Orks Vs Tyranids

Orks Vs Tyranids

Suggested by Jake_Uzumaki

Simply put, composite fully united Orks against composite fully united Tyranids, battlefield is the Warhammer Galaxy with each side starting with half.

What happens?

Who wins?

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41 Comments on "Orks Vs Tyranids"

  1. Commander Cross July 20, 2014 at 2:51 am -      #1

    What happens, someone asks?
    Loads and Loads of Carnage all over the place, that’s what!

    Who wins?

    Good question, I don’t have that answer on me.

  2. Neon Lord July 20, 2014 at 3:18 am -      #2

    Probably the same as a the Octavius sector currently: huge armies duking it out, with neither side winning or losing, for a loooong time.

    Actually, fully united Orks? Probably the Orks then since the main reason they don’t stomp everything usually is infighting.

  3. Rookie July 20, 2014 at 3:51 am -      #3

    I’l think orks will win. Some of them is able to go for a few rounds against GEOM or stomp pre-heresy Horus into the ground. Just imagine how well could do if they united under single Waaagh.
    I never heard about any tyranids capable to go one-on-one against…ehm… bloodthirster for example.
    So I might be wrong, but I think that orks takes this.

  4. The definition of insanity (panda) July 20, 2014 at 4:10 am -      #4

    @rookie. I have to disagree, I think that it will stay a constant grind by the two sides, Often fighting on the same worlds (Alive or consumed). I suspect the hive tyrant and the warboss of the orks will clash and the tyrant be killed several times, When the warboss is killed then the orks will most likely splinter like they do when DA BIG BOSS dies. The ‘nids then steam roll them slowly taking them out clan by clan

  5. TheSorrow July 20, 2014 at 4:19 am -      #5

    Unless of the entirety of the Tyranid Fleet is in close range of the galaxy, this war could last thousands of years.

  6. Rookie July 20, 2014 at 4:19 am -      #6

    @The definition of insanity (panda)

    “When the warboss is killed then the orks will most likely splinter like they do when DA BIG BOSS dies.”

    Sure if they decide to stay and fight in lost battle they can be and will be killed.
    Problem is that unlike in most novels about Warhammer orks warbosses are usually run away when things look bad. And considering that “high-level” warbosses (I assume that united orks will have some of those to lead them) can go against primarch and have chances to win who can stop them if they want to run away?

  7. Rookie July 20, 2014 at 4:45 am -      #7

    About orks space forces (from The Wolf of Ash and Fire):

    The command came from the hand of the Emperor himself, and his most favoured and brightest son answered this call to arms.

    Horus Lupercal, primarch of the Luna Wolves.

    Gorro wasn’t dying easy.

    Any expectation that this would be a swift strike to the heart was dashed the moment the Sixty-Third expedition surged towards the system boundary and saw the scale of the scrapfleet protecting it.

    Hundreds of vessels, pulled back from the fighting at the core of the Reach to defend its warlord’s planetoid citadel. Vast corpse-ships brought to hellish life with flaring plasma reactors at their heart. Warhulks welded together from rusted wreckage scavenged from celestial graveyards and returned to life by hideous mechanical necromancy.

    Anchoring the fleet was a colossal, hollowed-out asteroid fortress, a mountainous rock encrusted with pig-iron and ice. Kilometres-wide engine cowlings were bolted deep into its bedrock and its craggy surface was thick with immense batteries of orbital-howitzers and mine-lobbers. It lumbered towards the Luna Wolves as rabid scrapship packs raced ahead like feral, club-wielding barbarians. The vox howled with baying static, a million tusked throats giving voice to the primal instinct of the ork.

    The engagement volume became a swirling free-fire zone, an impossibly tangled mass of entwined warships, collimated laser fire, parabolic torpedo contrails and explosive debris fields. Void-war engagements normally fought at ranges of tens of thousands of kilometres now began so close that ork marauders with crude rocket-packs were launching boarding actions.

    Atomic detonations fouled the space between the fleets with electromagnetic distortion and phantom echoes, making it almost impossible to separate what was real and what was a sensor ghost.

