The Tau Empire Vs Protoss, Zerg, and Terrans

The Tau Empire Vs Protoss, Zerg, and Terrans

Suggested by itcheyness

The Tau Empire (Warhammer 40 000) versus Protoss, Zerg, and Terrans (StarCraft).

The Tau are separated from the Starcraft factions by a string of uninhabited  habitable worlds. The Zerg, Protoss, and Terrans occupy adjacent areas of space to each other on the same side of the Tau border.

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75 Comments on "The Tau Empire Vs Protoss, Zerg, and Terrans"

  1. Rookie February 28, 2015 at 7:05 am -      #1

    Probably team 2. I like Tau a lot, but…. in just so many novels they lose to weak things. Like entire invasion force losing to 100 or 200 ultramarines and things like this.
    Team 2 just much more competent overall, I think that they can take this IMO.

  2. Neon Lord February 28, 2015 at 7:29 am -      #2

    How fast is Starcraft FTL?

    The only thing I see really giving Tau a run for their money that is completely unknown are the psionic powers of the Protoss. Terrans are like watered down Marines and Guard hybrid, whilst Zerg are lesser Tyranids which Tau can fight against relatively effectively.

    Which novels are you talking about Rookie? A hundred or two hundred marines is nothing to be scoffed at btw.

  3. Rookie February 28, 2015 at 7:36 am -      #3

    @Neon Lord

    “Which novels are you talking about Rookie? A hundred or two hundred marines is nothing to be scoffed at btw.”

    It happened in wh40k.lexicanum.com/wiki/Courage_and_Honour_%28Novel%29 .
    Another time when manta with entire invasion force was shot down by Imperial guard on distant planet and guardsmens later destroyed all Tau’s survivors, except for commander who managed to escape and summon back up. It took Tau ten more mantas to finally defeat small band of guardsmens.
    And there is so much more. I just don’t remeber all.
    Tau does have a badass hero in novels, one who stompted more than 50 tanks on his own, but that’s about it. Writers don’t like Tau for some reasons IMO.

    Yet still they are badass:

  4. Rookie February 28, 2015 at 7:44 am -      #4

    Tau cannon (sadly commander was less competent than in Dark Crusade IMO):

  5. Mr. happy February 28, 2015 at 7:52 am -      #5

    The Tau have a high chance of winning depending on calcs. Tau ships are outclassed by Imperial ships of the same class. If we go high end, only Protoss are able to contend with them.

    The Tau will also face a lot more Marines, and will have to adjust to combat SM-lites that come in massive numbers.

    @Rookie
    The Tau’s Ethereal was captured and the Tau followed his orders to stand down. Not even 200 Astartes, who typically can take planets numbering only a few hundred, were capable of turning the tide.

    Granted 100 Astartes normally immediately quell a rebellion or take a planet by assassination. This time however, the Tau will be facing something along the lines of an Astartes Legion that are more than capable of matching and beating them on the ground unlike the Guard.

  6. LadyRamkin February 28, 2015 at 8:30 am -      #6

    I think the Zerg “Evolve” faster than the Tyranid’s. In the Heart of the swarm campaign Zerg units are altered to have very new traits in just a few seconds. The Ultralisks for instance are exposed to a poisons gas and in just a couple of seconds that gas has been incorporated into their systems. They didn’t have to wait a generation like the Tyranids do. Not really sure if this is relevant though.

  7. GrandMaster February 28, 2015 at 11:08 am -      #7

    The problem I see for the Tau is speed and numbers. The Tau only have around 20 systems under their control (unless we include the Farsight Enclave) and they travel very slowly even compared to the Imperium, which takes months to cross a sector.

  8. Aelfinn February 28, 2015 at 3:31 pm -      #8

    The Tau probably lose. The Starcraft team has the firepower to at least be competitive, the numbers that can likely overwhelm the Tau, and WAY faster FTL. Starcraft uses Hyperspace jumps or something like that where you pretty much teleport. To be fair, I may be wrong on that one, but I know the Zerg make wormholes to go everywhere, so at the very least they can open paths for the other two races. The Tau, on the other hand, have the endemic problem of 40K, and that is slow FTL. That would probably be the biggest factor in their loss, in fact. The Tau simply can’t react to the threats they face fast enough.

  9. itcheyness February 28, 2015 at 4:19 pm -      #9

    I figured that since the Tau defeated both the Protoss and Zerg individually, that all 3 Starcraft races together might be able to put up a better fight.

    Guess I overestimated the Tau.

  10. Aelfinn February 28, 2015 at 4:22 pm -      #10

    “Guess I overestimated the Tau.”

    Eh, it’s still early. I’m just calling it like I see it. It is 40K, after all. There could some weird star-sized battle station I don’t know about.

  11. Rookie February 28, 2015 at 4:33 pm -      #11

    @Aelfinn

    “There could some weird star-sized battle station I don’t know about.”

    Sadly, not in this case. While Tau are awesome, they are not very strong when it comes to take on several civilizations at once and to make it worse do not have “super deadly super-weapons” on their side to help them even the odds.

  12. Neon Lord February 28, 2015 at 5:38 pm -      #12

    “It happened in Courage and Honour”

    Courage and Honour is another SM book with quite a bit of PIS. In other Tau novels Tau don’t do nearly as bad.

    “I think the Zerg “Evolve” faster than the Tyranid’s. In the Heart of the swarm campaign Zerg units are altered to have very new traits in just a few seconds. The Ultralisks for instance are exposed to a poisons gas and in just a couple of seconds that gas has been incorporated into their systems. ”

    Do you mind posting the original source?

    “The problem I see for the Tau is speed and numbers. The Tau only have around 20 systems under their control (unless we include the Farsight Enclave)”

    In comparison to how many for Starcraft?

    “and they travel very slowly even compared to the Imperium, which takes months to cross a sector.”

    Now that is extreme-low end, even for Imperial travel times. It takes months to cross maybe half a segmentum, but not a sector. Sector travel is two weeks tops.

    ” the numbers that can likely overwhelm the Tau”

    I always thought Starcraft was a war fought over only a handful of systems?

    “There could some weird star-sized battle station I don’t know about.”

    Tau have continent-population orbital cities and sun-destroying weapons (that haven’t had a practical deployment method developed yet), so they have those going for them…

  13. LadyRamkin February 28, 2015 at 6:00 pm -      #13



    there you go.

    If you skip to 5.27 you see ultralisks tanking a nuke then absorbing a radioactive compound into their DNA in the same amount of time.

    Admittedly tanking a nuke is probably a game mechanic…. then again this was a very story driven mission…. then again it was an optional story driven mission….

  14. GrandMaster February 28, 2015 at 7:27 pm -      #14

    “In comparison to how many for Starcraft?”

    The Terran Dominion has 40+ planets, the Protoss currently have 10+.

    “Now that is extreme-low end, even for Imperial travel times. It takes months to cross maybe half a segmentum, but not a sector. Sector travel is two weeks tops.”

    Sector travel takes about a month+ I believe. Not including the travel time it takes to get to the edge of the system and back. And the Tau travel 5 times slower than the Imperium in the Warp. But in realspace they are faster.

