Halo Vs Destiny

Halo Vs Destiny

Suggested by Jolttra

Bungie left Halo behind to make Destiny. Now let’s see which is the stronger universe.
Round 1: Ground Combat
Round 2: Space Combat
All factions allowed. No named characters no superweapons.

Which side wins?

Admin’s note: – How about Round 3: – Best online multiplayer experience?

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72 Comments on "Halo Vs Destiny"

  1. Neon Lord October 10, 2014 at 7:05 am -      #1

    Doesn’t Halo outnumber Destiny massively?

  2. Private Khaos October 10, 2014 at 7:18 am -      #2

    I’ve had more fun with Destiny than Halo but they get wrecked by the numerous forces of Halo

  3. OberHerr October 10, 2014 at 8:18 am -      #3

    Technically most Guardians beat out most of Halo’s forces with some ease, seeing as they easily have more powerful weapons and armor, and groups of three take on small armies with ease. But that’s on the ground. Space….we know almost nothing of Destiny Space combat, and insofar as we know, even in the Golden Age, they only had control over Sol, and not much else past if any.

    So…Halo stomps. Specific fights, like MC vs. a Guardian, likely end in a Guardian win, but overall, its a win for Halo due to sheer size and space combat.

    Doesn’t help that Destiny’s “story” doesn’t exist….though we do have some decent feats for the Vex….

  4. Private Khaos October 10, 2014 at 8:30 am -      #4

    I agree with Ober, Destiny’s ground forces are more powerful than Halo’s due to the Guardian’s having more powerful abilities. Plus the Vex have some pretty strong units and feats. I can see that giant ass Hydra wrecking many troops into oblivion. We should really make this a ground battle for more fairness. It’ll be a more interesting battle this way

  5. Ragnorke October 10, 2014 at 9:38 am -      #5

    Round 3:
    My fondest multiplayer memories come from Halo Reach. It was an absolute blast.
    Although, i am a die hard MMORPG player, and love me some good Raids…

  6. Commander Cross October 10, 2014 at 11:00 am -      #6

    Where does Red vs Blue factor in all this?
    Destiny needs a response for Red vs Blue.

  7. TheSorrow October 10, 2014 at 11:26 am -      #7

    We know way too little about Destiny to make a firm judgement on who is stronger. It’s basically going to come down to how strong the Darkness is, but I don’t feel like searching through dozens of Grimoire Cards to find relevant information.

  8. Jolttra October 10, 2014 at 11:29 am -      #8

    Hey , they did mine. Awesome. I didn’t really think about online multiplayer because I was more interested in the Universe then the game. I like to keep tabs on how sci-fi series compare to each other and I couldn’t find any info on the game. I figured Halo would be a good first battle to test Destiney’s power. Didn’t realize how small the Destiny Universe was, through.

  9. Ragnorke October 10, 2014 at 12:21 pm -      #9

    @ Jolttra
    Ground battles are definitely still debatable.

    You know what would be an AMAZING sci fi match?
    Guardians vs Warframes.

  10. Rookie October 10, 2014 at 12:58 pm -      #10

    @Ragnorke

    “You know what would be an AMAZING sci fi match?
    Guardians vs Warframes.”

    Funny thing, I already suggested something like this, but not in group combat. Instead I used series of one-on-one battles, search and kill style.
    Side with most victories will win.
    Sounds silly, I know, but I was curious about how Guardians will do in battle against Warframes.

  11. Xornell October 10, 2014 at 1:50 pm -      #11

    Plot twist: They’re the exact same game. This is like when Call of Duty made Modern Warfare 3 and everyone still bought it despite it being the same thing as MW2.

    “My fondest multiplayer memories come from Halo Reach. It was an absolute blast.”

    2nd. Non-retarded plot, customization main character, epic map editor, actually fun new vehicles/weapons/whatever, decent multiplayer = best Halo game.

  12. Warlock Lowk October 10, 2014 at 2:01 pm -      #12

    “they only had control over Sol, and not much else past if any.”

    Cabal appreantly own a lot more then just Mars. But like its been mentioned we don’t really have much on info.
    One thing I’d like to note is that they have shields that survive blast that can vaporize big 800pound space turtles in armor. And that they have a tanks the size of a large building.

  13. Warlock Lowk October 10, 2014 at 4:53 pm -      #13

    Oh yeah Respawning is canon for Guardian. With something similar to “the darkness” covering an area they can just keep resurrecting where they were killed.

  14. trexalfa October 10, 2014 at 5:22 pm -      #14

    Has Destiny anything similar to the Forerunners? If not, I’m thinking Halo would stomp.

    Warrior-Servants will keep anything on the ground controlled, and space battles would be a cakewalk. If Destiny hasn’t got anything resembling them, that is…

  15. the_man_with The_Answers October 10, 2014 at 5:58 pm -      #15

    On the ground, while Guardians may be marginally superior to S-IVs, they are going to be vastly outnumbered. They have a small presence anywhere but Earth, and even then they are going to be vastly overwhelmed by the thousands if not millions of troops that the UNSC and Covenant can dump on them.

    Space combat is clearly in favor of Halo. We haven’t seen any large combat-capable craft in Destiny, and even the player ships only look lightly armed. One or two UNSC frigates and/or Covenant Corvettes could probably lay waste to whatever “Fleets” Destiny has.

  16. Knukails October 10, 2014 at 6:16 pm -      #16

    If all factions are available then Forerunners are available. As are the flood. Whether the flood are Forerunner era or Halo era *shrugs*

  17. Warlock Lowk October 10, 2014 at 6:17 pm -      #17

    “Plot twist: They’re the exact same game.”

    Cant be a plot twist when they’ve pretty much stated they were going for Halo: the mmo.
    Also aside from being FPS, seems more Similar then exactly the same.
    ===
     “This is like when Call of Duty made Modern Warfare 3 and everyone still bought it despite it being the same thing as MW2.”

    It more like an expanded on mixture then being an outright copy. Halo odst’s city map(×4), reach & 4’s armor abilities built in, the standard fps multiplayer stuff. Then they added invetory, hub, spawnable mounts, and loots system like most mmo. Unless I seriously missed out on something in Halo 4 I don’t think that any one halo had all of what Destiny has as a whole.

  18. Warlock Lowk October 10, 2014 at 6:19 pm -      #18

    “If all factions are available then Forerunners are available. As are the flood. Whether the flood are Forerunner era or Halo era *shrugs*”

    Unless stated otherwise I think it’d be as they currently are.

