Battle for Skyrim

Battle for Skyrim

Suggested by Rookie

Strange powers bring several heroes and villains in Skyrim in order to bring chaos and war once again. Amused by this event Alduin decided to withdraw from country for a while. Dragonborn forced to follow him, and Skyrim lost it’s hero. Thus new war for Skyrim begin.

TEAM ONE
Larloch (Forgotten Realms), Szass Tam (Forgotten Realms), Lich King (World of Warcraft), Alasklerbanbastos (Forgotten Realms), Nerevarine (Elder Scrolls), Chattur’gha (Eternal Darkness), Demogorgon (Forgotten Realms), Quick Ben (Malazan Book of the Fallen), Link (Legend of Zelda), Batman (DC Comics), Tarrasque (Forgotten Realms), Elminster (Forgotten Realms) and Mortarion (Warhammer 40K) formed an alliance and take over city Dawnstar.

TEAM TWO
Harry Dresden, Gandalf (Lord of the Rings), Black Panther (Marvel), Korialstrasz (World of Warcraft), Jaghatai Khan (Warhammer 40K), Archimonde (World of Warcraft), Vaatu (Avatar), Archaon (World of Warcraft), Cthulhu, Nagash (Warhammer Fantasy), Mannoroth (World of Warcraft), Gorbad Ironclaw (Warhammer Fantasy) and Hero of Kvatch (Elder Scrolls) captured city Falkreath and established empire with Korialstrasz as new emperor.

SCENARIO:
These two new powers quickly start to expand their influence and declare war on each other.
Septim Empire realize new threat, but can they stop such enemies?
A new day in Skyrim promised only war…
How will this end? Will Empire stop new enemies? Or maybe one of the new forces will take over Skyrim?
Who will became new ruler of Skyrim?

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158 Comments on "Battle for Skyrim"

  1. Rookie September 27, 2014 at 11:53 am -      #101

    @Ragnorke

    “umm… according to those links you posted… the Forgotten Realms demon gods are above planet busting levels…”

    Yeah, I learned about this after suggestion. I always thought that Demogorgon is not this strong. But HoK is Sheogorath, so he and Demo will just fight against each other in their realms (because this is how such creatures usually fights) so they will have little effect on this fight. For the sake of the match consider them both gone from the battlefield by now.

  2. Ragnorke September 27, 2014 at 12:00 pm -      #102

    dnd-wiki.org/wiki/Demogorgon_(3.5e_Monster)

    Here’s a list of all his natural abilities (scroll down a bit)
    The interesting ones:

    Aameul’s Glare (Su): Demogorgon is a living mood ring, the very color of its skin changing hue every round. These colors progress in the same numerical order as the prismatic wall spell, granting Demogorgon the appropriate protective enchantment(s) based on his current color. In addition, Aameul’s gaze delivers the effect of whatever color he has currently assumed,

    Hethrediah’s Gaze (Su): As the interloper to the body of Aameul and a fragment of the Queen of Chaos, Hethrediah’s gaze creates an alternate personality in the opponent. If the target of this gaze fails a Will save (DC 35), they gain a new personality that is chaotic evil in alignment and ultimately loyal to Demogorgon

    Alter Reality (Sp): Demogorgon has the ability to advance his portfolio. This is considered identical to the wish spell, but may only be used to produce effects appropriate to Demogorgon’s portfolio or goals. Demogorgon may only use this ability once per minute.

    Flesheater (Ex): Perhaps Demogorgon’s most fearsome power is literally and wholly consuming its foes by forcibly melding their bodies to its own, taking not only their flesh but also their minds and vitality

    Godlike: Although Demogorgon is not a true deity, it has many of the powers of such. It can grant spells to clerics, and gives access to the Chaos, Corrupt, Evil, Insanity, and Vivisection domains.

    Godlike: Additionally, Demogorgon is immune to any attack that changes its form, mind-affecting effects, ability damage, ability drain and energy drain

    Now for the spells he can cast:
    At will – alien limb, animate objects, Ashe’s spell seizure, avasculate, Bestow curse), Blasphemy, blossom of razors, chaos hammer, cloak of chaos, Confusion, create undead, desecrate, Dispel Good, dispel law, Elush’s elemental extraction, Elush’s epiphyseal erosion, Elush’s explosive exsanguination, Elush’s eye-blasting explosion, Erzebet’s skull bomb, eyebite, greater dispel magic, gutwrench, Insanity, Irresistible dance, Lesser confusion, limited wish, Magic Circle against Good, magic circle against law, Mirror image, protection from good, protection from law , polymorph other, rapture of rupture, Sasha’s separate psyche, Shatte, spell turning, symbol of insanity, torn from within, turn to the abyss, unholy aura, unholy blight, word of chaos, apocalypse from the sky,

    You can find the links for each one of those spells, and an in-depth of what they can do, in the major link provided above.

  3. Ragnorke September 27, 2014 at 12:04 pm -      #103

    So as a summary, for those who don’t want to read the above:

    His natural demonic powers:
    -Demogorgon gains resistances to anything that attacks him.
    -He is immune to reality warping and mind rape.
    -He can consume living things by touching them, and gains their health & intelligence.
    -Gazing at someone allow shim to mind control them
    -He can give others access to most of his demonic spells (but not his natural abilities)

    His spells:
    -He can summon undead
    -He can turn invisible
    -He can destroy an enemies mind
    -He can turn an enemies inards into metal razors
    -He can rain fire over large areas
    -Has insta-death words
    -Can dispel enemy magic around him

    @Rookie
    I think the planet busting claim was an asspull, it doesn’t seem to be supported anywhere… so nvm that

  4. Rookie September 27, 2014 at 12:04 pm -      #104

    @Ragnorke

    I am starting to feel that we should someday send some top tiers from Forgotten Realms against some characters from Marvel or DC.
    Demogorgon sure would’ve done well in Marvel or DC. At least for some time.

    And I am really need to read novel Baldur’s Gate. Aside from gameplay, how in the world did Bhaalspawn defeated Demogorgon?

  5. Friendlysociopath September 27, 2014 at 12:19 pm -      #105

    “I am starting to feel that we should someday send some top tiers from Forgotten Realms against some characters from Marvel or DC.
    Demogorgon sure would’ve done well in Marvel or DC. At least for some time.”

    Right up until they get speedblitzed, it appears to be the weak area for RPG characters. They never really bother giving them speed feats. Even acting twice in combat only has Demogorgon doing something roughly every 3 seconds. Although the skin being a prismatic spell makes him very hard to engage at close quarters. You basically have to kill him in a minute or he’ll BFR you.

  6. Ragnorke September 27, 2014 at 12:20 pm -      #106

    @Rookie
    You only fight his Avatar don’t you? and stop him from being summoned? I don’t recall fighting Demogorgon himself, but maybe that depends on your choices.

    Also, Bhaal is a god… who’s above demon lords I think…

  7. Ragnorke September 27, 2014 at 12:29 pm -      #107

    @Friendly
    “Even acting twice in combat only has Demogorgon doing something roughly every 3 seconds”

    Pretty sure DnD turns are alot shorter than 6 seconds.

    Also, a lot of his spells (most of his spells actually) are swift cast or instant cast, meaning they don’t take up any action time in his turn.