    “always thought Starcraft was a war fought over only a handful of systems?”

    Pretty sure it’s a sector, but there are other sectors in the Star Craft universe.

    “Tau have continent-population orbital cities and sun-destroying weapons (that haven’t had a practical deployment method developed yet), so they have those going for them…”

    If by Sun destroying weapons you mean, ‘they screwed around with a star and caused it to go nova’. It was not weaponized at all and was a resource gathering operation that failed spectacularly.

  15. Neon Lord February 28, 2015 at 9:52 pm -      #15

    “Admittedly tanking a nuke is probably a game mechanic…. then again this was a very story driven mission…. then again it was an optional story driven mission….”

    I doubt it actually takes a few seconds, but it does lend credence to rapid evolution during battles. Problem is that there are no documented cases of Tau using biological or radioactive weapons. It’s mostly hypervelocity slugs, missiles, plasma, and energy weapons

    “The Terran Dominion has 40+ planets, the Protoss currently have 10+.”

    Source?

    The Tau codex lists 19 Tau Septs. Others include T’ros, Velk’han and the Farsight Enclaves. The average number of fully colonised planets per Sept is usually two to four, with two or more additional colonies for each Sept further abroad. Assuming the above numbers are correct for Starcraft, I would hardly say the Tau are massively outnumbered in any way.

    “Sector travel takes about a month+ I believe. Not including the travel time it takes to get to the edge of the system and back. And the Tau travel 5 times slower than the Imperium in the Warp. But in realspace they are faster.”

    It takes several months to cross most of the Empire for the Tau (judging from the Shadowsun novel). Each Sept is designed to be a self-sufficient system however and can usually hold off any invasion long enough for reinforcements to arrive.

    “If by Sun destroying weapons you mean, ‘they screwed around with a star and caused it to go nova’. It was not weaponized at all and was a resource gathering operation that failed spectacularly.”

    Except the Tau have done the same thing to multiple stars and are currently seeking to develop a practical deployment method of it. Given the rate of Tau tech development, it can’t be long before they manage to do so.

  16. GrandMaster February 28, 2015 at 10:45 pm -      #16

    “Source?”

    starcraft.wikia.com/wiki/Category:Terran_Dominion_worlds
    The Terran Dominion is an offshoot of the greater United Earth Directorate, who we haven’t seen yet.

    “The Tau codex lists 19 Tau Septs. Others include T’ros, Velk’han and the Farsight Enclaves. The average number of fully colonised planets per Sept is usually two to four, with two or more additional colonies for each Sept further abroad. Assuming the above numbers are correct for Starcraft, I would hardly say the Tau are massively outnumbered in any way.”

    Lexicanum says Tau have 100 worlds at various stages of development and 20 fully developed worlds.

    “Except the Tau have done the same thing to multiple stars and are currently seeking to develop a practical deployment method of it. Given the rate of Tau tech development, it can’t be long before they manage to do so.”

    They were doing it to harvest solar energy. We have no idea what’s required to actually pull it off or how long it takes for the star to go nova. And by practical deployment I think the codex meant that the Tau were trying to find a way to succeed in capturing solar energy instead of blowing the star up.

  17. Neon Lord February 28, 2015 at 10:54 pm -      #17

    “Lexicanum says Tau have 100 worlds at various stages of development and 20 fully developed worlds.”

    A Sept is not a full developed world. It is a fully self-sufficient star system or collection of star-systems. A hundred worlds sounds right for total planets though.

    “They were doing it to harvest solar energy. We have no idea what’s required to actually pull it off or how long it takes for the star to go nova. And by practical deployment I think the codex meant that the Tau were trying to find a way to succeed in capturing solar energy instead of blowing the star up.”

    I quote
    “Since failing at fuel-collection, the Earth caste are experimenting with a sun-killer weapon to devastate enemy systems, but thus far all solutions have proven too unwieldy.” – Codex: Tau Empire (6th ed).

    It’s definitely a weapons project.

    “The Terran Dominion is an offshoot of the greater United Earth Directorate, who we haven’t seen yet.”

    I know. The match states Terrans only however, not the UED.

  18. GrandMaster February 28, 2015 at 11:05 pm -      #18

    “I know. The match states Terrans only however, not the UED.”

    The Terrans refer to the entire race, which would include the UED if I’m not mistaken.

  19. itcheyness February 28, 2015 at 11:49 pm -      #19

    Stick with the Terran Dominion for now, since as far as I know we don’t know enough about the UED to be able to use them in a debate.

  20. Xornell March 1, 2015 at 12:27 am -      #20

    “Starcraft uses Hyperspace jumps or something like that where you pretty much teleport. To be fair, I may be wrong on that one, but I know the Zerg make wormholes to go everywhere, so at the very least they can open paths for the other two races.”

    I don’t know why this is the second time I’ve seen this, but Starcraft factions most definitely do not have instant FTL. There is lots of evidence for this. First, Terrans have cryogenic hibernation pods on their ships for longer journeys. The farthest we’ve seen them go is Koprulu (60k ly from Earth). It also took them 28 years of Warp space travel for the original settlers to reach Koprulu, but the UED did it in under a year.

    For the Zerg, they travel with Warp rifts, not so much wormholes. There’s actually an entire mission in HOTS that takes place during Protoss FTL travel so their FTL isn’t instantaneous either. I wrote most of this while hung over so if it doesn’t make sense that is why.


    EDIT: Also, I’m saying Tau take it for their more OP showings in the fluff.

  21. itcheyness March 1, 2015 at 12:42 am -      #21

    Not just the Terran Dominion though, groups like the Kel-Moraine Combine, Umojan Protectorate, and Raynor’s Raiders can be included too.

    I just figure that the UED is too unknown to be used here.

  22. Namer March 1, 2015 at 5:02 am -      #22

    Anyways, even if the Tau massively outclass the Starcraft factions in terms of firepower or whatnot, their industrial base is too small to cope with the greater industry the SC factions can set up given time. The Tau will almost certainly lose the war in the long term.
    .
    Their technological adaptability isn’t going to be very effective in the beginning. when they face three different groups who use different tactics and must be countered in different ways attack at once.
    .
    They’ll be on the defensive at all times, at first trying to adapt to fighting their enemies, then trying to deal with being massively overpowered industrially.

  23. the watcher March 1, 2015 at 9:15 am -      #23

    I’d also like to point out Starcraft’s slower FTL.
    It took the Zerg 60+ years to get from somewhere that wasn’t Zerus to the Koprulu sector, although it should be noted we have no idea how far away the location they were at is, only that it’s in the galaxy. Either way, taking a fourth of the time it took to wage the Great Crusade on travel isn’t looking good for them.

