Halo 5: Guardians Multiplayer Trailer

Halo 5 Guardians Trailer

Well the Halo 5: Guardians multiplayer trailer is finally here and those with the Halo: Master Chief Collection can finally see what they may probably be playing in December. This is not the same Halo we have played before.

The first thing that I noticed was how fast paced everything had become, with new ways to manoeuvre, either in or out of danger, it will definitely be both frustrating and fun. 343i have added Spartan abilities that are mainly tied to manoeuvrability. Sprint is back after its appearance in Halo 4, though there was a mixed bag of hate and love for it in 4, but they have balanced  it so that shields will not recharge whilst sprinting, meaning that though you may get away from a fire fight, you are still going to have to wait a few moments before you are ready to go out again.

Thrusters make their first appearance in the game franchise and allow players to boost themselves in any direction.This will be great for closing the gaps when wielding a sword or creating more distance buying you the time you need to finish off an opponent or to run away. The distance doesn’t seem to be too much or hardly noticeable, it pretty much reminds me of the Evade ability the Elites had in Reach.

Always hitting the end of the edge and falling the the depths below, well no more as now we can clamber! I think this is a nice little touch, which I will be making the most of.

Spartans are pretty big dudes who have a lot of strength right? Well now you can charge into enemies and smash them into walls or off cliffs! I think it will be a pretty fun ability to mess around with, and I can already tell we will get a montage of charge fails.

A new way to move that I’m not too thrilled about is sliding. This is one of the most annoying things I have come across in the Crucible on Destiny and I can imagine it being pretty annoying in Halo 5 too. This ability, teamed up with a close quarter weapon like the shotgun or probably even the sword,will be a pain in the ass to deal with but it does help when you need to get out of messy situations and into cover fast.

The final Spartan ability which has been announced is the ground slam. My first thought when I saw this was the Titan Striker subclass from Destiny. Fuck those guys, seriously #warlockmasterrace. However, it seems you can only use this ability whilst in the air, and the target area seems pretty small, this looks like it will probably be pretty hard to use initially but once mastering it will be satisfying and worthwhile, so I’m not too worried about it right now. I’m going to jump the gun here and assume that this will be an insta-kill.

The final Spartan ability, which doesn’t affect movement, is Smart Scope. All weapons have a zoom in ability. Weapons with scopes will use ADS whilst other weapons will simply just zoom in. This isn’t something I imagine I’ll be using very often on weapons that never had a scope, weapons like the assault rifle and SMG are meant for close to mid range, so the zoom in won’t, in my opinion, be useful. As for the ADS on the weapons, I’m not really sure how I feel about them right now to be honest.

Now we have gotten the movement stuff out of the way, time to talk about other new things. Some things I noticed in the trailer were that the Spartans were talking, like the characters do in the COD multiplayer. This doesn’t really affect in either way, but I will guess that they may be something similar to Halo: Reach, were you could buy voice characters, I wouldn’t be surprised if that happens here and I would definitely pay more attention to the character voices in multiplayer.

There is a victory screen that shows the team that has won, and again I wouldn’t be surprised if there is a way to buy or unlock some form of stances for the victory screen.

The energy sword has had a facelift, the blue energy is now an orangey colour and the blade reminds me of horns. I prefer the old look to the new look because of how sleek it was.

Grenade indicators seem to have been removed from the game, not going to lie I will probably miss them, but who knows they may add them in the final game.

The SMG makes a return! I am going to guess they have boosted it’s damage since it was pretty much only good when dual wielding. It looks like it has some sort of grenade launcher attached to it, I’m not sure, I think I see it at 2:15.

Not a fan of the announcer, sounds weird, definitely prefer the previous versions. The new version sounds like he is trying too hard and he is over exerting himself.


That is all I have really caught on in this trailer right now, if I have missed something let me know!

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21 Comments on "Halo 5: Guardians Multiplayer Trailer"

  1. AreNamesNeeded November 11, 2014 at 6:18 pm -      #1

    Sounds meh. Halo 2 and 3 multiplayer was the best. Simple, effective and fun. None of that fancy shmancy crap.

  2. Friendlysociopath November 11, 2014 at 7:05 pm -      #2

    The only Halo game I ever did decently in (or even played online for that matter) was Halo 3. I was a fair enough shot but I don’t have the reflexes to play with these hyper-reaction kids; give me a sword though and I would not die till that energy bar emptied.