  19. trexalfa October 10, 2014 at 6:24 pm -      #19

    So the Flood don’t have Keyminds nor Star Roads?? Geez, instant stomp prevented.

    But still, the Flood will scalate to the point they were in the Forerunner-Flood War if left unchecked.

  20. Ragnorke October 10, 2014 at 6:32 pm -      #20

    @trexalfa
    Holy shit, i haven’t seen you in forever…

    @TMWTA
    ” They have a small presence anywhere but Earth, and even then they are going to be vastly overwhelmed by the thousands if not millions of troops that the UNSC and Covenant can dump on them.”

    Well.. each guardian is worth a few thousands if not millions of regular troops & even Covenant-esq aliens.

  21. Warlock Lowk October 10, 2014 at 6:52 pm -      #21

    Feats(And placeholders I guess)
    Some guardians and weaponry in action

    www.youtube.com/watch?v=jS1BM9XRgvw

    Some of the best Guardian gear is tough enough to laugh off pointblank gunfire.

    Even the lightest armor is mentioned as being able to last against skiff(transport ships guns).

    Ghost max detection range is the distance between earth and the moon.

    Vex can travel instantly across star systems

    Have a base outside of time.
    ===
    “Space combat is clearly in favor of Halo. We haven’t seen any large combat-capable craft in Destiny, and even the player ships only look lightly armed.”

    Hive transport ships can warp into place and Vex just straight up teleport. Using either of those could help bring down ships from the inside couldn’t it?
    ===
    “On the ground, while Guardians may be marginally superior to S-IVs, they are going to be vastly outnumbered.”

    But unlike spartans they can be resurrected.
    Also they do have the vex and cabal with them. Both have units that can be a bit of a bullet sponge. One can teleport. the other has units that can enter and mess with tech like they did with Rasputin AI.

  22. Warlock Lowk October 10, 2014 at 7:27 pm -      #22

    The prcess in which you wait to be respawned mentioned Ikora Rey.
    “I know the Crucible is unforgiving-but that’s why it’s valuable. Show me that you don’t spend all your time as a pool of particles waiting to be reassembled by your Ghost”
    -A request from Ikora part II

    As long as a guardian Ghost remains active it should be capable of bringing said guardian back. Just like how it does in the beginning.
    ===
    So how long did it take for Halo to get a lot of detailed lore?
    Beyond.
    It is a place, a place casting shadows and emotion.
    It’s a real place, I know.
    One hot blue sun, say. And other suns too. Five? I like seven better. What I’m recalling is a giant star with a family of six smaller suns, and you could spend days and nights counting all of the planets circling those suns…except there are no planets. Not anymore. The powers in charge have carved up all of the worlds, and maybe a brown dwarf or two for good measure. With that rubble, they fashioned a topologically creative enclosure, a twisting of space and time sealed behind doors that admit only those who know the magic words. The bones of a hundred planets have been cut smooth and laid out like a floor, a polished and lovely floor creating vast living spaces. A floor bigger than ten thousand worlds, catching the fierce glory of the seven suns. For light, for food. For beauty. And nothing escapes. Not heat, not gravity. Not even the faintest proud sound.
    It could be anywhere. It can live in the cold between galaxies, or folded up inside matter, near enough to touch right now…
    I remember it and maybe it’s exactly as I describe it. Seven suns wrapped inside magic. Or it’s something else entirely, perhaps. A place still fat with life. An abundance of sentient souls, some decent, maybe a few of lesser quality, and everybody stands about or floats about, or they bounce between dimensions. The point is that the residents of this hidden realm live inside a bottle so perfectly hidden that they can’t see beyond their own borders. Which shapes a mind in very specific ways.
    But, Beyond is their name for a mysterious, doubtful realm that they can’t see.
    Which is us, of course.

    -Ghost fragment” Ghost
    I wanna know what the hell is going on in that^

  23. Warlock Lowk October 10, 2014 at 7:58 pm -      #23

    “A Guardian’s ship might, in theory, reach Saturn, especially if supported by a larger vessel and good navigational data. But the hazards of the Reef and the Deep Black beyond threaten to devour anyone who makes the attempt.”
    -Grimoire: Satarn

    So yeah, team Travler would have to rely on the other members of it’s universe if it wants to get anywhere.

  24. erickyboo October 10, 2014 at 8:23 pm -      #24

    “Where does Red vs Blue factor in all this?
    Destiny needs a response for Red vs Blue.”

    Red versus blue is not halo canon… period…

    I think people seem to be overestimating destiny. It kind of is a mess in terms of feats.


    One thing I’d like to note is that they have shields that survive blast that can vaporize big 800pound space turtles in armor. And that they have a tanks the size of a large building.”

    Vaporization in destiny… hard to know the mechanics. A lot of it is due to space magic pretty sure. Some guardians have mêlée which supposedly disintegrate targets… but only if the enemies HP allows it. So how do we even filter out and try to understand the space magic? And the shields can also be brought down by things which don’t vaporize, or come close to, 800 pound space turtles.

    “Well.. each guardian is worth a few thousands if not millions of regular troops & even Covenant-esq aliens”

    Worth as in? You could also argue that Spartans are worth a lot of troops too in effectiveness. As per Frankie interview, Spartan-IVs in MJOLNIR Gen 2 are comparable to IIs in their old armour.

    The video also shows a cabal with the machine gun shooting at a boulder… and the boulder doesn’t seem to get fractured a lot… since it’s mars… we should know the composition of the boulder.

    “Some of the best Guardian gear is tough enough to laugh off pointblank gunfire.

    Even the lightest armor is mentioned as being able to last against skiff(transport ships guns).”
    Could you quote what it says? Not sure how powerful some weapons are. I do know that a lot of the weapons do seem to have considerable travel time. Take a scout rifle, jump, shoot and watch the bullet.

    “Ghost max detection range is the distance between earth and the moon.”

    Detection of what? Ghost doesn’t seem to detect the hive a few many meters in one of the first missions.

    “Vex can travel instantly across star systems

    Have a base outside of time.

    That’s presented as a NLF nearly. Vex seem to need their complex networks to be able to teleport larger distances.

    “Hive transport ships can warp into place and Vex just straight up teleport. Using either of those could help bring down ships from the inside couldn’t it?”

    Again, limits. And if they were to come in, open the airlocks and suck them out.
    ““On the ground, while Guardians may be marginally superior to S-IVs, they are going to be vastly outnumbered.”