  24. Tsubodai March 1, 2015 at 10:36 am -      #24

    @the watcher
    Let me immediately dispel that idea that Starcraft’s FTL is slow. Maybe it was at some distant point in the past – but in a very recent showing for the zerg they made that same trip – zerus to koprulu sector – in a matter of, at most, a year or two (nobody has aged, all worlds are still owned identically) – and the game makes it seem more like days or less. In fact, i’m failing to come up with any situation where we know a warp jump within koprulu to have taken more than a few hours – for any faction. Top end, a few days – any longer, and we would start seeing incidents of a world changing hands while a fleet is en route, which has NEVER HAPPENED. Furthermore, while we hear about cryo-stasis in the first game, in the second game’s more detailed cutscenes we never see anyone head for cryo-stasis or even mention it, which suggests it is only used for the longest voyages, like from koprulu to earth.

    A couple notable instances:

    1) Luring the zerg to Tarsonis was used as a weapon in the first game by the sons of Korhol. Don’t try and tell me they were fighting the confederacy for weeks or months while they waited for Zerg to arrive – no, those billions of zerg were all within a few hours to a day of Tarsonis.

    2) The Moros, a mobile prison ship, jumps every hour to a randomized set of coordinates. Aside from how little sense that makes if ftl were days-to-get-between-each-system slow, Kerrigan gets the information of where it will be ‘tomorrow’, and is able to go straight for it – having had no prior information about where she would be going, aside from ‘dominion space’. So dominion space has a radius of two days’ jump, absolute max.

  25. jackn8r March 1, 2015 at 12:03 pm -      #25

    In the HOTS missions the Zerg weren’t using warp rifts/wormholes because they didn’t need to. They had fleets of Leviathans and weren’t exactly in the mood to make a rush straight at Tarsonis because they wanted to pick up as many lost factions as possible on the way. They didn’t even know where they were going half of the time; they decided to go to Zerus and most other planets on a whim. In addition, for most of the HOTS campaign Kerrigan was rediscovering her powers and didn’t even resemble the Queen of Blades until after Zerus.

    The wormholes they have are pretty fast actually.
    Tassadar and the Dark Templar Zeratul survived Kerrigan’s vicious attacks, but their Templar armies have been decimated. Kerrigan, left behind to hunt down and eradicate the remaining Protoss warriors, begins to scour the burning wastelands of Char for her elusive prey.
    Meanwhile, the entirety of the extended Zerg Swarm teleported through space-time and began its long awaited invasion of the hated Protoss Homeworld of Aiur.

  26. LadyRamkin March 1, 2015 at 3:18 pm -      #26

    “in the second game’s more detailed cutscenes we never see anyone head for cryo-stasis or even mention it,”

    Actually in the mission “enemy within” we see zelots in some kind of stasis.

  27. Tyran March 1, 2015 at 8:43 pm -      #27

    I think the Zerg “Evolve” faster than the Tyranid’s. In the Heart of the swarm campaign Zerg units are altered to have very new traits in just a few seconds. The Ultralisks for instance are exposed to a poisons gas and in just a couple of seconds that gas has been incorporated into their systems. They didn’t have to wait a generation like the Tyranids do. Not really sure if this is relevant though.

    And yet for other evolutions it was needed several generations.

    Also there is the problem that the Zerg have been unable to cure their allergy to lemon juice.

    And lastly, the Zerg are dependent on new DNA to create new upgrades or creatures. Meanwhile the Tyranids create their upgrades or creatures depending on their needs.

  28. Neon Lord March 2, 2015 at 2:07 am -      #28

    “Actually in the mission “enemy within” we see zelots in some kind of stasis.”

    Sooo, Starcraft FTL is essentially very inconsistent.

    ” their industrial base is too small to cope with the greater industry the SC factions can set up given time.”

    Is their any particular reason for this? Tau have more worlds it seems, and likely a comparable population if not more. Not to mention a rough quarter of the Tau race is geared towards war. The Tau also have had far greater successes in developing new technologies quite rapidly.

    “when they face three different groups who use different tactics and must be countered in different ways attack at once.”

    The only ones that seem like trouble are Protoss psionics like Dark and High Templars. Nothing else seems overly hard to counter apart from good direction of the appropriate firepower.

    How good are Starcraft aircraft? The Tau have a very strong synergy between their air and land troops and can gain a decisive advantage in most battles with air superiority.

  29. LadyRamkin March 2, 2015 at 2:29 am -      #29

    “And yet for other evolutions it was needed several generations.”

    Which ones? before SC2? because I never played the first one.

    Technically speaking all Zerg evolutions require at least 1 new generation. A majority of the “evolution” that happens in Heart of the swarm is actually rapid metamorphosis

  30. LadyRamkin March 2, 2015 at 2:41 am -      #30

    “evolutions it was needed several generations”

    Unless you mean things like the bouncing Baneling and vile roach, in which Abathur says that the change happened over many cycles, and not necessarily over different generations.

  31. FlameStrike March 2, 2015 at 5:21 am -      #31

    The Primal Zerg can evolve on the fly though. I think their evolutions feats can also apply to Zerg. There was a cut scene in HotS where a Primal Ultralisk killed one enemy Zerg and started changing. Also they assimilated the Hydralisk strain like right away.

  32. Rookie March 2, 2015 at 5:26 am -      #32

    How good are Tau spaceships compared to team 2 spaceships?

  33. Neon Lord March 2, 2015 at 5:39 am -      #33

    Tau spaceships are good enough to take on Imperial equivalents, so most likely better. I don’t know how good Terran Battleships are though since their in-game scale is so stuffed up.

  34. Tyran March 2, 2015 at 9:11 am -      #34

    Unless you mean things like the bouncing Baneling and vile roach, in which Abathur says that the change happened over many cycles, and not necessarily over different generations.

    Yeah I meant those, I considered cycles as generations. But even if I’m wrong, it still takes a long time for them to make the changes.

  35. jackn8r March 2, 2015 at 9:35 am -      #35

    “And yet for other evolutions it was needed several generations.”

    No they don’t. Remember the whole natural selection on the cellular level bit? What examples are you specifically thinking of?

    “Also there is the problem that the Zerg have been unable to cure their allergy to lemon juice.”

    Yeah and that’s an Easter Egg. Just like how some Terran’s were serving up Mutalisk wing BBQ when in that very campaign it was shown that dead Zerg tissue can infect, fight back, and even evolve. Also, the Easter Egg only referred to Zerglings. You can’t possibly try to make a successful point off of this.

    “And lastly, the Zerg are dependent on new DNA to create new upgrades or creatures. Meanwhile the Tyranids create their upgrades or creatures depending on their needs.”

    No they aren’t. What DNA was used to create Queens? Or Corruptors? Or Nydus Worm, Brood Lord, Viper, Swarm Host, etc.? Dependent is not true at all. Metabolic boost? Assimilation certainly boosts diversity but is by no means mandatory. That’s a false statement.

    “The only ones that seem like trouble are Protoss psionics like Dark and High Templars. Nothing else seems overly hard to counter apart from good direction of the appropriate firepower.”

    Planet crackers?

    “Yeah I mean those, I considered cycles as generations. But even if I’m wrong, it still takes a long time for them to make the changes.”

    Not really, the Baneling as an entire Zerg strain evolved from a tiny encampment in 2 days or so IIRC. The primal Zerg were mentioned By Abathur to be assimilating the Hydralisk from Kerrigan’s swarm in hours.
    Then there’s that primal Zerg that evolved in 10 seconds also.