  3. AreNamesNeeded November 11, 2014 at 7:29 pm -      #3

    Some of my greatest moments in Halo 3 were of ninjaing my way behind people and knifing them in the back with the energy sword. Halos simpleness was its greatest advantage. You could just pick up the right guns and start shootin. Now everyone wants perks and shit. Now theres so many screaming, swearing ten year olds. Halo 3 didn’t have anything nearly as bad. Sigh, those were the days…
    Now all these new kids play call of duty, and I fear that the awesomeness that was the Halo 3 multiplayer experience is all but forgotten. Now it’s all “I got my care package, time use the nube tube.” or “Hes got an aim not!”.

  4. Rhododendron November 11, 2014 at 11:10 pm -      #4

    Thats nice
    Any one else stoked about majoras mask 3d?
    *edit* my god…I have glasses!

  5. Warlock Lowk November 12, 2014 at 12:53 am -      #5

    I think I might try this Halo’s mp out.

    This guy knows whats up.
    “As for the ADS on the weapons, I’m not really sure how I feel about them right now to be honest.”

    That’s new. Pretty much everywhere I’ve seen it talked about show a complete disdain for it. Which I don’t understand. Whats wrong with ADS?

  6. SgCombine November 12, 2014 at 1:39 am -      #6


    “Whats wrong with ADS?”

    B-but that’s a Call of Duty thing! Halo can’t have Call of Duty things!

  7. Warlock Lowk November 12, 2014 at 2:38 am -      #7

    “B-but that’s a Call of Duty thing! Halo can’t have Call of Duty things!”

    Funny enough I have seen that used as an actual argument.
    But hasn’t that in pretty much every shooter since like forever?.. or at least modern games wise.

  8. OriginalA November 12, 2014 at 3:31 am -      #8

    While I’m not much of a Halo player anymore, these changes to Halo multiplayer does resonate with trend, which I’m fond of, in current FPSs.

    I freaken LOVE the fact that they are increasing mobility and agility and speed. Those were crucial to the arena based combat of mid 90s PC FPSs that were so much fun. It’s great to see them return after the slow paced slugfests through corridors that FPSs have been having since Goldeneye (great game, don’t get me wrong, but it established multiplayer conventions that I would eventually loath and as a result I’ve pretty much had a strong dislike for FPSs for the last several years waiting for them to grow out of those conventions).

    I’m not a fan of the ADS though. I don’t think it is conductive to the new design philosophy. Aim Down Sights is primarily for accurate shots over a large distance against a target that is hard to see. It is an aiming assist. That’s a great thing to have on your long ranged weapons, but your other weapons don’t need them; they shouldn’t have them. It gets in the way. Hip firing snap shots is the way to success in a fast paced arena combat battlefield; that’s why “no scope” is a thing. By giving ADS to every weapon you have to rebalance the weapon for ADS; this inherently nerfs hip firing, and as a result you add an extra step between seeing the enemy and shooting him.

    Now I mentioned that ADS is useful for hard to see targets… I use that argument specifically because of CoD and CoD-like games that push “realistic” settings where all you see is brown brown brown. Halo at least has a splash of color (although not quite as much as I like, but that’s neither here nor there). Halo generally has very visible player characters due to their armor color popping out against the background.

    My issue with ADS is that I think it is going to interfere with the quicker game pace. Either the ADS people are going to get rekt and stop using it (in which case ADS is a pointless addition), or ADS will get a buff to the point that it will be too good and people will not use their mobility quite as much for fear of some far off guy in a corner sniping people from halfway across the map with an assault rifle.

    I miss this kind of twitch gameplay. The maintenance of resources (health and ammo), while keeping insane amounts of speed in order to just stay alive… I love it:

  9. Warlock Lowk November 12, 2014 at 3:47 am -      #9

    According to the behind the scenes there no decrease in accuracy when firing from the hip regardless of using guns with sights or a smart scope.

  10. OriginalA November 12, 2014 at 3:58 am -      #10

    So ADS probably will just increase accuracy over the default balance. … which still, in effect, nerfs the hip firing because now you have a more accurate firing mode. The fact that they said they aren’t nerfing the hip firing will probably mean that ADS will be useless, in which case it should be removed altogether.

  11. Hitman H94 November 12, 2014 at 6:49 am -      #11

    I just preferred the full zoom of the scope if that makes sense.