    The Vengeful Spirit was in the heart of the fiercest fighting, its flanks ablaze with broadsides. A hulk tumbled away, bludgeoned into molten submission by multiple decks of concentrated explosive ordnance. It trailed scads of burning fuels and arcing jets of plasma. Thousands of bodies spilled from its ruptured innards like spores from a fungal mass.

    There could be nothing subtle in such a fight. This wasn’t a battle of manoeuvre and counter-manoeuvre, it was a brawl. It would be won by the fleet that punched hardest and most often.

    And right now, that was the orks.

    ‘Their sheer force and numbers is bending our line back on itself,’ he continued, as Regulus shifted the focus of the hololith to highlight the fiercest fighting. ‘The centre’s retreating from that asteroid fortress, we just don’t have the guns to hurt it.’

  8. Rookie July 20, 2014 at 4:59 am -      #8

    Orks made one of their main planets nearly invincible for orbital bombardment even after orks space orces failed to stop Horus (from The Wolf of Ash and Fire):

    This was the flagship of the Emperor himself.

    The Imperator Somnium.

    Coming in at oblique angles, both ships raked the asteroid with unending broadsides. Void flare and electromagnetic bursts from the cataclysmic volume of ordnance wreathed the hulking fortress in flaring detonations. This was planet-killing levels of fire, the power to crack open worlds and hollow them out as thoroughly as ceaseless industry had done to Cthonia.

    At some unseen signal, the Imperial vessels pulled away as hellish firestorms engulfed the asteroid. The nightmare machinery at its heart, which empowered the guns and engines, exploded and split the rock apart.

    Geysers of green-white plasma energy, thousands of kilometres long, arced around its corpse in crackling whips of sun-hot lightning. Like attracted like, and the lightning sought out the plasma cores of the greenskin vessels and ripped them apart in coruscating storms that burned everything it touched to ash.

    Barely a handful escaped the tempest of destructive energies, and those that did were savaged by the prowling wolf pack squadrons.

    Within the hour of the Emperor’s arrival, the ork fleet had been reduced to a vast cloud of cooling debris.

    Gorro’s death was to be won the hard way.

    Field technology unknown to the Mechanicum bound the layered depths of Gorro together, and those same technologies made it virtually invulnerable to bombardment.

    Macro cannons capable of levelling entire cities barely scratched its rust-crusted surface. Magma bombs and mass drivers with the power to crack continents detonated in its atmosphere. The lethal radiation of destroyer warheads dissipated into the void, half-lives of tens of thousands of years degraded in hours.

    Lupercal watched his warriors race to battle from the golden bridge of his father’s vessel. He wished he was part of the initial wave, the first to set foot on Gorro’s alien surface. A wolf of ash and fire, bestriding the world as an avenging destroyer god.
    He was better than his father. He always knew that.

  9. orber July 20, 2014 at 5:48 am -      #9

    I think Tyranids win because they already displayed the knowledge to exploit general Ork weaknesses such as luring out Warbosses/Nobs and ambushing them. The Swarmlord is proberly going to put this into overdrive, but then again all the Orks united is a pretty damn bigh Waaaaghhh! And Warbosses replacing lost Warbosses might happen faster then the nids can keep up with.

  10. Xornell July 20, 2014 at 6:01 am -      #10

    IIRC this is happening right now in 40k lore. Or a scaled down version of this, anyway. I’m gonna say the Nids win after a fairly hard-fought struggle.

  11. Rookie July 20, 2014 at 6:03 am -      #11

    Ork warboss vs Emperor (from The Wolf of Ash and Fire):

    “The Emperor fought an armoured giant twice his height and breadth. Its skull was a vast, iron-helmed boulder with elephantine tusks and chisel-like teeth that gleamed dully. Its eyes were coal-red slits of such vicious intelligence that it stole Horus’s breath.

    Horus had never seen its equal. No bestiary would include its description for fear of being ridiculed, no magos of the Mechanicum would accept such a specimen could exist.