    And then you have things like his gaze making people go mad and what not… So he’s definitely up there as far as DnD combat speed goes.

  8. Rookie September 27, 2014 at 12:32 pm -      #108

    @Ragnorke

    “You only fight his Avatar don’t you? and stop him from being summoned?”

    No, it was his “core” and Demogorgon was sealed by the Helm and other six gods in this tower (they failed to kill him for good, so instead they sealed him), this is why he was willing to work with Bhaalspawn to get his freedom. Even if you kill him, you will later learn that you actually set him free because he is now returned to hell and this is what he wanted.
    Now we may say that he wanted to lose… but look at the video with his boss fight. It doesn’t look that he was going to hold back.

    “Also, Bhaal is a god… who’s above demon lords I think…”

    Not always. But Bhaal should be strong enough to defeat Demo… but the problem is, that we play as Bhaalspawn who did not have any gods powers at the moment. Sure, Slayer form was nice, but it still can’t protect you from Demogorgon, if he attacks Bhaalspawn in melee Bhaalspawn dies instantly.

  9. Friendlysociopath September 27, 2014 at 12:41 pm -      #109

    www.dandwiki.com/wiki/SRD:How_Combat_Works

    No, 6 seconds is one round. And stuff like the gaze and skin is just sort of a byproduct, it’s just happening by itself. He isn’t doing it with conscious effort.

  10. OberHerr September 27, 2014 at 1:03 pm -      #110

    @Rag
    When in the hell have I ever said Captain America fighting Thanos 1v1 makes sense? Hulk alone should have gotten pasted let a lone people like Cap. I know that’s dumb. But we’re not talking about that now, we’re talking about things like Batman.

    And you can say “Batman has the same durability of BP….” except no way in hell he does. Vibranium > Anything Batman made his suit with short of specified DC Supermetals, like Nth. And even with those, BP and Bats never have any business doing anything against someone Supes-tier, regardless of what Device of Dues Ex Machina they have.

    Why no one complains with Ironman and Doom is their BASIC suits and abilities do that shit. They can very easily contend with Supes-tier foes. Bats, and also BP honestly, have no business doing so.

    EVERYONE has PIS on their side from time to time. Its just that Batman, barring him planning ahead and not actually being part of said plan, NEVER has any business fighting those high-tier villains, with the exception of the times he gets some boost. His basic self, which is what we are arguing here, SHOULD get pasted by most people not too far about him, even including prep. BP is the same, not contending that, though I’d say his basic shown abilities put him in a higher-tier.

  11. Zazax September 27, 2014 at 1:09 pm -      #111

    Huh. Some of those things for Demogorgon differ from what I’m used to. You sure that’s the right one? D&DWiki is somewhat notorious for using unmarked homebrew, and that differs substantially from what my BoVD says.
    It’s entirely possible that it’s from a different edition, or a reprint or something, but just making sure.

  12. Ragnorke September 27, 2014 at 2:59 pm -      #112

    @Ober
    “Its just that Batman, barring him planning ahead and not actually being part of said plan, NEVER has any business fighting those high-tier villains,”

    But Batman almost always DOES plan ahead. And we (the readers) are usually informed of his plans, and how he expects things to go down.

    People like BP on the other hand, RANDOMLY pull out RANDOM plot devices, and we as the readers can’t help but think “dafuq? where did that come from?”

    Can you not see the difference?

    ” His basic self, which is what we are arguing here, SHOULD get pasted by most people not too far about him, ”

    And his “basic” self never fights people too far above him without prep! and the few times he does, he usually has to stay back!
    There’s only like 0.001% of his showings where he manages to hurt someone that he shouldn’t be able to.
    Which is EXACTLY as much PiS as someone like Captain America has. So why the fucking hate on Batman?

    Seriously, how many new52 batman comics have you actually read? 99% of them are him fighting street level assassins, and augmented humans.

    ” even including prep.”

    Naa.
    With prep, he was able to stop Darkseid from destroying Earth. And there was no PiS involved in that whatsoever.
    He had a plan, he engaged Darkseid with that plan. He played out his plan perfectly as he intended, and blackmailed Darkseid into leaving Earth alone.
    What’s so PiS about that? Nothing. He used prep to “beat” someone far above him, using his intelligence, and not engaging in actual physical combat.

    Black Panther however, out of the fucking blue, makes a machine that drains energy from the Power Cosmic, and then uses that power to make himself a FTL planet buster, and then uses that new power to fight a FTL planet buster.

    Whether you want to admit it or not, Batman IS shown to be far more strategic and intelligent than anyone else in Marvel.
    People in Marvel (like Reed, or Doom) make balls to the walls crazy machines & plot devices… but they never APPEAR to be smart, other then creating bullshit PiS…. They never actually discuss any intelligent plans, and they never “mentally overpower” any enemies.

    Batman has far less PiS than most of Marvel.

  13. Ragnorke September 27, 2014 at 3:04 pm -      #113

    @Rookie
    “Now we may say that he wanted to lose… but look at the video with his boss fight. It doesn’t look that he was going to hold back.”

    True,
    The only explanations i can think of are that he was weakened from being away from the Abyss for so long… or the enchantments in his prison were keeping him at a weakened state… or it was just PiS…

    @Friendly
    “No, 6 seconds is one round. And stuff like the gaze and skin is just sort of a byproduct, it’s just happening by itself. He isn’t doing it with conscious effort.”

    The game “Baldurs Gate”, which is based on DnD rules, which also has a hidden turn system… has people using multiple spells per second.
    No way in hell Demogorgon just attacks twice per 6 seconds, that’s gameplay mechanics.

    @Zazax
    “Huh. Some of those things for Demogorgon differ from what I’m used to.”

    The link i posted is his “load out” from edition: 3.5
    Perhaps you had an older one?
    DnD is currently on 4e, but i can’t find anything on him from the 4e rules.

  14. Friendlysociopath September 27, 2014 at 3:19 pm -      #114

    “The game “Baldurs Gate”, which is based on DnD rules, which also has a hidden turn system… has people using multiple spells per second.”

    The game “Neverwinter Nights” is also based on DnD and has a turn based system, and people take several seconds to cast spells. Neverwinter Nights is also the more recent title.

  15. Ragnorke September 27, 2014 at 3:29 pm -      #115

    @Friendlysociopath
    “The game “Neverwinter Nights” is also based on DnD and has a turn based system, and people take several seconds to cast spells. ”

    dnd4.wikia.com/wiki/Action
    This is the current incarnation DnD, and you do a shit ton more per turn.
    All characters are faster now, since they are able to move, complete a minor action, and complete a major action, and do any free actions in 6 seconds. (i say 6 seconds, because i can’t find how long turns in 4e actually are, and i’m assuming the time frame hasn’t been changed)

    The important thing here is the “free actions” & the “Exceptions” part.
    Take into account the feats & skills that all the classes and mobs get, and there’s no way in hell ANYONE will be attacking just twice per 6 seconds.

  16. Ragnorke September 27, 2014 at 3:35 pm -      #116

    Most of Demogorgons spells are infact free actions, as i mentioned earlier, which are said in the rule book to take little to no time at all to cast.