    But unlike spartans they can be resurrected.
    Also they do have the vex and cabal with them. Both have units that can be a bit of a bullet sponge. One can teleport. the other has units that can enter and mess with tech like they did with Rasputin AI.”

    I still think IVs have things going for them. Mechanical Prometheans do have their share of bullet sponginess, and certain covenant units. Didn’t the cabal use some sort of terminal, that was linked in? Physically there?

    “So how long did it take for Halo to get a lot of detailed lore?”

    Before halo combat evolved even came out.
    And I’m not sure what it is.

  25. Blazing Waffles October 10, 2014 at 8:52 pm -      #25

    Guardians having stronger armor than regular marines and ODSTs I can imagine, but Spartans? The Guardians seem rather more fragile to me. Also, their weapons seem Covenant-level. Anyone care to explain how they’re better than Halo’s? Not saying it’s wrong, mind you, I’m merely curious.

    On the other hand, the forerunners shitstomp anything and everything Destiny has.

  26. Warlock Lowk October 10, 2014 at 10:04 pm -      #26

    “Vaporization in destiny… hard to know the mechanics. A lot of it is due to space magic pretty sure.”

    It’s seems it generally done via aplication of a lot of energy. Like Arc blade seems to be that you are basically hitting then with enough energy it annihilates them.
    “and when your knife finds a target it discharges a snap of annihilating current.”
    ===
    “but only if the enemies HP allows it.”

    Considering there are examples of Guardian power outside of gameplay either showing or mentioning it. Pretty sure that’s either a gameplay mechanic or a durability feat for Guardians enemies.
    ===
    “So how do we even filter out and try to understand the space magic?”

    Well they do have entries explaining what happens like I shown above.And the type of power they are using, void is dark matter and gravity, Solar is fire and heat, arc is electrical.
    I think most of the space magic is more on there part in that they are able to just summon/channel/create(?) enough energy to do what they do to there enemies.
    ===
    “And the shields can also be brought down by things which don’t vaporize, or come close to, 800 pound space turtles.”

    The Cabal’s shields are pretty much invincible, there like the Halo brand Hunters of the Destiny. What are you either A. Using or B. Talking about.
    ===
    “Could you quote what it says?”

    “The Cabal centurion opened up on her at point-blank, and we heard the most fearsome sound. She was laughing.”
    -Titan armor: Monitor Type 2
    Simple plates and wire lining are enough to stop a Skiff’s main guns – when charged with Light.
    -Hunter armor: Forester 2.1B

    The first is high-grade stuff reserved for experienced Guardians. The other notes that it needs light, So I think that might means it only applies to guardians wearing it.
    ===
    “Not sure how powerful some weapons are. I do know that a lot of the weapons do seem to have considerable travel time. Take a scout rifle, jump, shoot and watch the bullet.”

    To be fair I don’t think they rely on kinetic damage to put the hurt on you.
    The fallen tend to use arc energy, sort of like what titans and Hunters use for there grenades and melee.
    Though the rifle that has projectiles that follow you is molten metal so thats more of a heat thing. Same for their shotgun which fire explosvie shrapnel, which lables it as solar damage.

    The Cabal seem to focus on solar damage and explosives.
    “The workhorse of the Cabal field arsenal, this weapon’s apparent simplicity belies the technology behind it. Each round is a microrocket capable of efficient operation in varying environmental and gravitational conditions. Standard-issue warheads mount a duplex explosive that combines an armor-piercing penetrator with a flesh-shredding shrapnel bus.
    Cabal forces on Mars favor rockets with low velocity but high impact, perhaps due to their effectiveness against the Vex. In Guardian parlance, these weapons deal Solar damage.”

    -Slug rifle
    This weapon fires salvos of explosive rounds designed to incapacitate, disorient, and destroy. The weapon feeds ballistic data to each projectile at the moment of launch, coordinating the salvo for maximum effect. These weapons deal Solar damage.
    -Projection Rifle
    This devastating squad support weapon is capable of completely halting enemy advances with a hail of microrockets. It performs so well that it has undergone very little enhancement or modification since its introduction. The Cabal’s Colossus heavy infantry units wield Heavy Slug Throwers to devastating effect. In Guardian parlance, these weapons deal Solar damage.
    -Heavy Slug Thrower
    ===
    “That’s presented as a NLF nearly. Vex seem to need their complex networks to be able to teleport larger distances.”

    They pulled off the mass teleportation thing in areas were they don’t have anything set up. Like when you go after the Archon Priest, which is well into fallen territory. Or on Mars.
    And the Base outside of time doesn’t really relate to that. Even if it does require something that would make it more difficult to access with Vex help or knowledge on them.
    ===
    “Again, limits. And if they were to come in, open the airlocks and suck them out.”

    Never said anything on distance. Even though they are stated to having seen places beyond the sol. So they’ve got pretty good distance. Might not be pinpoint but it still pretty good they do so without crashing into anything on their way through. Covie ships tend to be huge don’t they?
    ===
    “I still think IVs have things going for them.”

    Physical stats. Guardians seem to be peak human at best, they can be enhance with thier power and armor but yeah don’t think they are outrunning or out-muscling a Spartan. Maybe if they are Exo. The stranger seems to crush the Vex with her foot pretty easily.
    But yeah Spartan hve the physical advantage Guardians have the powers… and possibly the weaponry is the stuff I’ve heard about the arms and armament guide are true.
    ===
    “Before halo combat evolved even came out.”

    Aww, no fair. All destiny got was the Grimoire. This is like Warframe all over again. I hope it last long enough for them to put out a some books or comics. They’ve got a potentially good story in the works but they just keep teasing me with bits.

  27. Warlock Lowk October 10, 2014 at 10:26 pm -      #27

    “The Guardians seem rather more fragile to me.”

    Well you are getting hit with stuff like armor-piercing explosive mircrorockets, missiles, and gravity/dark-matter energy blast among other things.

  28. trexalfa October 11, 2014 at 6:33 am -      #28

    @Ragnorke
    Yeah, didn’t really see anything interesting for a while on here. I definately have to suggest something…

    Anyway, I don’t believe the UNSC and the Covenant are even worth discussing. Se have heavy weights up there in Halo.

  29. Warlock Lowk October 11, 2014 at 8:18 am -      #29

    “Anyway, I don’t believe the UNSC and the Covenant are even worth discussing. Se have heavy weights up there in Halo.”

    Last I heard whats left of the Halo’s heavy weights currently are the Didact and the Prometheans. And One of those is no more courtesy of Halo Escalation.