    Six clanking, mechanised limbs bolted through its flesh bore grinding, crackling, sawing, snapping, flame-belching weapons of murder. The Emperor’s armour was burning, the golden wreath now ashes around his neck.

    Chugging rotor cannons battered the Emperor’s armour even as claws of lightning tore portions of it away. It was taking every screed of the Emperor’s warrior skill and psychic might to keep the mech-warlord’s weaponry from killing him.

    ‘Father!’ shouted Horus.

    The greenskin turned and saw Horus. It saw the desperation in his face and laughed. A fist like a Reductor siege hammer smashed the Emperor’s sword aside and a fist of green flesh lifted him into the air. It crushed the life from him with its inhuman power.

    ‘No!’ yelled Horus, battering his way through the last of the greenskins to reach his father’s side. The Mech-Warlord turned his spinal weapons on Horus, and a blistering series of lightning strikes hammered the walkway.

    Horus dodged them all, a wolf on the hunt amid the ash and fire of the world’s ending. He had no weapon, and where that wasn’t normally a handicap to a warrior of the Legions, against this foe it was a definite disadvantage.

    No weapon of his would hurt this beast anyway.

    But one of its own…

    Horus gripped one of the warlord’s mechanised arms, one bearing the spinning brass spheres and crackling tines of its lightning weapon. The arm’s strength was prodigious, but centimetre by centimetre Horus forced it around.

    Lightning blasted from the weapon, burning Horus’s hands black. Bone gleamed through the ruin of his flesh, but what was that pain when set against the loss of a father?

    With one last herculean effort, Horus wrenched the arm up as a sawing blast of white-edged lightning erupted from the weapon. A searing burst of fire impacted on the Mech-Warlord’s forearm and the limb exploded from the elbow down in a welter of blackened bone and boiling blood. The beast grunted in surprise, dropping the Emperor and staring in dumb fascination at the ruin of its arm.

    Seizing the chance he had been given, the Emperor bent low and surged upwards with his bluesteel sword extended. The tip ripped into the Mech-Warlord’s belly and burst from its back in a shower of sparks.

    ‘Now you die,’ said the Emperor, and ripped his blade up.

    It was an awful, agonising, mortal wound. Electrical fire vented from hideous metal organs within the wreckage of the greenskin’s body.

    Horus felt the build up of colossal psychic energies and shielded his eyes as a furious light built within the Emperor. Power like nothing he had ever seen his father wield, or even suspected he possessed. All consuming, all powerful, it was the power to extinguish life in every sphere of its existence. Physical flesh turned to ash before it and what ancient faiths had once called a soul was burned out of existence, never to cohere again.

    Nothing would ever remain of he who suffered such a fate.

    Their body and soul would pass from the finite energy of the universe, to fade into memory and have all that they were wiped from the canvas of existence.

    This was as complete a death as it was possible to suffer.

    That power blazed along the Emperor’s sword, filling the greenskin with killing light. It erupted in a bellowing golden explosion, and lightning blazed from the coruscating afterimage of its death, arcing from ork to ork as it sought out all those who were kin to the master of Gorro. Unimaginable energies poured from the Emperor, reaching throughout the entirety of the chamber and burning every last shred of alien flesh to a mist of drifting golden ash.

    Horus watched as the power of life and death coursed through the Emperor, saw him swell in stature until he was like unto a god. Wreathed in pellucid amber flames, towering and majestic.

    His father never claimed to be a god, and refuted such notions with a vengeance. He had even castigated a son for believing what Horus now saw before him with his very own eyes…”

    I don’t think that any tyranid can stop that in one-on-one combat.
    But they can overrun and swarm this thing.

  12. The definition of insanity (panda) July 20, 2014 at 6:10 am -      #12

    So commander cross for FP award?

  13. Parry Boy July 20, 2014 at 7:10 am -      #13

    Commander Cross for Admin Level award.