  36. Xornell March 2, 2015 at 10:13 am -      #36

    “Actually in the mission “enemy within” we see zelots in some kind of stasis.”

    This is actually the mission I was referring to. You’re on a Protoss ship while it FTL travels. It’s obviously not instantaneous.

    Using UED numbers (Earth to Koprulu in 1 year), I got 164 lightyears per day. Of course this isn’t UED, so if we use the supercarrier numbers which would be closer to what is found in Koprulu, it’d be 6 lightyears per day.

    Someone who knows 40k: How does Tau FTL stack up?

  37. LadyRamkin March 2, 2015 at 10:14 am -      #37

    “The Primal Zerg can evolve on the fly though”
    “Then there’s that primal Zerg that evolved in 10 seconds also”
    Don’t mean to be picky…. actually yes I do… I know the games refer to that as evolution but it is about as much like actual evolution as Pokémon is. Its much more like metamorphosis.

    “Yeah I meant those”

    I’ve never seen an example of Zerg reproducing without a hatchery. So im not entirely sure it is possible for those mutations to be generational.

  38. the watcher March 2, 2015 at 3:33 pm -      #38

    @tsubodai
    One of the artists for Blizzard(Phill Gonzales) said that making Zerus seem as though “it is local to the races isn’t intentional” on his deviantart page, but that they felt it was more important not to disrupt the pace of the game. So the Zerg FTL is still slow. And seeing as how Zerus is the only time they ever leave the sector, we have no idea how fast they actually go. Luring Zerg to Tarsonis isn’t that difficult because it isn’t actually that far away from the other points in the Koprulu Sector. The same goes for the prison ship.

  39. Belisaurius March 2, 2015 at 4:00 pm -      #39

    In battlefleet gothic, the Tau actually have better armaments than their imperium counterparts but suffer from bad weapon setups. All their guns face forwards and either port or starboard so their best arc is the front. However, since Tau tend to have better range than their opponents closing the distance is a bad idea.

    Still, the Manta class missile destroyer is at the same level as a titan and they’re basically worth a flight of bombers.

  40. Neon Lord March 2, 2015 at 5:24 pm -      #40

    “Planet crackers?”

    Well its not as if those are commonly used by the Protoss. Otherwise they wouldn’t bother invading planets.

    “Someone who knows 40k: How does Tau FTL stack up?”

    Five times slower than Imperial FTL was the most specific thing it ever got.

  41. Tyran March 2, 2015 at 7:13 pm -      #41

    Considering how variable is warp travel, that doesn’t say much.

  42. jackn8r March 2, 2015 at 8:02 pm -      #42

    “Well its not as if those are commonly used by the Protoss. Otherwise they wouldn’t bother invading planets.”

    Actually, glassing Zerg infested planets is their go-to. When was the last time they invaded a planet? Zerg showed up on Chau Sara, they burned it. Zerg showed up on Mar Sara, they burned it. Char? They didn’t burn it because they had just lost a majority of their population to a Zerg surprise attack on Aiur and weren’t organized nor in the position to launch a full scale purification of the Zerg’s most heavily defended planet/homeworld. At this point the broken up and crippled Protoss factions were just escaping to different worlds constantly before attempting to rebuild. Also at this point Dark Templar are being manipulated by Kerrigan. Artika? The entire invasion was in an attempt to secure the Xelnaga temple which they did. Didn’t glass it for obvious reasons. Uron Sigma? Burned. Haven? Burned. Braxis? Burned. Antiga Prime? Burned. They do it more often than not. You see them fighting on the ground when they’re on Protoss worlds or near Xelnaga artifacts.

    “Don’t mean to be picky…. actually yes I do… I know the games refer to that as evolution but it is about as much like actual evolution as Pokémon is. Its much more like metamorphosis.”

    The Zerg evolve on a cellular level playing out survival of the fittest between cells which mutate extremely fast. The individual cells that make up the Zerg are going through generational cycles and evolving, and thus the organism changes. Pokemon is metamorphosis, Zerg evolution is actually evolution….just not in the conventional sense.

  43. Neon Lord March 2, 2015 at 11:33 pm -      #43

    “Actually, glassing Zerg infested planets is their go-to.”

    Is it a standard tactic against Terrans though? Also glassing is not quite the same as planet-cracking.

    To actually glass a planet also requires them to win the fleet war first in space. Afaik, 40k ships are better than Starcraft ships by quite a large margin.

    Tau can probably achieve similar life-wiping effects with sustained railgun bombardment, fusion bombs, darkstar warheads, and whatever they experimented with that destroyed a moon during the Battle of Mu’gulath Bay. It’s just never really seen as the Tau’s main goal is to conquer and take, not destroy and render useless.

    “The Zerg evolve on a cellular level playing out survival of the fittest between cells which mutate extremely fast. The individual cells that make up the Zerg are going through generational cycles and evolving, and thus the organism changes. ”

    They never did evolve to become immune to Protoss energy weapons or Terran bullet weapons, so I don’t see why Tau can’t just shoot them to death.

  44. Aelfinn March 2, 2015 at 11:51 pm -      #44

    images2.wikia.nocookie.net/__cb20091014005351/starcraft/images/d/d1/Purification_SC-FL2_Comic1.jpg
    =
    “To actually glass a planet also requires them to win the fleet war first in space. Afaik, 40k ships are better than Starcraft ships by quite a large margin.”

    It’s not really that large of a margin. Glassing a planet requires petatons worth of energy, and I believe the Yamato cannons on Battlecruisers have been calc’d to teratons, which fits in quite nicely with 40K calcs. Of course, this is high-end for Starcraft, but 40K isn’t exactly known for being consistent either.
    =
    “They never did evolve to become immune to Protoss energy weapons or Terran bullet weapons, so I don’t see why Tau can’t just shoot them to death.”

    Well yeah, but it’s not like Terran guns are anything to sneeze at. They fire hypersonic depleted uranium spikes that carry megajoules (IIRC) worth of energy each. Zerg are tough.

  45. Xornell March 3, 2015 at 12:27 am -      #45

    “and I believe the Yamato cannons on Battlecruisers have been calc’d to teratons”

    I’m calling BS on this, because I’ve seen it before. It takes a thousand Terran nukes to *almost* lifewipe a planet. These nukes were so deadly, they were banned. If 1/1000 of a nuke that doesn’t kill a planet is too deadly for the Terrans, I doubt they have a more efficient, more powerful laser mounted on the front of most of their ships. But as you said, Starcraft isn’t the best when it comes to consistency.

  46. pimpmage March 3, 2015 at 2:14 am -      #46

    “They never did evolve to become immune to Protoss energy weapons or Terran bullet weapons, so I don’t see why Tau can’t just shoot them to death.”

    Its quite obvious. They will evolve to break the 4th wall then punch YOU in the face. Hows that for evolution? Check mate sucker.