  30. Malenfant October 11, 2014 at 12:38 pm -      #30

    All factions are allowed? The Forerunners smear Destiny. To quote myself:

    “I only brought up those ships to show the Forerunners production speed. Many of their ships are a lot larger. Fortress Class vessesls, for instance, are anywhere from 50 to 200 kilometers long. They are also pretty heavily armed. Here, for instance;

    “Halo Cryptum; ch. 37.
    The first fortress’s fighters moved in, surrounding one of the primed Halos and engaging its sentinels. Simultaneously, four cruisers sent white-hot beams to points around the targeted installation. Sentinels intercepted some of those beams, partially deflecting them but also absorbing and sacrificing. Other beams struck home, carving canyon like gouges across the mottled inner surface and blowing blue-white plumes of debris and plasma from the edges. The interior spokes began to shimmer and fade. The Halo could not hold together against this onslaught. It bent inward, wobbled. Fascinated, I watched as huge sections of the ring twisted like ribbon, giving way to destructive nodes of resonance, then rippled in sinus waves—and separated with agonizing majesty.”

    Four cruisers were able to shatter one of the 12 original Halo installations. It’s slightly hard to gauge just how durable a Halo is, but in Primordium we get this;

    “Halo Primordium; ch. 9.
    Within a couple of hours, we were walking over irregular sheets of gray, flaky crust, overlaid with a powdery white char that tasted bitter on my tongue—bitter, burnt, nasty. What passed for natural landscape overlying the layer of bedrock, itself little more than a veneer, had been burned away, as if the Gods had decided to drop sheets of fire and destroy anything living. Hundreds of meters ahead, blocking our path decisively, jagged sheets of blue-gray foundation material had peeled back, pushing aside the white char and crust and exposing a great gaping wound in the Halo itself. Ruin laid over ruin. We walked around the towering, curling, jagged edges of that hole, pausing once only to peer into a pit at least four or five kilometers across. None of us could speak, looking down through layer after penetrated layer of smashed, ruptured architecture and melted machinery—down many hundreds of meters, to be plugged at the bottom by shapeless black slag. And yet—for the Halo, this was but a minor wound, not nearly as large as the great black smear we had seen high up on the sky bridge. Replacing our region of the wheel, our tile, was apparently not necessary. Not yet, at any rate.”

    That was a detonation on the surface of Installation 07. It’s been calced at roughly 1.4-1.7 exajoules(which equates to 350-400 megatons)… and was only considered a minor wound to the structural integrity of the Installation.

    There’s also the instance when 49 Sentinels defeating a one-mile long Convenant warship in Ghost of Onyx, with a single lance from one of them depleting the ships shield and boring a hole straight through a ship. The aftermath reveals no only has the shield been completely depleted, but a cylinder about the volume of 90,000 m^3 having been bored into the ship. Here’s the quote;

    “Ghosts of Onyx; ch. 36.
    “Responding. Full strength confirmed.” Will rechecked the alien controls. “No error,” he said. “They’re up this time.”
    “If those aren’t nukes,” Fred told them, “there’s no way something that small can penetrate Covenant shields.”
    Fred watched the holographic viewer as the hostiles approached. It was like watching a tide come in, and Fred remembered one of Deja’s childhood lessons: jellyfish swarming the tide lines on an Australian beach. One sting from the tiny invertebrates caused tissue necrosis and paralysis. A hundred was overkill-lethal.
    “Back us off. Will,” he ordered.
    “Something’s happening,” Linda said.
    The image in the viewer zoomed in on a cluster of the spacecraft. Seven of them moved into a line. The view pulled back and revealed other identical formations. Seven of these lines stacked into an elongated triangle, and the spheres within the forty-nine-craft pattern glowed red-hot.
    “Hard to port!” Fred cried. “Emergency power to shields.”
    The deck tilted.
    “Answering hard to port,” Will cried.
    A blast of golden light overwhelmed the image in the viewer. The frame of Bloodied Spirit resounded like it had been struck with a hammer. The artificial gravity failed and Fred gripped the railing.
    “Starboard side hit,” Will said. “Shields destroyed.”
    Fred moved his hand over his console and Bloodied Spirit appeared on the viewer. A gaping crater of blue hull armor smoldered white-hot. Crystalline electronics crackled, and severed plasma lines spewed fire. As the ship turned, Fred saw the hole was five decks across and had punched clean through to the port side.
    “Main plasma pressure nil,” Will reported. “Cycling to fuel cells. Slipspace capacitors holding charge. We have enough power to jump.”
    Linda looked to Will and then to Fred and nodded. Fred watched as more alien drones crystallized into triangular lattices. Individually they were no match for even a Covenant single ship. Combined they packed enough punch to atomize Bloodied Spirit.”

    Keep in mind that those Sentinels will be being produced in the trillions, at least.


    As far as ground combat goes, the Forerunner’s Combat Suits are specifically tailored to survive in any number of hostile environments, including but not limited to: outer space, areas of high, fatal radiation, hostile environments such as volcanoes or planets with poisonous atmosphere’s, and high gravity areas. Their suits also self-repair themselves and their occupants:

    “I was awake again, looking down from a transparent platform—perhaps the flagship of the Master Builder—upon the wreckage of a city. The light came from an horrific plasma ball rising on the horizon, shooting forth subsidiary streams of matter pattern interference—mass converting into both electromagnetic radiation and vacuum energy. Shields darkened, but not before I felt another tingle and was temporarily blinded.

    My armor would have a real job to do after all this to repair the radiation damage” ~Halo, Cryptum.

    Their armor is also mechanically augmented to strongly superhuman levels of strength. And then there’s the craziness of the city-busting mecha that are the Sphinx’s.

  31. the_man_with The_Answers October 11, 2014 at 2:22 pm -      #31

    Should be noted that the UNSC and Covenant use a wide variety of vehicles and aircraft. Destiny doesn’t seem to have any reasonable response to a large presence of heavier vehicles, or any close-ground support aircraft.

  32. Warlock Lowk October 11, 2014 at 2:52 pm -      #32

    “Destiny doesn’t seem to have any reasonable response to a large presence of heavier vehicles, or any close-ground support aircraft.”

    What about this?
    These huge armored vehicles sport an incredible arsenal of weapons, tailor-made for massive area denial. The Goliath’s main gun is almost certainly capable of engaging spacecraft.
    Grimoire: Goliath Tank

    or Walkers
    Walkers are immediate and deadly threats, having ended the Light of countless Guardians. The Fallen do not hesitate to deploy them to provide overwatch for their salvage and extraction crews. Walkers are also commonly used as blocking forces to guard key Fallen assets. At the Battle of Twilight Gap, Walkers engaged in a thunderous artillery duel with the City’s gun positions.
    Grimoire: Walker
    also notes city’s guns.