  17. Cassie Hack September 27, 2014 at 4:08 pm -      #117

    D&D is currently at 5e now, with the release of both the phb, and DMG, not sure of the MM is out yet though. Not sure of Demogorgon has any 5e stuff out for him yet. Thing is there is no current incarnation rule, nor is Demogorgon really bound to the Forgotten realms setting, the big bads are usually across the board and exist in nearly every realm.

  18. Ragnorke September 27, 2014 at 4:29 pm -      #118

    Wait dnd is at 5e? really?! since when? D:

    I can’t find much info on it on google… so i’m assuming it’s quite new?
    It doesn’t even have its own wiki page yet.

  19. Cassie Hack September 27, 2014 at 4:33 pm -      #119

    yeah dnd.wizards.com/

    The PHB is maybe a couple months old, and the DMG came out very recently. sorry the MM is out the DMG is getting released in Dec.

  20. Friendlysociopath September 27, 2014 at 4:34 pm -      #120

    “Most of Demogorgons spells are infact free actions, as i mentioned earlier, which are said in the rule book to take little to no time at all to cast.”

    True, that’s why they’re free actions.

    But, let’s see, something to add… I admit to focusing on Team 1 because I know jack about World of Warcraft and my Warhammer knowledge is scant to say the best- I’ve only had one battle and that only lasted 3 turns and then I got the Purple Sun spell off… the battle ended after that.


    Right then, Team 1 has a lot of undead forces:
    Alasklerbanbastos- Dracolich, undead dragon.

    Larloch- Lich, likes to stop time, pretty much the strongest lich in all of DnD. Creates artifacts like the Death Moon Orb for fun.

    Szass Tam- Lich, has the Death Moon Orb, an artifact that let’s you dominate another’s mind and summon big demons

    Lich King- A lich with battle armor, looooooot’s of soul-fuckery by the looks of it.

    Mortarion- Daemon Prince of Nurgle, Daemon Primarch of Death Guard Chaos Space Marines. He has for equipment:
    Barbarian Plate, customized power armor
    Silence, big-ass scythe, rumored to be a Xenos weapon
    Lantern: Drum barreled energy blaster
    Phosphex Bombs, corrosive toxic and incendiary compound utterly inimical to life. It expands on contact with air into a seething, liquid mist which burns and is attracted to movement. This gelid flame ignites metal and eats relentlessly into living tissue, and cannot be extinguished short of exposure to vacuum.

    And just a little more on Elminster while I’m at it, as a Chosen of Mystra he has access to Silver Fire.
    forgottenrealms.wikia.com/wiki/Silver_fire
    Pretty much it’s magic fire that ignores all defenses. It will destroy any nonliving thing it touches.

  21. Soulerous September 27, 2014 at 5:29 pm -      #121

    I found Demogorgon in Monster Manual 2, published 2009. His info begins on page 42.
    ~
    Battle tactics: “Demogorgon attempts to divide and conquer his enemies. He uses inescapable grasp to pull individuals toward him, rips into his chosen targets with his tentacle attack, and uses Aameul’s gaze and Hethradiah’s gaze to keep other enemies at bay. If sorely pressed, Demogorgon teleports away.
    ~
    With Inescapable Grasp, Demogorgon teleports a target to within 5 squares of himself. I don’t know how much a square is.
    ~
    He has some magical abilities that, due to game mechanics, deal an unknown amount of damage. He’s a level 34 “Solo Controller,” but I don’t know what that implies ability-wise.

  22. Soulerous September 27, 2014 at 5:38 pm -      #122

    @Ragnorke- I cannot find Demogorgon in the 3.5 Monster Manual at all, and that wiki page is classified under “homebrew.”

  23. Ragnorke September 27, 2014 at 5:50 pm -      #123

    @Soulerous
    Whoops, my bad, didn’t notice that.
    Any idea where we can get a spell list for him? o.o

  24. Soulerous September 27, 2014 at 6:31 pm -      #124

    If “controller” is a class of some kind, I suspect the core rule book will list some relevant spells. I am not interested in looking for myself, though. Right now I don’t see why Archimonde can’t just melt Demogorgon like he did his demon underlings, or blow open his chest like he did to a dragon.

  25. Ragnorke September 27, 2014 at 6:41 pm -      #125

    @Soulerous
    “If “controller” is a class of some kind, ”

    Naa, it’s a characters role not class. Like you have strikers, controllers, healers, that sorta jazz.

    ” Right now I don’t see why Archimonde can’t just melt Demogorgon like he did his demon underlings, or blow open his chest like he did to a dragon.”

    Why wouldn’t archimonde just lose his mind from looking at the dude?

  26. Commander Cross September 27, 2014 at 6:45 pm -      #126

    @Friendlysociopath at #121

    Mind sharing more about Silver Fire?
    Does Silver Fire operate akin to Hellfire or Soulfire, or The Powers of Summer or Winter in terms of amplifying Spells, or is it more akin to Balefire according to The Wheel of Time?

    It make a difference if functions were cleared up.

  27. Cassie Hack September 27, 2014 at 6:50 pm -      #127

    one square is five feet, so a five by five area

  28. Soulerous September 27, 2014 at 6:50 pm -      #128

    Why wouldn’t archimonde just lose his mind from looking at the dude?
    ~
    Where, pray tell, are the feats for such a thing?

  29. Ragnorke September 27, 2014 at 6:59 pm -      #129

    en.wikipedia.org/wiki/Demogorgon_(Dungeons_%26_Dragons)
    forgottenrealms.wikia.com/wiki/Demogorgon

    “Demogorgon can charm enemies or drive enemies insane with his gaze, depending on which head’s eyes are met; if both heads lock their gazes on a single target simultaneously, Demogorgon can hypnotize foes. His whip-like tail has the ability to drain the life energy right out of a living foe. His tentacles cause living creatures to rot away, as if by some sort of rapid leprosy. ”

    dnd4.wikia.com/wiki/Demogorgon

    “Also known as Lord of All that Swims in Darkness, he embodies Enervation, Madness, Reptiles, and Aberrations. He stands 18 ft tall arms ending in long tentacles capable of rotting anyone in their grap, reptilian legs and tail ending in a scorpion-like stinger, that can drain life energy, and two mandrill heads, capable of hypnotizing an enemy or driving them insane”

    While there’s no feats for it, the wording is quite clear on how it works.
    I believe Archimonde needs feats proving he can resist mind rape.

  30. Friendlysociopath September 27, 2014 at 7:10 pm -      #130

    Uh, just a quick question- since we have beings here capable of establishing portals to other dimensions- would they be able to bring allies through said portals?
    I feel like that’s an ugly can of worms so if it isn’t allowed say so now- cause otherwise Team A has a *lot* of allies they can call on, and transdimensional travel isn’t even rare for Forgotten Realms characters.

  31. Soulerous September 27, 2014 at 7:18 pm -      #131

    @Ragnorke- Wikis are never accepted as proof on BankGambling. They can be used for general knowledge and familiarity, but they do not themselves prove anything unless they contain source material in it’s original form, in which case that material alone would be useful for feats as normal.
    ~
    Wikis are literally prior investigations made by other fans. That means the same BankGambling rules apply to these investigations.
    ~
    That aside, “drive enemies insane” gives no details on how quickly this ability works or what it’s limits are. I am led to doubt it’s potency, as his tactics as posted in #121 would otherwise be rendered largely moot.
    ~
    @Friendlysociopath- I am wondering the same thing. Archimonde is similarly capable of opening portals and letting Burning Legion minions pour through. My first thought is that it isn’t possible in this match, as it takes place in Skyrim and thus does not include unspecified entities that don’t exist in that universe.