  14. Abominatus674 July 20, 2014 at 7:32 am -      #14

    Depends how the shadow of the warp interacts with psychic WAAAGH! mechanics. Bigger, better, stronger, smarter orks appear as the WAAAGH! increases, and with the entirety of ork-kind in a single force, they would be literally be far beyond anything every seen before. However, the Tyranids may be able to absorb these genes into the (full, collective) hive mind, allowing the creation of far greater Tyranid forms than ever before. However, speculation as to the size of Tyranid forces implies that they have a ridiculous advantage in numbers, even if Orks increase at an exponential rate.

    My bet’s on Orks in the short term, but if they don’t get a quick win they’ll be worn down as the ‘Nids eat their way towards them.

  15. the watcher July 20, 2014 at 9:24 am -      #15

    I don’t think 40k knows the answer to this. It was said that united orks wouldn’t have an issue killing any other faction, but the complete number of tyranids might match them. Also, the Emperor-choking warboss might have been so Horus could feel like he helped. I don’t see why he couldn’t just mind fry it in the first place. And Doom of However that Craftworld is Spelled might be equal to the Emperor, seeing as it ate as many or more Eldar souls as human souls that the Emperor is made from.

    And aren’t orky tyranids where squigs came from?

  16. Crimson Sentry July 20, 2014 at 10:03 am -      #16

    Going with Orks on this one, Ghazgull Thraka is his size and might from just being the leader of a couple sectors worth of space. If one became the leader of all of Orkdom, the Waaagh itself would literally tremble the stars lol. Keep in mind the Orks are the final weapon by the old ones against the necrons, they can do some damage.

  17. jackn8r July 20, 2014 at 12:37 pm -      #17

    Aren’t Orks fully united canonically the strongest ‘psyker’ in the 40k-verse? I’ll side with the fungal guys for now.

  18. pimpmage July 20, 2014 at 2:10 pm -      #18

    “IIRC this is happening right now in 40k lore.”

    This. And the tyranids are slowly winning. This match has already been answered in the lore. It may take thousands of years, but the tyranids will prevail.

  19. OberHerr July 20, 2014 at 2:51 pm -      #19

    See, if we combine all the Orks in 40k though, then how would it go? I mean, currently its just happening on one planet, and those Orks are holding off an entire planet……

    But yeah, regardless of who wins, this match is gonna last eons.

    But I dunno. I’d bet that the Orks would win eventually. Especially if they had a galaxy wide WAAGGHH! going. With that kinda of psychic power, their normal Orks would like look Warbosses and their Warbosses would be something like Titan sized.

  20. pimpmage July 20, 2014 at 3:14 pm -      #20

    “Titan sized.”

    Untill a tyranid hive shit floats down to the planet and eats it with kilometer long tenticals.

  21. LadyRamkin July 20, 2014 at 3:34 pm -      #21

    The orks very, very, very,very, very, very, very, very, very, very, very, very Slowly start to lose ground. then they start doing this:
    img0.joyreactor.cc/pics/comment/warhammer-40000-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-orks-%D0%BE%D1%80%D0%BA%D0%B8-1044581.jpeg

  22. OberHerr July 20, 2014 at 3:37 pm -      #22

    But if you add in the Psychic potential of a WAAAGGGHH! that big….I dunno. I feel like that would split planets an destroy fleets.

  23. LadyRamkin July 20, 2014 at 3:41 pm -      #23

    @OberHerr
    I have only read the 5’th edition ork codex and that was a while ago, could you point me to/ post a link to where it states that WAAAAGGGGHHH’s are super psychic?

  24. OberHerr July 20, 2014 at 3:54 pm -      #24

    It’s just the nature of a WAAAAAAGGHH! WH40k Wiki and the Lexicanum are two good places for info.

    See, Orks don’t get Psychic power from the Warp. They get it from the size and power of a WAAGGGHH! Ork Weirdboyz, their version of Psykers, harnass that power and do crazy shit. But I mean…a Galaxy wide WAAAGGGHH!? That’s a crazy amount of power.