    Also hydra and types of it could also be good using their shields to defend against the heavier fire while still able to blast back on their own.
    “Our shots dissolved in the translucent matrix around it, useless.”

    The Hydra is a miniature fortress. Despite its physical slowness, it is a rapid processor of the data fed to it by other Vex, and what it lacks in mobility it makes up for in impregnable defenses and rock-melting firepower.”
    -Grimoire: Hydra.

  33. OberHerr October 11, 2014 at 5:30 pm -      #33

    None of that matters if they can’t engage air forces effectively, and certainly doesn’t if anything in space isn’t able able to beat out Halo’s Forces. Frankly, they lack feats. We know they DO have some form of space combat. We just have no idea how it works, or what its power would be. And without that, Destiny is stomped.

    Which sums up Destiny pretty well actually. We have no idea on numbers, except that the Vex apparently are intergalactic, the Cabal has done more than Mars, the Fallen were once a great nation, etc. We don’t know. We don’t even know how far humanity got into Sol. On the ground, Destiny has a lot of stuff to use to take on Halo on the ground, and just the ground admittedly, if we take rough ideas of durability by how strong Guardians in armor are, as well as how effortlessly they take on armies….but its just not enough really.

    Goddamn this game would be awesome if it allowed us to fly our ships….or visit the city….or observe the various factions in more than just a war state….

  34. Warlock Lowk October 11, 2014 at 5:59 pm -      #34

    “None of that matters if they can’t engage air forces effectively, and certainly doesn’t if anything in space isn’t able able to beat out Halo’s Forces.”

    They can act as anti-air defenses while infantry focuses on the fight. I’m mostly focused on ground scenario. Space is definitly on Halo’s side.
    On the ground Destiny has a few place which could serve as bases that would be difficult to assualt or even get to. Even if they manage to get into the vault of glass they are dealing with some reality warping killers that don’t even have to hit you.
    Meanwhile most of the bases Halo force can set up fall under things that Vex or Hive could teleport into. They may have the air advantage but Destiny has better odds at striking Halo’s force at their hearts.

  35. the_man_with The_Answers October 11, 2014 at 9:39 pm -      #35

    “What about this?
    These huge armored vehicles sport an incredible arsenal of weapons, tailor-made for massive area denial. The Goliath’s main gun is almost certainly capable of engaging spacecraft.
    Grimoire: Goliath Tank”

    It’s main gun that, while powerful, has a relatively slow turning speed and a miserably slow charging rate? That can be thwarted by a Guardian jumping?

    “Walkers are immediate and deadly threats, having ended the Light of countless Guardians. The Fallen do not hesitate to deploy them to provide overwatch for their salvage and extraction crews. Walkers are also commonly used as blocking forces to guard key Fallen assets. At the Battle of Twilight Gap, Walkers engaged in a thunderous artillery duel with the City’s gun positions.
    Grimoire: Walker”

    Which is even slower than the Goliath in both overall speed and weapon speed. It’s like a vastly cut-down Scarab and not nearly as effective.

    “Also hydra and types of it could also be good using their shields to defend against the heavier fire while still able to blast back on their own.
    “Our shots dissolved in the translucent matrix around it, useless.””

    The extremely directional shield that it appears to have no control over its movement? Where one has to simply wait a few seconds for it to become defenseless again?

    “They may have the air advantage but Destiny has better odds at striking Halo’s force at their hearts.”

    The closest things they are going to get to any factions’ “hearts” are essentially the equivalent of “fingers.” No halo faction is ever going to be at risk here. They can just pump troops in. I mean, Guardians are the most lethal opponent, and they basically come from a single city. A city that, at most, is going to have a population of a few million and Guardians being exceptionally rare among that population as far as percentages go. What’s even more depressing for Destiny is that, despite this tiny presence, none of the other factions can effectively challenge The Last City.

    And if the Flood were to be introduced anywhere…

  36. Warlock Lowk October 11, 2014 at 10:35 pm -      #36

    “It’s main gun that, while powerful, has a relatively slow turning speed and a miserably slow charging rate? That can be thwarted by a Guardian jumping?”

    Didn’t it also have a homing missile spam as well? Also leading could help. The blast while not supersonic is still pretty quick and beside for out of atmosphere stuff and several other ships don’t seem to be that fast when engaging with an enemy force.
    ===
    “Which is even slower than the Goliath in both overall speed and weapon speed. It’s like a vastly cut-down Scarab and not nearly as effective.”

    But I though the Scarab had a pretty short range. Walkers are used for artillery so should they be able to strike them for the Scarab is able to.
    Besides that can most scarabs be taken down by one guy. Or did they patch that problem. Becasue Guardians and teleport or stealth in up them. Vex can teleport. And wizards can fly.
    ===
    “The extremely directional shield that it appears to have no control over its movement? Where one has to simply wait a few seconds for it to become defenseless again?”

    They are capable of building larger versions with larger shields. And even without that are armored enough to take a pounding.
    Models like Templar are built with a 360 shield.
    ===
    “They can just pump troops in.”

    1. They don’t know how to enter it.Even if they did.
    2. Inside are multiple reality warping beings that can kill a whole squads just by looking at one member. Plus other beings that can be summoned that just apply a what is essentially a death spell to any enemy in the area.
    Like the Oracles and the Templar, the Gorgons reputedly possess the ability to define what is and is not real. Whatever they perceive becomes subject to erasure at their will. Until a countermeasure can be found, Guardians must avoid their gaze at all costs – or reply to any detection with immediate, overwhelming force.
    ===
    “The closest things they are going to get to any factions’ “hearts” are essentially the equivalent of “fingers.” No halo faction is ever going to be at risk here.”

    Why not? They didn’t seem to do so well against the Prometheans in the Spartan ops when they came aboard. They essentially did the same thing Vex do. Teleport in mass and swarm.
    ===
    ” What’s even more depressing for Destiny is that, despite this tiny presence, none of the other factions can effectively challenge The Last City.”

    It’s mention several times its because of the Traveler’s aid. The thing with power to go around terraforming planet, allowing people to open pockets in the universe, shear reality, and rise from the dead.
    ===
    “And if the Flood were to be introduced anywhere…”

    Yeah yeah yeah I get it. Halo wins….. Cabal still blow up planets and can lock some in stasis. So :p

    I hated the flood even before I started having to debate against them. Now they’re twice as annoying.
    Don’t they need to reach a certain level with a Gravemind or something to start being able to affect machines?