  32. Commander Cross September 27, 2014 at 8:25 pm -      #132

    If anyone wants to go on the ‘Unleashing Armies’ regard, Post-Changes Dresden can bring a lot of The Legions of Winter at the ready for Side B, or The Black Panther can bring in Top-Notch Frontliners from Wakanda for Side B for that matter.

  33. Friendlysociopath September 27, 2014 at 9:27 pm -      #133

    “If anyone wants to go on the ‘Unleashing Armies’ regard, Post-Changes Dresden can bring a lot of The Legions of Winter at the ready for Side B, or The Black Panther can bring in Top-Notch Frontliners from Wakanda for Side B for that matter.”

    That’s really not going to make that much of a difference if calling other-dimensional help is allowed. Elminster can call a LOT of high-tier players from Faerun; fodder nonwithstanding, Team A’s numbers could double in heroes, if not triple.

    Personally, I’d say it’s probably better to say no calling for help- it’s a lot simpler that way.

  34. GMoney September 27, 2014 at 11:12 pm -      #134

    So with Demogorgon effectively stalemated by Sheogorath can the remaining members of team 1 stand up to Nagash and all the undead in Skyrim?

  35. Friendlysociopath September 27, 2014 at 11:17 pm -      #135

    “So with Demogorgon effectively stalemated by Sheogorath can the remaining members of team 1 stand up to Nagash and all the undead in Skyrim?”

    Shouldn’t be a problem, no. That’s not entirely unusual for the Forgotten Realms or Warhammer to deal with.
    Also, don’t the Undead in Skyrim suck?

  36. Friendlysociopath September 27, 2014 at 11:31 pm -      #136

    “That aside, “drive enemies insane” gives no details on how quickly this ability works or what it’s limits are. I am led to doubt it’s potency, as his tactics as posted in #121 would otherwise be rendered largely moot.”

    Oh, insanity works like confusion
    www.dandwiki.com/wiki/SRD:Confusion
    except it’s permanent unless cured. That’s the mechanics of it. As Demogorgon is the Prince of Demons- a position only gained through beating up everything lower than you- I’m led to believe it will work on damn near anything that doesn’t have feats for resisting it.

  37. Neon Lord September 28, 2014 at 2:55 am -      #137

    “Also, don’t the Undead in Skyrim suck?”

    Any more info? The definition of ‘sucking’ varies by circumstance. In any case, any resurrected Undead will be Warhammer style (which isn’t that great but is enough to conquer everything not silly powerful for fantasy)

    “Shouldn’t be a problem, no. That’s not entirely unusual for the Forgotten Realms or Warhammer to deal with.”

    For Warhammer, the return of Nagash is not a problem being dealt with well right now. He’s already crushed Nehekhara, ate a Dwarven god (albeit it was sleeping), destroyed the Tomb King god of the Undead, and was only prevented from becoming Chaos God-level in power due to a technicality in the blood sacrifice ritual.

    Btw, Archaon should be able to summon daemonic hordes with enough sacrifices and prep. Which in turn would make future summoning easier

  38. Neon Lord September 28, 2014 at 3:02 am -      #138

    Scratch that last bit

  39. Ragnorke September 28, 2014 at 7:06 am -      #139

    “Oh, insanity works like confusion”

    I believe the gaze from each head behaves slightly differently… with one charming you & the other confusing you?
    And if both heads gaze at you simultaneously, you get hypnotized under his control.
    Not sure though… Since the lack of feats

  40. Rookie September 28, 2014 at 7:20 am -      #140

    @Ragnorke

    “Not sure though… Since the lack of feats”

    Demogorgon should definitely get powerscalling from Nimor, Dyrr and Gromph in durability, since he is demon and have few levels above them (but not from Triel IMO, since she was using power of a Lolth). At least I think he should get it:
    forums.spacebattles.com/threads/forgotten-realms-feats-from-novels.312602/
    Points of interest:
    “Nimor beat his batlike wings and shot up into the darkness. Dyrr followed, more slowly, wrapping himself in additional protective spells.
    Gromph finished his spell and held his hands together. A line of blackness appeared between his palms and stretched to the length of a long sword blade. The line was perfectly two-dimensional, a rift in the structure of the planes, tiny blackhole.

    Lifting into the air, the Archmage of Menzoberranzan threw his hands apart, and the blade followed him up. Using the force of his will, Gromph set the planar blade flying in front of him. Choosing a target was simple.

    Nimor has to die first, Prath suggested, though it was unnecessary. The extent of his true abilities is the only unknown.

    Gromph set the blade hurtling at the half-dragon assassin. Nimor flew as fast as anything Gromph had ever seen fly, but the blade moved faster. It cut into the assassin, and Nimor convulsed in pain. What makes a blade sharp is the thinness of its edge. The blade that Gromph conjured didn’t actually have any thickness at all. Being perfectly thin, it was perfectly sharp. Anything that Nimor might have had on him to protect him from weapons would be of no consequence.

    Blood pattered down over the floor of the Bazaar, and Nimor roared. The sound rattled Gromph’s eardrums, though he didn’t hesitate to send the black blade at the assassin again—but it disappeared.

    Gromph whirled in midair to face the lichdrow. Dyrr held his staff in both hands. Gromph assumed he’d used some aspect of the weapon’s magic to dispel the blade Disappointing, Nauzhror commented. That was an impressive spell. And effective.”

    “Dyrr finished his spell, and at first it looked as if the lich burst. He grew, ballooning up to twice, then three, then four times his normal size and bigger. He changed in every conceivable physical way and dropped from the air with a resounding crash that made the merchants scatter back past the edges of the Bazaar. Gromph watched the bystanders gape in awe and fear at what Dyrr had become.

    It’s a gigant, Nauzhror said. A blackstone gigant.”

    ““This has gone on long enough, lich,” Triel said, “all of it. I will have no more dead drow, no more of my city ruined, no more challenges to my power or to the power of Lolth.”

    Triel doubted the lichdrow could understand her. He seemed to have been subsumed by his adopted form, but she said it to everyone she knew was listening in, from House Baenre, Arach-Tinilith, Sorcere, and perhaps beyond the city into the command tents of her enemies.

    She called directly upon Lolth, beseeching the restored goddess for her most potent spell, asking for nothing less than a miracle.

    Lolth didn’t answer in a drow’s voice as she had in the past. There were no words, only a feeling, a swelling of power, a rush of blood in the matron mother’s ears.

    Triel sank to her knees amid a scattering of rough gravel and broken glass and pressed her forehead to the cool ground. She didn’t express her desires in words. She didn’t have to. What she was working was a wave of emotion, of feeling, of pure fear.