  25. LadyRamkin July 20, 2014 at 3:59 pm -      #25

    So… if there is a big enough waaarg, and it creates a big enough psychic field, wouldn’t that make its own shadow in the warp much the same as the Nids? Or is the shadow in the warp directly attributed to the Hivemind.
    Because that would really screw with Ork deployment.

  26. OberHerr July 20, 2014 at 4:40 pm -      #26

    See, the ‘Nids have something similar to that, in that they draw power from the Hivemind…but I don’t think it gets increases by the bigger the swarm because I think the Hivemind has to spend so much of its power connecting everything.

  27. LadyRamkin July 21, 2014 at 3:17 am -      #27

    That doesn’t really address my point. what i’m saying is that the size of this Ork waargh would create a psychic field that encompasses half the galaxy (as stated by you), our only other instance of a field that big (to my knowledge) would be the Nid’s. the Nids psychic field creates the shadow in the warp. THEREFORE would the Ork psychic field also create a shadow in the warp. AND IF IT DOES would that fuck up Ork FTL.

  28. Neon Lord July 21, 2014 at 3:50 am -      #28

    An Ork psychic field doesn’t do much apart from make stuff that shouldn’t normally work that well actually work well (e.g bubble fields, red ones go fasta), and to power Weirdboys.

    Orks don’t use normal FTL. They just sit in Space Hulks, wait for it to get dumped in the Warp, and beat up whatever is there when the hulk is dumped out.

  29. LadyRamkin July 21, 2014 at 3:54 am -      #29

    A psychic field is a psychic field regardless of its use, all psychic things have a presence is the warp.

    “Orks don’t use normal FTL. They just sit in Space Hulks, wait for it to get dumped in the Warp, and beat up whatever is there when the hulk is dumped out.”

    1) warp travel is standard 40k FTL and the shadow in the warp fucks with it
    2)they can go into the warp at will and come out where they want. if they couldn’t, not a single waaarg would ever have got off the ground.

  30. Neon Lord July 21, 2014 at 4:07 am -      #30

    “2)they can go into the warp at will and come out where they want. if they couldn’t, not a single waaarg would ever have got off the ground.”

    They go in and out of the Warp by exploiting the natural tendency of Space Hulks to bob in and out. However, 90% of the time they have no control over where they are going.

  31. Namer July 21, 2014 at 4:25 am -      #31

    If the Shadow in the Warp messes with all warp-related stuff, wouldn’t it also mess with the psychically-powered WAAGGHH? Since in 40k, anything psychic is closely related to the Warp?

  32. LadyRamkin July 21, 2014 at 5:13 am -      #32

    “90% of the time they have no control over where they are going.”

    Then how do you explain… ANY major ork campaign, ever. The second and third wars of Armageddon and the Octarius conflict come strait to mind, Ork pour into those fights from all across the galaxy, if they have no control over where they go, how do they get to those specific locations

  33. TheSorrow July 21, 2014 at 5:24 am -      #33

    Then how do you explain… ANY major ork campaign, ever.

    You kind of answered your own question on that one. They get to their intended targets, simply because they believe they can. That’s the magic of the WAAGGHH! Outside of major campaign’s, they just go where ever the Warp flows.

  34. creyzi4j July 21, 2014 at 6:20 am -      #34

    @ “IIRC this is happening right now in 40k lore.”
    = I disagree…Orks are not united in 40k lore.

  35. Neon Lord July 21, 2014 at 6:31 am -      #35

    “@ “IIRC this is happening right now in 40k lore.”
    = I disagree…Orks are not united in 40k lore.”

    He means Tyranids vs Orks, which is currently occuring in the Octarius sector. Newest canon also shows Ghazghkull is now heading over there too.

  36. Warptime July 22, 2014 at 6:28 am -      #36

    The Tyranids are all about adaptation.

    In the Codex, there is an incident where a single Hive Ship crash lands onto and Ork infested world.

    After an initial burst of warrior creatures at the bases,and targeting patrols fails it instead threw smaller creatures at the lines and made them retreat to draw the Orks of the small bases out to slaughter them, gradually targeting bigger and bigger bases.