  47. Neon Lord March 3, 2015 at 6:57 am -      #47

    “It’s not really that large of a margin. Glassing a planet requires petatons worth of energy”

    Except we don’t really get a timescale on how long it takes to glass a planet, or if the weapon is wieldy enough to be used as an anti-ship weapon. If its like Covenant glassing, its a continous beam is continually moved over the surface of the planet in order to completely glass it (though examples above achieve the same effect with sheer numbers). The beam weapon also looks to be fixed and prow-mounted, which will make it hard to use effectively against ships since the whole ship needs to reorientate in order to hold the beam continuously onto any ship target. This is most likely the reason why Carriers act as space-aircraft carriers in battles and in game as their primary ‘attack’, and not use their glassing weapons against other units.

    “Well yeah, but it’s not like Terran guns are anything to sneeze at. They fire hypersonic depleted uranium spikes that carry megajoules (IIRC) worth of energy each. Zerg are tough.”

    Tau pulse weapons shoot plasma, which is pretty hard to evolve against.

    The evolution point was brought up in response to someone mentioning Tyranids. It isn’t exactly relevant in this particular match with Tau.

  48. AreNamesNeeded March 3, 2015 at 7:06 am -      #48

    Aren’t the Zerg essentially faster, less numerous Tyranids? As already stated, the Zerg adapt faster, breed faster, and travel a hell of a lot faster than the Tyranids do. The main difference is that while they are numerous, the Zerg just ain’t as numerous as the Tyranids, and their units are slightly lower in quality, but are seemingly able to adapt and evolve on the go.

    Given the problems that the Tau already have when facing the Tyranids, they will probably find it even harder to fight the Zerg, since while they are slightly weaker, they are still much faster.

    Its like someone gave the Tyranids rollerskates, the Zerg will be able to outmaneuver the Tau, and distract them, whilst they infest those uninhabited planets and multiply rapidly, at which point they can overwhelm the Tau with sheer numbers.

  49. Tyran March 3, 2015 at 11:13 am -      #49

    Aren’t the Zerg essentially faster, less numerous Tyranids? As already stated, the Zerg adapt faster, breed faster, and travel a hell of a lot faster than the Tyranids do.

    Not true. While I concede that the Zerg can adapt in one generation, the Tyranids reproduce faster. As an example, it took 4 years for the Zerg to reach a population of 10 billions in Char, meanwhile a Tyranid hive fleet produces that number in their first wave.

    Although you are also right that the Zerg are faster.

  50. LadyRamkin March 3, 2015 at 12:43 pm -      #50

    “As an example, it took 4 years for the Zerg to reach a population of 10 billions in Char, meanwhile a Tyranid hive fleet produces that number in their first wave.”

    The Tyranids have billions of ships… if only a quarter of those ships contain norn queens and each one produces a single Tyranid that is two hundred fifty million Tyranids that were just made. I have no idea which reproduce fastest but saying that Tyranids do because thy have more production doesn’t seem accurate.

    Unless you mean they can reproduce on mass faster rather than individual births,,,, If any of that made sense.

  51. AreNamesNeeded March 3, 2015 at 1:04 pm -      #51

    I meant gestation times for Zerg reproduction. While they don’t breed in the same quantity as the Tyranids, their units are produced faster. A zergling can be produced quite literally in seconds.

    The Zerg are restricted in game by the amount of minerals/gas they can acquire, but I highly doubt that they actually need those resources to breed, its most likely for gameplay reasons.

    Total max pop in StarCraft is 200 (I think) and a Zergling takes up 0.5 of the population, meaning that they can have 400 Zerglings, within 30 mins (gameplay time at least). Going on this, that means 400 every half hour, so that’s 800 per hour. So times 800 by 24 hours and that’s 19200 Zerglings every 24 hours.

    So while the Zerg might not be able to produce the HUGE numbers the Tyranids have, they will definitely outnumber the Tau in short order. And that’s (gameplay wise) all from one Zerg Hatchery. In one day. The Zerg can have hundreds or even thousands of Hatcheries on an infested planet. And multiple Hatcheries can be produced within an hour.

    If anyone has information that disagrees with me, please put it up. I played a few games with the Zerg in StarCraft HoTS. I’m not an expert on evil alien insectoids that want to eat me for breakfast.

  52. Tyran March 3, 2015 at 1:33 pm -      #52

    And you are going to show us a citation that a Zergling can be produced in seconds, right?

    And please don’t use game mechanics unless you believe that a dozen of marines can bring down a battlecruiser.

  53. AreNamesNeeded March 3, 2015 at 1:44 pm -      #53

    Sorry, I was simply going with gameplay. And I never saw that during my time playing HoTS! A few marines can take down a Battle cruiser? I’m gonna have to look that up on YouTube, that’s hilarious xD

  54. PrimusxPilus March 3, 2015 at 2:47 pm -      #54

    Do the Tau have an answer to the massive amounts of psi storms the Protoss can throw at them? Every zealot can do it. The point is they have to train to accidentally not fry the environment. I know nothing of WH. I’ll be watching the match intently.

  55. Neon Lord March 3, 2015 at 4:47 pm -      #55

    “Do the Tau have an answer to the massive amounts of psi storms the Protoss can throw at them? Every zealot can do it.”

    Really? I only thought it was just High Templars.

    “As already stated, the Zerg adapt faster, breed faster, and travel a hell of a lot faster than the Tyranids do.”

    Travel faster in what way? Space travel or actual zerglings and things running around? Because if its the latter there isn’t hat big of a difference between Nids and Zerg.

    “Given the problems that the Tau already have when facing the Tyranids, they will probably find it even harder to fight the Zerg, since while they are slightly weaker, they are still much faster.”

    The Tau had problems facing Hive Fleet Gorgon because the basic nid organisms became virtually immune to Tau pulse weapons, forcing the Tau to ‘evolve’ their tech in order to outpace nid counter-evolution. If it wasn’t for that, the Tau would’ve beaten the Tyranids easily. Hell, with the new XV109 Y’vahra Battlesuits Tyranid swarms are getting stomped pretty effectively.

  56. jackn8r March 3, 2015 at 7:17 pm -      #56

    “Is it a standard tactic against Terrans though? Also glassing is not quite the same as planet-cracking.”

    The Protoss aren’t in active war against the Terrans so no. The capabilities of Protoss purification can exceed both.

    “They never did evolve to become immune to Protoss energy weapons or Terran bullet weapons, so I don’t see why Tau can’t just shoot them to death.”

    The Zerg are certainly killable, I don’t think I claimed that they would evolve in such a way.

    “If 1/1000 of a nuke that doesn’t kill a planet is too deadly for the Terrans, I doubt they have a more efficient, more powerful laser mounted on the front of most of their ships. But as you said, Starcraft isn’t the best when it comes to consistency.”

    Yamatos are described as concentrated nuclear fire that’s fashioned into a beam with magnetic fields.

    “The beam weapon also looks to be fixed and prow-mounted, which will make it hard to use effectively against ships since the whole ship needs to reorientate in order to hold the beam continuously onto any ship target. ”

    You’re correct this is the case. The ships also have interceptors though.

    “This is most likely the reason why Carriers act as space-aircraft carriers in battles and in game”

    In lore the beams are used quite often. Also, choice of in-game ability opposed to another isn’t exactly a canon reason for something.