  37. OberHerr October 11, 2014 at 11:04 pm -      #37

    “Don’t they need to reach a certain level with a Gravemind or something to start being able to affect machines?”

    Nah. They just become better at it. The still mess them up if I recall.

    And I should say, while the Last City is probably gonna fall, the reason its still alive is BECAUSE it has a near limitless source of super soldiers, and is protected by what seems to literally be a god. I mean, heck, Earth is overrun by the Hive and Fallen from what we can tell. I can’t imagine they aren’t constantly trying to take it. Not even counting Cabal and Vex attempts that I’m sure happen.

    This is why I wish Bungie had given done with Destiny for its main story what they did with Halo. It could have been so cool….

  38. Warlock Lowk October 11, 2014 at 11:40 pm -      #38

    “This is why I wish Bungie had given done with Destiny for its main story what they did with Halo.”

    It seem like they did. The story was basically how I remember Combat evolved. Put at a place without knowldge of place, bad aliens, losing fight, fight bad aliens, stop aliens from doing the bad thing, little exposition sprinkled througout. Boss battle yay we did it.
    The problem is they put in the Halo 2 style ending for their first chapter. You don’t put a squeal ending in the first part. Thats just mean.
    Then put all the useful info in exclusive EU like the arms and armament field guide that has all the stats for weapons. Which also seemed to be repeat of the teraton fiasco.

  39. OberHerr October 12, 2014 at 12:35 am -      #39

    I could see Destiny actually having some of those higher end stats for their weapons. The weapons alone make no damn sense, like some having the ability to retrieve missed rounds, or infinite ammo guns. Destiny having reality warpers, time travel, teleporting, etc. makes those kind of stats not necessarily out of the question.

    What bugs me is they put you in a world that BEGS to be explored, to be explained, to be learned about, and then they pull that “I could tell you…” bullshit, and act like all the things they tell you is already set up.

    Why the hell should I care if we visit some Shrine of Oryx? Because a guy told me that it “must be destroyed” a second ago?

    “Its the Hive!” So? I just dropped them all easily with an thousand year old assault rifle.

    With Halo, they did some of that, but they did it well enough so the EXPLAINED shit by the end of it. Sure, there were still questions, like the Forerunners. And questions are fine if a sequel is on the way. But the problem is, while Halo set up its world and universe with initial questions like Destiny, it explained a lot of them by the end of it. It explained the Halo’s, the Flood, Guilty Spark, and the Covenant. Not a ton granted, but enough so that we got it. With Destiny, it does just that….but never explains shit. And worse, it mocks us with potential explanations, and acts like we’re silly if we don’t know that So and So new boss is VERY bad.

    Basically….I get a decent amount is in the Grimoire cards. And I’m ok with some being left out. But unlike Dark Souls, where the whole point is you figure stuff out because barely anyone tells you outright what the lore is, Destiny HAS people telling you this shit. But they never bother to actually explain or set up what their telling you.

    It frustrates me a ton because I genuinely love the world Bungie has made. But the problem is that I either have to go out of my way to read a tiny snippet of info that doesn’t tell me much on a certain race, or I have to wait until the DLC comes out to (hopefully) explain this shit.

  40. Malenfant October 12, 2014 at 1:03 am -      #40

    I still don’t see how Destiny surpasses the feats I posted above.

  41. GMoney October 12, 2014 at 1:27 am -      #41

    Not sure why this is being debated. Halo has 2 intergalactic factions that at their respective heights controlled a couple thousand planets while Destiny has 2 potentially extra-solar factions and a couple of other small ones. The only thing that could mess with Halo is The Traveler but it’s powers are undefined.

  42. OberHerr October 12, 2014 at 1:36 am -      #42

    Forerunners aren’t really in the fight.

    And I’m pretty sure Vex and Cabal are called intergalatic somewhere….but we don’t have numbers, or enough feats.

  43. Neon Lord October 12, 2014 at 2:35 am -      #43

    Current incarnation=No Forerunners.

    Or Flood for that matter afaik.

  44. Parry Boy October 12, 2014 at 2:35 am -      #44

    Halo wins… for once.
    ======================

    Side note: There’s too many FPS Sci-fi games that people tend to forget that 3PS Sci-Fi games exist.

  45. Ragnorke October 12, 2014 at 7:06 am -      #45

    EVERYONE agrees that Halo wins space combat. No one is debating that.

    The debate taking place is solely regarding ground forces.
    And since Destiny has a potentially infinite number of Master Chiefs with reality-warping-esq powers… It’s a decent match up.

  46. OberHerr October 12, 2014 at 12:03 pm -      #46

    Not sure on infinite, but it definitely seems to be able to resurrect them to some degree. Their definitely big threats though. But only Warlocks are really reality warpers. The rest just have a lot of raw power.

    The Vex have quite a bit of hax though…what with time-traveling, teleporting, and being a hive mind so they can all act as one.

  47. Malenfant October 12, 2014 at 12:06 pm -      #47

    @OberHerr/Neon Lord

    Try reading the OP. All factions are allowed.

  48. Warlock Lowk October 12, 2014 at 1:06 pm -      #48

    “Try reading the OP. All factions are allowed.”

    Didn’t note what era so rule are they are current. They aren’t doing so well currently.

  49. OberHerr October 12, 2014 at 2:55 pm -      #49

    Current Era, while the FR/Flood do exist, they are either too remote or much weaker than they would be in the era you presented quotes from.

  50. Malenfant October 12, 2014 at 4:10 pm -      #50

    “Didn’t note what era so rule are they are current. They aren’t doing so well currently.”

    Most of what I said still applies for them. and then there’s the Flood.

  51. OberHerr October 12, 2014 at 10:19 pm -      #51

    I don’t think we have much info on whether the Flood still exists. Pretty sure it does exist too some extent somewhere, since it was such a big thing it has to have some elements alive somewhere, but I doubt Halo could find it. Regardless, FR’s have no where near the abilities they had back in the day. To our knowledge, only one, maybe two, still exist. And, while they have some hax and are a threat, they aren’t anywhere near the level most of your quotes are from. And while I’m sure the two remaining ones, with the help of the Janus Key, could help out a ton…..we’re not really debating that. Its more of a “Halo ground forces, currently, vs. Destiny”

    I’m sure Destiny loses, but I just kinda want to establish some facts and give some reasons for why, while they aren’t gonna last, the Last City and Guardians aren’t no pushovers. Same goes for the rest of Destiny….we just unfortunately lack numbers and enough seen feats.