    They soon started targeting large concentrations of Orks. At that point their Warboss, rejoined the fray and started causing problems again.

    In response they created Lictors to kill him, but they couldn’t get close enough, so they baited him out with Hormagaunts and into a cloud of poison created by Venomthropes. After stumbling around and hacking at Venomthropes the cloud receded and the Warboss was the only one left, Lictors having killed everyone else in the fog.

    He was dealt with, the Ork forces were divided and fighting over leadership and the Tyranids picked them off one by one before getting enough biomass to relaunch a fleet into space.

    —————————————————————

    They basically do whatever they need to to survive and win, and once they overcome a force they get all the biomass from both sides to soldier on with.

    The Orks just fighter harder, build bigger things and end up with a bigger leader. The Tyranids find a way to kill him off and the Orks tear themselves apart.

  37. creyzi4j July 23, 2014 at 7:51 pm -      #37

    @ Rookie at #11
    That was a Warboss from Ullanor, I wonder what the Warlord (Urruk) could do to the Emp?

  38. creyzi4j July 24, 2014 at 1:34 am -      #38

    @ He means Tyranids vs Orks, which is currently occuring in the Octarius sector. Newest canon also shows Ghazghkull is now heading over there too.
    = I thought Ghazghkull was already there. The orks won on planet Octarius. And Ghazghkull is preparing a Waagh! to fight on Octarius for a while and then get back to Armageddon.

  39. Neon Lord July 24, 2014 at 5:00 am -      #39

    Not by the newest Ork codex.
    “With a whole new Waaagh! at his disposal and Urgok his personal toadie, Ghazghkull turns his attentions to the galactic southeast and the empire of Octarius. If the whole galaxy is going to be engulfed in war, Gork and Mork will need a lot more Orks for their Great Waaagh! Besides, Ghazghkull has decided to show the Ork ruler of Octarius what a real Overfiend looks like…”

  40. GMoney July 25, 2014 at 1:44 pm -      #40

    In a complete meat grinder fight I think the Orks would win because the Nids would run out of biomass. But if the Tyranids can get an early advantage I think they will win

  41. creyzi4j July 25, 2014 at 5:15 pm -      #41

    @ Neon:
    More recent lore about Ghazghkull says he’s already won the war on planet Octaria
    —-
    Waaagh! Ghazghkull: A Codex Orks Supplement: pp.28-29
    —–
    Octarius had been Ork territory for many thousands of years. It was not as backwater a subsector as where Urk had been, and every so often a leader would rise up, call a Waaagh!, and lead an invasion off to wreck some part of the galaxy. Indeed, the old Warlord Gorsnik Magash had rushed off to join Ghazghkull in the Golgotha Sector and was currently heading a vast force of Orks on Armageddon, holding his own in the Dead Lands. Since Gorsnik’s departure, a new leader had quickly risen to fill the power vacuum and claim the title Overfiend of Octarius –- a Deathskull Warlord named Zog Steeltoof.

    Despite his copious use of blue warpaint, the rule of Zog Steeltoof had thus far not been a lucky one. Tyranids had returned, sweeping into the biomass-rich Ork territory, consuming entire planets as they advanced. The fight raged across the whole sector, its epicentre squarely targeted upon Octaria, the central world of the greenskin territory. The entire mega-continent of Octaria was a battlefield into which both sides poured their might. The Overfiend’s Orks, grown big and strong on their diet of constant war, had met their match. The ever-evolving spawn of Hive Fleet Leviathan were gaining the upper hand, showering the planet with reinforcements, sending yet further broods of killing beasts into the non-stop melee. Across Octaria the Orks were forced to take refuge in scrap-iron fortifications. It seemed only a matter of time before the Tyranids collapsed each of the jury-rigged fortresses. Then Waaagh! Ghazghkull descended from the spore-ridden skies.