    The terror of Lolth herself blasted out in all directions at once, in an expanding circle of fear with Triel at its center. All across the City of Spiders, drow stopped in their tracks, fell to their knees, or lay prone. Some leaned against walls or collapsed on stairs, but all of them knew the purest fear, the fear of a goddess, the fear of the eternal, the fear of chaos, the fear of darkness, the fear of the unknown, the fear of the certain, the fear of treason, and a thousand other horrors that brought the city to a full stop. Miracle, powerful enough to wipe the life from a small world, hit the gigant.

    The blackstone gigant trembled and broke apart. Triel, still kneeling below it, didn’t dodge the falling black boulders, the pieces of the titanic construct, which disappeared before they hit the ground. Within seconds all that was left of the rampaging creature was the lichdrow, stunned, reeling, kneeling on the crumbling floor of the Bazaar a few paces in front of the matron mother. The animated statues stopped moving and stood frozen in place.

    The wave of fear moved onward, past the walls of the city’s vault and into the crowded approaches to the Underdark beyond.
    It passed through the duergar lines, overtook the retreating tanarukks, and blindsided the scattered illithid spies. It affected all of them in different ways, but it affected all of them. By the time it was done—and it didn’t take long—there was no question, anywhere, that Lolth was back.

    Triel stood and surveyed the damage. She looked down at Dyrr and knew she could simply step over to him and kill him with a thought—or at least a dagger blade across his undead throat—but she didn’t. Killing the lich was someone else’s job.”

  41. Friendlysociopath September 28, 2014 at 9:43 am -      #141

    “Any more info? The definition of ‘sucking’ varies by circumstance. In any case, any resurrected Undead will be Warhammer style (which isn’t that great but is enough to conquer everything not silly powerful for fantasy)”

    I don’t know how it works for canon purposes but their weapons are horrible (barely above iron in quality), few have armor, and they can’t move very quickly. And unlike warhammer, the undead don’t number in the hundreds of thousands in Skyrim. Although there may be that number of *dead* in Skyrim, the *undead* forces wouldn’t number very high, maybe a couple of thousand at best.

  42. Soulerous September 28, 2014 at 3:13 pm -      #142

    @Friendlysociopath- “As Demogorgon is the Prince of Demons- a position only gained through beating up everything lower than you- I’m led to believe it will work on damn near anything that doesn’t have feats for resisting it.
    ~
    He didn’t become Prince of Demons just by driving others insane, though. His overall power may be greater than his rivals, but this does not mean each of his abilities is fully effective against anyone weaker than him. Also, how powerful does being Prince make him in the mortal realm? We need a point of reference; he needs feats of using the ability, not just a statement that he can do it, because that’s the same as saying someone can fire energy bolts.
    ~
    But according to Rookie at the page’s top, Demogorgon and Sheogorath are cancelling each other out, so nevermind.

  43. Friendlysociopath September 28, 2014 at 3:32 pm -      #143

    “Also, how powerful does being Prince make him in the mortal realm? ”

    Let’s see, Demon Prince roughly equals Archfiend in D&D power levels… so pretty much if he ever walked the Material Plane there would be a general “Oh shit, it’s an apocalypse, call the biggest guns we have! Summon the angels, everyone who can’t fight- pray your hearts out!” sort of panic.
    In general the title is just given to the strongest of the demons- which is quite the feat. He’s on par or greater than the Deadric Princes, personally I’m thinking greater.

    “But according to Rookie at the page’s top, Demogorgon and Sheogorath are cancelling each other out, so nevermind.”

    Ugh, Daedric Prince of Madness- why did he think that was a good idea? Flip a coin- 50% chance of him turning on his own team.
    Seriously though, what can he do? I know in his realm he’s just about unbeatable, what can he do on the physical plane? I know of his artifacts but they’re not that impressive. Also, if he’s on the physical plane he has a body, a body that can be destroyed fairly easily going by Shivering Isles.

  44. Ragnorke September 28, 2014 at 3:47 pm -      #144

    “Also, how powerful does being Prince make him in the mortal realm?”

    Just as strong as in the Abyss i’d assume… Nothing directly says they get weaker in the mortal realm.
    The only times the “players” beat him in DnD is through plot, and not through sheer stats, from what i’v read on forums anyways.

    ” he needs feats of using the ability, not just a statement that he can do it, because that’s the same as saying someone can fire energy bolts.”

    No, it’s extremely clear: When he gazes at you, you get confused or charmed. Which are both debuffs that already exists in the game.

    If the “charmed” and “confused” states, were not already official states in the DnD handbook & rules, then yes… it would be a useless claim, and would need feats.
    But we know EXACTLY how it functions.

  45. Ragnorke September 28, 2014 at 3:48 pm -      #145

    @Friendly
    “Ugh, Daedric Prince of Madness- why did he think that was a good idea? Flip a coin- 50% chance of him turning on his own team.
    Seriously though, what can he do?”

    Bring down a moon using telekenises that caused a volcanic explosion & destroyed an entire continent. He did this quite casually too.

  46. Friendlysociopath September 28, 2014 at 4:14 pm -      #146

    “Bring down a moon using telekenises that caused a volcanic explosion & destroyed an entire continent. He did this quite casually too.”

    Two further questions about him then:
    1- Does he have any defenses?
    2- If he is defeated is he just going to come back?

  47. Commander Cross September 28, 2014 at 4:15 pm -      #147

    Does Post-Changes Dresden have any Illegal Rituals to Access the longer the fighting goes?
    It makes a Hell of a difference if those things are allowed to be done for P.C Dresden.

  48. Friendlysociopath September 28, 2014 at 4:51 pm -      #148

    “Does Post-Changes Dresden have any Illegal Rituals to Access the longer the fighting goes?”

    Depends, do they require any specific components/ingredients/materials? And if so, are those things something Dresden regularly has on him? I’m guessing rituals aren’t his standard way of solving things.
    And exactly how long would this fighting have to take? With the caliber of beings here, I don’t see the entire war lasting more than a week at the longest.

  49. Ragnorke September 28, 2014 at 4:52 pm -      #149

    “1- Does he have any defenses?”

    If we assume all the different Daedric Princes have a SIMILAR level of durability while in the mortal world…
    The Prince known as Mehrune Dagon managed to physically enter Mundus, without the need of an Avatar or manifestations (meaning he was at the peak of his power, i think?)
    And he would have been completely unstoppable and destroyed all of Mundus, if not stopped by the Aedric dragon god of time.
    So it’s implied they can tank everything everyone in the TES games can throw at them.

    Further more, the player encounters the Prince known as Malog Bal, in his realm of Cold Harbour… and he’s practically godlike, meaning the player can’t affect him in anyway whatsoever, and requires the intervention of the Daedric Prince-ess to save him.

    So all in all, they can canonically tank all player based spells, at the very least.

    “2- If he is defeated is he just going to come back?”

    The Daedric Princes create the realms of Oblivion using their own “Souls & Bodies”
    Meaning their realms are them, and they are their realms.
    Killing them in the mortal world, will only be killing the way we perceive them in Mundus, and won’t change anything in Oblivion whatsoever.

    However, it’s quite a pain in the ass for a Demon Prince to physically appear in Mundus to begin with… it’s damn near impossible under normal circumstances.
    So “killing” their physical bodies ends the major threat, for the time being.

  50. Ragnorke September 28, 2014 at 4:59 pm -      #150

    This makes me miss debating TES matches :/
    I should probably suggest some to Admin.

