 15, 2015 at 12:17 am -      #86

    “After blowing through planetary shields and cracking a planet’s crust. When has a Lance salvo done this much damage through a shield?”

    Nothing was mentioned about a planetary shield. And piercing a planets crust was mentioned in a quote from ‘Caves of Ice’, a Ciaphas Cain story.

  87. Xornell June 15, 2015 at 12:44 am -      #87

    “Nothing was mentioned about a planetary shield.”

    “Destroying other ships however, doesn’t show the extent of the Eclipse’s superlaser’s power. These weapons were capable of slashing through any planetary shield to crack open a planet’s crust and sear entire continental landmasses.” The Dark Empire Sourcebook and New Essential Guide to Vehicles and Vessels are the sources.

    “And piercing a planets crust was mentioned in a quote from ‘Caves of Ice’, a Ciaphas Cain story.”

    I think I’m familiar with the quote. I believe it involved an Armada firing volleys of Lance shots at a planet made of ice to do have the same effect.

  88. GrandMaster June 15, 2015 at 12:47 am -      #88

    Once. We have one mention of Petaton lances. We also have one mention of 1 kiloton lances. And Void Shields aren’t tanking Petatons they have routinely gone down to lesser firepower.

  89. pimpmage June 15, 2015 at 12:51 am -      #89

    “These weapons were capable of slashing through any planetary shield”

    I recall a SW planetary shield being taken down by atmospheric lightning. 40k level land based void shields are a whole different monster. In ‘Battle of the Fang’, the fortress monestary of the space wolves had a void shield powered by the core of the planet. That shield survived like 10 months of constant orbital bombardment and still held.

  90. GrandMaster June 15, 2015 at 1:09 am -      #90

    “I recall a SW planetary shield being taken down by atmospheric lightning. 40k level land based void shields are a whole different monster. In ‘Battle of the Fang’, the fortress monestary of the space wolves had a void shield powered by the core of the planet. That shield survived like 10 months of constant orbital bombardment and still held.”

    The shield GENERATOR was taken down by lightning. That has nothing to do with durability.

  91. Xornell June 15, 2015 at 1:31 am -      #91

    “I recall a SW planetary shield being taken down by atmospheric lightning.”

    When did this happen? Also note that it says any planetary shield. As in, even the strongest.

    “That shield survived like 10 months of constant orbital bombardment and still held.”

    This is the idea behind SW planetary shielding. Either you have something powerful enough to pierce the shield or you find a way around it. I don’t believe there’s ever been an instance of bombarding them down.
    You can even find quotes relating to this in the movies, such as when Han Solo says the Imperial Fleet couldn’t have destroyed Alderaan or when a fleet officer tells Vader the shield around the Rebel base is powerful enough to deflect any bombardment.

Leave A Response

You must be logged in to post a comment.


Web Design MymensinghPremium WordPress ThemesWeb Development

Vincent Cochetel: Held hostage for 317 days. Amazing Message.

Vincent Cochetel: Held hostage for 317 days. Amazing Message. Watch now.

NASA’s Software Catalog

Yes, now you can build a rocket too - Actually, there is an amazing amount of free software and complete documentation on how to make and perform some amazing feats of science. I'm interested to know what Facts would do with it... Click here to get started!

Mining the Moon

It's going to happen soon - there are a ton to rare Earth Metals on that big old rock in the sky! Check out this infographic!

Michio Kaku: The Universe In a Nutshell

Fantastic video that easily explains physics of our universe: Michio Kaku - Universe in a Nutshell

Raiders of the Lost Ark – Conception Transcribed

Raiders of the Lost Ark - This is an amazing read on the thought process between George Lucas, Steven Spielberg and Lawrence Kasdan as they talk through the concepts of this amazing film. It's practically peering into the thought process of some of the most influential film makers of our day. And amazingly, shows how creative Lucas was.

Help Out Nepal

Finally a good reason to support Destiny.

Modern Gaming

Sad but true.

Curiosity Rover Spotted by Mars Orbiter on Mount Sharp

Humanity is the invading alien now...

Nope

No way I go here alone

17 Rare Star Wars Pictures

To see them, click here

Comic Con 2013 Cosplay Gallery

Just a ton of pictures of cosplayers from the 2013 Comic Con event

Ancient Aliens Map

If you ever watched the show "Ancient Aliens" and wanted a quick reference to where all the locations they mention are at, this is the site for you!

Fictional Universes Database

Soon to be shut down by Google, but here is a great starting point for Fictional Universes

99 Star Wars Pics

Some are cool, some are a bit absurd, but they are all based on Star Wars

Alternate Movie Posters

Something a bit distinct - Check them out

Epic Swiss Army Knife

Not Really...

Future Me

Write yourself an email letter to the future - Future Me

Neil Degrasse Tyson

Star Talk Radio - As always, keep looking up!