    “Tau pulse weapons shoot plasma, which is pretty hard to evolve against.”

    Zerg already have. Roach acid eats plasma through magic. Also they spit it from 250 meters away, not the almost melee ranges you see in the games.

    “Not true. While I concede that the Zerg can adapt in one generation, the Tyranids reproduce faster. As an example, it took 4 years for the Zerg to reach a population of 10 billions in Char, meanwhile a Tyranid hive fleet produces that number in their first wave”

    That gets brought up a lot, and I always respond with the same reasons for controlled population.
    Under the Overmind:
    -Food availability (it’s CHAR its a lava world)
    -Other planets with substantial populations were constantly getting glassed
    -Char is a lot of lava. Even with tunnels there isn’t that much living space.
    -Overmind couldn’t control that large of a population as the hivemind and therefore created cerebrates.
    -Overmind didn’t even have free will.
    -The Zerg didn’t even want to conquer everything much of the time under the Overmind
    Under Kerrigan:
    -Again resources of CHAR
    -Protoss also glassing other planets with substantial populations
    -Lore head saying that Kerrigan ‘had her reasons’ which means it’s either a plot hole or getting revealed in the next expansion.

    “And that’s (gameplay wise) all from one Zerg Hatchery. In one day. The Zerg can have hundreds or even thousands of Hatcheries on an infested planet. ”

    Yes…those numbers are all gameplay mechanics. The Zerg do in lore though produce hatcheries that fast. I did some numbers on this a long time ago but they usually get dismissed largely because of the resource need to fuel such unchecked production.

    “And you are going to show us a citation that a Zergling can be produced in seconds, right?”

    A single newborn hatchery can produce hundreds of warriors within one or two days
    Keep in mind this is a hatchery not a hive. Baby hatchery. Say 200 units, that’s 1 every 7 minutes. Say 900 units, that’s 1 every 96 seconds. That is ONE hatchery. Imagine what happens when you take one hatchery and let the few hundred larvae it produces a day all become more hatcheries.

  57. Neon Lord March 3, 2015 at 11:30 pm -      #57

    “Yamatos are described as concentrated nuclear fire that’s fashioned into a beam with magnetic fields.”

    That doesn’t really address Xornell’s point.

    “In lore the beams are used quite often.”

    Maybe against planets, but against ships?

    “Zerg already have. Roach acid eats plasma through magic.”

    You are going to have to expand on this as I don’t really get what you are saying…

    “A single newborn hatchery can produce hundreds of warriors within one or two days”

    Which source is this from? And what resources would a hatchery require in order to sustain said production rate?
    =
    Some Tau orbital weapons
    warhammer40k.wikia.com/wiki/Darkstar_Warhead
    Screws over Zerg
    warhammer40k.wikia.com/wiki/Icefire_Warhead
    Screws over Terrans
    warhammer40k.wikia.com/wiki/XV107_R'varna_Battlesuit
    Three of these held off an entire Tyranid swarm

    And why Tau bombardments with starship railguns should be effective
    en.wikipedia.org/wiki/Kinetic_bombardment

  58. GrandMaster March 3, 2015 at 11:46 pm -      #58

    “The Tyranids have billions of ships… if only a quarter of those ships contain norn queens and each one produces a single Tyranid that is two hundred fifty million Tyranids that were just made. I have no idea which reproduce fastest but saying that Tyranids do because thy have more production doesn’t seem accurate.”

    The Tyranids have nowhere close to billions of ships. Hive Fleet Behemoth only had 1000. If they had billions they’d steamroll the galaxy easily.

  59. Rookie March 4, 2015 at 1:35 am -      #59

    I an convinced. Team 2 will win.

  60. Tyran March 4, 2015 at 1:38 am -      #60

    One could debate that Behemoth had more ships, as it is possible that the Imperial fleet only detected the vanguard. Or also it could be considered 40k’s tendency to only count capital ships.

    But even then it would be nowhere close to billions of ships.

  61. jackn8r March 4, 2015 at 6:02 pm -      #61

    “That doesn’t really address Xornell’s point.”

    He was saying that Yamato’s shouldn’t be considered so strong because the best Terran nukes aren’t that strong, but a Yamto cannon is a nuclear weapon.

    “Maybe against planets, but against ships?”

    Yes. It is their only weapon besides interceptors AFAIK.

    “You are going to have to expand on this as I don’t really get what you are saying…”

    Zerg acid neutralizes plasma shields. I was mistaken though, the instance I was thinking of was a Mutalisk not Roach.
    The explosion hurtled Iaalu back into the relay hub. Flailing his arms, he hooked an elbow around a cable to keep from rebounding. But that didn’t screen him from being drenched in the mutalisk’s blood. The vile acidic fluid neutralized his defensive shields and began eating through his radiation suit. He quickly unclasped its front shell and wriggled out of it, using the leggings to wipe the slime off his helmet.
    A pale glow welcomed him. Floating like a blue dwarf amid constellations of blood droplets was the crystal matrix.
    Iaalu reached through the red cloud and snatched the crystal without considering the harm to himself. Acid sizzled on his skin, permeating to the flesh beneath. His muscles cooked; cells vaporized. The agony was excruciating. Uhn dara ma’nakai. Uhn dara ma’nakai. If he could get the engines online, he would not suffer long. Deprived of a protective radiation suit, he would be battered into peaceful oblivion by the spent ions bouncing around.

    Roache acid is pretty strong though, it breaks down materials extremely effectively and contains viroids as well:
    Lee waited, powerless and impotent as the roach acid slowly broke down the base walls, molecule by molecule. Section 4D was falling fast.
    Lee squeezed his hand in return. “Yeah. I know.” She turned to the medics, and gestured at Brach’s leg. “Now listen, this is a roach hit. The acid contains viroids that propagate through the nervous system, and a standard nanoscab just exacerbates the process. The only way to neutralize infection is put the whole leg in an alkali bath, shoot it up with bacteriophage virals, then clean and assess.” She paused. “But honestly, you’ll probably still have to amputate.

    “Which source is this from? And what resources would a hatchery require in order to sustain said production rate?”

    In Shadow of the Xel’naga they say that the only purpose of Hatcheries is to spawn larvae by the hundreds and the narration follows with an image of many Zerg spawning. In Broken Wide a small isolated colony discovered the presence of a few Zerg on the island (I think there were very few actually, probably less than a hundred units initially) and in the following weeks are hit with wave after wave of ‘hundreds’ of Zerg every single day. They just need raw materials/resources. Like biomatter basically. There are no minerals and vespene gas requirements, that’s a game mechanic.

  62. Tyran March 4, 2015 at 7:21 pm -      #62

    He was saying that Yamato’s shouldn’t be considered so strong because the best Terran nukes aren’t that strong, but a Yamto cannon is a nuclear weapon.

    He was saying that the Apocalypse class nukes were nowhere close to the teratons and yet they were banned because their destructive power. It wouldn’t make sense to have the Yamato Cannon in the teratons.

  63. Neon Lord March 5, 2015 at 7:04 pm -      #63

    “Yes. It is their only weapon besides interceptors AFAIK.”