  51. Soulerous September 28, 2014 at 9:14 pm -      #151

    @Friendlysociopath- “In general the title is just given to the strongest of the demons- which is quite the feat. He’s on par or greater than the Deadric Princes, personally I’m thinking greater.
    ~
    I highly doubt that, and have seen nothing to suggest it. Being a D&D novice, it is possible that I’m missing something; Demogorgon seems rather underwhelming in 4th edition. I believe he was quite a bit stronger in previous editions, but I suspect he has been nerfed. The only list of spells attributed to him contains only ten items.
    ~
    Ugh, Daedric Prince of Madness- why did he think that was a good idea? Flip a coin- 50% chance of him turning on his own team.
    ~
    Teammates can’t turn on each other in matches unless it’s specified in the scenario.
    ~
    @Ragnorke- “If the “charmed” and “confused” states, were not already official states in the DnD handbook & rules, then yes… it would be a useless claim, and would need feats.
    But we know EXACTLY how it functions.

    ~
    The problem I was referencing is the lack of feats for potency. Yes, we know the mechanics of it, and we also know what an energy blast does. It destroys. Insanity causes a continuous confusion effect, and is affected by will/spell resistance. How much of that can it break through? All we have are numbers, so yes, it requires an actual feat.
    ~
    Not that it matters now anyway. Feel free to forget it.

  52. Neon Lord September 28, 2014 at 9:45 pm -      #152

    “I highly doubt that, and have seen nothing to suggest it. Being a D&D novice, it is possible that I’m missing something; Demogorgon seems rather underwhelming in 4th edition. I believe he was quite a bit stronger in previous editions, but I suspect he has been nerfed. The only list of spells attributed to him contains only ten items.”

    He doesn’t seem all that powerful alone. Apart from the gazes of insanity/confusion, he relies primarily on close combat attacks. In that respect, he is just the equivalent of a large monster that can teleport you closer to it.

  53. Neon Lord September 28, 2014 at 9:52 pm -      #153

    Archaon feats. There should be more material coming out in the next month or so, as well as a sequel novel next year.

    This is just as decides to turn away from the Empire and serve Chaos, having infiltrated the most secure place in the realm to find the Grand Theogonist. He has no Chaos enhancements yet, and is still normal human with plate armour, a shield, and a heirloom sword.
    “As his attendants fled with the only weapons the Grand Theogonist had – and called for the cathedral’s men-at-arms – Hedrich Lutzenschlager fell back into his throne. He wore the shock of a man watching an accident unfold but feeling powerless to stop it. His face was a paralysed mask of horrified acceptance. Two Knights of the Fiery Heart crossed their pole-axes before the throne to prevent Kastner getting through, while the remaining warrior came for him with the kind of confidence and fervour the templar himself had once reserved for the enemies of Sigmar. He swung the pole-axe with the full length of its haft, expertly guiding the weight of the hammer at its far end towards Kastner with irresistible force. The templar brought up his shield and leaned into the impact. As it smashed into the shield surface, Kastner was sent skidding to the side. As tiles came up before the sliding side of his boot, Kastner threw himself straight back at the knight. Circling in a graceful arc, the pole-axe came at Kastner again – from the other side. Again the hammer fell like a thunderbolt at the templar and again he got his shield before it. Crunching up through the shattered tiles and sliding Terminus between his arm and the shield, Kastner slipped the toe of his boot beneath the haft of a pole-axe lying across the body of one of his victims. Scooping the weapon up with his foot, the templar caught it in his mail fist before launching it at the knight. The armoured warrior caught the haft-spike of the axehead in his chestplate – the point rupturing the knight’s heart.”

    The Sigmarite held his pole-axe in two gauntlets, jabbing and thrusting at the templar with well-practiced lunges. Kastner didn’t even move to take Terminus from where the weapon was resting behind the handles of his shield. He watched the spear-point on the head of the weapon come for him and merely leaned back out of the weapon’s path. To one side. Then the other. Having pushed the stunned Grand Theogonist in the direction of his escape, the second knight rattled up behind to aid his compatriot.
    Kastner slapped the haft of the first knight’s weapon aside with his shield before running straight at him. There was a clatter as the plate of the two knights clashed. Kastner had knocked the warrior back at the throne with his shield before turning to meet the oncoming head of the other knight’s pole-axe. The Grand Theogonist, meanwhile, was backing rapidly towards the hordes of exiting priests, unable to take his eyes from the blood being spilled in Sigmar’s Great Sanctuary.
    Kastner allowed the head of the pole-axe to glance from the rounded surface of the shield, turning with the force of the weapon and moving out to one side. His hand slapped down at his side to remove the battlehammer from his belt. The Grand Theogonist had not heeded the calls and entreaties of his priests to follow them, but upon spying Kastner move in on him with the hammer, Lutzenschlager turned and ran. Three more steps took Kastner to the trailing tails of Lutzenschlager’s extravagant robes. Stamping down on the material, Kastner stopped the Grand Theogonist in his tracks. As Lutzenschlager turned, gathering the robes in his hands to heave for his freedom, Kastner tossed his battlehammer with murderous force. Passing head over haft, the hammer struck Lutzenschlager in the chest, knocking him from his feet and turning him into a lifeless mound of robe and limbs.”

    “The templar didn’t even turn to meet his attacker. The steps were not even, like those of a knight making a charge. They sounded irregular, like the kind you might make to throw a ball or the weight of a pole-axe around on the length of its haft. Kastner waited. He allowed the knight to line up his target. Kastner took a step closer to the knight on the floor, fighting to pull the mess of his face from the mess of his helmet. Then Kastner suddenly lowered his head and swooped to one side. The crowning hammer of the pole-axe came straight down on the head of the sitting knight, smashing what was left of his skull to mulch. The knight couldn’t believe what he had just done to his knightly comrade and his body remained frozen in stunned realisation. The Knight of the Fiery Heart had little time to contemplate the harrowing accident, as Terminus came down like the blade of an executioner’s axe and took off his stricken head and helm.”

    “Taking several armoured steps towards the statue, Kastner tossed his battlehammer with all his terrible might. The hammer cut through the smoke gathering in the chamber, head over haft, until it smashed into Sigmar’s aureate face. The soft gold of the sculpture crumpled about the heavy hammer-head, turning one half of the God-King’s impassive face to unsightly ruin, leaving the haft of the weapon protruding from Sigmar’s right eye.”