    “According to the behind the scenes there no decrease in accuracy when firing from the hip regardless of using guns with sights or a smart scope.”
    Yeah that is right, weapons are still as accurate in hip-fire as they always have been.

    I don’t think I made it clear so my bad on this part but not all weapons have ADS, only those with a scope, so weapons like the BR and DMR. Every scopeless gun has a zoom like in CS.-
    Pretty sure 343i said something along teh lines of, “If every is using the zoom/ADS we have broken the game.” So it is probably balanced well.

  12. OberHerr November 12, 2014 at 8:54 am -      #12

    The ADS is, from what we know, only a cosmetic change. The accuracy of guns isn’t affected, and while it may help people track targets, the movement speed of the player isn’t change. The Rocket Laucher seemed to lock on with it in one of the clips they showed, but I can’t imagine its gonna do too much besides help you be more precise with your shots over longer range. I prefer the ADS mechanics of other shooters over Halo anyways, so I like this direction they’re going.

    The only thing I dislike is the lack of shield recharging while sprinting. I never thought it was an issue before frankly, and I never understood why people disliked sprinting so much in the first place. It only sped up the gameplay and increased map size.

  13. Guardian Dualgunner M1911A1 November 12, 2014 at 11:02 am -      #13

    I have really only ever owned Halo: Reach and Halo: 3, though I did play CE on my friend’s PC and we had a MP network set up in my highschool that we played when bored.

    That to say, I’m not the biggest Halo junkie, nor am I an MS fan in any sense. (Not a Sony fan either, I choose consoles for exclusives). I got the PS4, so my opinion means even less about the ADS thing, buuuut…

    In my opinion, ADS (Aim Down Sights? Never heard the term before, always just called it ‘Iron Sights’ but this makes more sense) revitalized shooters for me. I enjoy the mechanic of it personally; it makes me feel like I am aiming with more than a mark on the screen.

    I don’t know and cannot say if ADS will be a good addition to the series. All I can say is I’ve seen it done well, and it has always added to my experience, both SP and MP.

  14. erickyboo November 12, 2014 at 2:17 pm -      #14

    Guys, imagine the standard halo zoom in… with the cosmetics of the gun and stuff. There you go, not true ADS mechanic. One change is the stabilizer mode.

    But two of my friends think it’s like CoD… ugh.
    I tried recording the time to kill for BR. Around 1.45s.

  15. the_man_with The_Answers November 12, 2014 at 7:25 pm -      #15

    Like Ericky said, it isn’t really changed. It still looks to be “click to scope” not ADS like CoD. It just looks more like it I guess. They talked about being de-scoped when shot, which would be borderline impossible with the “Hold LT to aim.”

  16. OriginalA November 12, 2014 at 9:35 pm -      #16

    There is a mechanical change to the aiming system. Check out 3:05 on the video in the opening post. An Assault Rifle is being fired from ADS (or at least a zoom); you can’t do that in previous Halo games.

  17. Warlock Lowk November 12, 2014 at 10:21 pm -      #17

    Around 3:37 where they talk about the smart scope

  18. OberHerr November 12, 2014 at 10:54 pm -      #18

    We know you can. But its just a aesthetic thing, with some chance for more precision. As far as we know though, it doesn’t increase accuracy or do anything besides the zoom.

  19. the_man_with The_Answers November 13, 2014 at 2:08 am -      #19

    It’s still “click to zoom” like every Halo since CE. Difference being every weapon, or more weapons at least, have it, along with an aesthetic change. Instead of the zoom just looking like a scope, you now get a tacticool iron-sight looking picture.

  20. OriginalA November 13, 2014 at 3:21 am -      #20

    “Difference being every weapon, or more weapons at least, have it”

    This is the part that concerns me. If every weapon has it then every weapon has a new secondary fire feature that offers advantages over the regular fire feature. Weapons will be balanced around this feature to some degree. It will almost certainly slow the game down in some respect. And I don’t like that.

  21. OberHerr November 13, 2014 at 7:36 am -      #21

    Why would they have to be balanced? Insofar as we know, its just makes your screen zoom in for more precision. That’s it. A lot of guns could already zoom in, this just allows it for the automatics and guns like the Plasma pistol. And even if it does increase accuracy, you get pulled out of it if your shot. So I can’t imagine it changing much besides helping out in the initial attack on someone, or long distance shots.

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