  52. Malenfant October 12, 2014 at 10:21 pm -      #52

    IIRC they still have Sentinels, don’t they?

  53. Neon Lord October 13, 2014 at 12:40 am -      #53

    “To our knowledge, only one, maybe two, still exist.”

    Which two? Didact died(?) in Halo: Escalation, and I don’t know about a second.

  54. erickyboo October 13, 2014 at 3:30 am -      #54

    I should address the posts later but for now..

    Ur-Didact isn’t dead… why do people think he’s dead? There is also a catalog unit that woke up and is active. So that’s two forerunners in the milky way galaxy. Then there are the forerunners who left. IsoDidact, and company. With Offensive Bias and stuff. Then there is Mendicant Bias which might still be alive at the lesser ark. The flood? They’re loose on the spirit of fire. The flood can do tech and upgrades of their own. They modified high charity to operate without the keyship and using precursor knowledge, slip spaced it from near Mars, to the lesser Ark. It didn’t go through the portal. So flood is active on SoF.

    I’m guessing halo count as a super weapon. Do nukes count as super weapons? Or composers?

  55. Ninja Xtreme October 13, 2014 at 4:28 am -      #55

    I feel like Destiny seriously needs it’s lore in the game, not in the internet. I can’t remember much of the story thanks to that. I feel like Destiny vs Mass Effect is a better match.

    Off topic, but Bayonetta 2 has a metascore of 92! Even better than Super Smash Bros. 3DS!

  56. trexalfa October 13, 2014 at 5:43 am -      #56

    Now someone told me that Destiny troops are supposed to be using stars as bullets and black holes as grenades. If this is true, they probably win.

    Also, Didact didn’t die in Escalation by Word of God fiat.

  57. Warlock Lowk October 13, 2014 at 6:52 am -      #57

    “Now someone told me that Destiny troops are supposed to be using stars as bullets and black holes as grenades. If this is true, they probably win.”

    No the bullets they use are either oversized or pack the same punch… Unless your talking about the golden gun in which case Idunnomaybe. Thing tends to outright obliterate stuff.
    Don’t think they’ve got blackhole grenades.
    ===
    “Also, Didact didn’t die in Escalation by Word of God fiat.”

    But… they dropped a chunk of halo on him. Thats some comic style villainy survival if thats true.

  58. OberHerr October 13, 2014 at 8:24 am -      #58

    Eh, I’m almost certain their guns are quite a bit more powerful than mere rounds suggest…

    But yeah, Didact is still alive, and I think the Librarian is too? Not sure on that one. And yes, sentienels are a thing, but we’re just not including them for fun debate reasons.

  59. erickyboo October 22, 2014 at 4:15 am -      #59

    They didn’t drop a halo section on him. He was in the control room of the halo section. It was dropped onto the planet. Librarian seems dead, but there’s another lifeshaper

    debateimgpile.tumblr.com/image/100654465849
    Spartan VS guardian? Super ability might be dodged.

    I did the vault of glass, those powerful models don’t seem plentiful. I think the prometheans are the appropriate force to send.

  60. Warlock Lowk October 22, 2014 at 1:28 pm -      #60

    “They didn’t drop a halo section on him. He was in the control room of the halo section.”

    Meh still, kind of surprised he’s still alive.
    ===
    “Spartan VS guardian? Super ability might be dodged.”

    Some Warlocks attacks can track slightly. Not a homing rocket but all it need it to be pulled in close.
    The others kind of rely on either a bullet or being in close range where it would be more difficult to backpedal away.
    ===
    “I did the vault of glass, those powerful models don’t seem plentiful. I think the prometheans are the appropriate force to send.”

    If there backed by guardians or other force that should make up for it considering the little space they have to invade through, they’d be capable of making a wall of slaughter.
    Also one oracle or gorgon can blind/kill and entire group. they don’t need to be plentiful as their enemy. The just need adequate defense. Like say a defender’s shield. or a good hiding spot.

  61. Hitman H94 October 22, 2014 at 8:13 pm -      #61

    Vex pretty much secure the win for this for Destiny.

    The Vault of Glass is the Vex’s attempt at rewriting the universe, they have the ability to remove things from existence, and move things to different times and space. By doing this they could simply remove the UNSC, Covenant, Flood, etc from existence.

  62. erickyboo October 23, 2014 at 5:36 am -      #62

    Actually look again at the previous link. Thorne boosts up quite a distance fast. And he does it again here. So… they could evade I think. Thorne had active camo too so they can have an armour ability with that.
    debateimgpile.tumblr.com/image/100737909784
    And they can use them offensively.
    31.media.tumblr.com/5349fae9a93610047bcddedbf389fe0d/tumblr_nab1n1XZBU1qiq5gao5_500.gif

    Vault of glass stuff. Isn’t it just gameplay that the gorgons erase all the party? If it sees you, it starts… how does it know there are others? And I wonder how do you blind a promethean… however… why not just nuke the vault of glass? Teleport knights in, and have one with a havok nuke. They do have arms… And where does it even explain what the vault of glass is..?

    Wasn’t the attack on infinity by promethean mentioned as an example of what the vex could do? Infinity was bordered thanks to the artifact. But it disabled a lot of the ship too, yet they still repelled the invaders. Covenant managed to board it and the situation didn’t go well because the ship had been disabled. But it was resolved. Also, I suppose by equipping it right, you could also send phantoms and pelicans to do what hive tombships do. They both can be equipped with slip space drives.

    Also, imagine scarabs in destiny… they re awesome. www.youtube.com/watch?v=MloF937LA7k

  63. Warlock Lowk October 23, 2014 at 6:56 am -      #63

    “Thorne boosts up quite a distance fast.”

    How fast exactly because on of them can basically teleport stab you and the other can boost similarly like that for a distance.
    ===
    “Isn’t it just gameplay that the gorgons erase all the party? If it sees you, it starts… how does it know there are others?”

    Reality warping. And there just like the oracles. except they aren’t spawned knowing you’ve made it there. Oracles don’t see you either but there ability can still work.
    maybe it’s because of where they are, or because they have a radar. Either way Oracles show they don’t need line of site to realityfuck you over. They just need to know your there.
    ===
    “Infinity was bordered thanks to the artifact. But it disabled a lot of the ship too, yet they still repelled the invaders.”