    “He buried his blade through a breastplate. Withdrew it. Turned a broadsword aside, one hand on his hilt, while grabbing a hammer haft to stop it coming down on him. Kastner smashed Boschkowitz’s man back with the cross-guard of Terminus, before dropping to his knees and sweeping the blade straight through the legs of the other knight. As he went down, Kastner saw that he was one of his own Order. The warhammer was back. The templar turned it away with a swipe of his sword, allowing the swung weight of the weapon to take it off target. The silhouettes spliced. They doubled and took form. Soon there were knights all about him, all hungry for victory in the presence of their God-King. Kastner made them pay for their overconfidence. Regardless of the teeth-clenching effort behind their visors, the knights still fought in the way they had been trained. Their movements were restricted and measured for economy, trust being placed firmly in their plate’s ability to resist the impact of enemy weapons. Kastner knew their manoeuvres. Their combinations of attack and defence. He was an expert in such pedestrian combat. He knew the weak spots of their plate, for so long he had been forced to guard them for his own survival.
    With each death – with each limb-lopping, head-cleaving, heart-stabbing death – Kastner felt the favour of darkness flow through him. Plate clattered about him, forming a mound of metal bodies that Kastner ascended. The dust thinned. He could see the knights flooding into the chamber: the Reiksguard, the Knights of Sigmar’s Blood, the Knights Griffon and the God-King’s champions – the Knights of the Fiery Heart. Amongst their number were a selection from other Orders, including Kastner’s own, as well as temple men-at-arms and city state troops – though no common soldier would come between an honour-bound knight and his quarry. Like a sea of polished plate, catching the tinted sunlight of the great stained-glass window, the knights were like waves crashing up against the shore of their demolished dead.
    Like the captain of a ship reading the weather, Kastner guided the stroke of his sword through the parting plate and spuming surf of his enemies’ end. The island of the fallen at the centre of the sanctuary became his to defend and step by step, death by death, he reclaimed lost territory from the silver seas. Terminus trailed unnatural flame like a banner, flapping from the blade. It cleaved lesser blades in half, struck the ponderous heads from warhammers and sliced shields in two. The broad blade clutched in his gauntlets was everywhere it needed to be. Turning aside the practiced clash of knightly sweeps and the thrusted points of halberds and tapering blades. Cleaving through helms. Smashing down through armoured torsos. Opening up silver bellies and trailing the guts that spilled from his brother templars.”

    Note that he is blind in one eye.
    “As the horror followed the blade everywhere it went and the torso and legs of Grand Master Schroeder fell to one side, Kastner suddenly realised that his eye was firmly shut. He was a raging bonfire, blinding in the darkness he threw across the stinging purity of the temple sanctuary. Blotted out by the brightness of the cathedral walls and the holy ground upon which they charged, the knights of Sigmar caught the full glare of Kastner’s burgeoning malevolence and cast shadows of light – some blazing with the pious nobility of their hearts, some long and sallow with the doubt and dark secrets they hid deep within themselves. Kastner saw through their plate and the armour of their souls. He read them like heretical texts: their hopes, their needs, their flaws and their fears. He knew what they were going to do to him before they did and he killed them for it.”

    Having become Archaon, he now is gathering a host in the Chaos Wastes.
    “he madness of the Shadowlands was his mentor; the murderous intentions of his myriad enemies his teachers. He learned much of combat and of death. As the knight of a weakling god, decked in protective plate, he was an expert with broadsword and shield; on horseback or face to faceplate. In the Wastes he had come to understand the limitations of such strength, such technique and practice. He learned more than he could have imagined in the Wastes – because he had to. He had learned to be deadly with bow and crossbow, and a confident thrower of javelin and spear. He made it his goal to become proficient with every exotic weapon used in failed attempts to end him and acquired the speed and agility necessary to evade attacks rather than trust their failure to his plate and shield. Terminus was his constant and tortured companion, but Archaon learned new ways to wield the weapon – unthinkable techniques and handling learned from the barbarian Kurgan, the warrior Hung and damned companions of the elder races. Archaon even learned how to kill and defend himself without weapons – with the hand and mind, learning both eastern secrets of empty-handed death and manipulation of the strange energies of the Wastes about him in the form of basic wards and protections. He learned how to slay with effortless proficiency – not just the vulgarities of decapitation, the removal of limbs or the stabbing butchery he had acquired in the knightly orders. He came to know the precise vulnerabilities of man, his bestial aberration, the warriors of other races, the monster and the daemon.”

    “With arrows shot awkwardly from the confusion on the ground glancing and splintering off his plate, Archaon leaned from one side of Oberon to the other, cleaving through the Mung mounts until finally he heard the sound of a chariot, rattling at tundra-tearing speed towards him, blades whooshing through the air as they spun with the turn of the wheel. The Hu-Mung-us drove on a pair of demented steeds, with archers either side of him, bows at the ready. Archaon roared Oberon into a charge. The Hu-Mung-us whipped at his horses with spiked reins and Archaon and the Mung chieftain blazed across the bloody field towards one another.
    Holding Terminus out in front of him, Archaon angled the blade to turn aside the arrows flying from the chariot. With the blades swishing either side of it there was no way the Chaos warrior was going to get near enough to take the chieftain’s head off his shoulders. Hauling at the reins, Archaon brought Oberon to a sudden stop, using the momentum to slip down out of the saddle and onto the frozen earth. The field was littered with the bodies of horses. Slapping Oberon away, Archaon advanced on foot as the Mung chieftain’s chariot thundered down on him. The Hu-Mung-us clenched his teeth in rage as he drove the horses hauling the vehicle, who frothed at the mouth, directly at Archaon. Sliding down onto his side in the frozen mud, the dark templar slipped between the ferocious horses as their hooves pounded the earth either side of him. As Archaon heard the swooshing scythe pass, he struck out with his own blade, cleaving through the right wheel, smashing one side of it to pieces. Clambering awkwardly to his feet, Archaon watched as the broken wheel stabbed into the hard ground, anchoring one side of the chariot to the earth. The vehicle bucked and was thrown suddenly in confusion, the horses knocked senseless by the sudden stop and the archers thrown forward onto their hindquarters. Only the Hu-Mung-us seemed to have held himself in place, although the towering marauder was bleeding from a gash on his head.”

    This is after having seized the first Treasure of Chaos.
    “Archaon’s destiny ate away at him. He had achieved the first treasure of the Chaos gods and had been blessed with their Mark. As the years passed and he made the ocean his own, Archaon noticed the changes such a blessing had brought him. Like an animal, his senses had grown keen. He smelled the fear in those about him. His teeth had grown sharp and his tongue tasted his impending victories on the air. He could hear the blood gush through his enemies’ veins. Staring hard enough, he could see through the very flesh of his opponents. He could see the horror of their innards and the exposed vulnerabilities their weakling bodies presented. He could see the cracks of former breakages in bone; the positions of organs hiding within cages of rib; hearts that beat like entrancing targets. His own muscle and sinew was taut – like a spring-loaded trap – making his attacks savage, blistering in speed and frenzied in execution.
    Within, Archaon was like cold stone. His own doubts and fears were afterthoughts. Every action had the full commitment of body, mind and soul. Every stab and sweep of his sword was blessed with boldness. He believed he had overcome every failing, every challenge, every enemy and like wings that belief took him far. Between his blade and their secret doubts, his enemies undid themselves before him. Archaon would entertain no fantasies of death – no delusions of grand failure. He walked, thought and killed with the assurance of a god – though unlike many of his calling, he had no aspirations to be one. Such figments of fancy were a weakness – and Archaon believed he had none.
    Other changes were more physically obvious. Networks of blue veins appeared through his pallid flesh, forming insane patterns across the surface of his body. Showing Dagobert, the priest did not seem to know the dialect but the Brothers Spasskov recognised it instantly, telling Archaon that he was bleeding the incantations of ancient magical wards through his skin like a tattoo that covered his body. The warlord was suspicious but the sorcerers told him that it was a blessing from the gods – the veins and letters forming an enchantment, like a suit of ringmail beneath the surface of his skin.
    When Archaon had his sword, shield and crusader armour recovered by Vayne’s corsairs from the caves below the Citadel, they were all a mess. His battered shield was covered in sucker marks from a great squid beast he had fought and the greatsword Terminus was stained with gore. His plate was scratched and his chainmail in shreds. Upon reassembling the mess, he discovered that the suit of armour had an infestation. A cloud of tiny black flies – so tiny, they were all but impossible to make out individually. All attempts to rid the rank plate of the infestation failed. When still, the flies settled and accumulated on the armour, making Archaon one with the darkness in poor light. When the Chaos warrior moved, the disturbed flies formed a haze drifting about him like a miasma or black mist. In combat Archaon found that the mist distracted his enemies and masked some of his movements and evasions. Over time, the dark templar’s intentions to rid himself of the infestation faded, adapting his ducks and weaves to the mist’s movements.”