    I’ve never seen a source showing them using those beams against ships though. Are there actually any showings of them using the beams in ship combat?

    “Zerg acid neutralizes plasma shields. I was mistaken though, the instance I was thinking of was a Mutalisk not Roach.”

    Ah. I was thinking of plasma weapons, not shielding
    warhammer40k.wikia.com/wiki/Pulse_Weapons

    Does Starcraft have any land/air-based counters to this?
    warhammer40k.wikia.com/wiki/Manta
    It’s the Tau equivalent to an Imperial Titan.

  64. itcheyness March 5, 2015 at 11:30 pm -      #64

    Manta’s would probably be countered by massed Scourges I’m thinking. They’re small airborne Zerg units that suicide bomb aircraft. They are produced like Zerglings and can swarm an opponent with sheer numbers, and explode with enough force to bring down Terran battlecruisers.

    Just a few making it through a Manta’s AA fire should be enough to bring them down.

  65. jackn8r March 6, 2015 at 12:05 am -      #65

    “Does Starcraft have any land/air-based counters to this?”

    I mean, Zerg’s strength usually lies in numbers. Hydralisks on the ground tend to be good at shooting down aircraft (they shoot down Wraiths.) From this pic it doesn’t look that large.
    vignette1.wikia.nocookie.net/warhammer40k/images/6/6a/Manta9.jpg/revision/latest/scale-to-width/250?cb=20121103025521&format=webp
    Thors are built with 4 250mm strike cannons which fire uranium ore. Other than that the Terran have Vikings which are standard fighter jets, and Wraiths which are cloaked. Zerg have their share of aircraft units. Protoss have Void Rays which have a low amount of feats but you can spot one or two participating in that purification scan and they theoretically don’t have a limit on the strength of their beam weapon (it increases in strength the longer is fires.)
    us.battle.net/sc2/en/game/unit/void-ray
    Protoss have Tempests which are capital ships known for range. They have Arbiters which provide cloaking, teleportation of ground and air units, and can create stasis fields.
    The biggest asset here would probably just be psi-storms from High Templars though. One storm took out a fleet of Wraiths, and a second one finished off several Battlecruisers.
    The biggest space weapons would still definitely be the Protoss with Carriers that purify planets and Motherships that can planet-bust.

    “I’ve never seen a source showing them using those beams against ships though. Are there actually any showings of them using the beams in ship combat?”

    I can’t find quotes of Carriers firing on Battlecruisers at the moment, but in Twilight one Carrier blows up another.
    It was something she never expected–an attack by her own people ……. or by beings from another race who had commandeered Protoss vessels. She didn’t know which; none of the ships had responded to hails. They had only come out of nowhere, encircled the carrier, and with no explanation, opened fire.

    A few seconds later, Jake’s mind cried out and her hands flew to cover her glowing eyes as she felt the deaths of her crew mates, her colleagues, her friends. Their pain made her dizzy and ill. So many lifetimes of memories bombarding her was almost too much to handle. She summoned her will and with an effort got her thoughts under control. She chose not to look at the devastation behind her. She did not need to see it to know……

    It should be noted that purification fire isn’t necessarily a continuous beam and we do see instances of Battlecruisers surviving a purification shot in Liberty’s Crusade.

    “He was saying that the Apocalypse class nukes were nowhere close to the teratons and yet they were banned because their destructive power. It wouldn’t make sense to have the Yamato Cannon in the teratons.”

    What backs up the claim that Apocalypse nukes are less than teratons? Glassing a planet far exceeds that…it was described as a “superheated ball of blackened glass.”


    EDIT: Yeah scourges are pretty potent, they can take down Battlecruisers.

  66. Xornell March 6, 2015 at 12:12 am -      #66

    “He was saying that Yamato’s shouldn’t be considered so strong because the best Terran nukes aren’t that strong, but a Yamto cannon is a nuclear weapon.”

    Not quite. I was saying that Yamato cannons shouldn’t be that strong because the Terrans have /banned/ nuclear weapons that it takes 1,000 of to /almost/ lifewipe a planet.
    To resummarize: Terrans think 1/1000 of almost lifewiping nuke is OP. Wouldn’t make sense to make weapon much more powerful than said nuke standard on their ships.

  67. Neon Lord March 6, 2015 at 7:26 am -      #67

    “I mean, Zerg’s strength usually lies in numbers. Hydralisks on the ground tend to be good at shooting down aircraft (they shoot down Wraiths.) ”

    From the Starcraft wikia page, it says their spines have 300m-500m range. Shooting down aircraft with that kind of range must be game mechanics. Also, hardened spines (despite being hypersonic) aren’t really useful against tank-level armour.

    “From this pic it doesn’t look that large.”

    It is pretty large for a gunship, and can transport four tanks and a load of infantry inside it. They are also used as bombers in void combat.

    The rest are Starcraft spaceships. A Manta is small fish in that regard. Those will have to deal with multi-kilometre long/wide ships like this
    warhammer40k.wikia.com/wiki/Custodian-class_Battleship

    “I can’t find quotes of Carriers firing on Battlecruisers at the moment, but in Twilight one Carrier blows up another.”

    It seems more like interceptors are surrounding the carrier in the quote. Is there any context that is missing?

    “Yeah scourges are pretty potent, they can take down Battlecruisers.”

    Is this lore or gameplay? Because Starcraft gameplay scales are pretty screwed up considering Battlecruisers don’t take up half a map.

  68. LadyRamkin March 6, 2015 at 8:12 am -      #68

    “Is this lore or gameplay?”

    In the heart of the swarm campaign there is a mission where Warfield sends multiple Battle-cruisers at you, and you fend them of with scourge. HotS missions are a very strange fusion of game play and story, I personally would say that scourge can take them out, but the campaign is the accurate representation of how the race currently is and not the multilayer, and in the campaign the Zerg seem to have lost the ability to actually make scourge.

  69. itcheyness March 6, 2015 at 10:21 am -      #69

    The scourges taking down battlecruisers is lore, the best example we have is the downing of the Norad II.

    www.youtube.com/watch?v=XL-5xM5FkC8

    While I was looking for that, I stumbled across this video, it shows a Protoss carrier taking out 3 battlecruisers, and then the Protoss purifying a planet.

  70. Sauroposeidon March 6, 2015 at 11:38 am -      #70

    “Not quite. I was saying that Yamato cannons shouldn’t be that strong because the Terrans have /banned/ nuclear weapons that it takes 1,000 of to /almost/ lifewipe a planet.
    To resummarize: Terrans think 1/1000 of almost lifewiping nuke is OP. Wouldn’t make sense to make weapon much more powerful than said nuke standard on their ships.”