    Last I checked they didn’t repel them, the Prometheans just got what they wanted.
    ===
    “Teleport knights in, and have one with a havok nuke. They do have arms… And where does it even explain what the vault of glass is..?”

    Reality warping stuff out of existence and teleporting stuff away through time is within there abilities.
    ===
    “Also, imagine scarabs in destiny… they re awesome. ”

    Do they still have that weak point in the back?
    Also another moment when I wish they’re were cool cutscenes and more lore for destiny. one of the bases on mars is actually a huge building size tank with big cannons on the side
    cdn.segmentnext.com/wp-content/uploads/2014/09/Destiny-Strike-Mission-Cerberus-Vae-II.jpg
    Also wish I could find a better picture then that.

  64. erickyboo November 4, 2014 at 8:22 pm -      #64

    I’m not sure but the jackals and elite set themselves up without the Spartans, who were inside, noticing then fired. Then they boosted out so quite a distanced.

    I’m confused, on the geth Vs vex thread, it’s made as if vex wouldn’t be much of a problem, but here, yes? What?

    Scarabs come in different types. The Lekgolo forms come in hunters, scarab (halo wars super scarab, halo 2, halo 3), harvester…

    New halo book is out, Halo: Broken circle. I already read it. It gives us covenant perspective. Beginning of covenant and end of covenant.

  65. Warlock Lowk November 4, 2014 at 8:41 pm -      #65

    “I’m confused, on the geth Vs vex thread, it’s made as if vex wouldn’t be much of a problem, but here, yes? What?”

    They aren’t but right now on there own. But they do make some pretty choice defenses that would make it hard to get at them. Besides that this was Vex and all the other advantages of the other factions.

  66. erickyboo November 18, 2014 at 5:50 pm -      #66

    Well there are the other factions of halo too. I gathered up some footage from scripted scenes.

    youtu.be/mIc1qRapJXg
    Promethean knights

  67. erickyboo May 1, 2015 at 12:41 pm -      #67

    What about now?

  68. MonkeyKingMahir May 28, 2015 at 11:09 am -      #68

    Even among the Axis Minds, the Templar is extraordinary. Fragmentary glimpses and scattered reports suggest a Hydra of impossible capabilities – a creature out of time.
    The Templar and the Oracles guard the way into the deeper Vault. Legends say that the Oracles foresee what is to come, a world as the Vex desire it – and that the Templar has the power to shape reality to match the Oracles’ design, expunging any threats.

    The power of the Vault flows through the Templar. It will take something extraordinary to shatter its shield.
    -Templar

    The oracles themselves don’t have the power to erase the existence of threats they just predict the threats and the Templar erases them

  69. MonkeyKingMahir May 28, 2015 at 11:21 am -      #69

    Deep in the Vault of Glass, the fabric of reality bends to the will of the Vex. Warlocks speak in tones of awe of the Gorgons – creatures that seem to possess a dreaded, almost unimaginable strength: an ontological weapon.
    Like the Oracles and the Templar, the Gorgons reputedly possess the ability to define what is and is not real. Whatever they perceive becomes subject to erasure at their will. Until a countermeasure can be found, Guardians must avoid their gaze at all costs – or reply to any detection with immediate, overwhelming force.

    The Gorgons’ ability must be tied to the nature of the Vault of Glass. We can take some solace in the clear fact that the Vex cannot manifest this power in the world outside
    -Gorgon

    Sorry about the double post, but Gorgon do what the Templar and oracles do by themselves

  70. MonkeyKingMahir May 28, 2015 at 4:40 pm -      #70

    Harpies are the fastest of the Vex, and capable of flight. They are often spotted in “flocks” on Vex scouting missions or on patrol. Harpies cannot move and fire at the same time, they must first stop and stabilize themselves before shooting.
    -Harpy

    Last thing I had to post from what I read.

  71. Limbo Lowk June 17, 2015 at 2:40 am -      #71

    Vex tech can allow you to pull every soldier you’ve had through time.
    Hive king can suck opposing factions into another dimension and warp them into soldiers on his side.

    So essentially with Guardian’s ability to respawn Destiny has a pretty decent method of nigh limitless troop numbers.

  72. Limbo Lowk June 18, 2015 at 1:04 am -      #72

    House of wolves snuck in some ship stuff.
    A small fallen skiff went from the surface of Venus to space in a second or two. The upper limit of Venus’s atmosphere is around 200+ kilometers.
    Which put there speed in atmosphere in the triple digit mach range.
    ===
    Still nothing on ship weaponry but they the Awoken ships fuck up cloaking, jamming, sensors, etc.
    The Wolf Kell, practical, brave, tallies strength of metal and equipment. The Kell considers the chance that the Awoken have some secret weapon, something gleaned from hulks in the Reef or whispered up by the witches, and sets that chance aside. The Kell thinks the House of Wolves can win decisively. So the Kell sends challenge and warning. I AM LORD OF WOLVES, the Kell sends. YOU ARE AN EMPTY THING WITH TWO DEAD SOULS. THIS IS MY HOUSE. THESE ARE MY TERMS. SURRENDER AND I WILL ONLY TAKE YOUR SHIPS.

    The Awoken fleet cuts their engines. Drifts. Wolf strike elements, torpedo-armed Skiffs hidden under jamming and camouflage, find their firing solutions.

    The Queen’s ship broadcasts. I AM NOBLE TOO, she says, OH LORD OF WOLVES.

    The Kell doesn’t mind a little banter before the kill. It gives the Wolf ships longer to draw the battle away from Ceres. The Kell replies. YOU HAVE NO LINE. YOU HAVE NO POWER. Captains and Barons signal their readiness, Skolas and Pirsis and Irxis, Drevis, Peekis, Parixas, all of them bound by fear and loyalty, all ready for war.

    STARLIGHT WAS MY MOTHER. The Queen’s ship whispers in eerie erratic radio bursts. Servitors begin to report a strange taste in the void. AND MY FATHER WAS THE DARK.

    Here, at last, too late, the Kell begins to feel fear. CALL ON THEM, THEN, the Kell sends, one last mocking signal before death and ruin, AND SEE WHAT HELP THEY OFFER.

    So the Queen calls, as only she can. Every Servitor in every Ketch hears it. Every Captain and Baron roars at their underlings as sensors go blind, as firing solutions falter, as reactors stutter and power systems hum with induction. Stealth fails. Space warps. The House of Wolves shouts in spikes of war-code, maneuvers wild, fires blind.

    Behind the Queen’s ship, the Harbingers awaken.

    -Ghost Fragment: Fallen 4

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