    This is just after having found the second Treasure of Chaos, the Armour of Morkar, and beaten the spirit of the first Everchosen within it
    “Archaon rose from the molten rock of the lake. Lava spilled down his glowing plate. Magma dribbled from his backplate and pauldrons. Through the socket-slits of his skull-helm and the haze of heat, Archaon could see. Liquid rock bubbled and spat about him like an infernal sea. He had been knocked into the lake of lava but the daemon runes and dark enchantments of Morkar’s armour had saved him. Striding out of the magma and up the shale shore, Archaon shook the igneous globs of cooling stone from his shield. Within the plate it was as dark, cool and empty of vengeance as Archaon could wish it. Outside, the outlandish metal of the armour steamed and cooled.
    Snatching up furs for his shoulders and the ragged cloak that had failed miserably to keep him warm out in the frozen wilderness of the Southern Wastes, Archaon moved with power and purpose across the stepping stones of the raging lake. Like the twin-tailed comet that heralded the Heldenhammer’s coming – he would not be stopped. Like the world’s wretched end – he would not be stopped. When he reached the wall of rugged, black stone that was the hollow interior of the volcano, Archaon started to climb. He hauled himself up the stone sarcophagi of Morkar’s marauders and the razor-sharp jags and ledges. He climbed. Like a rising star of the Ruinous Powers he ascended. The mountain’s height was nothing. The weight of his armour was nothing. The dark templar hauled himself up over the lip of the caldera, the lake of lava raging beneath him.”

    The dragon’s breath causes raw change and mutation to spontaneously occur, from turning enemies to glass/water, making them have extra arms and eyes and heads grow until they are a jumble of flesh, or turning enemies in puddles of slime.
    “And then it was there, a plume of purple flame raging before its mangled jaws. Archaon’s instinct was to run, to take cover behind the boulders and crags of the mountaintop. The disgusting sensation of the warpflame’s effects still remained with him. Through the searing agony that was his left hand, he fancied he could still feel his missing digits and their rebellion in flesh. The inferno washed across the peak, feeling its way about the rocks and ridges before it found its victim. Archaon stood like a statue, with the purple blaze raging about him. It filled his socket-slits with its blaze of change that danced across the surface of his plate. As the firestream abated, Archaon felt no scorching warmth through the armour. He felt no rebellion of the flesh as spawndom claimed him. Morkar’s armour was impervious to the dragon’s wrath. Slipping an axe from his belt the Chaos warrior threw the weapon at the passing beast, burying the blade in its morphing flesh.
    Again the dragon came at him. And again. Each time its warped jaws were preceded by the fury of its transformative flame but again and again the dark templar emerged from the inferno unscathed and ready with a sword or axe to toss at the beast. Then suddenly the colossal creature was gone. It had vanished into the broiling, black heavens.”

    He finds the third Treasure of Chaos, the Eye of Sheerian, inside the dragon’s gullet.
    “With the dark metal of his chestplate and pauldrons rising and falling with the exertion of battle, Archaon took a moment before marching on through the birthing canal, towards the searing glow of the Eye of Sheerian. Around the next fleshy corner he found his treasure. The sorcerous jewel was embedded in the chamber wall, the burning inner darkness of its eye inviting Archaon to prise the artefact free. Bathed in its sapphire radiance, Archaon could feel the prophetic power of the artefact. He saw himself dig the gem from the wall of flesh and clean it with his cloak. Before the Chaos warrior knew what was happening, it was done. He saw himself slot the Ruinous treasure into the socket of his helm, feeling the potency of its predictive power close to his mind. And it was so. The Eye of Sheerian flooded him with possibility. He lived in the searing immediacy of the moment but also in the moments of others. As the dark eye of the jewel blinked, Archaon had other sights, other perspectives flash through his mind. With the eyes of so many victims embedded throughout the Chaos dragon’s body, the experience was a sickening whirl of disorientation. Like the fear of a fall from tree or cliff, the visions that preceded each blink of the jewel filled Archaon with a heart-sinking rush. He was privy to the darkest recesses of the daemon-dragon’s form: the suffering of half-assimilated unfortunates, the rage-tinged sights of slaughter-fuelled beastfiends and the preysight of daemons hunting Flamefang’s wounded progress through the bestial hordes of the ice-wept plain. He even saw through the Chaos dragon’s own eyes as it snapped up the monstrosities of the Southern Wastes in its mighty jaws and blasted the Dark God’s predacious daemonkin to oblivion with terrible streams of its warpflame.”

  54. Friendlysociopath September 28, 2014 at 10:24 pm -      #154

    @ post #153
    Wow, that’s one big wall of text. Looks like we found the guy for Link to fight at least.

  55. Commander Cross September 28, 2014 at 10:53 pm -      #155

    @Friendlysociopath at #154

    List the name of the candidate from Side B TP Link can fight, and I’d reckon I’ll look up what I can for TP Link accordingly, got it?

    I’m still not gonna fight for the overall banner of either side, but I will see to it that TP Link gets as reasonable a representing as I can manage and help make sure some people on Side B get likewise as well.

    Is it Nagash or Gorbed Ironclaw of Warhammer Fantasy?

  56. Friendlysociopath September 28, 2014 at 11:01 pm -      #156

    I was thinking Link could take Archaon, the feats listed don’t paint him as that impressive. Link’s fought worse, all I got out of the Archaon feats was he has some magical defenses and doesn’t get damaged by fire.
    Even looking up his artifacts, Link could probably take him. Win? Dunno, but seems like a decent fight. Granted- I don’t know specifics about Twilight Princess Link.

  57. Commander Cross September 28, 2014 at 11:44 pm -      #157

    @Friendlysociopath at #156

    With as much I’m able to recall on TP Link as possible, he’s no wimp or wuss but next to WW/PH Link or ALttP/Oracles/LA Link or even ALbW Link, he feels less dangerous to anyone on Side B at an Overall Basis, Except maybe Swordsmanship and Blade Mastery of course.

    He does have an Indestructible Magic Armor and a Crossbow with Unlimited Ammo though, they gotta count for something.

  58. Soulerous September 29, 2014 at 12:19 am -      #158

    Apart from the gazes of insanity/confusion, he relies primarily on close combat attacks. In that respect, he is just the equivalent of a large monster that can teleport you closer to it.
    ~
    Exactly what I was thinking. Suggestion: Bolding the most important parts of long text communicates your feats more effectively.

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