    Just to use something totally unrelated as a rebuttal. Gundam’s Universal Century banned nukes. Theirs appear to be in the gigaton+ level range in 0083. Possibly larger in CCA. Before the One Year War even ended, less than a year after the Antarctic Treaty, there were already mobile armors armed with gigaton scale beam weapons. The difference is that the omni-directional nature of nuclear weapons’ gamma ray bursts creates a shock wave which is very, very good at destroying civilian infrastructure and killing lots and lots and lots of people. They’re NOT a tactically useful weapon of war because of the over powered nature you need on strategic nukes to be dangerous to hardened military targets. This is why today our nukes are smaller, weaker, and called “tactical” but they’re very good at doing their job. Bunker busting. Similarly, beam weapons in Gundam do not tend to spread their damage out. They’re focused, surgical weapons usually. The Yamato gun is similar, and may be as strong or stronger than nuclear weapons which they disallow because it doesn’t really matter how strong the weapon is, but how surgical it is when it comes to the banning of weapons. The Mass Destruction part is the important part of the term WMD.

    Of course, since I don’t know much about Yamato Cannons I could be wrong, everything I’ve said concerning it is really just conjecture. But if we’re trying to logic out the likely the strength of the weapon, I believe my comparison is something that should be considered and thus makes the weapon being as strong or stronger than their nuclear weapons just as much of a possibility.

    Also, just as a final note. A concentrated beam equal to one of those nukes is still going to hurt a lot more than a nuke, because it spreads its hurt out in every direction, and the damage drop off is very rapid in comparison. Beam weaponry, conversely, focuses all of it, so you’re getting hit with much more energy of an equivalently powerful nuke outside of possibly very accurate directional nukes.

  71. Rookie March 6, 2015 at 1:08 pm -      #71

    Feats for Tau moon cannon:

    “The hive’s citizens were to be disabused of this notion in the most horrific and final of ways. As Agrellan’s great cities were taken apart in a dozen locations, the planet’s moon appeared full and gloating directly above the spires of Predominus. From the armourglass balconies and vivariums of the hive’s upper levels, a tiny blue flicker could be seen in the planetoid’s deepest crater. The flicker grew larger, then larger still, until it hurt to look at the sky.

    Then, with a window-shattering thunderclap, a column of fusion energy the width of a mag-train stabbed down into the topmost spire of Predominus. It blasted the hive apart from within, a hundred thousand gun ports and archways venting sheets of blue-white energy in a single cataclysmic explosion. As Shadowsun had predicted, the fusion lance’s fell energies were contained within the same protective force fields that had been designed to protect the hive. Instead of being released they raged like a trapped firestorm, burning away every living thing inside and out until the hive was little more than crumbling ash.”

    Feats for XV104:

    “An armoured colossus stood there in the near-darkness, its sensor-lenses pulsing gently in harmony with the terrifying potential energy at its heart.

    The XV104 Riptide – a hero’s mantle of magnificent and terrible beauty – was soon to be unleashed.
    ///
    Four alien war machines emerged from the roiling clouds, so large and powerful that any one of them could have flipped the Steelsteed with one hand.
    ///
    On their right arms were guns almost as large as the Khan Spear’s turbo-laser destructor. (about Spear: “The long-barrelled turbo-laser destructor mounted atop the Spear was powerful enough to punch through one side of a hive spire to the other. During the Tarotian Suppression, the khan had seen it obliterate half a kilometre of plasteel, ferrocrete, and adamantium in one searing, blinding blast. ” )
    ///
    The paired giants at the front of the formation raised their cannons, complex rotary weapons whose multiple barrels whirred into black and ochre blurs…. Wherever the blinding white lozenges struck home, black-armoured Space Marines were bowled six metres into the dust, skidding to a halt in a tangle of smoking limbs and charred ceramite.
    ///
    A krak missile shot out from one of the Rhinos in the middle of the armoured column, its firer hoping to disrupt whatever barrage was to come. His aim was true, and the missile smacked right into the leftmost warsuit, detonating with a clap of percussive force. It did nothing more than discolour the colossus’ ochre hide.
    ///
    Then the warsuits returned fire.

    With an enormous, blaring tzonng, two starbursts of ion energy flared out from the underslung cannons. Each boulder-sized sphere burned a trail through the air before smacking straight into the armoured column.

    One of the blinding balls punched into the side of a Rhino, annihilating a full half of its hull in an instant. Flailing Space Marines spilled out amongst the smouldering remains of their comrades a moment before the vehicle exploded with a ground-shaking boom.
    ///
    Then Agrellan Hive spoke, a single word of death that shook the earth.

    One of the giant tau warsuits was blown to scrap in an instant, its internal reactor sending a mushroom cloud high into the air as the hive’s ordnance hit home. The other three suits rocked back in surprisingly human stances, their discus shields flaring as their force fields soaked up the worst of the baleful energies.
    ///
    Ahead of her the Riptides she had claimed for her Firststrike cadre dropped out of the clouds above the hive’s wall. Their nova reactors thrummed to a crescendo as they hovered to a halt in front of the gate’s towers. Suddenly, blue-white spheres shot from their energy cannons, hitting home with such force they chewed a wide breach in the eagle-emblazoned gate. The walls around the opening were riven by a web of cracks, tumbling rubble carrying those Imperial Guardsmen that had been manning the gate’s battlements to a rocky demise.

    The XV104s had blasted open the human fortress in a single devastating salvo.
    ///
    Before she could finish her command a third Riptide shot horizontally across the breach on twin trails of fire, bodily smashing into the rear of the black-armoured walker and wrapping its arms around the thing’s waist. Twisting hard, the Riptide yanked the obsidian machine onto one foot, causing its massive shoulders to smash into the perimeter wall with such force that several black-armoured gue’ron’sha toppled from the battlements, guns blazing as they fell. The gue’la walker fought to right itself. Its chainblade slashed the air as a second Riptide ran past just out of reach, heavy burst cannon stitching plasma blasts across the monster’s ion shield.
    ///
    Although the Knight was clumsy in comparison to the tau machine, it was far stronger. Levering a limb between itself and its assailant, the obsidian walker pushed the xenos warsuit into its line of fire with the flat of its whirring chainblade. The khan watched the black-iron walker blast its tau assailant backwards with a well-placed cannon shot.”

  72. Neon Lord March 6, 2015 at 7:20 pm -      #72

    “While I was looking for that, I stumbled across this video, it shows a Protoss carrier taking out 3 battlecruisers, and then the Protoss purifying a planet.”

    A very impressive video. However, it seems like its fan-made
    forums.cgsociety.org/showthread.php?t=783862
    Unless I’m wrong somewhere.

  73. pimpmage March 6, 2015 at 9:32 pm -      #73

    “Well there are Supercarriers in the StarCraft lore, that have beam weaponry installed, along with the planet crackers. The Gantrithor, Tassadar’s personal Carrier, is known to have single handedly defeated a squadron of Battlecruisers as well. So dealing with three was barely a challenge.”

    Later on down on that forum link someone claims this happened in the lore. I am guessing one of the starcraft books.^

    I don’t recognise that video from playing sc1 way back when. The animation and quality seems a bit better than those other decade old cutscenes from the game. It can’t be canon.

  74. itcheyness March 6, 2015 at 10:21 pm -      #74

    @Neon Lord-Damn, you’re right. I was wondering why I hadn’t ever seen that before. My apologies.

  75. Jonathan March 16, 2015 at 12:06 am -      #75

    I would expect tau to win it on the ground with better tanks, powerful railcannons and such.

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