    At first, the Overfiend’s Orks thought the Roks blazing through the atmosphere were some kind of new foe. All across Octaria they landed, smashing gaping holes through the Gargoyle-filled skies and ploughing into the scuttling hordes on the ground. It was not slime-covered, chitin-plated Tyranid creatures that emerged from the asteroids, however, but more Orks. They surged outwards, taking the fight to the Tyranids while the Roks themselves opened up with heavy calibre ordnance. The greenskins behind their shabby defences let loose volleys of cheers and a hail of supporting fire of their own. Then came the heavy, ground-shaking footfalls of incoming creatures of immense size. The Hive Mind had noted the arrival of these invaders.

    The Tyranid response was frighteningly quick. Larger swarm creatures – hulking scythe-limbed horrors and Gargant-sized beasts –- lumbered to oppose this new greenskin threat from the skies. The raucous chants of Octaria’s Orks died in their throats, for they knew that these towering behemoths had been held in reserve, saved for the final death strike. When the Orks’ defences had been breached, these monsters would have arrived. Now the newcomers would be shredded, for there could be no hope for infantry out in the open. To their surprise, the air flashed as tellyportas began to bring more reinforcements. All across Octaria, the cratered Rok landing sites now blazed with unnatural lights. After each flash, more and more mobs appeared, and these were not just infantry. Arriving with guns chugging, Gorkanauts and Stompas concentrated their firepower on the larger foes, while at their feet Burna Boyz mobs spread out. With each blast from their weapons they sent blossoms of red fire leaping out to flash-fry the lesser creatures in droves. Amidst the mobs pouring forth, countless crude banners and totems could be seen, carried high by the newly arriving troops or mounted atop clanking Battlewagons. The Orks of Octaria saw the symbols and knew who had arrived…

    At Gargates, the Overfiend’s shanty capital, Ghazghkull Thraka himself appeared via tellyporta. He led the charge at the head of his Bullyboyz as they crashed through the serpentine Raveners that were beginning to undermine the first lines of defence. To the greenskins that watched, this massive Warlord in mega armour fought like Gork himself. He wove in and out of sight in the swirling carnage, but he was easy to pick out. An aura of green brutality seemed to surround him and he clobbered each of his foes so hard that limbs, heads and claws flew in bloody arcs all around him. He moved like some elemental destructive force, a one-Ork wave of destruction. His kustom shoota spat death and with every swipe, Ghazghkull’s power klaw sliced multiple foes in half. Every motion, from his elbow backswing to the stomp of his iron-shod feet, cracked the shell-like armour of the Tyranids and sent more to fall, thrashing their death throes on the blood-strewn ground.

    And then the unbelievable happened.

    The body-strewn landscape at Ghazghkull’s feet seemed to buckle and bulge upwards. Then Ghazghkull was gone. A Mawloc had come. It burst from below and, as its bulk breached the surface, the creature coiled about itself like some hideous constricting serpent. This was the largest such creature any of the assembled Orks had seen –- the deadliest spawn of its kind that ever slithered underground or was seen by the light of any sun. The triumphal screech that burst from the beast’s gaping maw twisted metal and made Orks miles away fall and cover their ears. Even before its screech of victory was over, however, something had gone wrong. The Mawloc heaved -– flopping its mass so that it seemed the world itself trembled. Then the beast quivered, writhing in convulsions, twisting its mighty coils in arcing loops. An unnatural bulge formed in its midsection and out thrust a power klaw, amidst geysers of gore and slime-covered entrails. Shoota blasts widened the hole and out stepped Ghazghkull, striding out of the very belly of the beast. The mightiest of Ork Warlords roared his victory to the skies, a rallying cry to greenskins and a challenge to all else that lived.

    After that, nothing could stop the Orks. Chanting their Warlord’s name, the greenskins of Waaagh! Ghazghkull went on a kill-rampage, hacking, shooting and slaying in a berserk frenzy. From behind scrap-iron walls, the Orks of Octaria burst forth to join in. Even Zog Steeltoof, the Overfiend of Octarius, was chanting the name Ghazghkull as he gunned down the living wall of Tyranids that attempted to stay the greenskin onslaught. A great butchery began, and it did not stop until Octaria was free of the creatures of Leviathan.

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